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	<title>VentureBeat &#187; mobile social games</title>
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		<title>Yahoo and Japan&#8217;s DeNA expand PC social gaming alliance to mobile devices</title>
		<link>http://venturebeat.com/2012/11/08/yahoo-and-japans-dena-expand-pc-social-gaming-alliance-to-mobile-devices/</link>
		<comments>http://venturebeat.com/2012/11/08/yahoo-and-japans-dena-expand-pc-social-gaming-alliance-to-mobile-devices/#comments</comments>
		<pubDate>Fri, 09 Nov 2012 07:30:11 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[mobile entertainment]]></category>
		<category><![CDATA[mobile social games]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=571954</guid>
		<description><![CDATA[<p>Smartphones and tablets are gaining attention in Japan, and this deal should allow both companies to take advantage of this&#160;trend.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=571954&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2012/11/dena-big1.jpg" target="_blank"><img class="alignnone size-full wp-image-571955" title="dena big" alt="" src="http://venturebeat.files.wordpress.com/2012/11/dena-big1.jpg?w=558&#038;h=360" height="360" width="558" /></a></p>
<p>Yahoo and Japan&#8217;s mobile social gaming network <a href="http://dena.jp/intl" target="_blank">DeNA</a> have expanded their business alliance to more deeply integrate their PC social gaming offerings with each other.</p>
<p>Under the deal, Yahoo Japan and DeNA will expand their collaboration on PCs to smartphones and tablets. Such smart devices are spreading rapidly in Japan, where DeNA has a huge multibillion-dollar business providing social games on mobile devices.</p>
<p>Both Yahoo Japan and DeNA will interconnect user IDs, so you can log into one service and easily move to the other company&#8217;s service. They will also interconnect their loyalty point systems on smartphones.</p>
<p>The two companies have had an alliance in Japan for two years. Dubbed Yahoo Mobage, the platform is a social game destination on the PC. It is now one of Japan&#8217;s largest PC-based social game platforms with more than 9 million registered users. Yahoo Japan has more than 26 million active user IDs. The two companies said they will jointly develop PC games for the Yahoo Mobage platform. Yahoo Japan also partnered with DeNA&#8217;s rival, mobile social gaming network Gree.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>, <a href='http://venturebeat.com/category/media/'>Media</a>, <a href='http://venturebeat.com/category/mobile/'>Mobile</a>, <a href='http://venturebeat.com/category/social/'>Social</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=571954&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2012/11/dena-big1.jpg?w=160" /><source url="http://venturebeat.com/2012/11/08/yahoo-and-japans-dena-expand-pc-social-gaming-alliance-to-mobile-devices/">Yahoo and Japan&#8217;s DeNA expand PC social gaming alliance to mobile devices</source>
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		<title>Founders leave DeNA&#8217;s Ngmoco mobile gaming division</title>
		<link>http://venturebeat.com/2012/10/26/founders-leave-denas-ngmoco-division/</link>
		<comments>http://venturebeat.com/2012/10/26/founders-leave-denas-ngmoco-division/#comments</comments>
		<pubDate>Fri, 26 Oct 2012 08:43:29 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Mobage]]></category>
		<category><![CDATA[mobile social games]]></category>
		<category><![CDATA[mobile social gaming network]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=564117</guid>
		<description><![CDATA[<p>The mobile revolution in games isn't over yet, but Ngmoco's founders have left their parent company&#160;DeNA.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=564117&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2012/10/neil-young.jpg" target="_blank"><img class="alignnone size-full wp-image-564118" title="neil-young" alt="" src="http://venturebeat.files.wordpress.com/2012/10/neil-young.jpg?w=558&#038;h=365" height="365" width="558" /></a></p>
<p>Founders <a href="http://venturebeat.com/2012/03/19/neil-youngs-path-to-the-multibillion-dollar-mobile-social-market/">Neil Young</a> and Bob Stevenson have left the Ngmoco division of Japan&#8217;s DeNA mobile social network company. That&#8217;s a big change for the organization, since DeNA acquired Ngmoco for more than <a href="http://venturebeat.com/2010/10/12/japans-dena-buys-iphone-game-publisher-ngmoco-for-up-to-400m/">$403 million</a> in the fall of 2010 as part of its plan to move into the U.S. market.</p>
<p>Clive Downie, the vice president of studios for Ngmoco, takes over as chief executive of the San Francisco subsidiary. Young and Stevenson are &#8220;moving on to their next adventure,&#8221; according to DeNA. The changes are noteworthy, since DeNA is a multibillion-dollar company in Japan and has high hopes of conquering mobile social games in the U.S. It has a big hit with Rage of Bahamut (made by Cygames) right now, but the battle for the mobile gaming market is nowhere near over.</p>
<p>DeNA had $1.4 billion in revenues last year and has a catalog of 77 games across multiple platforms. Young will remain on the DeNA board and &#8220;fully supports the executive transition.&#8221;</p>
<p>In addition to Young and Stevenson, Ngmoco’s founders include Alan Yu and Joe Keene.</p>
<p>“Over the last several years, I’ve had the opportunity to run many different parts of our organization, which has afforded me full visibility into our operations,” Downie said. “As we move into our next stage of growth, with our business starting to fire on all cylinders here in the West, I’m incredibly excited about our prospects and our mission to become the number one social mobile platform company in the world.”</p>
<p>Downie headed several aspects of Ngmoco&#8217;s business, including marketing and live teams. Before joining Ngmoco, he spent 15 years at Electronic Arts. He will be responsible for all of the Western operations of Mobage, DeNA&#8217;s mobile social games platform.</p>
<p>“As our Western business moves from its platform building and global integration phase to awareness building, publishing, and operating a robust portfolio of games that entertain the world, Clive’s talents and understanding of our business make him the perfect person to drive Mobage in the West,” said DeNA CEO Isao Moriyasu.</p>
<p>“We couldn’t be happier that Clive, our long time colleague and friend is taking the reins of the Western business by becoming the new CEO,” Young said. &#8220;Our confidence in Clive and the momentum of DeNA&#8217;s business in the West makes this the right moment for us to move on to our next adventure.&#8221;</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=564117&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2012/10/neil-young.jpg?w=160" /><source url="http://venturebeat.com/2012/10/26/founders-leave-denas-ngmoco-division/">Founders leave DeNA&#8217;s Ngmoco mobile gaming division</source>
		<media:content url="http://1.gravatar.com/avatar/4869c34dce444c8aec85429171927244?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
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		<title>Gree grows North American mobile game revenue by 38% in Q2</title>
		<link>http://venturebeat.com/2012/08/16/gree-grows-north-american-mobile-game-revenue-38-percent-in-q2/</link>
		<comments>http://venturebeat.com/2012/08/16/gree-grows-north-american-mobile-game-revenue-38-percent-in-q2/#comments</comments>
		<pubDate>Thu, 16 Aug 2012 19:00:15 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[mobile social games]]></category>
		<category><![CDATA[Modern War]]></category>
		<category><![CDATA[Zombie Jombie]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=510795</guid>
		<description><![CDATA[<p>Gree grew its Q2 revenues by 38 percent over Q1 in North&#160;America.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=510795&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2012/08/gree-crime-city.jpg" target="_blank"><img class="alignnone size-full wp-image-510944" title="gree crime city" src="http://venturebeat.files.wordpress.com/2012/08/gree-crime-city.jpg?w=655&#038;h=489" alt="gree crime city" width="655" height="489" /></a></p>
<p>Its numbers are still small in the overall mobile game market, and it isn&#8217;t making money yet. But <a href="http://www.gree-corp.com/"title="Gree"  target="_blank">Gree</a>&#8216;s North American game business grew 38 percent in the second quarter. That&#8217;s a sign that the company is making progress in its quest to become a worldwide mobile social gaming giant.</p>
<p><a href="http://venturebeat.files.wordpress.com/2012/08/naoki.jpg" target="_blank"><img class="alignright  wp-image-510962" title="naoki" src="http://venturebeat.files.wordpress.com/2012/08/naoki.jpg?w=400&#038;h=336" alt="naoki" width="400" height="336" /></a>The Japanese company is unveiling its North American numbers for the first time today. In the second quarter, it reported revenues of $16.87 million, up 38 percent from the previous quarter of $12.15 million. In the first six months of the year, North American revenue was $29.0 million. Overall, Gree generated net income of $608.8 million on revenues of $2 billion for the fiscal year ending June 30.</p>
<p>The North American division is a major strategic expansion for Gree, which is in a race with rival Japanese gaming firm DeNA to dominate the market. Gree bought mobile gamemaker Funzio during the quarter for $210 million.</p>
<p>Naoki Aoyagi, the chief executive of Gree International, said in an interview with GamesBeat that two of the strongest titles are Funzio&#8217;s Modern War for the iPad and Gree&#8217;s Zombie Jombie. Funzio titles showed a 27 percent increase from the first quarter and a 23 percent revenue increase since the acquisition.</p>
<p>&#8220;Investors are very interested in what we are doing in the U.S. and global markets,&#8221; said Aoyagi (pictured right).</p>
<p>Aoyagi declined to say if the U.S. business is making money. He said that the company is focused on revenue growth now. That probably means the company isn&#8217;t making money and it is spending heavily on marketing its games. Earlier, Gree said it would spend a whopping $50 million on mobile game marketing. But despite rumors to the contrary, Gree isn&#8217;t spending all of that money at once, said Aoyagi.</p>
<p>Early on, Gree was spending a lot to explore the performance results of various marketing channels. Now it knows what works better, and it can spend more efficiently, said Aoyagi said, who noted that Modern War iPad and Zombie Jombie are both showing average revenue per daily active user (ARPDAU) above $1. About 40 percent of revenue comes from Gree&#8217;s iPad apps. Overall, Gree is publishing on iOS (iPod Touch, iPhone, and iPad), Google Play, and Amazon. All together, Gree had six games out in the second quarter.</p>
<p>&#8220;We just started, and we have a lot of games in the works,&#8221; said Aoyagi. &#8220;July was our highest monthly revenue number to date.&#8221;</p>
<p>Aoyagi believes that the fragmented mobile game market will hit its stride and <a href="http://venturebeat.com/2012/06/10/gree-e3-naoki-aoyagi-interview/"title="Japan’s Gree moves mobile gaming into the spotlight at E3 (interview)" >see a dominant player emerge</a> in the next 18 months. That&#8217;s why his company is in a rush and spending strategically to expand. Six years ago, the Japanese market was tiny. Japan&#8217;s mobile social game market is smaller in terms of the number of users, but those users are spending so much money that the market has reached $4 billion to $5 billion in annual revenue. Gree has gained a multibillion-dollar valuation and more than a billion in revenues solely on the success of the Japanese market. The U.S., logically, should be a lot bigger.</p>
<p>Mark Pincus, the chief executive of Zynga, said at our GamesBeat 2012 conference that the mobile game market still needs a triggering event to generate as much revenue per game as the Facebook social game market. But Aoyagi believes that the companies that invest now will be the winners.</p>
<p>&#8220;If you don&#8217;t invest up front, you will miss the whole opportunity,&#8221; he said. &#8220;I think everybody should make a big bet on mobile.&#8221;</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>, <a href='http://venturebeat.com/category/mobile/'>Mobile</a>, <a href='http://venturebeat.com/category/social/'>Social</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=510795&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2012/08/gree-crime-city.jpg?w=160" /><source url="http://venturebeat.com/2012/08/16/gree-grows-north-american-mobile-game-revenue-38-percent-in-q2/">Gree grows North American mobile game revenue by 38% in Q2</source>
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		<title>EA goes after CityVille with today&#8217;s launch of SimCity Social</title>
		<link>http://venturebeat.com/2012/07/05/ea-goes-after-cityville-with-todays-launch-of-simcity-social/</link>
		<comments>http://venturebeat.com/2012/07/05/ea-goes-after-cityville-with-todays-launch-of-simcity-social/#comments</comments>
		<pubDate>Thu, 05 Jul 2012 17:45:14 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[mobile social games]]></category>
		<category><![CDATA[SimCity Social]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=484794</guid>
		<description><![CDATA[</p>
<p>In a bid to unseat Zynga&#8217;s CityVille game on Facebook, Electronic Arts has launched SimCity Social today.</p>
<p>The new city-building simulation game represents the culmination of a large team of developers at EA&#8217;s Maxis and Playfish game studios, and it&#8217;s&#160;&#8230;</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=484794&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2012/07/simcity-social-launch.jpg" target="_blank"><img class="alignnone size-full wp-image-484797" title="simcity social launch" src="http://venturebeat.files.wordpress.com/2012/07/simcity-social-launch.jpg?w=655&#038;h=307" alt="" width="655" height="307" /></a></p>
<p>In a bid to unseat Zynga&#8217;s CityVille game on Facebook, <a href="http://info.ea.com" target="_blank">Electronic Arts</a> has launched <a href="http://venturebeat.com/2012/06/04/simcity-social-preview/">SimCity Social</a> today.</p>
<p>The new city-building simulation game represents the culmination of a large team of developers at EA&#8217;s Maxis and Playfish game studios, and it&#8217;s EA&#8217;s big counterattack against Zynga&#8217;s CityVille, which has <a href="http://appdata.com/" target="_blank">27.6 million monthly active users</a> and is still the No. 3 game on Facebook 21 months after its launch.</p>
<p>The game is an interesting experiment since EA is launching a more casual version of SimCity for Facebook at the same time it&#8217;s readying its new SimCity, a more traditional, $60 PC game, for launch in 2013. EA views the titles as targeting different audiences, where SimCity Social could target a broader audience &#8212; a new generation of urban planners &#8212; that could eventually try out the $60 game. The risk, of course, is that the social game might reduce demand for the $60 title.</p>
<p>“SimCity Social will entice a new generation of urban planners with its easy-to-use tools that allow anyone to expand and grow their own unique sprawling metropolises and watch as it comes to life in fun and unexpected ways,” said Jami Laes, the vice president of Global Studios for Playfish. “SimCity Social is about playing with your friends. Whether you do that with kindness by helping put out a fire or through mischievous acts like helping a criminal escape, the decisions you make with your friends will determine how the story of your cities plays out.”</p>
<p>Zynga and EA are in a big struggle for the emerging social games market. Zynga is No. 1 with 246 million monthly active users, according to AppData. EA has 41.2 million monthly active users, and its biggest game is The Sims Social, which has 15.3 million monthly active users. This is pretty far below its peak last year.</p>
<p>With SimCity Social, the player doesn&#8217;t follow a linear path. Cities evolve as a direct result of player-driven choice, allowing for more creative freedom than a game that leads you directly down a path. As mayor, the player deals with unforeseen problems like fires, crime, and pollution. The fun part of the game is making decisions to solve those issues. Players can also compete on a social level, creating friendly or competitive relationships with other cities. The Facebook game already has more than 750,000 fans.</p>
<p>EA plans to integrate advertiser Dunkin&#8217; Donuts into the SimCity Social game; players can gift coffee and donut &#8220;boosts&#8221; to friends during the game.</p>
<p><a href="http://venturebeat.files.wordpress.com/2012/07/simcity-social-3.jpg" target="_blank"><img class="alignnone size-full wp-image-484798" title="simcity social 3" src="http://venturebeat.files.wordpress.com/2012/07/simcity-social-3.jpg?w=655&#038;h=349" alt="" width="655" height="349" /></a></p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>, <a href='http://venturebeat.com/category/social/'>Social</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=484794&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate">here</a>!

