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	<title>VentureBeat &#187; SongPop</title>
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		<title>Facebook announces top games of 2012: SongPop music trivia game comes out on top</title>
		<link>http://venturebeat.com/2012/12/05/facebook-announces-top-games-of-2012-songpop-music-trivia-game-comes-out-on-top/</link>
		<comments>http://venturebeat.com/2012/12/05/facebook-announces-top-games-of-2012-songpop-music-trivia-game-comes-out-on-top/#comments</comments>
		<pubDate>Wed, 05 Dec 2012 08:37:24 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[SongPop]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=584530</guid>
		<description><![CDATA[<p>The variety of game types and origins is increasing on the social&#160;network.</p>
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				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2012/12/songpop.jpg" target="_blank"><img class="size-full wp-image-584531 alignnone" alt="songpop" src="http://venturebeat.files.wordpress.com/2012/12/songpop.jpg?w=655&#038;h=496" height="496" width="655" /></a></p>
<div>At the Le Web technology conference in Paris, Facebook just announced its <a href="http://newsroom.fb.com/News/545/Top-Rated-Social-Games-of-2012" target="_blank">top-rated social games</a> of the year. The winner is FreshPlanet&#8217;s SongPop game. The awards are based on ratings and engagement levels from the people who play them. SongPop was created by French developer FreshPlanet for Facebook.com, iPhone and Android. The social network said it was the most diverse and global year for social games. Winners came from web and mobile, a variety of game categories, and from developers all over the world.Zynga has six of the top 25, but by no means does the social gaming giant dominate the list. The list includes games with at least 100,000 monthly active users on Facebook.</p>
</div>
<div></div>
<div><b><span style="text-decoration:underline;">Top Rated Social Games of 2012</span></b></div>
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<div>
<p><span style="font-size:medium;">1.     <a href="http://www.google.com/url?q=https%3A%2F%2Fwww.facebook.com%2Fappcenter%2Fsongpop&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNHB-qUmGCgL0VPDei0oDSEsD7kE3A" target="_blank" target="_blank">SongPop</a> (FreshPlanet) </span></p>
<p><span style="font-size:medium;">2.     <a href="http://www.google.com/url?q=https%3A%2F%2Fwww.facebook.com%2Fappcenter%2Fdragoncity&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNFT-CAg6T0GHOC-9dY9fbcNTXKTdA" target="_blank" target="_blank">Dragon City</a> (Social Point) </span></p>
<p><span style="font-size:medium;">3.     <a href="http://www.google.com/url?q=https%3A%2F%2Fwww.facebook.com%2Fappcenter%2F386301361391693&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNFWExg6As7go1haF8L5K3eS3k1BAg" target="_blank" target="_blank">Bike Race</a> (Top Free games) </span></p>
<p><span style="font-size:medium;">4.     <a href="http://www.google.com/url?q=https%3A%2F%2Fwww.facebook.com%2Fappcenter%2Fsubwaysurfers&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNE7nKIUC4hUWsaS8MSX6XxfjZRRTw" target="_blank" target="_blank">Subway Surfers</a> (Kiloo) </span></p>
<p><span style="font-size:medium;">5.     <a href="http://www.google.com/url?q=https%3A%2F%2Fwww.facebook.com%2Fappcenter%2Fangrybirds&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEr0inSMqt_bIzGFECheVkGU1z9aw" target="_blank" target="_blank">Angry Birds Friends</a> (Rovio) </span></p>
<p><span style="font-size:medium;">6.     <a href="http://www.google.com/url?q=https%3A%2F%2Fwww.facebook.com%2Fappcenter%2Ffarmville-two&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNFcZjSB4mFd8zOfHFsjR8-0BiBqOw" target="_blank" target="_blank">FarmVille 2</a> (Zynga) </span></p>
<p><span style="font-size:medium;">7.     <a href="http://www.google.com/url?q=https%3A%2F%2Fwww.facebook.com%2Fappcenter%2Fscramblewf&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNFb5ckCXGWq8AV9yUoKPLysZ6mTlw" target="_blank" target="_blank">Scramble with Friends</a> (Zynga) </span></p>
<p><span style="font-size:medium;">8.     <a href="http://www.google.com/url?q=https%3A%2F%2Fwww.facebook.com%2Fappcenter%2Fclashofclans&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNFAzwRP2ciYbQOo-h3sbDLoRayxdw" target="_blank" target="_blank">Clash of Clans</a> (Supercell) </span></p>
