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	<title>VentureBeat &#187; Omerta: City of Gangsters</title>
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		<title>VentureBeat &#187; Omerta: City of Gangsters</title>
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<copyright>Copyright 2013, VentureBeat</copyright>		<item>
		<title>GamesBeat weekly roundup: Disney shuts down Junction Point, GTA V delayed</title>
		<link>http://venturebeat.com/2013/02/01/gamesbeat-weekly-roundup-35/</link>
		<comments>http://venturebeat.com/2013/02/01/gamesbeat-weekly-roundup-35/#comments</comments>
		<pubDate>Fri, 01 Feb 2013 19:58:21 +0000</pubDate>
		<dc:creator>Jasmine Maleficent Rea</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Aliens Colonial Marines]]></category>
		<category><![CDATA[Epic Mickey 2]]></category>
		<category><![CDATA[Grand Theft Auto V]]></category>
		<category><![CDATA[Injustice: Gods Among Us]]></category>
		<category><![CDATA[Omerta: City of Gangsters]]></category>
		<category><![CDATA[Spinter Cell: Blacklist]]></category>
		<category><![CDATA[The Elder Scrolls V: Skyrim]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=615339</guid>
		<description><![CDATA[<p>If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have&#160;missed.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=615339&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/11/21/disney-epic-mickey-2-review/blot_59/" rel="attachment wp-att-578011"><img class="size-large wp-image-578011 aligncenter" alt="Epic Mickey 2 - Petetronic" src="http://venturebeat.files.wordpress.com/2012/11/blot_59.jpg?w=558&#038;h=313" width="558" height="313" /></a></p>
<p>If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.</p>
<p>This week, Bethesda finally announces The Elder Scrolls V: Skyrim expansions for the PlayStation 3, Disney shuts down Epic Mickey developer Junction Point Studios, and Rock Star pushes the Grand Theft Auto V release date to Sept. 17.</p>
<p>You&#8217;ll also find reviews for Antichamber, Omerta: City of Gangsters, Fire Emblem: Awakening, and Skulls of the Shogun as well as previews for Tearaway, Splinter Cell: Blacklist, Injustice: Gods Among Us, and Serious Sam Double D XXL.</p>
<hr />
<p><strong>News:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/02/01/the-deanbeat-does-it-make-sense-for-game-developers-to-publish-on-the-doomed-blackberry/"title="'Permalink to The DeanBeat: Does it make sense for game developers to publish on the doomed BlackBerry?"  rel="bookmark">The DeanBeat: Does it make sense for game developers to publish on the doomed BlackBerry?</a></li>
<li><a href="http://venturebeat.com/2013/02/01/brian-reynolds-on-zynga-games-and-the-future/">Former chief game designer Brian Reynolds: On Zynga, games, and the future</a></li>
<li><a href="http://venturebeat.com/2013/02/01/bethesda-announces-dates-for-playstation-3-skyrim-expansions/"title="'Permalink to Bethesda announces dates for PlayStation 3 Skyrim expansions"  rel="bookmark">Bethesda announces dates for PlayStation 3 Skyrim expansions</a></li>
<li><a href="http://venturebeat.com/2013/02/01/ubisoft-creative-director-discusses-hooking-the-fans-again-with-splinter-cell-blacklist-video/"title="'Permalink to Ubisoft creative director discusses hooking fans again with Splinter Cell: Blacklist (video)"  rel="bookmark">Ubisoft creative director discusses hooking fans again with Splinter Cell: Blacklist (video)</a></li>
<li><a href="http://venturebeat.com/2013/01/31/sony-invites-the-world-to-see-the-future-of-playstation-on-feb-20/"title="'Permalink to Sony invites the world to see the future of PlayStation on Feb. 20"  rel="bookmark">Sony invites the world to see the future of PlayStation on Feb. 20</a></li>
<li><a href="http://venturebeat.com/2013/01/31/drone-pilots-stationed-in-afghanistan-talk-video-games-in-a-reddit-ama/"title="'Permalink to Drone pilots stationed in Afghanistan talk video games in a Reddit AMA"  rel="bookmark">Drone pilots stationed in Afghanistan talk video games in a Reddit AMA</a></li>
