Facebook may dominate the social game market, but it isn’t the only show in town. Viximo has made a good business out of providing games to dozens of smaller social networks. The company is announcing today that it reaches more than 100 million users.
Vostu, a social game maker focused on the Brazilian market, has raised $30 million from Accel Partners and Tiger Global Management.
News broke late yesterday that Lance Tokuda is stepping down from his role as chief executive of social game- and app-maker RockYou. Coming barely more than a month after the company announced substantial layoffs, we started wondering where RockYou is headed. So I got on the phone with chief operating officer Lisa Marino to find out.
Zynga may be darling of the social game industry, but Big Fish Games has been selling casual games for eight years now and doesn’t want to be forgotten.
John Doerr, the legendary Silicon Valley venture capitalist, gave high praise to Zynga, the leading social game company, saying it was one of the best investments his firm had ever made.
About a third of the top grossing apps in the Apple App Store are now making their money through the sale of virtual goods within the application after being free to download, according to research done by tech blog GigaOm.
Social game companies such as Zynga owe much of their success to Facebook. But they’ve learned the lesson in recent months that they should diversify beyond the fast-growing social network. Recognizing the need for diversification, they are creating their own web sites where they can launch their games.
Social Game Universe is announcing today a new cross-promotion tool that will help indie developers drive traffic to their social games.
Company: Scvngr Location: Boston Founded: June 2008 Founder: Seth Priebatsch Funding: $4.8 million Employees: 50
LOLapps got knocked for a loop last month when Facebook abruptly shut down all of the company’s apps, which collectively draw more than 100 million monthly active users. So perhaps its no surprise to see today that the company is moving beyond Facebook.
If you want to increase your revenue for a social game, you can put a game inside an existing game. That’s what BringIt, a tournament gaming startup, did for social game firm RockYou.
Let’s take a break from all the serious discussion about violent video games for a second and look at casual games startup OMGPOP, which could raise up to $10 million in its current fundraising round, according to a report from All Things D.
Is social gaming upstart Zynga really worth more than traditional video game giant Electronic Arts?
Here’s our roundup of the week’s tech business news. First, the most popular stories VentureBeat published in the last seven days:
John Romero is the creator of the Doom and Quake games that have haunted the memories of a generation of gamers with over-the-top shoot-em-up violence. Now he is trying his hand at making a cute Facebook game called Ravenwood Fair.
CrowdStar, a fast-growing social game company, believes it has created a next-generation Facebook game with its successful It Girl title. The game makes at least three times more money per player than any other game CrowdStar has released on Facebook.
Zynga, the fast-growing maker of social games like FarmVille and Mafia Wars, has just posted a bunch of job openings for a social game studio that it will open in Seattle.
Can Kontagent help David topple Goliath through better analytics?
Maybe offering three cents per aluminum can isn’t much of an incentive to recycle. Would a game on Facebook be a better motivator?
Japan’s hot social mobile gaming firm DeNA is reportedly considering buying iPhone game publisher Ngmoco for more than $400 million.
CrowdStar is in the midst of a growth spurt as it expands its presence in the Japanese social games market and keeps growing on Facebook.
Want FarmVille Cash with that?
The best feature of Windows Phone 7, Microsoft’s mobile operating system, is one that will differentiate it from the rest of the smartphone platforms on the market: Xbox Live integration. This feature will help players carry their online persona into the real world, said Matt Thompson, general manager of developer and platform evangelism for Microsoft. Thompson made the comments at the GigaOm Mobilize conference in San Francisco today.
Last night, game publisher Ubisoft unveiled its strategy to get big on social and mobile at an event in San Francisco. Ubisoft’s digital game chief, Chris Early, joined the French video game publisher six months ago to try to bring it into the age of social gaming. Many traditional video game companies are doing the same, launching small efforts one at a time. But those games aren’t getting noticed.
Social game publisher Zynga has become the fastest-growing startup in the valley in part because it is run by “data junkies” who measure every click in every game. At the same time, Zynga is paying more attention to the long-term efforts of its veteran game designers, who have developed an intuition about what games will be popular.
Each day, Facebook game developer and FarmVille creator Zynga delivers about a petabyte of data — that’s 1 million gigabytes, or more than six Libraries of Congress — for its array of social games, chief technology officer Cadir Lee said at the Oracle OpenWorld 2010 conference in San Francisco today.
RockYou, the maker of social games and ad services for social media, said today it is working with other game developers to integrate its successful social marketing program within their Facebook games.
There’s a lot at stake in the changes that Facebook made to its platform tonight, which will affect how users experience games on the world’s biggest social network.
Relax, game developers. Mark Zuckerberg, the baby-faced billionaire chief executive of Facebook, does care about games after all.
Months after it hurt social game publishers by taking away some of its best viral methods for spreading apps, Facebook is hoping to make amends.
In a major strategic pivot, IMVU is shifting away from its virtual world roots to social games and entertainment.
As it adapts to changes on Facebook’s platform, Offerpal Media has named Mihir Shah as its new chief executive and president.
In its effort to challenge Facebook, Google has become a social butterfly. The latest proof of that is Google’s acquisition today of SocialDeck, a maker of social games for mobile phones.
Casual gaming company Digital Chocolate has sued social gaming market leader Zynga, alleging that Digital Chocolate has the exclusive rights to the name Mafia Wars.
About 20 percent of the U.S. population has played a game on a social network in the past three months, according to market researcher NPD Group.
Expanding its social gaming empire from coast to coast, Zynga has acquired music social game maker Conduit Labs for an undisclosed price.
Owen Van Natta is back in the game. He’s back in business. And he’s back in the games business.