<p><span style="font-size:medium;">9.     <a href="http://www.google.com/url?q=https%3A%2F%2Fwww.facebook.com%2Fappcenter%2Favengersalliance&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNGaCLau0vcQEKbG7v9o0HaSMpHa9w" target="_blank" target="_blank">Marvel: Avengers Alliance</a> (Playdom) </span></p>
<p><span style="font-size:medium;">10.   <a href="http://www.google.com/url?q=https%3A%2F%2Fwww.facebook.com%2Fappcenter%2Fplaydrawsomething&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNGaX0KV1IvfHzrkcErHwbmre1olfA" target="_blank" target="_blank">Draw Something</a> (Zynga) </span></p>
<p><span style="font-size:medium;">11.   <a href="http://www.google.com/url?q=https%3A%2F%2Fwww.facebook.com%2Fappcenter%2Fhaydaygame&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNECcWdQoW05NlNwftuEHImFZT1mCQ" target="_blank" target="_blank">Hay Day</a> (Supercell) </span></p>
<p><span style="font-size:medium;">12.   <a href="http://www.google.com/url?q=https%3A%2F%2Fwww.facebook.com%2Fappcenter%2Fbaseballheroes&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNGXI_7MHGzMDN8TvAgAu3lqB5N1zw" target="_blank" target="_blank">Baseball Heroes</a> (Syntasia) </span></p>
<p><span style="font-size:medium;">13.   <a href="http://www.google.com/url?q=https%3A%2F%2Fwww.facebook.com%2Fappcenter%2Fchefville&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEijLeynKmYZ6NGgP_UKAnMe4tL2Q" target="_blank" target="_blank">ChefVille</a> (Zynga)</span></p>
<p><span style="font-size:medium;">14.   <a href="http://www.google.com/url?q=https%3A%2F%2Fwww.facebook.com%2Fappcenter%2Fbuycsrracing&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNFqby_xg9exTD_yWbud7BGuzZ2hvQ" target="_blank" target="_blank">CSR Racing</a> (NaturalMotion Games) </span></p>
<p><span style="font-size:medium;">15.   <a href="http://www.google.com/url?q=https%3A%2F%2Fwww.facebook.com%2Fappcenter%2Fcandycrush&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEph4Wj42QyORJOy84bbpJ4oCEKxg" target="_blank" target="_blank">Candy Crush Saga</a> (<a href="http://www.google.com/url?q=http%3A%2F%2FKing.com%2F&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEWpuEJIjHY6-5Ofcwc-1bVlgzJGw" target="_blank" target="_blank">King.com</a>) </span></p>
<p><span style="font-size:medium;">16.   <a href="http://www.google.com/url?q=https%3A%2F%2Fwww.facebook.com%2Fappcenter%2Fmwithfriends&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNGLhAzxwbioyjdXp9ZE1Y6xJ_0LxA" target="_blank" target="_blank">Matching With Friends</a> (Zynga) </span></p>
<p><span style="font-size:medium;">17.   <a href="http://www.google.com/url?q=https%3A%2F%2Fwww.facebook.com%2Fappcenter%2Flegend_tr&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEhqfUPji4czIdfzdk5rEJnADlklQ" target="_blank" target="_blank">Legend Online</a> (OASIS GAMES)</span></p>
<p><span style="font-size:medium;">18.   <a href="http://www.google.com/url?q=https%3A%2F%2Fwww.facebook.com%2Fappcenter%2Fjurassicparkbuilder&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEWRm6HmKNe4_aDvL94oFtf3fiWKA" target="_blank" target="_blank">Jurassic Park Builder</a> (Ludia) </span></p>
<p><span style="font-size:medium;">19.   <a href="http://www.google.com/url?q=https%3A%2F%2Fwww.facebook.com%2Fappcenter%2Fwelcometothedungeon&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNE0xOfi-kabvxlQfcQkrk9mb3Gqvw" target="_blank" target="_blank">Dungeon Rampage</a> (Rebel Entertainment) </span></p>
<p><span style="font-size:medium;">20.   <a href="http://www.google.com/url?q=https%3A%2F%2Fwww.facebook.com%2Fappcenter%2Fpockie-ninja-ii&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEr1x3R2Tx80BseBKlzWAq4h9MXUA" target="_blank" target="_blank">Pockie Ninja II Social</a> (NGames Limited) </span></p>
<p><span style="font-size:medium;">21.   <a href="http://www.google.com/url?q=https%3A%2F%2Fwww.facebook.com%2Fappcenter%2Fjetpackjoyride&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNE5TNmMaGWaAadC6J8ZbVK5q-XcGg" target="_blank" target="_blank">Jetpack Joyride</a> (Halfbrick) </span></p>
<p><span style="font-size:medium;">22.   <a href="http://www.google.com/url?q=https%3A%2F%2Fwww.facebook.com%2Fappcenter%2Fsocialempires&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNFFIQ87yB-DrhJXNl6HSbEJYM1aAA" target="_blank" target="_blank">Social Empires</a> (Social Point)</span></p>