<li><a href="http://venturebeat.com/2013/01/31/splinter-cells-creative-director-has-the-best-minecraft-story-ever/"title="'Permalink to Splinter Cell’s creative director has the best Minecraft story ever"  rel="bookmark">Splinter Cell’s creative director has the best Minecraft story ever</a></li>
<li><a href="http://venturebeat.com/2013/01/31/chartboost-invites-international-developers-to-experience-silicon-valley-before-the-game-developer-conference/"title="'Permalink to Chartboost invites international developers to experience Silicon Valley"  rel="bookmark">Chartboost invites international developers to experience Silicon Valley</a></li>
<li><a href="http://venturebeat.com/2013/01/31/this-week-in-the-nintendo-download-fire-emblem-puddle-and-the-cave/"title="'Permalink to This week in the Nintendo Download: Fire Emblem, Puddle, and The Cave"  rel="bookmark">This week in the Nintendo Download: Fire Emblem, Puddle, and The Cave</a></li>
<li><a href="http://venturebeat.com/2013/01/31/brain-training-service-lumosity-hits-35m-users-and-is-now-adding-100k-users-a-day/"title="'Permalink to Brain-training service Lumosity hits 35M users and is now adding 100K users a day"  rel="bookmark">Brain-training service Lumosity hits 35M users and is now adding 100K users a day</a></li>
<li><a href="http://venturebeat.com/2013/01/31/grand-theft-auto-vs-release-date-is-now-september-17/"title="'Permalink to Grand Theft Auto V release date delayed to Sept. 17"  rel="bookmark">Grand Theft Auto V release date delayed to Sept. 17</a></li>
<li><a href="http://venturebeat.com/2013/01/30/nintendo-president-no-price-cut-for-wii-u/"title="'Permalink to Nintendo president: No price cut for Wii U"  rel="bookmark">Nintendo president: No price cut for Wii U</a></li>
<li><a href="http://venturebeat.com/2013/01/30/eas-top-executives-paint-the-game-industrys-grim-picture-and-how-new-consoles-will-change-it/"title="'Permalink to EA’s top executives paint the game industry’s grim picture — and how new consoles will change it"  rel="bookmark">EA’s top executives paint the game industry’s grim picture — and how new consoles will change it</a></li>
<li><a href="http://venturebeat.com/2013/01/30/eas-ceo-makes-a-passionate-response-to-query-on-game-violence-controversy/"title="'Permalink to EA’s CEO makes a passionate response on game violence controversy question"  rel="bookmark">EA’s CEO makes a passionate response on game violence controversy question</a></li>
<li><a href="http://venturebeat.com/2013/01/30/dishonorable-discharge-ea-removing-medal-of-honor-from-release-rotation/"title="'Permalink to Dishonorable discharge? EA removing Medal of Honor from release rotation"  rel="bookmark">Dishonorable discharge? EA removing Medal of Honor from release rotation</a></li>
<li><a href="http://venturebeat.com/2013/01/30/electronic-arts-delays-insomniacs-fuse-beyond-april/"title="'Permalink to Electronic Arts delays Insomniac’s Fuse beyond April"  rel="bookmark">Electronic Arts delays Insomniac’s Fuse beyond April</a></li>
<li><a href="http://venturebeat.com/2013/01/30/origin-has-39-million-users-and-4-other-surprising-numbers-about-ea/"title="'Permalink to Origin has 39 million users (and 4 other surprising numbers about EA)"  rel="bookmark">Origin has 39 million users (and 4 other surprising numbers about EA)</a></li>
<li><a href="http://venturebeat.com/2013/01/30/u-s-senator-i-think-video-games-are-a-bigger-problem-than-guns-and-other-out-of-touch-old-dudes/"title="'Permalink to U.S. senator: ‘I think video games [are] a bigger problem than guns’ — and other out-of-touch old dudes"  rel="bookmark">U.S. senator: ‘I think video games [are] a bigger problem than guns’ — and other out-of-touch old dudes</a></li>
<li><a href="http://venturebeat.com/2013/01/30/ea-narrowly-beats-expectations-for-holiday-game-sales/"title="'Permalink to EA narrowly beats expectations for holiday game sales"  rel="bookmark">EA narrowly beats expectations for holiday game sales</a></li>
