The future of mainstream machinima films: A panel discussion inside Second Life

Will machinima films ever become mainstream? Check out this panel discussion held inside the Second Life virtual world.

Linden Lab grabs its second life with creativity games

Linden Lab is releasing new "shared creative spaces" outside of its Second Life virtual world.

18-year-old’s games get 10M plays in Roblox game world

Roblox is a thriving web-based virtual world where kids can create building-block creations in Leg0-like styles. It is far more successful than other virtual worlds, and 18-year-old Luke “Stickmaster Luke” Weber is one of the reasons for that.

For the …