<p><span style="font-size:medium;">23.   <a href="http://www.google.com/url?q=https%3A%2F%2Fwww.facebook.com%2Fappcenter%2Fbil_ve_fethet&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNFrSqw80cPi5ntmEdOpyPmTV_-ZkA" target="_blank" target="_blank">Bil ve Fethet</a> (Peak Games)</span></p>
<p><span style="font-size:medium;">24.   <a href="http://www.google.com/url?q=https%3A%2F%2Fwww.facebook.com%2Fappcenter%2Frubyblast&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEXc0L15yZlCIkTmL8IGX3VL1ipCA" target="_blank" target="_blank">Ruby Blast Adventures</a> (Zynga) </span></p>
<p><span style="font-size:medium;">25.   <a href="http://www.google.com/url?q=https%3A%2F%2Fwww.facebook.com%2Fappcenter%2Fpyramidsolitairesaga&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNHSRvFg9s5rnUlDypAgHJTiNggu3A" target="_blank" target="_blank">Pyramid Solitaire Saga</a> (King.com)</span></p>
</div>
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</div>
</div>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=584530&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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		<title>Adobe launches new cloud-based game development tools</title>
		<link>http://venturebeat.com/2012/12/03/adobe-launches-new-cloud-based-game-development-tools/</link>
		<comments>http://venturebeat.com/2012/12/03/adobe-launches-new-cloud-based-game-development-tools/#comments</comments>
		<pubDate>Tue, 04 Dec 2012 02:30:29 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Cloud]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Adobe Creative Cloud]]></category>
		<category><![CDATA[Adobe Flash]]></category>
		<category><![CDATA[Adobe Gaming SDK]]></category>
		<category><![CDATA[Angry Birds]]></category>
		<category><![CDATA[Crystal Conquest]]></category>
		<category><![CDATA[Diamond Dash]]></category>
		<category><![CDATA[FarmVille 2]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Incredipede]]></category>
		<category><![CDATA[Ruby Blast]]></category>
		<category><![CDATA[SongPop]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=582785</guid>
		<description><![CDATA[<p>Software giant Adobe is working hard to win over game developers to its Flash&#160;platform.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=582785&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2012/12/adobe-game-tools.jpg" target="_blank"><img class="size-large wp-image-583017 aligncenter" alt="Adobe game tools" src="http://venturebeat.files.wordpress.com/2012/12/adobe-game-tools.jpg?w=558&#038;h=330" height="330" width="558" /></a></p>
<p><a href="http://www.adobe.com"title="Adobe"  target="_blank" target="_blank">Adobe</a> is <a href="http://adobe.ly/TpBt1y" target="_blank">announcing</a> today a set of <a href="http://gaming.adobe.com/getstarted/"title="Adobe gaming tools"  target="_blank" target="_blank">cloud-based tools for game developers</a>.</p>
<p>The tools take advantage of the new cloud-computing trend, where web-connected data centers host subscription-based software. Hosted in the Adobe Creative Cloud service, the tools enable developers to access a centrally located suite of tools for making their titles. The aim is to streamline the game-development process from creation to final deployment.</p>
<p>Adobe says that developers who use its tools can access an audience of 1.3 billion worldwide on PCs and more than 500 million on smartphones and tablets, 20 times the reach of Microsoft&#8217;s Xbox 360 console.</p>
<p>Among the new tools is Adobe Scout (pictured below), a tool for profiling that &#8220;uncovers granular internal information in ActionScript-based mobile and browser content to unlock significant performance optimization opportunities.&#8221; In other words, it helps games run faster. Adobe Scout will be available for free to members of the Adobe Creative Cloud, a subscription service. Other tools include the Adobe Gaming SDK, Adobe Flash C++ Compiler, and trial versions of Flash Professional CS6 and Flash Builder 4.7 Premium.</p>
<p><a href="http://venturebeat.files.wordpress.com/2012/12/adobe-scout.jpg" target="_blank"><img class="aligncenter" alt="Adobe Scout" src="http://venturebeat.files.wordpress.com/2012/12/adobe-scout.jpg?w=558&#038;h=330" height="330" width="558" /></a></p>