<li><a href="http://venturebeat.com/2013/01/30/anti-censorship-group-massachusetts-removing-games-from-rest-stops-is-constitutionally-problematic/"title="'Permalink to Anti-censorship group: Massachusetts removing games from rest stops is ‘constitutionally problematic’"  rel="bookmark">Anti-censorship group: Massachusetts removing games from rest stops is ‘constitutionally problematic’</a></li>
<li><a href="http://venturebeat.com/2013/01/30/splinter-cell-blacklist-has-side-missions-may-ship-without-a-main-menu/"title="'Permalink to Splinter Cell: Blacklist has side missions and may ship without a main menu"  rel="bookmark">Splinter Cell: Blacklist has side missions and may ship without a main menu</a></li>
<li><a href="http://venturebeat.com/2013/01/30/blopsii-twitch-live-streaming/"title="'Permalink to Black Ops II’s in-game live-streaming feature adds support for Twitch"  rel="bookmark">Black Ops II’s in-game live-streaming feature adds support for Twitch</a></li>
<li><a href="http://venturebeat.com/2013/01/30/fanduel-raises-11m-for-daily-fantasy-sports-contests/"title="'Permalink to FanDuel raises $11M for daily fantasy sports contests"  rel="bookmark">FanDuel raises $11M for daily fantasy sports contests</a></li>
<li><a href="http://venturebeat.com/2013/01/29/nintendo-reports-a-thin-third-fiscal-quarter-profit-and-sells-3m-wii-u-consoles-in-first-season/"title="'Permalink to Nintendo reports a thin third-fiscal-quarter profit and sells 3M Wii U consoles in first season"  rel="bookmark">Nintendo reports a thin third-fiscal-quarter profit and sells 3M Wii U consoles in first season</a></li>
<li><a href="http://venturebeat.com/2013/01/29/zyngas-chief-game-designer-brian-reynolds-resigns/"title="'Permalink to Zynga’s chief game designer, Brian Reynolds, resigns"  rel="bookmark">Zynga’s chief game designer, Brian Reynolds, resigns</a></li>
<li><a href="http://venturebeat.com/2013/01/29/sony-harnesses-the-internet-fo-planetside-2/"title="'Permalink to Sony harnesses the power of the Internet to promote Planetside 2"  rel="bookmark">Sony harnesses the power of the Internet to promote Planetside 2</a></li>
<li><a href="http://venturebeat.com/2013/01/29/hd-muramasa-playstation-vita/"title="'Permalink to Aksys Games to release HD version of Muramasa: The Demon Blade for PlayStation Vita"  rel="bookmark">Aksys Games to release HD version of Muramasa: The Demon Blade for PlayStation Vita</a></li>
<li><a href="http://venturebeat.com/2013/01/29/ea-dice-is-porting-frostbite-engine-to-mac/"title="'Permalink to EA DICE is porting Frostbite engine to Mac (Update)"  rel="bookmark">EA DICE is porting Frostbite engine to Mac (Update)</a></li>
<li><a href="http://venturebeat.com/2013/01/29/league-of-legends-season-3-taking-the-e-out-of-e-sports/"title="'Permalink to League of Legends Season 3: Taking the ‘e’ out of e-sports"  rel="bookmark">League of Legends Season 3: Taking the ‘e’ out of e-sports</a></li>
<li><a href="http://venturebeat.com/2013/01/29/disney-closes-epic-mickey-developer-junction-point-studios/"title="'Permalink to Disney closes Epic Mickey developer Junction Point Studios (updated with comments from Warren Spector)"  rel="bookmark">Disney closes Epic Mickey developer Junction Point Studios (updated with comments from Warren Spector)</a></li>
<li><a href="http://venturebeat.com/2013/01/28/crytek-usa-darksiders-devs-vigil-thq/"title="'Permalink to Crytek picks up some former Darksiders developers for a new Austin-based studio"  rel="bookmark">Crytek picks up some former Darksiders developers for a new Austin-based studio</a></li>
<li><a href="http://venturebeat.com/2013/01/28/xp-earned-in-the-gears-of-war-judgment-demo-carries-over-to-final-game/"title="'Permalink to Experience earned in Gears of War: Judgment demo carries over to final game"  rel="bookmark">Experience earned in Gears of War: Judgment demo carries over to final game</a></li>
