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	<title>VentureBeat &#187; Star Wars: The Old Republic</title>
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		<title>Writing about games: A lifelong quest to keep passion alive</title>
		<link>http://venturebeat.com/2013/05/11/why-i-write-a-look-at-how-videogames-have-shaped-me/</link>
		<comments>http://venturebeat.com/2013/05/11/why-i-write-a-look-at-how-videogames-have-shaped-me/#comments</comments>
		<pubDate>Sat, 11 May 2013 22:10:40 +0000</pubDate>
		<dc:creator>Community Writer</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game opinions]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=735989</guid>
		<description><![CDATA[<p>One fan looks back at what made him passionate about video game&#160;writing.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=735989&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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<p><a href="http://venturebeat.files.wordpress.com/2013/05/halo.jpg" target="_blank"><img class="aligncenter size-large wp-image-736047" alt="Halo" src="http://venturebeat.files.wordpress.com/2013/05/halo.jpg?w=558&#038;h=313" width="558" height="313" /></a></p>
<p id="yui_3_7_3_1_1368282585730_489">I have played video games as far back as I can remember. One of my earliest memories is opening up the original Nintendo Entertainment System one Christmas morning and feeling overjoyed that I could finally play Super Mario Bros. and Teenage Mutant Ninja Turtles<em>. </em>Santa had also rented me quite a few games, including Chip &#8216;n Dale Rescue Rangers, <i><em></em><em></em></i>and I wondered how he was able to without being pressed with endless questions.</p>
<p>As an adult, I realize it was my parents who had rented those games so I could get more enjoyment out of my new NES. Man, they had no idea what they were getting themselves into with that one.</p>
<p>The NES was the first console I owned, but it was far from the last. Whether I was playing <em></em>Sonic &amp; Knuckles on my Sega Genesis or WWF Attitude<em> </em>on my PlayStation, I was always seeking out games as a means of entertainment. Never did I think I would try to write about them or view them as a medium of expression, art, or something else entirely.</p>
<p>When I was younger, I didn&#8217;t really care what Sony&#8217;s financial situation was or if Peter Molyneux&#8217;s next game would be breaking the mold. The thing that turned me into something more than just another kid playing games was the original Xbox and a man by the name of John 117, more commonly known as Master Chief. That was when I went from just another fanboy to being consumed by a medium. That was a moment I would never come back from the same.</p>
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<div id="yui_3_7_3_1_1368282585730_216"><img class="aligncenter" alt="Master Chief made me care. Then we hugged, like men!" src="http://static.squarespace.com/static/505a2726e4b0567d6bace876/t/518dcb5fe4b07b22f52f5f7f/1368247135469/master-chief.jpg?format=500w" width="450" height="302" /></div>
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<p style="text-align:center;"><em>Master Chief made me care. Then we hugged, like men!</em></p>
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<p>Halo: Combat Evolved<em> </em>was one of the first stepping stones to making me care about video games in a new way. It was a different and compelling experience. It was also what turned games into more of a social experience for me. After hours during high school, four of us played Halo through System Link multiplayer<em></em>, and it was a blast. This was before Xbox Live, mind you, so players actually had to have friends to get the proper experience out of the game.</p>
<p>Around the same time I started my obsession with Halo, I also started to read Official Xbox Magazine (OXM), and I read that magazine for a long time. I would read it cover to cover and consume everything it had to offer. I was that kid who knew what games were coming out and what review scores they got. This encouraged me to try out new or different games in various genres. It led me to one of my favorite games of all time &#8212; one that helped cement a love for great storytelling. This is what introduced &#8212; or reintroduced, as I played a little bit of Baldur&#8217;s Gate<em> </em>on PC with some friends &#8212; BioWare into my mind as a driving force for telling great stories. I think you might know where I&#8217;m going with this one<em>: </em>Star Wars: Knights of the Old Republic<em> </em>blew my mind.</p>
<p>I was a Star Wars fan as a kid growing up, as I&#8217;m sure most of us were, but I had never delved into the expanded universe. BioWare did an excellent job of putting you through all the ups and downs of becoming a Jedi Master or a Sith Lord. This was just the beginning of my obsession with video games, and it gave me my escape from everyday life &#8212; an escape that would get me out of the house and also land me my dream job, or so I thought.</p>
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<div id="yui_3_7_3_1_1368282585730_249"><img class="aligncenter" alt="BioWare turned YOU into the Jedi." src="http://static.squarespace.com/static/505a2726e4b0567d6bace876/t/518dd0f7e4b0ec65be6ca6b0/1368248568987/star-wars-knights-of-the-old-republic.jpg?format=500w" width="500" height="313" /></div>
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<p style="text-align:center;"><em>BioWare turned you into a Jedi. </em></p>
