Germany’s Kamicat raises funds for social, mobile, and web games
Kamicat's soccer game will now benefit from marketing promotion from iVenture's portfolio company Traffic Captain.
Kamicat's soccer game will now benefit from marketing promotion from iVenture's portfolio company Traffic Captain.
The original creators seek to relaunch Sissyfight as an online multiplayer game.
Game of Thrones Ascent has gained 500,000 users in two months, and now Zynga will promote it to its 250 million monthly users.
Zynga also killed two unreleased games, but it is on the verge of launching Draw Something 2.
Mobile-game monetization rates are worse than social and other game platforms.
Facebook is preparing developers to move to the new payment system.
With all the news of studio closures, Warner Bros. Interactive Entertainment shows the digital side of the industry is growing.
Kabam returns to Facebook in a big way with the launch of a new Hobbit game.
Editor's Pick "Whales" are more than dollars signs -- they're regular gamers with an obsession and social lives that extend beyond the game.
Gritting your teeth long enough to ask music snobs what they've been listening to usually provides much better results than most of social music discovery technologies.
The company includes members of the team that created Zynga's smash hit social game FarmVille.
Closures are part of Zynga's strategy to contain costs using "guard rails."
Will first-person shooters emerge as a big market on social and mobile platforms?
The joint venture will bring about social games on smartphones.
The project shows that social games can inspire social change.
The giant social network claims that players who find games on Facebook spend more time in the corresponding apps and are more likely to spend money on those titles.
For the first time in years, Zynga does not have the top game in daily users on Facebook.
Exploding Barrel Games worked on Margaritaville and is making free-to-play mobile and social games now.
Zynga is shutting down 11 games soon as part of a cost-cutting measure, according to TechCrunch. The free-to-play games are either unpopular or are older titles that stopped monetizing well. Still, some of those, like PetVille (pictured above), had millions …
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It’s already clear that free-to-play games are having a profound impact on the industry landscape. Their initial success is in large part driven by the frictionless reach being free enables. By removing the need to pay up front, a game …