<li><a href="http://venturebeat.com/2013/01/28/dice-summit-to-open-with-j-j-abrams-and-gabe-newell-on-stage-together/"title="'Permalink to DICE Summit to open with J.J. Abrams and Gabe Newell"  rel="bookmark">DICE Summit to open with J.J. Abrams and Gabe Newell</a></li>
</ul>
<hr />
<p><a href="http://venturebeat.com/2013/01/18/temple-run-2-review/tr-2-3/" rel="attachment wp-att-606811"><img class="size-large wp-image-606811 aligncenter" alt="Temple Run 2 power-up" src="http://venturebeat.files.wordpress.com/2013/01/tr-2-3.jpg?w=558&#038;h=375" width="558" height="375" /></a></p>
<p><strong>Mobile News:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/01/31/open-source-social-mobile-games-platform-openkit-goes-into-closed-beta-test/"title="'Permalink to Open-source social-mobile games platform OpenKit goes into closed-beta test"  rel="bookmark">Open-source social-mobile games platform OpenKit goes into closed-beta test</a></li>
<li><a href="http://venturebeat.com/2013/01/31/temple-run-2-hits-50-million-downloads-in-two-weeks/"title="'Permalink to Temple Run 2 hits 50 million downloads in 2 weeks"  rel="bookmark">Temple Run 2 hits 50 million downloads in 2 weeks</a></li>
<li><a href="http://venturebeat.com/2013/01/31/sports-memorabilia-company-steiner-sports-partners-with-sportspicker-to-gamify-its-marketing/"title="'Permalink to Memorabilia company Steiner Sports partners with SportsPicker to gamify its marketing"  rel="bookmark">Memorabilia company Steiner Sports partners with SportsPicker to gamify its marketing</a></li>
<li><a href="http://venturebeat.com/2013/01/30/playphone-signs-up-more-developers-for-its-mobile-social-gaming-network/"title="'Permalink to PlayPhone signs up more developers for its mobile social gaming network"  rel="bookmark">PlayPhone signs up more developers for its mobile social gaming network</a></li>
<li><a href="http://venturebeat.com/2013/01/30/layoffs-at-disney-owned-studios-could-signal-increased-focus-on-mobile-and-social/"title="'Permalink to Layoffs at Disney-owned studios could signal increased focus on mobile and social"  rel="bookmark">Layoffs at Disney-owned studios could signal increased focus on mobile and social</a></li>
<li><a href="http://venturebeat.com/2013/01/30/mobile-game-monetization-start-up-playhaven-grabs-its-new-coo-from-google/"title="'Permalink to Mobile game monetization startup PlayHaven’s new COO: ‘There is life after Google’"  rel="bookmark">Mobile game monetization startup PlayHaven’s new COO: ‘There is life after Google’</a></li>
<li><a href="http://venturebeat.com/2013/01/30/google-play-revenue-growing-10x-faster-than-apples-ios-app-store/"title="'Permalink to Google Play revenue growing 10X faster than Apple’s iOS app store"  rel="bookmark">Google Play revenue growing 10X faster than Apple’s iOS app store</a></li>
<li><a href="http://venturebeat.com/2013/01/30/the-tiger-roars-google-play-and-apple-app-store-sales-increasingly-dominated-by-japan-korea-and-china/"title="'Permalink to Google Play and Apple app store sales increasingly dominated by Japan, Korea, and China"  rel="bookmark">Google Play and Apple app store sales increasingly dominated by Japan, Korea, and China</a></li>
<li><a href="http://venturebeat.com/2013/01/29/epic-games-finally-releases-epic-citadel-on-android/"title="'Permalink to Epic Games finally releases Epic Citadel on Android"  rel="bookmark">Epic Games finally releases Epic Citadel on Android</a></li>
</ul>
<hr />
<p><strong>Interviews:<br />
</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/01/30/how-ubisofts-designers-transformed-sam-fisher-into-a-panther-and-a-leader-in-splinter-cell-blacklist-interview/"title="'Permalink to How Ubisoft’s designers transformed Sam Fisher into a ‘panther’ and a leader in Splinter Cell: Blacklist (interview)"  rel="bookmark">How Ubisoft’s designers transformed Sam Fisher into a ‘panther’ and a leader in Splinter Cell: Blacklist (interview)</a></li>
