XCOM: Enemy Unknown is unlike any game you've ever played before, melding real-time resource management with turn-based, squad-level tactics.
We asked indie developers to pitch us a game in one Tweet. Here is the sixth submission, Ravenmark: Scourge of Estellion from Witching Hour Studios.
X-Com: UFO Defense, a strategy game from the early '90s, is a sort of enigma. Although the original is revered as a masterstroke in design, every stab at a sequel or spiritual successor has fallen short. What about the X-Com formula is so elusive?
When I spoke with Jake Solomon, lead designer for Firaxis Games' XCOM: Enemy Unknown (a "reimagining" of the original), that question weighed heavily on my mind.