<p>A year ago, <a href="http://money.cnn.com/2011/11/10/technology/adobe_flash/index.htm"title="Adobe CNN article"  target="_blank" target="_blank">Adobe acknowledged</a> that it would give up on a Web version of Flash for mobile devices. But Adobe allows developers to create native versions of their releases for those devices instead. More than 25,000 mobile versions of Adobe Air apps exist, and the majority are games.</p>
<p>In the past nine months, Adobe launched version 11 of its Flash Player, making the leap from 2D games to hardware-accelerated 3D games and its Stage 3D applications programming interface.</p>
<p>Diana Helander, group product marketing manager for Gaming Solutions at Adobe, said that 600 million people have chosen to opt in to a feature that updates Flash in the background. That means a game developer can issue an update for a title and get it to 600 million people within 48 hours.</p>
<p>&#8220;With these new tools, we&#8217;ve got a single work flow for game developers,&#8221; Helander said in an interview with GamesBeat. &#8220;The costs of developing games and acquiring new users are rising. We&#8217;re helping developers to deal with that.&#8221;</p>
<p>The Adobe Gaming SDK lets studios create and monetize both 2D and 3D ActionScript games on Web browsers and mobile devices.</p>
<p>The Adobe Flash C++ Compiler is a new tool that lets developers take a native game and recompile it for the Web. That is, it takes offerings coded for game engines on the PC, Xbox 360, PlayStation 3, and iOS and then converts them to run directly online across browsers using the Adobe Flash Player.</p>
<p>Meanwhile, Adobe Flash Professional CS6 is an authoring tool to create animations and games, and it includes support for delivering animated assets ready for use with the open-source framework Starling. Adobe Flash Builder 4.7 Premium adds support for the new ASC 2.0 compiler and the ability to test and debug apps directly on Apple iOS devices.</p>
<p>Those who pay for Creative Cloud memberships can use full versions of Flash Professional and Flash Builder, and they can use future versions of Scout following the introductory promotion.</p>
<p>Adobe argues that using Flash makes developers more productive when it comes to cross-platform experiences. Helander said that Flash has powered popular games on Facebook including SongPop, FarmVille 2, and Diamond Dash. Some of the top Flash implementors include Zynga, Wooga, Kixeye, Ubisoft, Northway, and Damp Gnat. Rivals (and occasional partners) include Unity Technologies, Epic Games, Microsoft&#8217;s Silverlight, and a variety of other game-development platforms.</p>
<p>Helander said some cool new users of Starling and Stage 3D include Incredipede and Smart Aliens. She said that Zynga used Adobe Flash and Air for its mobile version of Ruby Blast, and Rovio used Flash for the Facebook version of Angry Birds. Square Enix also released Crystal Conquest using Flash. Helander said Adobe is doing a series of game jams in different cities to support game developers.</p>
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<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/cloud/'>Cloud</a>, <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=582785&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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			<wfw:commentRss>http://venturebeat.com/2012/12/03/adobe-launches-new-cloud-based-game-development-tools/feed/</wfw:commentRss>
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	<enclosure url="http://venturebeat.files.wordpress.com/2012/12/adobe-game-tools.jpg?w=160" /><source url="http://venturebeat.com/2012/12/03/adobe-launches-new-cloud-based-game-development-tools/">Adobe launches new cloud-based game development tools</source>
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		<title>The Facebook game platform: Anyone can rise to the top of the charts (interview part two)</title>
		<link>http://venturebeat.com/2012/09/29/facebook-game-platform-anyone-can-rise-to-the-top-of-the-charts-interview-part-two/</link>
		<comments>http://venturebeat.com/2012/09/29/facebook-game-platform-anyone-can-rise-to-the-top-of-the-charts-interview-part-two/#comments</comments>