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			<wfw:commentRss>http://venturebeat.com/2012/07/05/ea-goes-after-cityville-with-todays-launch-of-simcity-social/feed/</wfw:commentRss>
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	<enclosure url="http://venturebeat.files.wordpress.com/2012/07/simcity-social-launch.jpg?w=160" /><source url="http://venturebeat.com/2012/07/05/ea-goes-after-cityville-with-todays-launch-of-simcity-social/">EA goes after CityVille with today&#8217;s launch of SimCity Social</source>
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		<title>Crowdstar teams up with Gree for social mobile games</title>
		<link>http://venturebeat.com/2012/04/30/crowdstar-teams-up-with-gree-for-social-mobile-games/</link>
		<comments>http://venturebeat.com/2012/04/30/crowdstar-teams-up-with-gree-for-social-mobile-games/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 17:00:59 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[mobile games]]></category>
		<category><![CDATA[mobile social games]]></category>
		<category><![CDATA[mobile social gaming network]]></category>
		<category><![CDATA[Top Girl]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=422831</guid>
		<description><![CDATA[</p>
<p>Shifting from Facebook to mobile, Crowdstar is announcing today that it will publish games through Gree&#8216;s worldwide mobile social network.</p>
<p>The alliance isn&#8217;t a surprise in one respect: Gree purchased OpenFeint, a sister company to Crowdstar, from YouWeb for $104&#160;&#8230;</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=422831&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/04/30/crowdstar-teams-up-with-gree-for-social-mobile-games/top-girl-5/" rel="attachment wp-att-422978"><img class="alignnone size-full wp-image-422978" title="top girl" src="http://venturebeat.files.wordpress.com/2012/04/top-girl.jpg?w=655&#038;h=489" alt="" width="655" height="489" /></a></p>
<p>Shifting from Facebook to mobile, Crowdstar is announcing today that it will publish games through <a href="http://www.gree-corp.com" target="_blank">Gree</a>&#8216;s worldwide mobile social network.</p>
<p>The alliance isn&#8217;t a surprise in one respect: Gree purchased OpenFeint, a sister company to Crowdstar, from YouWeb for $104 million last year. Gree is using that platform as the basis for its smartphone-based mobile social network.</p>
<p>“We believe that the future of gaming is on mobile and that the industry needs both strong high quality social titles and a strong global platform to meet the needs of players and developers alike,” says Peter Relan, chief executive of Crowdstar. “Gree and Crowdstar share the same idea that without social connections and a way for people to discover and interact in and around games, the industry will stall.”</p>
<p>Relan said that Menlo Park, Calif.-based Crowdstar will put less emphasis on creating original Facebook games in the future as it focuses on the larger market opportunity of mobile. While Zynga dominates the field on Facebook, mobile is a much more level playing field, Relan said in an interview with GamesBeat.</p>
<p>&#8220;We were excited when we saw Gree come with OpenFeint and deliver alternatives,&#8221; Relan said. &#8220;This is a good opportunity to drive our growth in the post-PC era.&#8221;</p>
<p>Relan said Facebook has been a good strategic partner and the company will maintain its games such as Happy Aquarium, Happy Pets, Wasteland Empires, and It Girl. It will also continue to publish mobile web games that work across both Facebook and mobile platforms. Wasteland Empires was the company&#8217;s big hope for a hit in the hardcore social game space, but it peaked with only 83,000 daily active users in September. Now, Relan said that Gree will be Crowdstar&#8217;s new strategic partner in mobile.</p>
<p>Gree is also announcing an exclusive partnership with iWin. Gree is launching its mobile social network platform in the second quarter. Interestingly, Gree will have a booth at the Electronic Entertainment Expo (E3), which is traditionally the venue for launching PC and console video games.</p>
<p>Social game maker iWin will be publishing its first two social mobile games exclusively on Gree as it also turns its focus on the mobile market. iWin will be releasing two titles, “1 vs 100” and “Deal or No Deal,” adapted to mobile from the successful Facebook versions.</p>
<p>“Gree is building a social mobile gaming ecosystem that offers the best features and experiences,&#8221; said Eros Resmini, senior vice president of developer relations and marketing at Gree International. &#8220;Crowdstar’s and iWin’s commitment to the mobile games market and focus on high quality social games makes them the ideal partner for us. We have huge respect for what they have achieved in the marketplace, and are excited to work with them to bring great games to users around the world.”</p>
<hr />
<p><a href="http://venturebeat.com/events/gamesbeat2012/"><img class="alignleft  wp-image-400399" title="GamesBeat 2012" src="http://venturebeat.files.wordpress.com/2012/03/gamesbeat2012_logo.png?w=240&#038;h=30" alt="" width="240" height="30" /></a><em><a href="http://venturebeat.com/events/gamesbeat2012/">GamesBeat 2012</a> is VentureBeat’s fourth annual conference on disruption in the video game market. This year we&#8217;re calling on speakers from the hottest mobile, social, PC, and console companies to debate new ways to stay on pace with changing consumer tastes and platforms. Join 500+ execs, investors, analysts, entrepreneurs, and press as we explore the gaming industry’s latest trends and newest monetization opportunities. The event takes place July 10-11 in San Francisco, and you can get your early-bird tickets <a href="http://gamesbeat2012.eventbrite.com/" target="_blank">here</a>.</em></p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>, <a href='http://venturebeat.com/category/mobile/'>Mobile</a>, <a href='http://venturebeat.com/category/social/'>Social</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=422831&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate">here</a>!

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			<wfw:commentRss>http://venturebeat.com/2012/04/30/crowdstar-teams-up-with-gree-for-social-mobile-games/feed/</wfw:commentRss>
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	<enclosure url="http://venturebeat.files.wordpress.com/2012/04/top-girl.jpg?w=160" /><source url="http://venturebeat.com/2012/04/30/crowdstar-teams-up-with-gree-for-social-mobile-games/">Crowdstar teams up with Gree for social mobile games</source>
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		<title>Bicycle card game owner to launch Zeniz mobile social casino games platform (exclusive)</title>
		<link>http://venturebeat.com/2012/04/20/bicycle-card-game-owner-to-launch-zeniz-mobile-social-casino-games-platform-exclusive/</link>
		<comments>http://venturebeat.com/2012/04/20/bicycle-card-game-owner-to-launch-zeniz-mobile-social-casino-games-platform-exclusive/#comments</comments>
		<pubDate>Fri, 20 Apr 2012 09:00:05 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[casino games]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[mobile social games]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=418747</guid>
		<description><![CDATA[</p>
<p>Online casino games are hot. So much so that we&#8217;re renaming our site Casino GamesBeat. Just kidding, but The United States Playing Card Company (owner of the Bicycle playing card brand) and Digi117 aren&#8217;t. Those two companies are partnering to&#160;&#8230;</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=418747&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/?attachment_id=419336" rel="attachment wp-att-419336"><img class="alignnone size-full wp-image-419336" title="slot machine" src="http://venturebeat.files.wordpress.com/2012/04/slot-machine.jpg?w=655&#038;h=489" alt="" width="655" height="489" /></a></p>
<p>Online casino games are hot. So much so that we&#8217;re renaming our site Casino GamesBeat. Just kidding, but <a href="http://www.usplayingcard.com" target="_blank">The United States Playing Card Company</a> (owner of the Bicycle playing card brand) and <a href="http://www.digi117.com" target="_blank">Digi117</a> aren&#8217;t. Those two companies are partnering to form <a href="http://www.zeniz.com" target="_blank">Zeniz</a>, a mobile social casino game platform.</p>
<p>Together, they will launch the Zeniz Social Casino platform for iOS (iPhone, iPad, and iPod Touch) and Android this spring. Casino games are the rage, according to a first-quarter acquisition and investments report by Digi-Capital. Just yesterday, <a href="http://techcrunch.com/2012/04/19/new-funding-in-tow-playsino-places-its-bet-on-social-casino-gaming/" target="_blank">Playsino announced it had raised $1.5 million</a>.</p>
<p>The United States Playing Card Company is based in Erlanger, Kentucky, and is a subsidiary of Jarden. Vancouver, Canada-based Digi117 is a mobile strategy agency. Their Zeniz Social Casino will operate under a freemium model, where you can play casino games for free and pay real money for virtual goods such as virtual currency.</p>
<p>They plan to launch a new casino game for the platform every two months, eventually creating a full suite of casino games. Zeniz will be a social gaming network that is like a shell, with a Main Stage, where players can engage with mobile games before entering branded game rooms.</p>
<p>“Our product is more than just another poker app, it’s a virtual casino: one lobby with digital entertainment as well as many games,” said Marc Hill, president of USPC.  “The platform is targeted to social gamers with high-end graphics optimized for mobile devices and tablets that bring together critical game attributes and branding opportunities that don’t exist in any other mobile game application. Our platform introduces new technology and exciting new ways to play casino games in both single-play and social-play modes. ”</p>
<p>USPC is the largest provider of playing cards in North America and owner of the Bicycle, Bee, and Aristocrat playing card brands. The company is moving into digital and repositioning itself for a new generation of consumers. That&#8217;s a big step for a company that has been in business for 125 years.</p>
<p>“We are excited to be partnered with USPC and feel lucky to be involved with a visionary like Marc helping to implement the USPC digital strategy,” said Vadim Chernega, president of Digi117.  “After designing, developing, and promoting over two hundred mobile applications with millions of downloads, we feel confident our experience will make this game a winner.  We have some of the most talented designers, and we have launched a new-to-the-world social gaming concept.”</p>
<p>The company isn&#8217;t yet describing any of the digital games.</p>
<p>“As entertainment becomes centered on digital, we know we have to offer our customers a new way to play,” said Hill. “Our vision is to leverage our heritage and develop a revenue-generating social gaming company to compete in the mobile application space.”</p>
<p>[Photo credit: <a href="http://www.flickr.com/photos/andresrueda/2925383781/" target="_blank">Andreas Rueda</a>, Flickr]</p>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=418747&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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	<enclosure url="http://venturebeat.files.wordpress.com/2012/04/slot-machine.jpg?w=160" /><source url="http://venturebeat.com/2012/04/20/bicycle-card-game-owner-to-launch-zeniz-mobile-social-casino-games-platform-exclusive/">Bicycle card game owner to launch Zeniz mobile social casino games platform (exclusive)</source>
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		<title>Kontagent launches its kSuite DataMine analytics tool for monetizing mobile games</title>
		<link>http://venturebeat.com/2012/04/05/kontagent-launches-its-ksuite-datamine-analytics-tool-for-monetizing-mobile-games/</link>
		<comments>http://venturebeat.com/2012/04/05/kontagent-launches-its-ksuite-datamine-analytics-tool-for-monetizing-mobile-games/#comments</comments>
		<pubDate>Thu, 05 Apr 2012 19:00:53 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Analytics]]></category>
		<category><![CDATA[mobile social games]]></category>
		<category><![CDATA[monetization]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=403696</guid>
		<description><![CDATA[</p>
<p>Kontagent is one of the companies that is rich with big data as it provides analytics services to more than 1,000 social and mobile apps with more than 150 million users. As such, it has been able to learn a&#160;&#8230;</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=403696&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/04/05/kontagent-launches-its-ksuite-datamine-analytics-tool-for-monetizing-mobile-games/kontagent-trio/" rel="attachment wp-att-405039"><img class="alignnone size-full wp-image-405039" title="kontagent trio" src="http://venturebeat.files.wordpress.com/2012/04/kontagent-trio.jpg?w=655&#038;h=431" alt="" width="655" height="431" /></a></p>
<p><a href="http://www.kontagent.com" target="_blank" target="_blank">Kontagent</a> is one of the companies that is rich with big data as it provides analytics services to more than 1,000 social and mobile apps with more than 150 million users. As such, it has been able to learn a lot about how to make money from these games.</p>
<p>Now the company is launching its new <a href="http://www.kontagent.com/solutions/datamine" target="_blank" target="_blank">kSuite DataMine</a> platform that will give social and mobile developers a dashboard so that they can better engage and monetize users. The tool is aimed at database experts, and it allows them to craft their own data queries so that they can extract the most interesting information about users on an anonymous level.</p>
<p>San Francisco, Calif.-based Kontagent has been working on the technology for a year so that game companies and app developers can tune their virtual economies and extract more money out of users. The technology is the same that Facebook uses to mine its own database. This data analysis can give developers a good answer about what is the exact cost of user acquisition. That&#8217;s important as torrid growth slows down for a lot of applications.</p>