<li><a href="http://venturebeat.com/2013/01/29/final-fantasy-xiii-lightning-returns-interview/"title="'Permalink to The Final Fantasy franchise’s future hinges on Lightning Returns (interview)"  rel="bookmark">The Final Fantasy franchise’s future hinges on Lightning Returns (interview)</a></li>
<li><a href="http://venturebeat.com/2013/01/28/why-developer-teampixel-is-making-a-bid-for-the-homeworld-series-interview/"title="'Permalink to Why developer teamPixel is making a bid for the Homeworld series (interview)"  rel="bookmark">Why developer teamPixel is making a bid for the Homeworld series (interview)</a></li>
<li><a href="http://venturebeat.com/2013/01/28/gearbox-ceo-invoking-the-legacy-for-aliens-colonial-marines/"title="'Permalink to Gearbox CEO: ‘Invoking the legacy’ for Aliens: Colonial Marines"  rel="bookmark">Gearbox CEO: ‘Invoking the legacy’ for Aliens: Colonial Marines</a></li>
<li><a href="http://venturebeat.com/2013/01/28/evolve-developer-super-excited-to-work-with-2k-games/"title="'Permalink to From the ashes of THQ: Left 4 Dead developer ‘super excited’ to work with 2K Games (exclusive interview)"  rel="bookmark">From the ashes of THQ: Left 4 Dead developer ‘super excited’ to work with 2K Games (exclusive interview)</a></li>
<li><a href="http://venturebeat.com/2013/01/27/life-after-epic-getting-to-know-cliff-bleszinski-exclusive-interview-part-three-his-opinions-on-shooters/"title="'Permalink to Life after Epic: Getting to know Cliff Bleszinski (exclusive interview, part three: his opinions on shooters)"  rel="bookmark">Life after Epic: Getting to know Cliff Bleszinski (exclusive interview, part three: his opinions on shooters)</a></li>
<li><a href="http://venturebeat.com/2013/01/27/todd-coleman-departure-interview/"title="'Permalink to Former KingsIsle VP and creative director Todd Coleman on what’s next for him (exclusive interview)"  rel="bookmark">Former KingsIsle VP and creative director Todd Coleman on what’s next for him (exclusive interview)</a></li>
</ul>
<hr />
<p><a href="http://venturebeat.com/2013/01/30/injustice-gods-among-us-preview/injustice_sm_jk/" rel="attachment wp-att-612923"><img class="size-large wp-image-612923 aligncenter" alt="Injustice: Gods Among Us: Superman and the Joker" src="http://venturebeat.files.wordpress.com/2013/01/injustice_sm_jk.jpg?w=558&#038;h=313" width="558" height="313" /></a></p>
<p><strong>Previews:<br />
</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/01/31/tearaway-is-a-love-letter-to-paper/"title="'Permalink to Tearaway is a digital love letter to physical paper (hands-on preview)"  rel="bookmark">Tearaway is a digital love letter to physical paper (hands-on preview)</a></li>
<li><a href="http://venturebeat.com/2013/01/30/splinter-cell-blacklist-lets-you-play-like-a-ghost-a-gunman-or-a-panther-preview/"title="'Permalink to Splinter Cell: Blacklist lets you play like a ghost, a gunman, or a panther (preview)"  rel="bookmark">Splinter Cell: Blacklist lets you play like a ghost, a gunman, or a panther (preview)</a></li>
<li><a href="http://venturebeat.com/2013/01/30/injustice-gods-among-us-preview/"title="'Permalink to Injustice: Gods Among Us is not a reskinned Mortal Kombat (hands-on preview)"  rel="bookmark">Injustice: Gods Among Us is not a reskinned Mortal Kombat (hands-on preview)</a></li>
<li><a href="http://venturebeat.com/2013/01/27/serious-sam-double-d-xxl-multiplayer-preview/"title="'Permalink to Serious Sam Double D XXL’s multiplayer is like insane sour cream on crazy-ass nachos (hands-on preview)"  rel="bookmark">Serious Sam Double D XXL’s multiplayer is like insane sour cream on crazy-ass nachos (hands-on preview)</a></li>
</ul>
<hr />
<p><strong>Reviews:<br />
</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/01/31/calling-all-game-developers-you-need-to-play-and-learn-from-antichamber-review/"title="'Permalink to Calling all game developers: You need to play and learn from Antichamber (review)"  rel="bookmark">Calling all game developers: You need to play and learn from Antichamber (review)</a></li>