		<pubDate>Sat, 29 Sep 2012 14:37:04 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[ChefVille]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[game interviews]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Rubber Tacos]]></category>
		<category><![CDATA[SongPop]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=541194</guid>
		<description><![CDATA[<p>Is Facebook fair as a platform? Sean Ryan, head of game partnerships at Facebook, says the charts tell us that it&#160;is.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=541194&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><strong><a href="http://venturebeat.files.wordpress.com/2012/09/sean-ryan.jpg" target="_blank"><img title="sean ryan" alt="" src="http://venturebeat.files.wordpress.com/2012/09/sean-ryan.jpg?w=558&#038;h=757" height="757" width="558" /></a></strong></p>
<p>Need some advice about what kind of game to design next? Ask Sean Ryan.</p>
<p>He joined Facebook in January, 2011, in order to make sure that the social network understood the games and game publishers that were making Facebook into one of the world&#8217;s largest gaming platforms. He is the director of game partnerships at Facebook and has to communicate Facebook&#8217;s platform strategy for game companies and tell the broader story about one of Facebook&#8217;s most successful application categories. About 235 million of Facebook&#8217;s members have played a game in the past month, about 30 million more than a year ago. Mobile gaming has become one of the fastest-growing sectors of the business and Facebook is making it easier for mobile games to get discovered within its mobile app and on Facebook itself.</p>
<p>Here&#8217;s part two of our edited interview with Ryan. <a href="http://venturebeat.com/2012/09/28/the-facebook-gaming-platform-sean-ryan-interview/">Check here for part one</a>.</p>
<p><strong><a href="http://venturebeat.files.wordpress.com/2012/09/sean-ryan-5.jpg" target="_blank"><img class="alignright size-full wp-image-541198" title="sean ryan 5" alt="" src="http://venturebeat.files.wordpress.com/2012/09/sean-ryan-5.jpg?w=234&#038;h=334" height="334" width="234" /></a>GamesBeat: I think there are more than 100 casino games on Facebook. Does the number of games ever concern you? Do you think maybe there are too many concentrating in one genre? Too much copycatting or me-too stuff? Do you think users might get tired of it?</strong></p>
<p><strong>Ryan:</strong> We refer to that as the &#8220;Atari 2600 problem.&#8221; We&#8217;re old enough to get the reference. But we run an open platform. We encourage anybody with any type of game to launch on it. That&#8217;s different from a console experience where every game has to be approved.</p>
<p>We do see, in certain areas, where saturation can take place. But casino&#8217;s a great example. It looks to me like there&#8217;s a lot of games in casino right now. And then Jackpot Party comes in from Williams Interactive. It came out of nowhere in the last two months. It&#8217;s just a great example of how, even in a relatively crowded category, you can bring out a high-quality game with great intellectual property from Williams &#8212; which is a very well-known slot machine maker &#8212; and the game takes off.</p>
<p>What we do see in the more crowded markets is that you can&#8217;t get away with a me-too or a cloned app. You need to be different in some way, and that&#8217;s risky sometimes. Song Pop was risky. The issue comes down to discovery. That&#8217;s where I think we thrive and continue to invest. How do we help users discover games, both on mobile and on desktop? Hopefully it&#8217;s not just about the top 10 list, although that&#8217;s a great way to do it. It&#8217;s really about what your friends are playing and what you see in your feed. That&#8217;s where we focus, because we think that&#8217;s where we add value into the ecosystem.</p>
<p><strong>GamesBeat: <a href="http://venturebeat.com/2012/07/25/zynga-misses-q2-earnings-estimates/">Zynga had given Wall Street cause to worry</a> about the virality of their games on Facebook. They made a comment about that in their earnings. It looks like they may have some pretty successful games this quarter as well. ChefVille looks like it&#8217;s doing great. Is there something, from your perspective, that affects any changes that you guys have made? Something that affects how well some games do?</strong></p>
