The company is getting itself ready for the next-generation of consoles.
EA’s Chillingo division will publish the title this summer.
Paying for playtime might seem odd, but Karaoke offers more value and satisfaction than you get from most music games.
The developers behind Theatrhythm, Sound Shapes, and more demystify what makes and inspires a music game.
Guest Post Music video games such as Activision Blizzard’s Guitar Hero and Electronic Arts/MTV/Harmonix’s Rock Band were among gaming’s fastest-growing sectors a few years ago, soaring to become a $1.7 billion business by 2008. But after a 46-percent sales crash in 2009, they become a cautionary tale and fodder for endless jokes describing “the day the music died.”
The next big thing for the consumer web could actually come from one of its oldest content verticals: lyrics. Services like RapGenius and TuneWiki are spearheading a new way of publishing and making money from song lyrics.
About half of Facebook’s top fan pages are related to music. And games are huge on the social network. So it was only a matter of time before someone attacked the opportunity for social music games on Facebook.
Music games such as Guitar Hero and Rock Band once lit up the charts of video game sales. But then they plunged into an abyss as gamers got tired of the stale content. Fortunately for Ubisoft, gamers only tired of the games that were duds, not all music games.
When Viacom decided to sell music game developer Harmonix, it was a pretty good indication that it didn’t think Harmonix was doing a good job spurring innovation in the genre. But now it’s clear Viacom has no confidence in the music game genre as a whole, as Harmonix will retain the rights to its Rock Band and Dance Central intellectual property after being sold off.
Music game developer Harmonix might have started the fire for the music game industry. But it’s stopped burning, leading Viacom to sell the critically acclaimed developer, the company announced today.