<p>&#8220;It used to cost too much to do data mining in our industry,&#8221; said Jeff Tseng (pictured middle), chief executive and co-founder of Kontagent, in an interview with VentureBeat. &#8220;This is where there is a lot of room for innovation.&#8221;</p>
<p>The DataMine adds a new layer of flexibility and analysis to Kontagent&#8217;s existing kSuite analytics platform. It is available as an add-on monthly subscription to kSuite. DataMine provides analysts and business intelligence professionals with access to raw data, not just reports. Users with a basic knowledge of SQL can ask questions, test hypotheses, and slice and dice the data in any way they see fit.</p>
<p>They can figure out why users are leaving a game and what actions to take before they drop out. They can use the analytic tool to maximize virtual goods sales and review cohorts (groups of users) over time. DataMine can answer questions such as (from Kontagent&#8217;s website):</p>
<ul>
<li>What last three actions did users take before they uninstalled or failed to return?</li>
<li>What last five behaviors did users exhibit before purchasing virtual goods?</li>
<li>What are the purchase habits of my highest-value gamers or users?</li>
<li>Who are my most viral users, and how can I use that information to attract more of them?</li>
<li>What unusual spending patterns or other behaviors signal the presence of fraud or other anomalies?</li>
</ul>
<p>The big question is whether smaller developers can now do the same kind of analysis that big companies, such as Zynga, can. Zynga has opened its infrastructure up, allowing outside game developers to publish on its platform. But Kontagent can offer analytics &#8212; in case developers don&#8217;t trust Zynga with their precious user data. Still, Zynga has a huge advantage over its competitors because it is so good at user analysis, Tseng said.</p>
<p>&#8220;This is a big area we can address with this release,&#8221; Tseng said. &#8220;This levels the playing field.&#8221;</p>
<p>Miles Lennon, a vice president of product management at beta-testing company GameGround, said that the DataMine enables the smallest features and tests. Rivals include Flurry and Kissmetrics.</p>
<p>In a demo of the system, Evin Levey (pictured left; Dan Kimball, chief marketing officer, pictured right), vice president of product development, showed the different kinds of metrics that Kontagent can provide. It can show installs, Facebook invitations, level changes, page views, and little things, like what happens when you buy a special pig in a farm game. If you have a casino game, what would be the best way to bundle coins for users to purchase? This kind of tool can answer that question after analysts run their experiments.</p>
<p>If a game doesn&#8217;t engage the user until the 15th session, something is definitely wrong with it. Kontagent already has a couple dozen beta customers who have tried it out. Data is available on an hourly basis. A formal launch will happen in the second quarter.</p>
<p>&#8220;This changes the conversation dramatically,&#8221; Tseng said. &#8220;There&#8217; no more fishing around in the dark.&#8221;</p>
<p>[Photo credit: Dean Takahashi]</p>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/games/'>Games</a>, <a href='http://venturebeat.com/category/social/'>Social</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=403696&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-tag-analytics"><hr />

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	<enclosure url="http://venturebeat.files.wordpress.com/2012/04/kontagent.jpg?w=160" /><source url="http://venturebeat.com/2012/04/05/kontagent-launches-its-ksuite-datamine-analytics-tool-for-monetizing-mobile-games/">Kontagent launches its kSuite DataMine analytics tool for monetizing mobile games</source>
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		<title>The Tap Lab raises $550K to fund location-based mobile games</title>
		<link>http://venturebeat.com/2012/04/03/the-tap-lab-raises-550k-to-fund-location-based-mobile-games/</link>
		<comments>http://venturebeat.com/2012/04/03/the-tap-lab-raises-550k-to-fund-location-based-mobile-games/#comments</comments>
		<pubDate>Tue, 03 Apr 2012 15:00:43 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[location-based games]]></category>
		<category><![CDATA[mobile social games]]></category>
		<category><![CDATA[TapCity 2]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=407635</guid>
		<description><![CDATA[</p>
<p>The Tap Lab has raised $550,000 to finance mobile games that are layered on top of real-world locations. The idea is to create experiences that &#8220;extend beyond the edge of our screens and into reality.&#8221;</p>
<p>Investors include the founding team&#160;&#8230;</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=407635&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/04/03/the-tap-lab-raises-550k-to-fund-location-based-mobile-games/tap-lab/" rel="attachment wp-att-410901"><img class="alignnone size-full wp-image-410901" title="tap lab" src="http://venturebeat.files.wordpress.com/2012/04/tap-lab.jpg?w=655&#038;h=336" alt="" width="655" height="336" /></a></p>
<p><a href="http://thetaplab.com/" target="_blank" target="_blank">The Tap Lab</a> has raised $550,000 to finance mobile games that are layered on top of real-world locations. The idea is to create experiences that &#8220;extend beyond the edge of our screens and into reality.&#8221;</p>
<p>Investors include the founding team of Harmonix, Alex Rigopoulos and Eran Egozy, who are the creators of Guitar Hero and Rock Band. Others include Google&#8217;s Don Dodge, Mike Dornbrook of Common Angels, and other angel financiers.</p>
<p>Cambridge, Mass.-based The Tap Lab has spent the last year building a real-world game engine, much like Red Robot Labs&#8217; R2, for location-based games. The Tap Lab&#8217;s first release that will take advantage of this effort is <a href="http://tapcity2.com/" target="_blank">TapCity 2</a>, which launches this summer.</p>
<p><a href="http://venturebeat.com/2012/04/03/the-tap-lab-raises-550k-to-fund-location-based-mobile-games/tap-lab-2/" rel="attachment wp-att-410902"><img class="alignright size-full wp-image-410902" title="tap lab 2" src="http://venturebeat.files.wordpress.com/2012/04/tap-lab-2.jpg?w=400&#038;h=250" alt="" width="400" height="250" /></a>Co-founders Dave Bisceglia and Ralph Shao started The Tap Lab in 2010 after graduating from Boston University in May 2009. The company was a member of the last graduating class of TechStars Boston. As part of that effort, they created their original TapCity multiplayer mobile game, where you build and defend a virtual city based on the places you visit in real life.</p>
<p>Much like the original Booyah game, it is a lot like playing Monopoly in the real world, where you can own various locations. TapCity 2 will let players virtually explore the entire world. Players earn points from completing tasks at the real locations and purchasing virtual versions of real products in those venues in the game.</p>
<p>“We believe there is so much more to location-based gaming beyond the check-­in,&#8221; Bisceglia, chief executive, said. &#8220;There is an enormous opportunity to create games that invite players to compete and collaborate in the real world.&#8221;</p>
<p>Dodge said he was interested because The Tap Lab is focused on mobile, social, local, and games. TapCity 2 won the South by Southwest AppCircus competition last month, and it will show off the new game at PAX East in Boston.</p>
<p>Rivals include Booyah, Red Robot Labs, Grey Area Labs, and PerBlue. The latter is launching its own <a href="http://venturebeat.com/2012/03/28/mobile-startup-hyperbees-wins-seed-funding-in-android-games-contest/">new game this week dubbed Parallel Mafia</a>.</p>
<p>&#8220;We think that location-based gaming is more interesting in the real world,&#8221; Bisceglia said in an interview with VentureBeat. &#8220;We are diving deeper by categorizing bars, restaurants, clubs and other places. We stylized a virtual venue and give players jobs based on what that place is.&#8221;</p>
<p>The company has five employees, and it plans on adding more. The Tap Lab is focusing on iOS (iPhone, iPad, iPod Touch) for now. Bisceglia said that the original game and prototypes have taught the company what works and what doesn&#8217;t. The encouraging part was that the active users played the game for 25 minutes a day or more.</p>
<p>[Image credits: The Tap Lab and Kevin Rooney]</p>
<hr />
<p><a href="http://venturebeat.com/events/gamesbeat2012/"><img class="alignleft  wp-image-400399" title="GamesBeat 2012" src="http://venturebeat.files.wordpress.com/2012/03/gamesbeat2012_logo.png?w=240&#038;h=30" alt="" width="240" height="30" /></a><em><a href="http://venturebeat.com/events/gamesbeat2012/">GamesBeat 2012</a> is VentureBeat’s fourth annual conference on disruption in the video game market. This year we&#8217;re calling on speakers from the hottest mobile, social, PC, and console companies to debate new ways to stay on pace with changing consumer tastes and platforms. Join 500+ execs, investors, analysts, entrepreneurs, and press as we explore the gaming industry’s latest trends and newest monetization opportunities. The event takes place July 10-11 in San Francisco, and you can get your early-bird tickets <a href="http://gamesbeat2012.eventbrite.com/" target="_blank">here</a>.</em></p>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/games/'>Games</a>, <a href='http://venturebeat.com/category/mobile/'>Mobile</a>, <a href='http://venturebeat.com/category/social/'>Social</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=407635&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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	<enclosure url="http://venturebeat.files.wordpress.com/2012/04/tap-lab.jpg?w=160" /><source url="http://venturebeat.com/2012/04/03/the-tap-lab-raises-550k-to-fund-location-based-mobile-games/">The Tap Lab raises $550K to fund location-based mobile games</source>
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		<title>PlayPhone buys mobile marketing firm SocialHour for $51.5M (exclusive)</title>
		<link>http://venturebeat.com/2012/03/16/playphone-buys-mobile-marketing-firm-socialhour-for-51-5m-exclusive/</link>
		<comments>http://venturebeat.com/2012/03/16/playphone-buys-mobile-marketing-firm-socialhour-for-51-5m-exclusive/#comments</comments>
		<pubDate>Sat, 17 Mar 2012 00:42:57 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[mobile social games]]></category>
		<category><![CDATA[mobile social network]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=403674</guid>
		<description><![CDATA[<p>PlayPhone has acquired mobile social marketing firm SocialHour for $51.5 million in stock, VentureBeat has learned.</p>
<p>Ron Czerny, chief executive of PlayPhone, confirmed the non-cash transaction in an interview with VentureBeat. The deal will help the company build a major&#160;&#8230;</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=403674&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/03/16/playphone-buys-mobile-marketing-firm-socialhour-for-51-5m-exclusive/playphone-big-2/" rel="attachment wp-att-403676"><img class="alignnone size-full wp-image-403676" title="playphone big" src="http://venturebeat.files.wordpress.com/2012/03/playphone-big.jpg?w=640&#038;h=410" alt="" width="640" height="410" /></a><a href="http://www.playphone.com" target="_blank">PlayPhone</a> has acquired mobile social marketing firm SocialHour for $51.5 million in stock, VentureBeat has learned.</p>
<p>Ron Czerny, chief executive of PlayPhone, confirmed the non-cash transaction in an interview with VentureBeat. The deal will help the company build a major social gaming network across platforms in the mobile market.</p>
<p><a href="http://venturebeat.com/2012/03/16/playphone-buys-mobile-marketing-firm-socialhour-for-51-5m-exclusive/playphone-ceo/" rel="attachment wp-att-403675"><img class="alignright size-full wp-image-403675" title="playphone ceo" src="http://venturebeat.files.wordpress.com/2012/03/playphone-ceo.jpg?w=400&#038;h=263" alt="" width="400" height="263" /></a>In December, <a href="http://venturebeat.com/2011/12/13/playphone-launches-its-smarphone-mobile-social-gaming-network/">PlayPhone launched</a> its smartphone mobile social gaming network after signing up more than 3 million users worldwide. Now PlayPhone needs a mobile marketing platform to go with it to create incentivized or non-incentivized cross promotions for games on its network, Czerny (pictured) said.</p>
<p>&#8220;We&#8217;ve been following SocialHour for a while, and they have a very sophisticated program for marketing and lead generation on mobile devices,&#8221; he said.</p>
<p>San Jose, Calif.-based PlayPhone hopes to challenge rivals such as Gree/OpenFeint and DeNA/Ngmoco in the battle to create a huge social network of gamers on smartphones and tablets. PlayPhone&#8217;s entry into the competition is going to make the market a lot more interesting for developers and consumers, as the company hopes to differentiate itself through cross-platform game play, payments, and social functionality.</p>
<p><a href="http://venturebeat.com/2012/03/16/playphone-buys-mobile-marketing-firm-socialhour-for-51-5m-exclusive/playphone-3-2/" rel="attachment wp-att-403677"><img class="size-full wp-image-403677 alignright" title="playphone 3" src="http://venturebeat.files.wordpress.com/2012/03/playphone-3.jpg?w=400&#038;h=258" alt="" width="400" height="258" /></a>PlayPhone has created a free-to-play app that runs on the Apple iOS, Android, Flash, Windows Phone 7, and HTML5 platforms. The app lets players socialize with each other and play in the same online multiplayer game across different smartphone and tablet platforms.</p>
<p>While Gree/OpenFeint and DeNA/Ngmoco have strong bases in Japan, PlayPhone was founded much later and has a smaller number of users. But PlayPhone began building its mobile social network in 2010.</p>
<p>PlayPhone is already live and operating globally and has been operating a mobile game network for five years on feature phones. But it is only now launching on smartphones and tablets. The PlayPhone app runs in native mode on all of the major formats.</p>
<p>When a user logs into a game such as PlayPhone Poker, the mobile social network connects automatically. You can see that it does so with a PlayPhone icon in the corner of your mobile phone screen. You can activate it by tapping on the icon. When you get to the game&#8217;s first screen, you can see pictures of your friends who might be able to play the game with you.</p>
