BioShock Infinite’s extreme violence is completely valid

A growing number of industry voices claim BioShock Infinite's extreme, gory violence hurts the game, but it's integral to the message Infinite wants to send.

Metal Gear Rising: Revengeance unsheathes an action-packed, yet imperfect, experience (review)

The latest entry in the Metal Gear franchise is a video game in all the hyperbolic, make-believe, stupid-fun sense of the term.

This week in the Nintendo Download: Crimson Shroud, Batman, and Adventure Time

This week, Nintendo has something for Batman, Sonic, and even Adventure Time fans. The only thing keeping this update from pandering to all nerdy demographics is the lack of My Little Pony.

A quick history of Batman in video games

Batman's romp through interactive games has been spotty. We cover the highlights of the Caped Crusader's pixelated and polygonal adventures.

Gaming art for your Facebook Timeline (Part 4: The 8/16-bit Era)

Relive the 8- and 16-bit eras of gaming with retro Timeline covers of titles like Mega Man II, Super Metroid, and Streets of Rage for your Facebook profile.

Ninja Gaiden’s creator Itagaki pleads for game designers to create titles that change lives

In the late 1990s and early 2000s, Tomonobu Itagaki was at the top of his game. The legendary Japanese game design leader of Team Ninja, known for his sunglasses and leather pants, was making top-selling games in the Dead or …

Team Ninja studio head talks DLC costumes and Tekken vs. Dead or Alive

Team Ninja, an in-house development studio owned by Tecmo Koei, is best known for its work on the Dead or Alive and Ninja Gaiden franchises. The last major entry in the Dead or Alive fighting game series, Dead or Alive …