Dean Takahashi’s opening comments for GamesBeat 2012

Welcome to our fourth annual GamesBeat conference. I’d like to thank everyone who got us here. Matt Marshall, Alicia Saribalis, Stacy Cohen, Elyssa Thorp, Shannon Dow, Garrett McCullum, Jason Spangenthal and the rest of our great VentureBeat business staff. On the writing side, last year we had just two game writers. But last fall we began a big expansion. Sebastian Haley came on board as our reviews writer. And he recruited Dan Shoe as our editor-in-chief of GamesBeat. Both of them are here. Please stand up. We’ve also added Jason Wilson as a copy editor on the GamesBeat team recently. That’s just our internal crew. We also have around 20 active interns and freelance writers doing stories about gaming on both the consumer and business sides. We have staffed up because we believe this is the most exciting time in the game industry’s history. We have 81 people speaking over the next two days who are making that history happen.

The DeanBeat: GamesBeat 2012 to focus on crossover strategies

GamesBeat 2012 is going to be all about crossover strategies. The game industry as we know it is changing. We’re seeing established companies cross over from one market to another, where once they faced barriers. As companies adapt to change, we are witnessing disruption, change, consolidation, innovation, and the arrival of big money. We’re talking billions of dollars that are at stake.

The DeanBeat: GamesBeat 2012 in July will focus on disruption, change, and innovation

We’ve unveiled our first speakers and other details for our fourth annual game conference, GamesBeat 2012. Our roster of speakers includes Will Wright, creator of blockbuster video games from Sim City to The Sims and Spore. Wright is now the founder of transmedia think tank called Stupid Fun Club. His next big project is based on what he calls “personal gaming,” where a game can be customized to the tastes and habits of an individual player.

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The DeanBeat: DICE Summit entices the game industry’s insiders to Vegas

The DICE Summit (Design, Innovate, Communicate, Entertain) is well under way this week, bringing some of the game industry’s best minds together in Las Vegas for a few days of networking, thinking, talking, back-slapping, and partying. Staged by the Academy of Interactive Arts and Sciences, it is a chance for the best of the business to shine, from an opening keynote by The Elder Scrolls V: Skyrim game developer Todd Howard on why we create and play to the game industry’s equivalent of the Oscars, complete with a red carpet show.

GamesBeat weekly news roundup

Here’s some of the stories that ran only on GamesBeat this week. We’re running more stories exclusively on the GamesBeat section of VentureBeat now, particularly when the stories are mainly of interest to game readers. The broader interest stories are running on VentureBeat as well. And please visit the GamesBeat section to catch up on game news. We’re ramping up our game coverage, so you’ll find more and more news at GamesBeat.

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Get the e-book of “Xbox: The Making of a Bad-Ass Machine”

To mark the 10th anniversary of Microsoft’s Xbox, VentureBeat’s lead games writer Dean Takahashi wrote an epic two-part story on the history of the video game console. The articles were a huge hit with VentureBeat readers, but we thought the depth and breadth of Dean’s reporting was worthy of a of a full book.