<li><a href="http://venturebeat.com/2013/01/31/omerta-city-of-gangsters-review/"title="'Permalink to Omerta: City of Gangsters brings an authentic yet rough mobster experience (review)"  rel="bookmark">Omerta: City of Gangsters brings an authentic yet rough mobster experience (review)</a></li>
<li><a href="http://venturebeat.com/2013/01/30/fire-emblem-awakening-is-one-of-the-deepest-and-best-3ds-games-review/"title="'Permalink to Fire Emblem: Awakening is one of the deepest and best 3DS games (review)"  rel="bookmark">Fire Emblem: Awakening is one of the deepest and best 3DS games (review)</a></li>
<li><a href="http://venturebeat.com/2013/01/30/skulls-of-the-shogun-review/"title="'Permalink to Skulls of the Shogun is a balanced turn-based tactics game with clever writing (review)"  rel="bookmark">Skulls of the Shogun is a balanced turn-based tactics game with clever writing (review)</a></li>
</ul>
<hr />
<p><strong>Community Spotlight:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/01/31/cubicle-culture-and-the-potential-of-indie-games/"title="'Permalink to Cubicle culture and the potential of indie games to tell stories differently"  rel="bookmark">Cubicle culture and the potential of indie games to tell stories differently</a></li>
<li><a href="http://venturebeat.com/2013/01/31/game-violence-and-developer-responsibility/"title="'Permalink to Developer responsibility: What’s missing from video game violence"  rel="bookmark">Developer responsibility: What’s missing from video game violence</a></li>
<li><a href="http://venturebeat.com/2013/01/29/will-wii-u-owners-demand-more-ports/"title="'Permalink to Should Wii U owners demand more GamePad-friendly ports?"  rel="bookmark">Should Wii U owners demand more GamePad-friendly ports?</a></li>
<li><a href="http://venturebeat.com/2013/01/29/the-extremes-some-go-to-when-hunting-down-achievement-points/"title="'Permalink to The extremes people go to when hunting down Achievement points"  rel="bookmark">The extremes people go to when hunting down Achievement points</a></li>
</ul>
<hr />
<p><strong>Pieces of Flair:</strong></p>
<ul>
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		<title>Omerta: City of Gangsters brings an authentic yet rough mobster experience (review)</title>
		<link>http://venturebeat.com/2013/01/31/omerta-city-of-gangsters-review/</link>
		<comments>http://venturebeat.com/2013/01/31/omerta-city-of-gangsters-review/#comments</comments>
		<pubDate>Thu, 31 Jan 2013 14:00:58 +0000</pubDate>
		<dc:creator>Rob Savillo</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game reviews]]></category>
		<category><![CDATA[Omerta: City of Gangsters]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=613296</guid>
		<description><![CDATA[<p>For all the great amount of detail put into the game, the lack of real, permanent consequences and a fully simulated opponent is a huge&#160;letdown.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=613296&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-613297" alt="Omerta: City of Gangsters" src="http://venturebeat.files.wordpress.com/2013/01/omertasteam-2013-01-19-16-23-37-21.jpg?w=655&#038;h=409" width="655" height="409" /></p>
<p>In developer Haemimont Games&#8217; hybrid city management sim/squad-level tactics game Omerta: City of Gangsters, the sound of a swingin’ brass section fills the rain-drenched streets of this section of Atlantic City. It’s the roarin&#8217; &#8217;20s, and Prohibition is in full force. I’m fresh off the boat from the old country, looking to make a name for myself. I’m gonna be a big shot one day, you’ll see.</p>
<p>I start out small. I raid illegal breweries and distilleries for their illicit booze. I look for jobs to move these items and put a little scratch in my pocket, get a gang together, and build a criminal empire.</p>