<p>The <a href="http://developer.playphone.com/" target="_blank">software development kit</a> is on this link.</p>
<p>In the past, Czerny showed me how a player with an Android phone could play at the same PlayPhone Poker card table as someone with an Apple iPhone. The players could send messages to each other and chat back and forth. You can sign on once via Facebook and quickly access all games. You can buy poker chips via the Apple App Store through in-app purchases. But you can also buy poker chips via PlayPhone&#8217;s other payment options.</p>
<p>While you&#8217;re sitting at a poker table, you can invite a friend to play. The platform synchronizes the players, even if they are from a different platform. The mobile social network uses HTML5 as its interface. You can chat with friends in real-time while playing the game.</p>
<p>PlayPhone has its own virtual currency (Playcredits) and you can access various carrier billing and payment options, even on a closed platform such as Apple&#8217;s iOS. You don&#8217;t have to exit a game to pay for a virtual good. Czerny said the company has relations with more than 100 global carriers. PlayPhone is a preferred direct-billing partner with both AT&amp;T and Verizon in the U.S.</p>
<p>PlayPhone has raised an undisclosed amount of funding from Menlo Ventures, Cardinal Venture Capital, Coral Group, and Scale Venture Partners. It has 110 employees, including 22 joining from San Francisco-based SocialHour.</p>
<p><a href="http://venturebeat.com/events/gamesbeat2012/"><img class="alignleft  wp-image-400399" title="GamesBeat 2012" src="http://venturebeat.files.wordpress.com/2012/03/gamesbeat2012_logo.png?w=240&#038;h=30" alt="" width="240" height="30" /></a><em><a href="http://venturebeat.com/events/gamesbeat2012/">GamesBeat 2012</a> is VentureBeat’s fourth annual conference on disruption in the video game market. This year we&#8217;re calling on speakers from the hottest mobile, social, PC, and console companies to debate new ways to stay on pace with changing consumer tastes and platforms. Join 500+ execs, investors, analysts, entrepreneurs, and press as we explore the gaming industry’s latest trends and newest monetization opportunities. The event takes place July 10-11 in San Francisco, and you can get your early-bird tickets <a href="http://gamesbeat2012.eventbrite.com/" target="_blank">here</a>.</em></p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>, <a href='http://venturebeat.com/category/mobile/'>Mobile</a>, <a href='http://venturebeat.com/category/social/'>Social</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=403674&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
	<enclosure url="http://venturebeat.files.wordpress.com/2012/03/playphone-ceo.jpg?w=160" /><source url="http://venturebeat.com/2012/03/16/playphone-buys-mobile-marketing-firm-socialhour-for-51-5m-exclusive/">PlayPhone buys mobile marketing firm SocialHour for $51.5M (exclusive)</source>
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		<title>Will they laugh this time? Shervin Pishevar predicts social mobile games to dwarf Facebook games</title>
		<link>http://venturebeat.com/2011/12/17/will-they-laugh-this-time-shervin-pishevar-predicts-social-mobile-games-will-be-bigger-than-facebook-games/</link>
		<comments>http://venturebeat.com/2011/12/17/will-they-laugh-this-time-shervin-pishevar-predicts-social-mobile-games-will-be-bigger-than-facebook-games/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 16:00:11 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[mobile social games]]></category>
		<category><![CDATA[social games]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=366476</guid>
		<description><![CDATA[<p>As the founder of Social Gaming Network, Shervin Pishevar squared off against Zynga in the early days of social gaming. But Pishevar veered off into iPhone gaming while Mark Pincus stayed put on Facebook with social games.</p>
<p>The consequences of&#160;&#8230;</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=366476&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2011/12/17/will-they-laugh-this-time-shervin-pishevar-predicts-social-mobile-games-will-be-bigger-than-facebook-games/shervinpr-2/" rel="attachment wp-att-366663"><img class="alignright size-full wp-image-366663" title="ShervinPR" src="http://venturebeat.files.wordpress.com/2011/12/shervinpr1.jpg?w=400&#038;h=600" alt="" width="400" height="600" /></a>As the founder of Social Gaming Network, Shervin Pishevar squared off against Zynga in the early days of social gaming. But Pishevar veered off into iPhone gaming while Mark Pincus stayed put on Facebook with social games.</p>
<p>The consequences of that competitive battle have played out.<a href="http://venturebeat.com/2011/12/16/zynga-closes-at-9-50-a-share-down-5-percent-in-debut/"> Zynga went public at a $10 billion valuation</a> yesterday, while MindJolt acquired SGN for a much lower price in April. But Pishevar isn&#8217;t bitter. He offered his congratulations to his friend Pincus and many of his friends whose companies were acquired by Zynga. And he still believes mobile social games will be bigger than Facebook games.</p>
<p>&#8220;This is a historic day for a bunch of us,&#8221; said Pishevar, now a managing director at Menlo Ventures, in an interview on Friday. &#8220;<a href="http://venturebeat.com/2011/12/12/zynga-history/">Back in 2007</a>, there were a very small band of entrepreneurs who believed in social gaming. I took the route of mobile and Mark took the route of Facebook.&#8221;</p>
<p>Pishevar deserves some cred as a visionary in the space, even if his company didn&#8217;t hit the home run.</p>
<p>&#8220;The DNA of all of the entrepreneurs are in the successes of this business,&#8221; Pishevar said.</p>
<p>He recalls giving a talk at a Casual Connect show in Seattle a few years ago. He predicted social gaming would be a multibillion-dollar business. And the audience laughed.</p>
<p>&#8220;That was an amazing cycle to go through,&#8221; Pishevar said. &#8220;Mobile social gaming will be bigger than Facebook gaming The numbers we are seeing are pretty incredible.&#8221;</p>
<p>Now, Pishevar predicts, &#8220;Mobile social gaming will be bigger than Facebook gaming in the next three years. It will be a multibillion-dollar business.&#8221;</p>
<p>Menlo Ventures is looking for the companies that will be the winners in mobile, where Pishevar said, &#8220;Zynga hasn&#8217;t cracked the code.&#8221; So far, the missing piece of the puzzle is social connectivity, a layer that still has to be built into mobile games and mobile game networks.</p>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/games/'>Games</a>, <a href='http://venturebeat.com/category/mobile/'>Mobile</a>, <a href='http://venturebeat.com/category/social/'>Social</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=366476&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate">here</a>!

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			<wfw:commentRss>http://venturebeat.com/2011/12/17/will-they-laugh-this-time-shervin-pishevar-predicts-social-mobile-games-will-be-bigger-than-facebook-games/feed/</wfw:commentRss>
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		<title>Japanese firms battle for mobile social game supremacy</title>
		<link>http://venturebeat.com/2011/11/16/japanese-firms-battle-for-mobile-social-game-supremacy/</link>
		<comments>http://venturebeat.com/2011/11/16/japanese-firms-battle-for-mobile-social-game-supremacy/#comments</comments>
		<pubDate>Wed, 16 Nov 2011 16:00:06 +0000</pubDate>
		<dc:creator>Andrew Webster</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Mobage]]></category>
		<category><![CDATA[mobile social games]]></category>
		<category><![CDATA[mobile social network]]></category>

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		<description><![CDATA[<p>The Japanese are coming. In the wide open field of mobile social gaming, two large-scale Japanese companies, both of which have made major acquisitions of American firms, will soon be going head-to-head for worldwide dominance. Gree is expected to launch&#160;&#8230;</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=353052&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2011/11/16/japanese-firms-battle-for-mobile-social-game-supremacy/mobage-3/" rel="attachment wp-att-353126"><img class="alignnone size-full wp-image-353126" title="mobage" src="http://venturebeat.files.wordpress.com/2011/11/mobage1.jpg?w=640&#038;h=296" alt="" width="640" height="296" /></a>The Japanese are coming. In the wide open field of mobile social gaming, two large-scale Japanese companies, both of which have made major acquisitions of American firms, will soon be going head-to-head for worldwide dominance. Gree is expected to launch its global network sometime in 2012, while DENA’s Mobage network recently came out of beta on Android and will spread to iOS soon after.</p>
<p>In Japan, the companies are already carving up a mobile social games market that is worth billions of dollars. But which one will come out on top on a worldwide basis? And is there room for both?</p>
<h3><a href="http://venturebeat.com/2011/11/16/japanese-firms-battle-for-mobile-social-game-supremacy/gree/" rel="attachment wp-att-353500"><img class="alignright size-full wp-image-353500" title="gree" src="http://venturebeat.files.wordpress.com/2011/11/gree.jpg?w=400&#038;h=203" alt="" width="400" height="203" /></a>Gree</h3>
<p>Gree has been growing fast. Between 2008 and 2010 Gree claims to have seen its sales growth rate increase by an astounding 4000 percent. It has 26 million registered users in Japan and, thanks to its acquisition of OpenFeint in April 2011, now boasts 140 million users worldwide. After the announcement of <a href="http://venturebeat.com/2011/04/21/japans-gree-buys-openfeint-mobile-social-game-platform-for-104m/">the $104 million acquisition</a>, the two companies explained that they would be creating &#8220;a global ecosystem of distribution channels for game developers.&#8221;</p>
<p>That ecosystem will come in the form of an all-new mobile social network set to launch in mid-2012. The as-of-now unnamed platform will leverage the installed users of Gree in Japan and OpenFeint in the West with the ultimate goal of reaching one billion users for its free-to-play gaming experiences. It may sound like a lofty goal, but considering Gree’s continued worldwide expansion, it also seems like a distinct possibility.</p>
<p>In addition to OpenFeint, which is a wholly owned subsidiary, Gree also has partnership agreements with two very popular social networks in Asia. In April, Gree announced a partnership with <a href="http://venturebeat.com/2011/04/12/mig33-and-gree-team-up-to-extend-mobile-social-networks/">Project Goth, the company behind Mig33</a>, a mobile social network with 47 million users worldwide, but with a particular focus on emerging markets like South and Southeast Asia, the Middle East, and Africa.</p>
<p>But even bigger, back in August, Tencent, the largest social network in China with over 650 million users, announced a new platform called the Tencent Wireless Open Platform for Community, which is fully compatible with Gree and allows developers &#8220;to take full advantage of each other&#8217;s expertise and easily develop social gaming applications on either platform.&#8221; The initiative has attracted prominent Japanese developers like Tecmo Koei and Taito and makes it easy for companies to publish games on both platforms, reaching a very large audience of feature phone and smartphone users.</p>
<p>It’s not just partnerships, though, as Gree is also hoping to expand its global footprint by opening new offices across three continents. By February of next year the company expects to have bases of operations in London, Amsterdam, Singapore, Beijing, and Sao Paolo. And that’s in addition to its headquarters in Tokyo and San Francisco.</p>
<p>One recent setback was that <a href="http://venturebeat.com/2011/09/14/openfeint-replaces-founder-with-new-ceo/">Jason Citron, co-founder of OpenFeint, resigned</a> in September and was replaced by Naoki Aoyagi, previously the head of Gree International.</p>
<p>Just what Gree’s new social platform will look like remains to be seen, as will how it integrates the existing Gree and OpenFeint networks. OpenFeint already supports both Android and iOS, and is utilized by notable mobile developers like Halfbrick and Adult Swim thanks to features like <a href="http://venturebeat.com/2011/04/14/halfbricks-monster-dash-is-a-case-study-in-mobile-cross-promotion/">developer announcements</a> (which lets developers promote upcoming releases inside of existing games) and the always popular free app of the day. Presumably those features will make their way to the new platform as well.</p>
<h3><a href="http://venturebeat.com/2011/11/16/japanese-firms-battle-for-mobile-social-game-supremacy/neil-young-4/" rel="attachment wp-att-353499"><img class="alignright size-full wp-image-353499" title="neil young" src="http://venturebeat.files.wordpress.com/2011/11/neil-young.jpg?w=400&#038;h=283" alt="" width="400" height="283" /></a>Mobage</h3>
<p>But while we’ll have to wait to see what Gree has in store for us, DeNA and Ngmoco have already released their big new social platform. Japan&#8217;s DeNA bought San Francisco-based Ngmoco in 2010 for <a href="http://venturebeat.com/2010/10/12/japans-dena-buys-iphone-game-publisher-ngmoco-for-up-to-400m/">as much as $403 million</a>. <a href="http://venturebeat.com/2011/03/11/ngmoco-neil-young-dena-mobile-games/">Neil Young (pictured), head of Ngmoco, predicts that the mobile social game market will produce multiple billion-dollar companies</a> and his ambition is to be one of them.</p>
<p>Officially launched earlier this month, Mobage is already being utilized by some of the most popular free titles available on Android, including Zombie Farm and Pocket Frogs. And while the global service is still relatively new, in Japan Mobage boasts more than 30 million users. It will also be expanding from Android to iOS in the near future.</p>