<p><strong>Ryan:</strong> We always make changes. The key thing about our business and our overall channels is that we&#8217;re continuing to evolve them. We&#8217;re trying to make sure that the right types of games are being shown to people most likely to install and play them. We test all sorts of things. We want you to be able to find the game you&#8217;re most likely to play, whether it&#8217;s returning to a game you already have or installing a new game. I wouldn&#8217;t say there&#8217;s any significant shift we&#8217;ve made at all in the last six months.</p>
<p>If anything, we&#8217;ve brought out App Center, which has turned out to be quite a boon for the less viral games. So, for example, if you were a strategy game player, which is a type of game that often doesn&#8217;t use our channels as much as a game like Song Pop, then it was harder to find those before. App Center enables that type of audience, the people who just want to go into that category to look for great games that they might like.</p>
<p>If anything, we&#8217;ve grown the monthly users of games quite significantly in the last six months. But these things also change month-to-month and quarter-to-quarter. If you look at the rise of King.com, for example, which didn&#8217;t really exist on the platform 18 months ago. Now it&#8217;s one of our top developers by daily active users (DAU). We see developers come and go depending on games. I agree that ChefVille and certainly FarmVille 2 are quite evolved, quite well-done games. I expect to see not just the Zynga-developed games, but also the games Zynga is publishing [from third-party developers], to do quite well on the platform. Take a look at the <a href="http://venturebeat.com/2012/07/25/zynga-misses-q2-earnings-estimates/">Rubber Tacos</a> game that Zynga published. It&#8217;s a physics-based platformer. It&#8217;s a lot of fun.</p>
<p><strong>GamesBeat: So the fluid nature of the rankings should give developers a lot of confidence? They do a good game, they can rise to the top?</strong></p>
<p><strong>Ryan:</strong> Yes. We try to make sure we&#8217;re surfacing games that aren&#8217;t just popular with everybody, but are popular with people like that type of game. We spend a lot of time on that. We continue to invest in becoming a better discovery forum.</p>
<p><strong><a href="http://venturebeat.files.wordpress.com/2012/09/sean-ryan-6.jpg" target="_blank"><img class="alignright size-full wp-image-541199" title="sean ryan 6" alt="" src="http://venturebeat.files.wordpress.com/2012/09/sean-ryan-6.jpg?w=293&#038;h=364" height="364" width="293" /></a></strong><strong>GamesBeat: How do you become the best way to get games discovered on mobile? In this case, you guys don&#8217;t own the platform. You&#8217;re coexisting with things like Apple&#8217;s Game Center or Gree or DeNA&#8217;s Mobage and so on. You want to be more than just one more social platform, right?</strong></p>
<p><strong>Ryan:</strong> Absolutely. When we introduced our mobile platform around the beginning of the year, that was our first move to where you could integrate our full set of channels &#8212; our requests, our notifications, those types of things &#8212; into a mobile game. We always had Facebook Connect, but now we have the full platform. What that meant is, in the last six months the majority of the games in the top 10 of the Apple and Google stores use us.</p>
<p>The way we deploy it is, a lot of our users are on local already. These messages now take place so that you are notified on your iOS or Android device that a message has arrived, or a friend notification has arrived. You can launch and click and play that game, if there is a mobile version of the game, right now. We&#8217;re increasingly seen by the developers as one of the largest sources of installs for the app stores. As we announced a couple of weeks ago, we have our paid app product that will coming out, helping our developers market and acquire a new set of users beyond our organic traffic.</p>