<p>Let me introduce you to my crew. This here is Squigs; he’s a standup guy who knows a thing or two about robbing a place blind. Daredevil is my muscle; don’t let that French accent fool ya, she’s a bearcat. Doc is always out on the roof, but he’ll fix ya up in the heat of battle in no time flat.</p>
<p>I set up underground boxing arenas, Ponzi schemes, “pizzerias,” and other joints around the city. I hire accountants and build pharmacies and more reputable-sounding businesses to launder that dirty cash and erect night clubs and hotels and even get ourselves a legal team for when the Feds get a little too close.</p>
<p>And when they do, I’m right alongside my crew when things heat up. For every break into a police armory, every bank heist, and every skirmish with a couple o’ goons, I make sure the job gets done cleanly and quietly. With Tommy guns, that is.</p>
<h3><em><span style="text-decoration:underline;color:#ff0000;">What You&#8217;ll Like</span></em></h3>
<p>Becoming the uncontested boss of Atlantic City ain’t gonna be a simple walk in the park. I have criminal networks to build. I have offers that can’t be refused. We got a lotta work to do.</p>

<a href='http://venturebeat.com/2013/01/31/omerta-city-of-gangsters-review/omertasteam-2013-01-28-21-02-26-14/' title='Omerta: City of Gangsters'><img width="160" height="99" src="http://venturebeat.files.wordpress.com/2013/01/omertasteam-2013-01-28-21-02-26-14.jpg?w=160&#038;h=99" class="attachment-thumbnail" alt="Omerta: City of Gangsters" /></a>

<p><b>Whackin’ ain’t never been such a savvy blend of old and new<br />
</b>I’ve got my hands full filling wise guys, grifters, muggers, gangsters, enforcers, and other shady characters from the underbelly of society with daylight in turn-based battles. Unlike Firaxis&#8217; approach in the recent XCOM: Enemy Unknown, Haemimont doesn&#8217;t completely reinvent squad-level tactical combat but instead builds on past design philosophies.<b></b></p>
<p>I’m working with a classic points-based system, but that&#8217;s split into separate action and movement categories. This gives me a little more fidelity in where I can position members of my crew and what actions I want them to execute. And it enables my characters to interrupt an order upon discovering a thug, giving me a chance to provide new direction if need be.</p>
<p>Initiating most actions will forfeit any leftover movement points, too, still forcing me to make permanent decisions and face the consequences. Haemimont&#8217;s found a nice balance between the traditional time-units system and XCOM’s more recent approach.</p>
<p>Another noticeable improvement is the adoption of sticky-cover notifications that appear when I hover my mouse behind walls, tables, pillars, boxes, and other such things. Haemimont has simplified the system so that my characters are in cover or they aren&#8217;t, and my gang will helpfully lean up against walls or take ducking positions behind smaller objects as a visual indicator. Cover is destructible, too, keeping firefights dynamic.</p>
<p>The biggest change, though, is how Haemimont has redesigned turns. Typically, turns are divided between player and A.I. &#8212; I move all my characters, then the A.I. moves all enemies. Omerta instead gives each individual on the battlefield a turn and places them all in an order based on certain stats and perks. When I hit &#8220;end turn,&#8221; I’m only ending the turn for that character, not my whole crew. This sort of asymmetric system helps solve the first-move advantage inherent in the traditional &#8220;I go, you go&#8221; approach of many turn-based games.</p>
<p><img class="alignnone size-full wp-image-613303" alt="Omerta: City of Gangsters" src="http://venturebeat.files.wordpress.com/2013/01/omertasteam-2013-01-19-16-23-05-65.jpg?w=655&#038;h=409" width="655" height="409" /></p>
<p><b>That’s a nice place ya got &#8230; would be a shame if sumptin&#8217; were to happen to it<br />