<p>On the surface Mobage is very similar to other mobile networks like OpenFeint or even Ngmoco’s own iOS service Plus+. Users can create a persistent profile to use across games, purchase virtual currency, and interact with friends. One of the things that separates the service, though, and makes it particularly attractive for developers is its monetization. More specifically how well its games tend to monetize. In Japan Mobage has been able to create an average revenue per user of $12 a month, which is very high for free-to-play game experiences. This is done through the sale of Moba-coins, a premium currency that can be used across all games on the service.</p>
<p>And it’s that kind of success that the global version of Mobage is attempting to emulate. During a recent media event at ngmoco’s San Francisco headquarters, Young explained recently that “we want to take full advantage of everything DeNA has learned.”</p>
<p>Young, the co-founder of Ngmoco, has stayed on and assumed greater responsibility. <a href="http://venturebeat.com/2011/08/23/ngmoco-names-tv-veteran-as-chief-operating-officer/">He has also hired new executives</a> to expand the Mobage network.</p>
<p>Previously an iOS-focused game developer, since <a href="http://venturebeat.com/2010/10/12/japans-dena-buys-iphone-game-publisher-ngmoco-for-up-to-400m/">being acquired by DeNA last year</a>, ngmoco has transitioned into what Young describes as a “platform company.” And while that includes managing the network across virtually all territories outside of Japan, it also means developing first-party games and creating a third-party development ecosystem. So far Mobage is home to around 30 games from developers like The Playforge and Nimblebit, but according to ngmoco more than 120 games have either been released or are in development. And that includes recently announced first-party titles like SkyFall and Dragon Craft from ngmoco’s San Francisco and New York-based studios, respectively.</p>
<p>Unsurprisingly, much like Gree, DeNA has been aggressively expanding into new territories as well. In June the company opened up a subsidiary in Seoul, Mobage was launched in China in July, August saw a new office open up in Singapore, Vietnam-based Punch Entertainment became a first-party DeNA game studio in September, and in October it spread to Latin America with the <a href="http://venturebeat.com/2011/10/04/dena-buys-chilean-mobile-game-firm-atakama-labs/">acquisition of Atakama Labs</a>.</p>
<h3>Conclusion</h3>
<p>Both DeNA and Gree are gearing up for a war, spending hundreds of millions of dollars on growing their existing services into global products. But they’re also going in somewhat different directions. Gree’s focus appears to be on size, as its goal of one billion users shows. Its installed base is already huge, but with new partnerships and an expanded global presence, the audience will likely only grow.</p>
<p>DeNA, meanwhile, appears to be putting much of its resources into the actual games, courting users by offering more compelling experiences and then earning a significantly higher amount of money per user. Not only has DeNA managed to court a number of prominent developers, especially in Japan where studios like Grasshopper Manufacture and Namco Bandai have signed deals to develop social games, but it’s also putting a good deal of effort into developing its own quality game experiences.</p>
<p>Of course, these aren’t the only two players. Apple’s own Game Center app has around 67 million users and comes pre-installed on new Apple devices. It’s also relatively feature-light and is limited by the fact that it’s only available on a single platform. There are also developers such as EA and Gameloft that have their own mobile social networks. But both Gree and DeNA are putting much more effort into their offerings, making them the clear front runners for supremacy going forward. We&#8217;ll see who comes out on top.</p>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/games/'>Games</a>, <a href='http://venturebeat.com/category/mobile/'>Mobile</a>, <a href='http://venturebeat.com/category/social/'>Social</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=353052&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2011/11/mobage.jpg?w=160" /><source url="http://venturebeat.com/2011/11/16/japanese-firms-battle-for-mobile-social-game-supremacy/">Japanese firms battle for mobile social game supremacy</source>
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		<title>For PapayaMobile&#8217;s social games, the women are the &#8220;whales&#8221; (exclusive)</title>
		<link>http://venturebeat.com/2011/09/29/for-papayamobiles-social-games-the-women-are-the-whales-exclusive/</link>
		<comments>http://venturebeat.com/2011/09/29/for-papayamobiles-social-games-the-women-are-the-whales-exclusive/#comments</comments>
		<pubDate>Thu, 29 Sep 2011 14:00:51 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[mobile social games]]></category>
		<category><![CDATA[whales]]></category>

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		<description><![CDATA[<p>As is customary in games, PapayaMobile depends heavily on the tiny proportion of users who pay for goods in social mobile games. But one of the surprises is that some of the most enthusiastic customers, known as &#8220;whales,&#8221; are for&#160;&#8230;</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=336717&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2011/09/29/for-papayamobiles-social-games-the-women-are-the-whales-exclusive/papaya-1/" rel="attachment wp-att-336723"><img class="alignright size-full wp-image-336723" title="papaya 1" src="http://venturebeat.files.wordpress.com/2011/09/papaya-1.jpg?w=400&#038;h=252" alt="" width="400" height="252" /></a>As is customary in games, <a href="http://papayamobile.com/" target="_blank">PapayaMobile</a> depends heavily on the tiny proportion of users who pay for goods in social mobile games. But one of the surprises is that some of the most enthusiastic customers, known as &#8220;whales,&#8221; are for the most part women. Papaya found that 69 percent of its big spenders in games are women.</p>
<p>In hardcore games, most of the fanatical customers are men. But many social mobile games appeal to women more than men. The data from Beijing-based Papaya shows that when the content suits women, they can be big spenders on games as well. Whales are extremely important to game companies, as Papaya says they account for 60 percent of revenue.</p>
<p><a href="http://venturebeat.com/2011/09/29/for-papayamobiles-social-games-the-women-are-the-whales-exclusive/papaya-2/" rel="attachment wp-att-336724"><img class="alignleft size-full wp-image-336724" title="papaya 2" src="http://venturebeat.files.wordpress.com/2011/09/papaya-2.jpg?w=400&#038;h=268" alt="" width="400" height="268" /></a>Papaya makes both a social mobile networking platform and the games that use that platform.Other game developers also use the Papaya platform to make their games more social.</p>
<p>Those games are free-to-play, where users play for free and pay real money for virtual items in a game. Usually, only a few percent of players will bother to pay. The company defines whales as customers who pay more $100 on a game. Those whales make up about 4 percent of the players. Mid-spenders &#8212; who spend $10 to $100 on a game &#8212; account for 17 percent of players. And minnows, who spend less than $10, account for 79 percent of the users. While whales are 60 percent of revenue, mid-spenders are 32 percent of revenue and minnows are 8 percent.</p>
<p>Whales spend their virtual currency on &#8220;consumable&#8221; virtual goods, which expire, such as energy in a game. About 96.65 percent of whale spending is focused on consumables. For minnows, only 80.93 percent is spent on consumables. The rest is spent on &#8220;durable&#8221; virtual goods which don&#8217;t go away, such as avatars.</p>
<p><a href="http://venturebeat.com/2011/09/29/for-papayamobiles-social-games-the-women-are-the-whales-exclusive/papaya-3/" rel="attachment wp-att-336725"><img class="alignright size-full wp-image-336725" title="papaya 3" src="http://venturebeat.files.wordpress.com/2011/09/papaya-3.jpg?w=400&#038;h=263" alt="" width="400" height="263" /></a>Whales, it seems, have a profound lack of patience. About 86.9 percent of the money that whales spend on consumables is dedicated to accelerators, or things that speed up processes in a game. You can, for instance, accelerate the construction of a building in a game by purchasing an accelerator. About 7.5 percent of consumables purchased by whales are bonus items, while 0.6 percent are time savers.</p>
<p>As you can see in the chart at the right, the average spending by whales peaks in the second and third months of playing a Papaya game. Minnows, on the other hand, spend more than whales in the first four days after downloading a game. Then the minnows stop spending.</p>
<p>Whales are also more social. They spend 2.5 times more time in social network sessions than minnows do. The whales also reply to comments in mobile chat rooms about 2.5 times ore than minnows do. Whales also do six times more updates to their status bars than minnows.</p>
<p>In general, Papaya concludes that whales, particularly women, help drive monetization by extending the time of engagement with an app and by generating more revenue over a long period of time.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>, <a href='http://venturebeat.com/category/mobile/'>Mobile</a>, <a href='http://venturebeat.com/category/social/'>Social</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=336717&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2011/09/papaya-1.jpg?w=160" /><source url="http://venturebeat.com/2011/09/29/for-papayamobiles-social-games-the-women-are-the-whales-exclusive/">For PapayaMobile&#8217;s social games, the women are the &#8220;whales&#8221; (exclusive)</source>
		<media:content url="http://1.gravatar.com/avatar/4869c34dce444c8aec85429171927244?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
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		<title>CrowdStar and YouWeb launch $10M fund to invest in mobile developers</title>
		<link>http://venturebeat.com/2011/07/15/crowdstar-and-youweb-launch-10m-fund-to-invest-in-mobile-developers/</link>
		<comments>http://venturebeat.com/2011/07/15/crowdstar-and-youweb-launch-10m-fund-to-invest-in-mobile-developers/#comments</comments>
		<pubDate>Fri, 15 Jul 2011 19:00:55 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[mobile social games]]></category>
		<category><![CDATA[Top Girl]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=309589</guid>
		<description><![CDATA[<p>CrowdStar and YouWeb have launched a $10 million fund to invest in mobile social game developers. The fund is an acknowledgement that game maker CrowdStar can&#8217;t make all of the best games itself.</p>
<p>It is also yet another sign that&#160;&#8230;</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=309589&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.crowdstar.com" target="_blank"><img class="alignright size-full wp-image-309788" title="peter relan" src="http://venturebeat.files.wordpress.com/2011/07/peter-relan.jpg?w=400&#038;h=229" alt="" width="400" height="229" />CrowdStar </a>and <a href="http://www.youwebinc.net/" target="_blank">YouWeb </a>have launched a $10 million fund to invest in mobile social game developers. The fund is an acknowledgement that game maker CrowdStar can&#8217;t make all of the best games itself.</p>
<p>It is also yet another sign that winning over game developers is critical for publishers in the land grab for market share on fast-growing mobile platforms.</p>
<p>The two companies have the same roots and are natural partners, said Peter Relan, chief executive of CrowdStar and chairman of YouWeb, in an interview. YouWeb is an incubator that spawned CrowdStar and other hot startups of the mobile-social era, including Sibblingz, iSwifter and OpenFeint.</p>
<p>In that respect, Burlingame, Calif.-based YouWeb is good at finding entrepreneurs and backing them, Relan said. To handle this new <a href="http://dstar.com/fund" target="_blank">StarFund</a>, Relan is assigning a key (unannounced) lieutenant to focus on finding good mobile game developers.</p>
<p>&#8220;We want games and more of them,&#8221; Relan said. &#8220;We know we don&#8217;t have all the ideas.&#8221;</p>
<p><a href="http://venturebeat.com/2011/05/23/social-game-leader-crowdstar-raises-23m-from-intel-and-time-warner/">CrowdStar recently raised $23 million </a>from Intel Capital and Time Warner investments. That allows CrowdStar to contribute both money and game production expertise to the partnership. But Relan, who spoke in a fireside chat at our <a href="http://events.venturebeat.com/gamesbeat2011/">GamesBeat 2011</a> conference on Wednesday, said that CrowdStar had to raise that money because it is accelerating its global expansion and has ambitions to be big on Facebook, on mobile, and in Asia. Of those major markets, Facebook is likely to be the smallest business opportunity, Relan said.</p>
<p>Social games on Facebook took off like a rocket and CrowdStar rode that wave. But now the company has launched its first mobile game, Top Girl, aimed at young females. The game simulates a modeling career and was created by CrowdStar&#8217;s new mobile studio, headed by Blair Hamilton. The game took off and got to the No. 1 spot on Apple&#8217;s App Store, acquiring more than 1 million downloads in 10 days.</p>
<p>CrowdStar and YouWeb will have competition. Other companies that have set up funds for developers include <a href="http://venturebeat.com/2011/05/25/tinyco-spreads-the-wealth-with-5m-fund-for-mobile-game-developers/">TinyCo</a>, <a href="http://venturebeat.com/2011/03/09/openfeint-and-the9-will-fund-game-developers-move-to-android/">OpenFeint</a>, <a href="http://venturebeat.com/2011/03/23/flurry-joins-the-war-for-mobile-developers-with-an-interesting-new-hire/">Flurry</a>, <a href="http://venturebeat.com/2011/03/10/scoreloop-nudges-iphone-game-developers-toward-android/">Scoreloop</a> and <a href="http://venturebeat.com/2011/03/23/tapjoy-will-help-mobile-and-social-developers-self-publish-their-apps/">Tapjoy</a>.</p>
<p>Relan said that CrowdStar (which has 25 million monthly active users on Facebook) knows how to make social games on Facebook, based on metrics and analyzing user feedback. It can apply that expertise to mobile and help young mobile game developers to make their games in addition to giving them money. With the hit game Top Girl, CrowdStar also has distribution power on mobile, Relan said. CrowdStar can launch new mobile titles in the future that it can cross-promote to its new female demographic on mobile phones.</p>