<p>It&#8217;s still similar to desktop for us. We just see that many of our users use both desktop and mobile. So the way it works now is pretty cool. If you make a mobile game, you check those boxes in the developer tool that say, &#8220;Here&#8217;s my Google ID number. Here&#8217;s my iOS number.&#8221; We know, therefore, when you send a friend notification or a friend sends it to you, that it will know to activate the game that you already have installed, or we&#8217;ll send you to the store to download the game. That&#8217;s how we do discovery right now. It regards the mobile phone as an extension of our desktop platform. We should be allowing you to discover games in the same way that you discover them on desktop. It&#8217;s search, App Center, notifications, friend requests.</p>
<p><strong>GamesBeat: Speaking of those underrepresented areas in Facebook games again&#8230;. I notice there&#8217;s a few sports betting games that have come out. I wonder if that&#8217;s another emerging area. How does a developer actually spot a trend like that? Is there something that they can digest that will tell them what the next hot area for a genre is going to be?</strong></p>
<p><strong>Ryan:</strong> By the time you see it, the games are already deployed. I would agree that the sports fantasy apps are certainly an area that was underrepresented. Sports games in general were underrepresented until recently, where we&#8217;re starting to see a supply of them come out. Sports Casino is a good one. What we find is, developers know, in their heart, the type of game they want to build. Often it&#8217;s what they see in other platforms, and they bring it to our platform or to a mobile platform. So it&#8217;s less about them having to see what&#8217;s emerging. As we see success stories around casual and arcade, we see a whole bunch of casual and arcade games come out. We try to signal, where we can, when we see openings, like in core and mid-core. I certainly agree with you on sports and sports fantasy. But it&#8217;s hard for me to predict exactly what will be successful, because so many creative developers come up with concepts that are different enough and powerful enough that they break through the set of games that are there and become big hits.</p>
<p><strong>GamesBeat: Is there anything else that&#8217;s an interesting surprise for you, when you look at any of your gaming data?</strong></p>
<p><strong>Ryan:</strong> The rise of the casual and the arcade games was a surprise to me, as I talked about earlier. Song Pop was a surprise to me. I&#8217;ve known those guys for years, but I didn&#8217;t see that coming, or how unbelievably fun it is. Everybody in the company was buying it, and when you have 18 million monthly users, a lot of them are playing it, too.</p>
<p>What continues to astonish me is how creative developers are, and especially as you see developers going back to look at, historically, what was popular. Bubble shooters are a genre that&#8217;s been around in every type of category for probably 15 years. And yet developers figured out how to make a social version of it and fit virtual goods into it in a way that seems really fresh, in a way that I never would have anticipated.</p>
<p>And then the emergence of the core game as a big category for us, led by Kixeye of course. Because I&#8217;m actually a core gaming guy. I grew up playing Command &amp; Conquer, DOOM, Quake, Total Annihilation, and Diablo. I think that&#8217;ll be the next wave of games we&#8217;ll see. They&#8217;ll have a social layer on top of them, absolutely, but they&#8217;ll be aimed at a much more core, classically male demographic.</p>
<p><strong>GamesBeat: Do you have any trash talk for Google Plus? </strong></p>
<p><strong>Ryan:</strong> You know, I&#8217;m just gonna pass on that one. [laughs] We see a lot of players out in the marketplace. We just need to keep being a better platform.</p>
<br />Filed under: <a href='http://venturebeat.com/category/dev/'>Dev</a>, <a href='http://venturebeat.com/category/games/'>Games</a>, <a href='http://venturebeat.com/category/mobile/'>Mobile</a>, <a href='http://venturebeat.com/category/social/'>Social</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=541194&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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		<title>Facebook outlines the opportunities in social games</title>
		<link>http://venturebeat.com/2012/07/24/facebook-outlines-the-opportunities-in-social-games/</link>
		<comments>http://venturebeat.com/2012/07/24/facebook-outlines-the-opportunities-in-social-games/#comments</comments>
