Puzzle & Dragons players under 20 in Japan can only spend $200 a month.
Will the game be bigger than its predecessor, which saw 300 million downloads?
Kabam plans to cash in on the huge awareness of The Hobbit film coming Dec. 13.
Samsung’s involvement is a big endorsement for Fingerprint Digital’s safe app portal for kids.
NaturalMotion says its autonomous virtual character is taking off in all territories, with fans that cross all age groups and genders.
MLB’s latest mobile game enables gamers to guide their player from the minor leagues all the way up to “The Show.”
In October, the cost of acquiring a new player was $2.73, while the average revenue per gamer was $1.96.
Guest Post But is cloud gaming for Android even possible?
While other mobile game firms are dashing into hardcore and midcore games, Pocket Gems is staying put.
The investment in mobile gaming firm from Pinnacle Ventures and Andreessen Horowitz shows growing momentum for the category.
2013 is shaping up to be a very good year for Gamevil.
QuizUp will try to outdo its competitors in mobile games with massive numbers of questions.
The clone of Tiny Tower launches on iOS, Google Play, and Windows Phone.
Players of the social mobile slot game can win “comps” at Las Vegas casinos.
PlayPhone and SingTel will open the new portal, called WePlay, in Singapore and then in other regions around the world.
The augmented-reality, mobile-only Ingress will formally launch on Dec. 14. People are already playing it in more than 200 countries.
Despite the jump, Zynga hasn’t convinced analysts that it’s on the path to profitability.
CEOs from around the world weigh in on the best way to make mobile games in global and local markets.
The game product placement firm also hired two digital advertising industry leaders.
The legendary game designer Sid Meier has turned his attention to mobile games.
Guest Post Mobile games could generate $1.4B in South Korea this year.
The new funding and new hires show the company plans to accelerate its growth worldwide, including in Asia.
After three years, the Istanbul startup has more than 11.8 million daily active players.
The new title from Warner shows that mobile channels are becoming more important to console-game makers.
New golf app aims to turn every round you play into a tournament with friends.
Anyone can participate in the competitions across any mobile device, from anywhere in the world.
Mobile games are more like bite-sized snacks.
Khalaf’s fireside chat will focus on the lessons mobile game companies are learning from traditional games.
After 2.5 years of work, PennyPop debuts Battle Camp to become the Pokémon of mobile.
The data shows how the next generation will use mobile games, and that tells developers what to prioritize.
Kakao Talk has grown rapidly in the past year, and that has drawn the world’s biggest mobile game.
Grand Theft Auto and Infinity Blade are rivals because we’ve entered the age of the Battle Royal.
Virtual currency is the foundation of the free-to-play game, so Kabam is taking fraudsters seriously.
Headed by MySpace founder Chris DeWolfe, SGN wants to foster a Los Angeles area tech hub.
Wartune is making $7 million a month from in-app purchases from English-speaking game regions.
Gamevil wants to move to the global stage through investments such as this one.
Asian mobile messaging network games continue to generate lots of downloads.
Some of the data in EEDAR’s mobile gaming report is surprising.
MakeGamesWithUs is a Y Combinator company that teaches people how to build iPhone games. The team is juggling the day-to-day grind of building a small startup with the demands of teaching 75 students how to code.
Guest Post It’s too easy for kids to spend big bucks on games without their parents even knowing they do so — until the credit card bill arrives. This is why there should be spending caps in free-to-play games.