<p>Relan said the fund will invest up to $250,000 in initial funding for developers. CrowdStar will offer marketing and analytics resources to help developers and enable them to get into global markets. CrowdStar may also acquire developers on a selective basis. On CrowdStar&#8217;s side, founder Suren Markosian will help find the new mobile developers. Hamilton said that great teams and products can still get to the top in mobile social games.</p>
<p>&#8220;Mobile gaming is a very young market and there is a lot of creativity out there,&#8221; Relan said. &#8220;Developers have great ideas, but they may not have the game design and metrics expertise that we do as a publisher.&#8221;</p>
<p>Relan said that one or two deals are already in place.</p>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/games/'>Games</a>, <a href='http://venturebeat.com/category/mobile/'>Mobile</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=309589&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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	<enclosure url="http://venturebeat.files.wordpress.com/2011/07/peter-relan.jpg?w=160" /><source url="http://venturebeat.com/2011/07/15/crowdstar-and-youweb-launch-10m-fund-to-invest-in-mobile-developers/">CrowdStar and YouWeb launch $10M fund to invest in mobile developers</source>
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		<title>Hardcore iPhone game Infinity Blade lands on DeNA&#8217;s social gaming network</title>
		<link>http://venturebeat.com/2011/06/22/infinity-blade-mobile-social-game/</link>
		<comments>http://venturebeat.com/2011/06/22/infinity-blade-mobile-social-game/#comments</comments>
		<pubDate>Wed, 22 Jun 2011 19:09:12 +0000</pubDate>
		<dc:creator>Matthew Lynley</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[hardcore games]]></category>
		<category><![CDATA[Infinity Blade]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone 4]]></category>
		<category><![CDATA[iPhone operating system]]></category>
		<category><![CDATA[mobile social games]]></category>
		<category><![CDATA[nintendo ds]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[Playstation Portable]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[social games]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[swords]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=302174</guid>
		<description><![CDATA[<p>Japanese mobile games portal DeNA announced today it&#8217;s bringing the popular iPhone game Infinity Blade, one of the first mobile games geared toward hardcore gamers, to its mobile social network.</p>
<p>The game will be marketed as Infinity Blade X for&#160;&#8230;</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=302174&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2010/12/09/epic-releases-groundbreaking-3d-game-infinity-blade-on-app-store/image-1-infinity-blade-jpg-for-post-231844/" rel="attachment wp-att-264726"><img class="alignright size-full wp-image-264726" title="Image (1) infinity-blade.jpg for post 231844" src="http://venturebeat.files.wordpress.com/2010/12/infinity-blade.jpg?w=400&#038;h=264" alt="" width="400" height="264" /></a>Japanese mobile games portal <a href="http://dena.jp/" target="_blank">DeNA</a> announced today it&#8217;s bringing the popular iPhone game Infinity Blade, one of the first mobile games geared toward hardcore gamers, to its mobile social network.</p>
<p>The game will be marketed as Infinity Blade X for Mobage. It will be free to play and supported by selling virtual goods in the game. Players can spend real-world dollars to buy better weapons, armor and spells that will help them progress through the game more quickly.</p>
<p>Infinity Blade broke through a lot of the boundaries for graphics on a smartphone. It was one of the first games to show that the iPhone 4 and iPad 2 could compete as gaming platform with devices that build specifically for gaming. Infinity Blade on the iPhone 4 actually looks a touch better than the graphics available on the PlayStation Portable, Sony&#8217;s handheld video game console, and much better than those on the Nintendo DS.</p>
<p>The game puts players in control of a man on a mission to destroy the &#8220;God-King,&#8221; a hyper-powerful knight that kicks your ass the first time you play the game. The player controls the game by swiping their finger to swing their sword and tapping the screen to dodge attacks and bring up their shield. Over time the player becomes more powerful and gets access to better equipment — like new spells, swords and shields.</p>
<p>Infinity Blade was a commercial success for Epic Games, the company behind the game, and brought in more than $10 million in revenue. That&#8217;s pretty impressive given that the game costs $6 on the Apple App Store. Epic Games is known for games that push the limits of graphics on devices like its over-the-shoulder shooting game series Gears of War.</p>
<p>Mobage has around 28 million users and carries more than 1,000 games for smartphones, tablets and feature phones.  By contrast, Zynga is the king of Facebook games and has barely started operations in the fast-growing mobile social game market in Japan. In a direct challenge to DeNA, <a href="http://games.venturebeat.com/2010/07/28/zynga-confirms-150m-softbank-investment-and-japan-expansion/">Zynga launched a joint venture in Japan with SoftBank</a> last year to build games for the Japanese market. DeNA has been growing at a blistering pace and <a href="http://venturebeat.com/2010/08/05/lookout-zynga-dena-is-on-a-tear-in-the-japanese-mobile-social-games-market/">could be on track to unseat Zynga as the top developer of social games for mobile devices</a>.</p>
<p><a href="Intel%20AppUp%20"><img class="alignleft size-thumbnail wp-image-302458" title="Intel AppUp" src="http://venturebeat.files.wordpress.com/2011/06/vb_windowsmobileapp-desktop_blurb.jpg?w=150&#038;h=43" alt="Intel AppUp" width="150" height="43" / target="_blank"></a><em><a href="http://www.appup.com/applications/applications-Venturebeat+reader" target="_blank">Click here</a> to download the new VentureBeat Windows 7 Desktop App, sponsored by the <a href="http://www.appup.com/applications/index" target="_blank">Intel AppUp developer program</a>.</em></p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=302174&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2010/12/infinity-blade.jpg?w=160" /><source url="http://venturebeat.com/2011/06/22/infinity-blade-mobile-social-game/">Hardcore iPhone game Infinity Blade lands on DeNA&#8217;s social gaming network</source>
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		<title>Social games company MindJolt taps new mobile veteran</title>
		<link>http://venturebeat.com/2011/06/22/mindjolt-ulf-waschbusch/</link>
		<comments>http://venturebeat.com/2011/06/22/mindjolt-ulf-waschbusch/#comments</comments>
		<pubDate>Wed, 22 Jun 2011 16:00:16 +0000</pubDate>
		<dc:creator>Matthew Lynley</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[CityVille]]></category>
		<category><![CDATA[Empires & Allies]]></category>
		<category><![CDATA[Facebook games]]></category>
		<category><![CDATA[FarmVille]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[mobile social games]]></category>
		<category><![CDATA[mobile social gaming]]></category>
		<category><![CDATA[social games]]></category>
		<category><![CDATA[social gaming]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=301710</guid>
		<description><![CDATA[<p>MindJolt, the social game company headed by MySpace co-founder Chris DeWolfe, has added a mobile veteran to its staff in a move to expand to mobile social games.</p>
<p>Ulf Waschbusch (pictured), who recently served as chief product officer of Garena,&#160;&#8230;</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=301710&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.mindjolt.com/" target="_blank"><img class="alignright size-large wp-image-301712" title="Ulf Waschbusch mindjolt" src="http://venturebeat.files.wordpress.com/2011/06/ulf-waschbusch-studio-head-sgn_mindjolt.jpg?w=366&#038;h=491" alt="" width="366" height="491" />MindJolt</a>, the social game company headed by MySpace co-founder Chris DeWolfe, has added a mobile veteran to its staff in a move to expand to mobile social games.</p>
<p>Ulf Waschbusch (pictured), who recently served as chief product officer of Garena, a company that runs electronic sports leagues and promotes video games, has joined the company to lead internal social mobile game development. He will lead the team under the Social Gaming Network studio, <a href="http://venturebeat.com/2011/04/18/mindjolt-acquires-social-gaming-network-and-hallpass-media/">which MindJolt acquired in April</a>.</p>
<p>DeWolfe is establishing a pretty robust team in order to take on other social gaming companies in the industry. He <a href="http://venturebeat.com/2010/07/19/mindjolts-chris-dewolfe-explains-his-plans-for-a-rollup-in-social-games/">said in past interviews that he intends to do a “roll-up”</a> in social games, and he is doing just that with these acquisitions. Tapping Waschbusch is likely part of that strategy in order to take on some of the bigger players in mobile social gaming — such as Zynga, which offers most of its social games on mobile devices like the iPhone.</p>
<p>DeWolfe resurfaced in March last year after selling MySpace to News Corp and acquiring San Francisco-based MindJolt with backing from Austin Ventures. With a number of his former MySpace executives at his side, DeWolfe now said he wants to expand the company’s 20-million user audience through acquisitions.</p>
<p>His team includes Colin Digiaro, chief operating officer and former head of monetization at Myspace; Aber Whitcomb, chief technology officer and former CTO of MySpace; Josh Yguado, senior vice president of business and corporate development and former vice president of business development at Fox Networks Group. Richard Fields, founder of MindJolt, is head of strategy.</p>
<p>There are already big rivals such as Electronic Arts’ Playfish division, Playdom, and Zynga. That’s why DeWolfe started with the acquisition of a company that had already amassed a large audience, he said. DeWolfe has said he wants to develop MindJolt as a social game company that caters to indie game developers.</p>
<p>MindJolt also acquired Hallpass Media, which has about 4 million monthly users and 1,500 web games, in April. SGN had around 30 million downloads on iPhone and Android mobile devices as of April. SGN was founded in 2008 and has raised $18 million from backers including Eric Schmidt of Google and Amazon CEO Jeff Bezos.</p>
<p>MindJolt is a profitable company with more than $20 million in revenue and 20 million monthly users, according to a report by the New York Times. With the acquisitions, it has 80 employees.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>, <a href='http://venturebeat.com/category/social/'>Social</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=301710&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2011/06/ulf-waschbusch-studio-head-sgn_mindjolt.jpg?w=104" /><source url="http://venturebeat.com/2011/06/22/mindjolt-ulf-waschbusch/">Social games company MindJolt taps new mobile veteran</source>
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		<title>Social game firm CrowdStar moves into mobile with Top Girl</title>
		<link>http://venturebeat.com/2011/06/16/social-game-firm-crowdstar-moves-into-mobile-with-top-girl/</link>
		<comments>http://venturebeat.com/2011/06/16/social-game-firm-crowdstar-moves-into-mobile-with-top-girl/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 19:00:56 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[It Girl]]></category>
		<category><![CDATA[mobile social games]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[mobile social game]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=299503</guid>
		<description><![CDATA[<p>Already a big player in Facebook games, social game maker CrowdStar is expanding into mobile today with the launch of an iPhone game called Top Girl.</p>
<p>The title is the first one built by CrowdStar&#8217;s new mobile game studio, headed&#160;&#8230;</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=299503&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2011/06/top-girl.jpg" target="_blank"><img class="alignnone size-full wp-image-299543" title="top girl" src="http://venturebeat.files.wordpress.com/2011/06/top-girl.jpg?w=630&#038;h=411" alt="" width="630" height="411" /></a>Already a big player in Facebook games, social game maker <a href="http://www.crowdstar.com/" target="_blank">CrowdStar</a> is expanding into mobile today with the launch of an iPhone game called Top Girl.</p>
<p>The title is the first one built by CrowdStar&#8217;s new mobile game studio, headed by Blair Hamilton. It is also the first one fueled by the company recent <a href="http://venturebeat.com/2011/05/23/social-game-leader-crowdstar-raises-23m-from-intel-and-time-warner/">$23 million infusion</a> of venture money. As such, the game is a big strategic move by CrowdStar, which was once ranked second only to Zynga on Facebook but is now No. 8 with <a href="http://www.appdata.com/" target="_blank">24 million monthly active users</a>. If it succeeds, CrowdStar can grab an important foothold in smartphone and tablet games, which are some of the fastest-growing segments in gaming.</p>
<p>&#8220;To me, the mobile game market is reminiscent of Facebook in 2008, when there was no dominant company and the market was picking up speed,&#8221; said Peter Relan, chief executive of CrowdStar, in an interview. &#8220;It&#8217;s a very different battle, and we think we are up for it.&#8221;</p>
<p>Zynga recently launched its own mobile games<a href="http://venturebeat.com/2011/06/15/zynga-launches-cityville-hometown-mobile-game/">, CityVille Hometown and Hanging With Friends</a>, as it also pushes in the smartphone and tablet markets. Big game companies such as Electronic Arts also have a big stake in the mobile market.</p>
<p><a href="http://venturebeat.files.wordpress.com/2011/06/top-girl-2.jpg" target="_blank"><img class="size-full wp-image-299544 alignright" title="top girl 2" src="http://venturebeat.files.wordpress.com/2011/06/top-girl-2.jpg?w=400&#038;h=294" alt="" width="400" height="294" /></a>The title is aimed at the same female demographic that CrowdStar attracts with its most successful Facebook game, It Girl. But Top Girl is focused on a unique mobile experience, Hamilton said. And it targets the under-served market of young women who enjoy playing social mobile role-playing games.</p>