		<pubDate>Tue, 24 Jul 2012 18:35:18 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Appdata]]></category>
		<category><![CDATA[Bubble Witch Saga]]></category>
		<category><![CDATA[Candy Crush Saga]]></category>
		<category><![CDATA[Casual Connect]]></category>
		<category><![CDATA[Collapse Blast]]></category>
		<category><![CDATA[Disney's Animal Kingdom Explorers]]></category>
		<category><![CDATA[Draw Something]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[social games]]></category>
		<category><![CDATA[SongPop]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=496364</guid>
		<description><![CDATA[<p>Social games are more popular than ever, with new genres emerging, says Facebook's Sarah&#160;Brooks.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=496364&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2012/07/facebook-games-sarah-brooks.jpg" target="_blank"><img class="alignnone  wp-image-496370" title="Facebook games Sarah Brooks" src="http://venturebeat.files.wordpress.com/2012/07/facebook-games-sarah-brooks.jpg?w=558&#038;h=343" alt="Facebook games Sarah Brooks" width="558" height="343" /></a></p>
<p>The common belief is that <a href="http://www.zynga.com"title="Zynga"  target="_blank">Zynga</a> has social games locked up on Facebook. But the social network is eager to dispel that idea, even if Zynga has 243 million monthly active users, or more users than the next top five players combined, according to <a href="http://www.appdata.com/"title="AppData"  target="_blank">AppData</a>.</p>
<p>Sara Brooks, the game strategic partner manager at Facebook, said in a talk at the <a href="http://seattle.casualconnect.org"title="Casual Connect"  target="_blank">Casual Connect</a> game conference in Seattle that plenty of new players have engaged in social games in the past year. She said more than 130 games have over 1 million monthly active users (MAU) on Facebook.</p>
<p><a href="http://www.king.com/"title="King.com"  target="_blank">King.com</a>, for instance, now ranks at No. 2 on Facebook with 51 million MAU. In August, the company launched its first Facebook game, Bubble Witch Saga, and reached 3.5 MAU in its first month.</p>
<p>Other up-and-comers include <a href="http://peakgames.net"title="Peak Games"  target="_blank">Peak Games</a>, <a href="http://cookapps.com"title="Cookapps"  target="_blank">Cookapps</a>, and <a href="http://freshplanet.com"title="Fresh Planet"  target="_blank">Fresh Planet</a>, the maker of SongPop. <a href="http://omgpop.com"title="Omgpop"  target="_blank">Omgpop</a> also saw a fast rise to the top with Draw Something early this year. Zynga acquired the company for $183 million-plus.</p>
<p>New genres that have emerged include hidden object games, which a year ago only had two titles. Now there are at least a half-dozen hits, Brooks said. Those include Victorian mysteries, romance games, and titles such as Disney&#8217;s Animal Kingdom Explorers.</p>
<p>Casual arcade games have also experienced a boom. More than 75 million MAU are playing bubble-shooter titles, where you shoot bubbles at fruit hanging on trees or something like that. Big hits in the arcade space include King.com&#8217;s Candy Crush Saga, which has 13 million MAU; <a href="http://www.gamehouse.com"title="GameHouse"  target="_blank">GameHouse&#8217;s</a> Collapse Blast!; <a href="http://www.sgn.com"title="SGN"  target="_blank">Social Gaming Network&#8217;s</a> Panda Jam; and <a href="http://www.wooga.com"title="Wooga"  target="_blank">Wooga&#8217;s</a> Diamond Dash.</p>
<p>Casino games are on the rise, as seen with <a href="http://www.igt.com"title="IGT"  target="_blank">IGT&#8217;s</a> $500 million acquisition of <a href="http://www.doubledowninteractive.com"title="Double Down Interactive"  target="_blank">Double Down Interactive</a>, a social casino game company that has a big hit in slot machine games. Sports titles are also catching on. And hardcore games such as <a href="http://kixeye.com"title="Kixeye"  target="_blank">Kixeye&#8217;s</a> War Commander are taking off. Other hits include Citizen Grim and Total Domination.</p>
<br />Filed under: <a href='http://venturebeat.com/category/dev/'>Dev</a>, <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=496364&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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