</b>Do I want to be a ruthless, cutthroat mobster who raids breweries, shoots up distilleries, firebombs hotels, and runs protection rackets? Or do I want to use my cunning charm to win by setting up soup kitchens, selling brand-name alcohol, and tricking people into investing in my Ponzi schemes? Or maybe I want it all.<b></b></p>
<p>When I’m not filling rivals with lead, I oversee all operations in a district of Atlantic City, depending on the current campaign mission. I set up illegal businesses to rake in dirty dough and construct upright establishments to bring in clean cash. Using these resources as well as my stashes of beer, liquor, and firearms, I increase my influence through the Liked and Feared ratings, which impact the effectiveness of many buildings.</p>
<p>Creating such an empire will eventually provide the resources necessary to complete my goals, which could be generating a certain amount of scratch, raiding a Ku Klux Klan headquarters and killing the Grandmaster, or helping a talented young singer make her nightclub the talk of the town. My objectives are varied throughout the campaign, and I have so many ways to accomplish them that I feel free to approach these obstacles however I want.</p>
<p>For instance, all of my activities generate heat. When it gets hot enough, the police start an investigation. This represents a silent countdown, and if it reaches zero, I’ll be thrown in the can for good.</p>
<p>To manage this, I look for jobs around town to see if any crooked cops are willing to drop my heat for a little bit of cash. I bribe deputies to call in favors that cancel the investigation. I outright bribe the investigators themselves for a significant and continually more expensive amount of spinach. I scapegoat another criminal business in town. And, as a last resort, I might have to raid the station myself and destroy the evidence!</p>
<p><img class="alignnone size-full wp-image-613300" alt="Omerta: City of Gangsters" src="http://venturebeat.files.wordpress.com/2013/01/omertasteam-2013-01-22-10-35-51-89.jpg?w=655&#038;h=409" width="655" height="409" /></p>
<p><b>We ain&#8217;t no ringers in this town &#8230; this is the real deal<br />
</b>The number of approaches to dealing with heat is just one example of how Haemimont has run a fine-toothed comb through the entire game.<b></b></p>
<p>In the turn-based battles, weapons not only do base damage, but they can also inflict status ailments (like bleeding, vulnerability, or crippled), reduce courage, or provide support for teammates. Each of my gangsters have their own set of talents &#8212; special abilities like being able to set a booby trap or revive a fallen comrade &#8212; that add to those tactical options.</p>
<p>A lot of different scenarios can play out during a fight, too. During an escape mission, I had to leave a downed crew member behind. The coppers arrested him and took him to the pen, which meant that I had to jailbreak that poor sucker out. Another time, I stumbled upon a bunch of goons robbing the very same bank I showed up to heist, which forced me into a three-way shootout for the vault.</p>
<p>My crew is a tough bunch of characters: They can’t die, but if they eat lead, they will suffer a wound &#8212; like a broken leg, a gouged eye, or a concussion &#8212; all of which leave lasting negative effects until some time passes. So I still have to <i>somewhat</i> (more on that later) keep in the consequences of poor tactical orders in mind.</p>
<p>And as I build my empire, I’m not just limited to racketeering. I can bribe a crooked cop if I need a powerful weapon to give my crew. I can throw a party for a celebrity to increase my Liked rating around town and convince him to launder some of my money; I can undertake wet work jobs from a local crime lord; I can bribe a politician to release a gangster from the big house if I don’t want to get my hands dirty.</p>
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