<p>In the game, players try to climb the social ladder of fashion by becoming &#8220;mobile models.&#8221; They can earn currency via modeling jobs that they can use to buy clothes. They can wear the clothes and get into the best clubs. Once inside, they can then find the hottest guys, talk to them, kiss them and win them over as boyfriends. The monetization kicks in when boyfriend and girlfriend start giving each other gifts.</p>
<p>That may not sound like riveting stuff to most male gamers, but it is squarely targeted at women ages 18 to 35 and appeals to those with an interest in fashion, modeling and dating, said Relan.</p>
<p>Relan said that most of the top ranks of mobile games are dominated by simulation titles for men or revolve around collecting resources, like in farming games. But role-playing games for females are pretty scarce, even though women make up almost 50 percent of mobile social gamers, Hamilton said. She said the game focuses on shopping, modeling and relationships. The game does not have &#8220;showdowns&#8221; and &#8220;rivals&#8221; as It Girl has. Rather, Hamilton said it&#8217;s more about &#8220;you and your career.&#8221;</p>
<p>The game is a free-to-play native iPhone title. Users can download it for free on the iPhone or iPad and then pay real money for virtual goods in the game. The title is not connected to It Girl and so is a new brand that targets women who want to play out a fantasy modeling career. It does not use Facebook Connect for social connectivity. Rather, it uses the social mobile network of CrowdStar&#8217;s one-time sister company, OpenFeint, which was recently acquired by Gree.</p>
<p>CrowdStar recently raised a round of funding from Intel Capital and Time Warner. Top Girl is live in the Apple App Store today. CrowdStar has launched mobile games before in the mobile market. Those games, based on its Happy Aquarium title, were for feature phones and have pretty much run their course. CrowdStar will likely do an Android version of the new game as well.</p>
<p><em><a href="http://venturebeat.files.wordpress.com/2011/06/gamesbeat3612.jpg" target="_blank"><img class="alignleft size-full wp-image-299548" title="gamesbeat36" src="http://venturebeat.files.wordpress.com/2011/06/gamesbeat3612.jpg?w=245&#038;h=64" alt="" width="245" height="64" /></a>We’ll be exploring the most disruptive game technologies and business models at our third annual <a href="http://events.venturebeat.com/gamesbeat2011/" target="_blank">GamesBeat 2011</a> conference, on J</em><em>uly 12-13 at the Palace Hotel in San Francisco</em><em>. It will focus on the disruptive trends in the mobile games market. GamesBeat is co-located with our <a href="http://events.venturebeat.com/mobilebeat2011/" target="_blank">MobileBeat 2011</a> conference this year. To register, <a href="http://gamesbeat2011.eventbrite.com/" target="_blank" target="_blank">click on this link</a>. Sponsors can message us at <a href="mailto:sponsors@venturebeat.com" target="_blank">sponsors@venturebeat.com</a>. To enter the Who’s Got Game? contest for the best game startup,<a href="http://events.venturebeat.com/gamesbeat2011/startup-competition/"> click here</a>.</em></p>
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<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/games/'>Games</a>, <a href='http://venturebeat.com/category/mobile/'>Mobile</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=299503&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>DiscoveryBeat 2010&#039;s latest speakers: Kleiner Perkins&#039; Bing Gordon and more</title>
		<link>http://venturebeat.com/2010/10/14/discoverybeat-2010s-latest-speakers-kleiner-perkins-bing-gordon-and-more/</link>
		<comments>http://venturebeat.com/2010/10/14/discoverybeat-2010s-latest-speakers-kleiner-perkins-bing-gordon-and-more/#comments</comments>
		<pubDate>Thu, 14 Oct 2010 14:00:30 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[discoverybeat]]></category>
		<category><![CDATA[discoverybeat 2010]]></category>
		<category><![CDATA[mobile social games]]></category>
		<category><![CDATA[social gaming]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=220053</guid>
		<description><![CDATA[<p>Bing Gordon is sitting pretty in the new gaming gold rush that&#8217;s all social and mobile. A partner at Kleiner Perkins Caufield &#38; Byers, he has been the critical <em>consigliere</em> for sizzling startups Ngmoco and Zynga, which have already generated&#160;&#8230;</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=220053&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-220080" title="bing gordon" src="http://venturebeat.files.wordpress.com/2010/10/bing-gordon.jpg?w=226&#038;h=227" alt="" width="226" height="227" />Bing Gordon is sitting pretty in the new gaming gold rush that&#8217;s all social and mobile. A partner at <a href="http://www.kpcb.com/index.html" target="_blank">Kleiner Perkins Caufield &amp; Byers</a>, he has been the critical <em>consigliere</em> for sizzling startups <a href="http://www.ngmoco.com" target="_blank">Ngmoco</a> and <a href="http://www.zynga.com" target="_blank">Zynga</a>, which have already generated big scores for his venture-capital firm. We hope to hear some insights from him on the state of mobile and social game investments when he speaks on a panel at <a href="http://events.venturebeat.com/discoverybeat2010/">DiscoveryBeat 2010</a>, which will take place in San Francisco on Monday.</p>
<p>Japan&#8217;s <a href="http://www.denaglobal.com" target="_blank">DeNA</a> social mobile gaming firm just agreed to buy <a href="http://venturebeat.com/2010/10/12/ngmoco-aims-to-be-part-of-a-global-social-mobile-gaming-company/">iPhone game maker Ngmoco for up to $400 million</a>, resulting in a <a href="http://techcrunch.com/2010/10/13/ngmoco-dena-deal/" target="_blank">$100 million return</a> for Kleiner Perkins. And Gordon is on the board of Zynga, where he&#8217;s a top advisor to Zynga chief executive Mark Pincus. Zynga is worth billions of dollars as the leader of social games on Facebook. Since Kleiner Perkins holds a stake in Zynga, it will likely cash out in a big way whenever Zynga sells or goes public.</p>
<p>&#8220;It was way better than putting money in the stock market in the wake of Lehman Brothers&#8221; (during the stock market crash of 2008), Gordon quipped about the Ngmoco investment in an interview this week.</p>
<p>Gordon will speak on our panel on &#8220;Investing in Discovery,&#8221; moderated by VentureBeat executive editor Owen Thomas. Gordon, the former chief creative officer at Electronic Arts and one of its earliest employees, left the big video game publisher in 2008 and began looking for disruptive companies.</p>
<p><img class="alignleft size-full wp-image-220083" title="doyon kim" src="http://venturebeat.files.wordpress.com/2010/10/doyon-kim.jpg?w=200&#038;h=207" alt="" width="200" height="207" />Also at DiscoveryBeat, we&#8217;ve signed up two more speakers for our breakout session entitled &#8220;Indie Discovery Stories,&#8221; moderated by Anthony Ha, assistant editor at VentureBeat. The panel includes Doyon Kim, vice president of business development for <a href="http://en.ydonline.co.kr/Home/HomeMain.aspx" target="_blank">YD Online</a>, a Korean firm that has deep experience in online game. Kim will talk about the company&#8217;s entry into the U.S. market with a discovery-related solution. Kim previously founded Spotplex in 2007 and was cofounder at Opinity.</p>
<p><img class="alignright size-full wp-image-220084" title="chris williams" src="http://venturebeat.files.wordpress.com/2010/10/chris-williams.jpg?w=200&#038;h=280" alt="" width="200" height="280" />Joining Kim on that panel will be Chris Williams, general manager for mobile at <a href="http://www.playfirst.com/" target="_blank">PlayFirst</a>, the independent casual game publisher that makes top hits such as Diner Dash, Wedding Dash, and Cooking Dash. Williams has spent more than 12 years in the game industry, most recently crafting the company&#8217;s iPad and iPhone products. He was previously a game producer at LucasArts Entertainment, working on titles such as Star Wars Republic Commando and Star Wars Empire at War. PlayFirst&#8217;s titles have been among the most successful gaming franchises in the App Store, and Diner Dash itself has been downloaded more than 500 million times.</p>
<p>DiscoveryBeat 2010 is an  event focused on the secret recipes for    application discovery and  monetization. Our newest speakers represent  vital  parts of the  ecosystem, from investors to app creators and  experts who cover the  space. Due to its success in 2009, the    conference has expanded to a  full-day event and will be held on <strong>October 18</strong> at <a href="http://www.acc-missionbayconferencecenter.com/" target="_blank">The Mission Bay Conference Center</a> in San Francisco. <a href="http://discoverybeat2010.eventbrite.com/" target="_blank">Get your tickets here</a>. For publishers or app developers, the promise of the mobile and     social revolution is compelling. However, new players like Google’s     Android are throwing out the early rules and creating new challenges in     the ecosystem. How do you get discovered when there are 250,000 other     publishers and applications fighting for users across diverse  devices    and interfaces, such as the PC, social networks, mobile  phones, and    tablets? We&#8217;ve summed up what we’ve learned so far about  discovery  techniques so far in a new VentureBeat feature, the <a href="../2010/10/07/discovery-directory-app-discovery-tricks/">Discovery Directory</a>.</p>
<p>Our <a href="http://venturebeat.com/2010/10/13/seven-more-discoverybeat-2010-speakers-from-foursquare-to-the-wall-street-journal/">previously announced speakers</a> include:</p>
<ul> Holger Luedorf, vice president of mobile partnerships at Foursquare;</p>
<p>Aunkur Arya, mobile partnerships for Google-AdMob;</p>
<p>Matthew Bellows, founder of Yeswar;</p>
<p>Jennifer Scott Fonstad, managing director of venture capital firm Draper Fisher Jurvetson;</p>
<p>Sunil Verma, co-founder of Mobclix;</p>
<p>Yukari Kane, staff reporter at the Wall Street Journal;</p>
<p>Garrick Schmitt, managing director, West, experience and platforms for Razorfish</p>
<p>Travis Boatman, vice president of worldwide studios for EA Mobile at Electronic Arts;</p>
<p>Simon Khalaf, chief executive of monetization and analytics firm Flurry;</p>
<p>James De Jesus, director of creative development at AKQA;</p>
<p>Lee Linden, co-founder of Tapjoy;</p>
<p>Savinay Berry, vice president at Granite Ventures;</p>
<p>Eric Eldon, co-editor of Inside Facebook and Inside Social Games;</p>
<p>Kabir Kasargod, founder and business development lead of the Vive service of Qualcomm;</p>
<p>Charles Hudson, mobile startup chief and Virtual Goods Summit organizer;</p>
<p>Chris DeVore of Mobilememe;</p>
<p>Laura Fitton, founder of  oneforty.com;</p>
<p>Dave Castelnuovo, head of Bolt Creative and half the team  behind the iPhone sensation Pocket God;</p>
<p>Julian Farrior, CEO of BackFlip  Studios;</p>
<p>Ben Keighran, CEO and co-founder of Chomp;</p>
<p>Peter Farago, vice  president of marketing at Flurry;</p>
<p>Alan Warms, CEO of Appolicious.com and  AndroidApps.com;</p>
<p>Vijay Chattha, founder and chief talker of VSC  Consulting &amp; AppLaunchPR;</p>
<p>Brian Reynolds, chief game   designer at  Zynga; Norman Winarsky, head of SRI ventures;</p>
<p>Tim O’Brien,  vice  president of business development for Disney Mobile;</p>
<p>Arjun Sethi,  chief executive of LOLapps;</p>
<p>Sebastien  DeHalleux, co-founder of   Playfish  and vice president of business  development &amp; strategic    partnerships of EA Interactive;</p>
<p>Si Shen, chief  executive of Papaya Mobile;</p>
<p>Dave Smiddy, chief executive and cofounder, Infrinity</p>
<p>Marc Gumpinger, chief executive of  Scoreloop;</p>
<p>Peter Relan,  chairman of YouWeb.</ul>
<p><a href="http://events.venturebeat.com/discoverybeat2010/"><img class="size-medium wp-image-210073 alignleft" title="DB2010" src="http://venturebeat.files.wordpress.com/2010/08/db20101-300x30.png?w=300&#038;h=30" alt="DB2010" width="300" height="30" /></a><em>Getting content noticed is a challenge for everyone making apps. Join us at <a href="http://events.venturebeat.com/discoverybeat2010/">DiscoveryBeat 2010</a> and hear secrets from top industry executives about how to break through and profit in the new cross-platform app ecosystem. From metrics to monetization, we&#8217;ll take an in-depth look at the best discovery strategies and why they&#8217;re working. See the full agenda <a href="http://events.venturebeat.com/discoverybeat2010/agenda/">here</a>. The conference takes place on October 18 at the Mission Bay Conference Center in San Francisco. Sponsors include Flurry, Appolicious, appbackr, Adobe, Herakles Data Center, AppLaunchPr, YD Online, and Offermobi. For sponsor info, send an email to sponsors@venturebeat.com. To register, <a href="http://discoverybeat2010.eventbrite.com/" target="_blank">click here</a>. Hurry though. Tickets are limited, and going fast. </em></p>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/games/'>Games</a>, <a href='http://venturebeat.com/category/mobile/'>Mobile</a>, <a href='http://venturebeat.com/category/social/'>Social</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=220053&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2010/10/bing-gordon.jpg?w=139" /><source url="http://venturebeat.com/2010/10/14/discoverybeat-2010s-latest-speakers-kleiner-perkins-bing-gordon-and-more/">DiscoveryBeat 2010&#039;s latest speakers: Kleiner Perkins&#039; Bing Gordon and more</source>
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		<title>Japan&#039;s DeNA buys iPhone game publisher Ngmoco for up to $400M</title>
		<link>http://venturebeat.com/2010/10/12/japans-dena-buys-iphone-game-publisher-ngmoco-for-up-to-400m/</link>
		<comments>http://venturebeat.com/2010/10/12/japans-dena-buys-iphone-game-publisher-ngmoco-for-up-to-400m/#comments</comments>
		<pubDate>Tue, 12 Oct 2010 14:23:22 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[mobile social games]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=219524</guid>
