Supergiant video game publisher Electronic Arts has acquired casual game maker PopCap for $650 million in cash and $100 million in stock. The deal includes a multi-year earn out bonus, but there were no details released about it.
Software licensing has hurt innovation in the video game industry — with social game maker Zynga being the exception to that rule — thanks to large game companies like Nintendo, said Electronic Arts founder and social gaming company Digital Chocolate founder Trip Hawkins.
Here’s our roundup of the week’s tech business news. First, the most popular stories published by VentureBeat in the last seven days:
Zynga has acquired the assets of Five Mobile, a Toronto-based developer of mobile apps. The new team will be known as Zynga Toronto and will spearhead the company’s efforts to recruit developers in Canada. And it’s part of Zynga’s continuing expansion into mobile games in an effort to diversify beyond Facebook games.
Zynga is launching PrivacyVille today, a game-like tutorial that rewards players with game points for learning more about the social game company’s privacy practices.
More than half of all smartphone owners played games and racked up about 8 hours of play time each month in the second quarter this year, according to a new report from Nielsen.
Today we’re revealing the tenth group of speakers for our third annual GamesBeat 2011 conference. This group is a set of veterans who have spoken at our past conferences and have meaningful updates for our event on July 12-13 at the Palace Hotel in San Francisco. We like when our past speakers show up again with more to say.
Social games maker Zynga, the developer behind smash hits like FarmVille and CityVille, filed for an initial public offering on Friday. It is one of the largest initial public offerings expected this year, alongside group-buying site Groupon.
Zynga, the game developer behind smash hits FarmVille and CityVille, is the most profitable Web 2.0 company that has filed to go public this year. If this year’s track record with IPOs is any indication, Zynga’s IPO could easily crush every other Web 2.0 company once it makes its debut.
Social games maker Zynga, the developer behind smash hits like FarmVille and CityVille, filed for an initial public offering today, according to a filing with the securities and exchange commission.
Social games maker Zynga, the developer behind smash hits like FarmVille and CityVille, filed for an initial public offering on Friday, according to a filing with the Securities and Exchange Commission.
Online gamers should on average generate $3 of value per hour, regardless of the game they are playing — and game designers should aim for that target, according to Bing Gordon, partner with venture capital firm Kleiner Perkins Caufield & Byers.
While most people are still waiting to experience the plethora of new features available on Google+, there are portions of the new social service that no one has access to yet. An examination of Google+’s code reveals references to both Google Games and Google Questions, reports Engadget.
Social games maker Zynga is launching a program that will give AT&T customers access to exclusive games and content as well as a number of other perks.
[Update: a separate report from Bloomberg News also indicates that Zynga might file for an initial public offering tomorrow.]
Adknowledge is announcing today a way to package Facebook games for monetization and launch them on web portals.
MindJolt, a social game company headed by MySpace co-founder Chris DeWolfe, has launched its first its first social gaming project built by a company it acquired in April.
Game publisher Electronic Arts is the latest rumored suitor looking to buy casual games maker PopCap for more than $1 billion, according to sources talking to TechCrunch’s Jason Kincaid.
PopCap, a game developer that focuses on casual quick-hit style games like Plants vs. Zombies and Bejeweled, might be in talks to be acquired for more than $1 billion, according to TechCrunch.
Japanese mobile games portal DeNA announced today it’s bringing the popular iPhone game Infinity Blade, one of the first mobile games geared toward hardcore gamers, to its mobile social network.
MindJolt, the social game company headed by MySpace co-founder Chris DeWolfe, has added a mobile veteran to its staff in a move to expand to mobile social games.
Zynga’s Empires & Allies social game has grown to more than 30 million users in just 17 days. The combat social strategy game added about 2 million users today, according to market analyst AppData.
South Korea’s Nexon has specialized in making big downloadable role-playing and action games on the web. But the company is adapting to the new age of social games by launching its first Facebook game, MapleStory Adventures.
Zynga, the leader in social games that could be near an initial public offering, is launching its first combat social game on Facebook tomorrow. The Empires & Allies game is a big switch for a company that has focused on non-violent casual games to date such as FarmVille and CityVille.
Wooga says it has become the fastest-growing social game developer on Facebook, and the company announced today that it has raised $24 million in a second round of funding.
Here’s our roundup of the week’s tech business news. First, the most popular stories VentureBeat published in the last seven days:
PopCap Games has been a consistent winner when it comes to making great games for casual audiences, or those who don’t consider themselves to be hardcore gamers. From Bejeweled to Plants vs Zombies, PopCap’s games are light-hearted and cartoonish, but they can be just as addictive as hardcore console titles. The difference is that they are lightweight snacks.
Omar Hamoui sold AdMob to Google in 2009 for $750 million. Now he’s back — with gnomes.
Howard Marks has developed pretty good cred in video games. Over the course of 25 years, he helped revive an ailing Activision, which is now the biggest video game publisher. He bought the Acclaim name out of bankruptcy, started working on a number of online games, and sold the company to Playdom in 2010. Now he has turned his focus on a new game start-up, Gamzee.
Game Closure is showing off its HTML5-based cross-platform multiplayer gaming technology at the Google I/O conference today. The company is using its own Popstar Defense game to prove that it can make a single game, written entirely with the HTML5 language, that can run on web browsers, iPhones, Android phones, Android tablets and iPads.
Funzio, a developer of social and mobile games such as Facebook’s Crime City, said it has raised $20 million in a first round of funding.
A new document shows that Zynga is raising a new round of funding up to $490 million, according to Inside Social Games.
The Chinese game industry is expected to grow 21 percent to $5.8 billion in 2011, thanks to continued growth of the social game market, according to a new report by market researcher Niko Partners.
King.com grew up in the age of web portals, offering skill-based games for players who liked to play casual tournament games. But this is the age of disruption for games, so the company expanded into Facebook games in February and is launching its first cross-platform mobile game, Miner Speed, today on the iOS (iPhone, iPad, iPod Touch).
Social gaming company RockYou has signed a second game publishing deal with Loot Drop, the studio created by veteran game developers John Romero (right) and Brenda Brathwaite (left).
Electronic Arts‘ No. 2 executive, John Schappert, has resigned from the company and will reportedly join Zynga.
Perhaps it was the sumo wrestling. Alex St. John, president of social network Hi5 and a man who took on a real sumo wrestler as a marketing stunt, has something to crow about. His company is announcing today that market analyst comScore Media Metrix has classified Hi5 as a top ten online gaming site in a worldwide ranking.
One of these days, hardcore games are going to find a big audience on Facebook. That’s the hope of MetroGames, an Argentine social game company that is launching its Auto Hustle game today.