		<description><![CDATA[<p>Japan&#8217;s DeNA said today it is buying Ngmoco for up to $400 million in cash and stock in the biggest iPhone-related acquisition to date.</p>
<p>The deal will create a powerhouse in mobile social gaming, as DeNA is big in Japan,&#160;&#8230;</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=219524&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-219529" title="ngmoco" src="http://venturebeat.files.wordpress.com/2010/10/ngmoco1.jpg?w=400&#038;h=293" alt="" width="400" height="293" />Japan&#8217;s <a href="http://www.denaglobal.com" target="_blank">DeNA</a> said today it is buying <a href="http://www.ngmoco.com" target="_blank">Ngmoco</a> for up to $400 million in cash and stock in the biggest iPhone-related acquisition to date.</p>
<p>The deal will create a powerhouse in mobile social gaming, as DeNA is big in Japan, and San Francisco-based Ngmoco has a big position in iPhone games in the U.S. It&#8217;s a big payday for Ngmoco, which was founded in the spring of 2008 by former Electronic Arts executive Neil Young (pictured standing with a bottle of champagne).</p>
<p>Ngmoco&#8217;s shareholders will receive $300 million in cash and securities, plus up to $100 million more if it hits performance targets through Dec. 31, 2011.</p>
<p>“In Ngmoco and its team we see a lot of the same talent and dynamic  traction that we have in the Japanese market, making the merger a  perfect fit for us,” said Tomoko Namba, founder and chief executive  of DeNA. “This  acquisition cements DeNA&#8217;s leadership position in the U.S. We’re  building the largest mobile social gaming platform in the world and  populating it with incredible games and services.”</p>
<p>The deal sets up a big clash in social games. DeNA clearly has its sites set on dominating the social game market by attacking it from mobile, while social game maker Zynga has the same aim through its dominance in Facebook games. While mobile has gotten off to a slower start in the U.S. than Facebook, the situation is reversed in Japan, where DeNA is on a <a href="http://venturebeat.com/2010/08/05/lookout-zynga-dena-is-on-a-tear-in-the-japanese-mobile-social-games-market/">billion-dollar revenue run rate</a> because of strong growth of Japan&#8217;s mobile social game portals such as DeNA&#8217;s Mobage-town.</p>
<p>In the U.S., the market is smaller, but Ngmoco says its games are played more than 50 million minutes a day and have been downloaded more than 60 million times. Ngmoco has had more than 20 top-ten games, and its Plus+ social game network has more than 13.5 million registered users. In September, Ngmoco said it would launch Google Android games starting in the fourth quarter.</p>
<p>In addition to Young, Ngmoco&#8217;s founders include Bob Stevenson, Alan Yu and Joe Keene. Young said that DeNA&#8217;s acquisition will help accelerate Ngmoco&#8217;s vision for games. In the U.S. and Europe, Ngmoco will be responsible for advancing DeNA&#8217;s &#8220;X-Device, X-Border&#8221; strategy, or its global expansion plan. Namba founded DeNA in 1999. <a href="http://venturebeat.com/2010/07/02/bart-decrem-explains-why-he-sold-tapulous-to-disney/">Disney has also made its move into iPhone games with the acquisition of Tapulous</a>, but that was reportedly for far less money.</p>
<p>Because of its potential in the hot iPhone market, Ngmoco was able to raise $40 million. <a href="http://venturebeat.com/2010/02/22/ngmoco-raises-25m-for-iphone-games-acquires-freeverse/">Ngmoco&#8217;s investors</a> include Kleiner Perkins Caufield &amp; Byers, Norwest Venture Partners, Maples Investments and Institutional Venture Partners. Google Ventures was reportedly an investor, but that deal was never announced.</p>
<p>DeNA has been on its own investment and acquisition spree, buying GameView and investing in Astro Ape.</p>
<p><a href="http://events.venturebeat.com/discoverybeat2010/"><img title="DB2010" src="http://venturebeat.files.wordpress.com/2010/09/db20101-300x30.png?w=300&#038;h=30" alt="DB2010" width="300" height="30" /></a><em>Getting content noticed is a challenge for everyone making apps. Join us at <a href="http://events.venturebeat.com/discoverybeat2010/">DiscoveryBeat 2010</a> and hear secrets from top industry executives about how to break  through and profit in the new cross-platform app ecosystem. From metrics  to monetization, we’ll take an in depth look at the best discovery  strategies and why they’re working. See the full agenda <a href="http://events.venturebeat.com/discoverybeat2010/agenda/">here</a>. The conference takes place on October 18 at the Mission Bay Conference Center in San Francisco. To register, <a href="http://discoverybeat2010.eventbrite.com/" target="_blank">click here</a>. Hurry though. Tickets are limited, and going fast. </em></p>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=219524&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate">here</a>!

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			<wfw:commentRss>http://venturebeat.com/2010/10/12/japans-dena-buys-iphone-game-publisher-ngmoco-for-up-to-400m/feed/</wfw:commentRss>
		<slash:comments>30</slash:comments>
	<enclosure url="http://venturebeat.files.wordpress.com/2010/10/ngmoco1.jpg?w=160" /><source url="http://venturebeat.com/2010/10/12/japans-dena-buys-iphone-game-publisher-ngmoco-for-up-to-400m/">Japan&#039;s DeNA buys iPhone game publisher Ngmoco for up to $400M</source>
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		<title>Japan&#039;s DeNA invests in U.S. social game firm Astro Ape</title>
		<link>http://venturebeat.com/2010/09/24/japans-dena-invests-in-u-s-social-game-firm-astro-ape/</link>
		<comments>http://venturebeat.com/2010/09/24/japans-dena-invests-in-u-s-social-game-firm-astro-ape/#comments</comments>
		<pubDate>Fri, 24 Sep 2010 23:00:30 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[mobile social games]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=215835</guid>
		<description><![CDATA[<p>Japan&#8217;s big mobile social game company, DeNA, is announcing today it has made an investment in U.S. social game company Astro Ape.</p>
<p>DeNA last week purchased GameView, another social game company. The investment in Astro Ape, which has had success&#160;&#8230;</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=215835&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-215873" title="astro ape" src="http://venturebeat.files.wordpress.com/2010/09/astro-ape.jpg?w=400&#038;h=200" alt="" width="400" height="200" />Japan&#8217;s big mobile social game company, DeNA, is announcing today it has made an investment in U.S. social game company Astro Ape.</p>
<p>DeNA <a href="http://venturebeat.com/2010/09/14/japans-dena-buys-mobile-social-game-developer-gameview/">last week purchased GameView</a>, another social game company. The investment in Astro Ape, which has had success as a social game developer, is part of DeNA&#8217;s &#8220;X-device, X-border&#8221; strategy. That means the company plans to be on any device in all parts of the world.</p>
<p>Astro Ape is based in Edison, N.J., and has created games such as Office Heroes for Apple&#8217;s mobile operating system, iOS. Now it will develop games for DeNA&#8217;s MiniNation mobile game platform.</p>
<p>DeNA, headed by Tomoko Namba, has also acquired IceBreak and made a strategic investment in Aurora Feint. That means that the company is one of the most aggressive buyers in the North American mobile game market. DeNA created a $27.5 million incubation fund for social games this summer. Namba said her company is just getting started in the U.S. Thanks to revenues from its Mobage-town social gaming community, DeNA&#8217;s 2010<a href="http://venturebeat.com/2010/08/05/lookout-zynga-dena-is-on-a-tear-in-the-japanese-mobile-social-games-market/"> revenue run-rate is $1 billion</a>. It certainly looks like DeNA is in a race with Zynga to be the dominant player in social games.</p>
<p>Astro Ape was  founded by Christopher Cheung, Chieh Huang, and William Fong in March, 2009. The studio has five employees and is adding a couple more in the next two weeks. The company is self-funded.</p>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/games/'>Games</a>, <a href='http://venturebeat.com/category/mobile/'>Mobile</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=215835&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate">here</a>!

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			<wfw:commentRss>http://venturebeat.com/2010/09/24/japans-dena-invests-in-u-s-social-game-firm-astro-ape/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	<enclosure url="http://venturebeat.files.wordpress.com/2010/09/astro-ape.jpg?w=160" /><source url="http://venturebeat.com/2010/09/24/japans-dena-invests-in-u-s-social-game-firm-astro-ape/">Japan&#039;s DeNA invests in U.S. social game firm Astro Ape</source>
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		<title>Scoreloop to provide social platform for mobile games on Taiwanese carrier</title>
		<link>http://venturebeat.com/2010/08/17/scoreloop-scores-deal-to-provide-social-game-mobile-platform-to-taiwanese-carrier/</link>
		<comments>http://venturebeat.com/2010/08/17/scoreloop-scores-deal-to-provide-social-game-mobile-platform-to-taiwanese-carrier/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 14:00:12 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[discoverybeat]]></category>
		<category><![CDATA[discoverybeat 2010]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[mobile social games]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=206349</guid>
		<description><![CDATA[<p>Scoreloop has scored an interesting deal for its social platform for mobile games. The Munich-based company is announcing today that it will provide a social gaming hub to Taiwanese phone carrier Chunghwa Telecom. That will help Scoreloop&#8217;s mobile social game&#160;&#8230;</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=206349&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://games.venturebeat.com/2010/08/17/scoreloop-scores-deal-to-provide-social-game-mobile-platform-to-taiwanese-carrier/scoreloop-1-3/"rel="attachment wp-att-206527" ><img class="alignright size-full wp-image-206527" title="scoreloop 1" src="http://venturebeat.files.wordpress.com/2010/08/scoreloop-1.jpg?w=522&#038;h=269" alt="" width="522" height="269" /></a><a href="http://www.scoreloop.com" target="_blank">Scoreloop </a>has scored an interesting deal for its social platform for mobile games. The Munich-based company is announcing today that it will provide a social gaming hub to Taiwanese phone carrier Chunghwa Telecom. That will help Scoreloop&#8217;s mobile social game platform reach millions of users in the fast-growing Asian mobile game market.</p>
<p>The deal with Chungwha&#8217;s <a href="http://www.springhouse.com.tw" target="_blank">Spring House Entertainment</a> division is the first where Scoreloop is licensing its platform to a mobile carrier, which wants gamers to flock to its mobile gaming site and then stay there because of social networking features that are built into it. Scoreloop provides the social game platform, akin to a white-label technology provider, that Spring House Entertainment can market as its own branded social hub.</p>
<p>“We’re uniting users with one social gaming platform,” said Spring House  Entertainment executive vice president Leo Lee. “Scoreloop’s solution  surpasses similar initiatives such as Apple’s Game Center both in  features and reach, as they let us bring this to users across multiple  platforms. We’re thrilled to bring these features to developers and  users alike.”</p>
<p>Chungwha&#8217;s Spring House Entertainment is the first of a number of potential customers for Scoreloop in the Asian mobile market, said Marc Gumpinger, chief executive of Scoreloop, in an interview. Scoreloop&#8217;s platform lets game developers build social features into their games. Those features include leaderboards, multiplayer challenges, and cross promotions. It&#8217;s often easier for developers to &#8220;socialize&#8221; their games with Scoreloop than it is to build the functionality themselves. So many game developers have adopted the Scoreloop platform on the iPhone and Android that the company says it is getting more than 100,000 new players per day.</p>
<p>Game developers wanting their games to be represented in the Spring House Entertainment hub, will have to use Scoreloop&#8217;s software development kit, which will be customized for Spring House Entertainment.</p>
<p>&#8220;Everyone wants to have a Game Center like Apple,&#8221; Gumpinger said. &#8220;This relationship is the blueprint for that.&#8221;</p>
<p><a href="http://games.venturebeat.com/2010/08/17/scoreloop-scores-deal-to-provide-social-game-mobile-platform-to-taiwanese-carrier/discoverybeat-4/"rel="attachment wp-att-206525" ><img class="alignright size-full wp-image-206525" title="discoverybeat" src="http://venturebeat.files.wordpress.com/2010/08/discoverybeat.jpg?w=288&#038;h=62" alt="" width="288" height="62" /></a>The whole point is to take the inherent virality of a platform such as Facebook and bring it into social games. The first group of games that will enter Spring House Entertainment&#8217;s Taiwan App Market with Scoreloop social features will be from game developers Dreamsky Technology, Boolba Labs and Goodteam Studio. When users play games from those studios, the games will be able to suggest other games in the Scoreloop platform. In this fashion, Scoreloop is attacking the fundamental problem of app discovery: it&#8217;s becoming harder and harder to get noticed when there are hundreds of thousands of competing apps. One of the best ways to cut through the noise is through social recommendations. That&#8217;s the topic at our upcoming <a href="http://events.venturebeat.com/discoverybeat2010/">DiscoveryBeat conference in San Francisco on Oct. 18</a>.</p>
<p>Scoreloop has 35 employees and has raised more than $3 million in funding. Rivals include Aurora Feint, Ngmoco, and PapayaMobile. More than 2,500 developers are using Scoreloop&#8217;s technology.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>, <a href='http://venturebeat.com/category/mobile/'>Mobile</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=206349&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate">here</a>!

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