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<p>Confession time, guys. I hung out at EB Games a lot during my first year of community college. When I say a lot, I mean every day. I was there constantly because I had nothing better to do with my time. A friend of mine worked there at the time, so I would go to hang out and chat with him while he was on his shift. It then turned into me going there to hang out when he wasn&#8217;t there, and I got to know the other guys who worked at the store. It came to a head one day when a customer was asking about Doom 3,<em> </em>and I told the guy all about it. That&#8217;s when the manager at the time said the magic words, &#8220;Trevor, do you want a job?&#8221; and my response was a resounding &#8220;yes!&#8221; &#8212; and that&#8217;s how I ended up at EB Games (turned GameStop) for six years of my life.</p>
<p>I met a lot of great people while working for that company, and most of the people at store level are good folks. One thing that I slowly but surely learned was that I was always the best when it came to product knowledge. I consumed game knowledge like it was oxygen, and I started to become a games journalism nerd. I knew who the writers were, which ones I liked, and who I followed when they jumped from place to place. In the GameStop realm, this meant I was always the go-to guy for information. This, unfortunately, is one of those skills that has died off at places like GameStop, where it has become all about the numbers and how many products you can sell to the customer. That&#8217;s ultimately what led to my moving on.</p>
<p>GameStop doesn&#8217;t need someone to be able to list off all the cool features that are on the back of the box; it needs people who are genuinely excited about games and want to tell you about them because they&#8217;re passionate.</p>
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<div id="yui_3_7_3_1_1368282585730_269"><img class="aligncenter" alt="The Gerstmann, who was a big catalyst in my love for video games." src="http://static.squarespace.com/static/505a2726e4b0567d6bace876/t/518e4789e4b04bb35e22f83d/1368278922031/gerstmann.jpg?format=500w" width="500" height="250" /></div>
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<p style="text-align:center;"><em>The Gerstmann, who was a big catalyst in my love for video games. </em></p>
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<p>Remember when I said I was a huge games journalism nerd? I still am, and I felt like I was on the front lines back when GameSpot ousted Jeff Gerstmann. What is now known as Gerstmann-gate was a big deal back in 2007. I had actually been a huge fan of Jeff, Ryan Davis, Brad Shoemaker, Rich Gallup, Alex Navarro, and Vinny Caravella back in the On The Spot and Hotspot days. So it was a natural thing for me to jump to Giant Bomb when it was formed and had risen like a phoenix from the ashes.</p>
<p>It&#8217;s still one of my favorite places to check out on a weekly basis, but it&#8217;s not the only place that I would go to. Early on, I got drawn into podcasts as they were starting to blow up. I am still a big fan of Joystiq. I would listen to the Joystiq podcast with Chris Grant, Ludwig Kietzmann, and Justin McElroy. where they would talk about games on a weekly basis. I also have to throw in a shout-out to the Xbox 360 Fancast, featuring Alexander Sliwinski, Richard Mitchell, and Dave Hinkle. These are the guys who helped me come to informed opinions about games, and theirs were opinions I respected. Did I always agree? No, but games journalism is subjective. It&#8217;s an opinion. Those opinions can help shape you, but ultimately it&#8217;s up to you to decide if you enjoy a game or not.</p>
<p>However, these are some of the journalists that led me to want to do exactly this: write. I was never much for writing back during my school years, probably because I was lazy and high school is kind of a joke. It always seems you look back on that time and regret not doing better than you did. It took me a long time to figure out what I wanted to do with my life, and I think that is true for a lot of people today. However, I now know what I want to do. At almost 27-years-old, I want to try to become a video game journalist.</p>
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<p>What have I gotten myself into? A lot of hard work. Trying to get a foothold in the door isn&#8217;t easy. Games journalism is a very small community, and it&#8217;s not easy for someone to break out. It&#8217;s going to take a lot of hard work, but I want to put that hard work in. I&#8217;ve been fortunate enough to have a lot of people around me who support everything I do. I&#8217;m grateful for that and for everyone who has helped me along the way. I can&#8217;t always promise that you&#8217;ll agree with my opinions, and you shouldn&#8217;t because, who the hell am I? I&#8217;m just a dude with a passion for something and wants to write about it. I&#8217;m just like you, and I&#8217;m nothing special. I just want to talk about games.</p>
<p>I also want to help promote games that maybe no one has heard of. There are a lot of good people in this industry, and hopefully with the interviews that we are doing on the site, it shows. These aren&#8217;t just people typing numbers and letters onto a screen to make money. They have a passion for this just like us and want to give you an enjoyable experience.</p>
<p>A lot of people forget that there are faces behind games. They&#8217;re so much more than entertainment now. Some games are just that, but some are artistic, some tell a great story, and some transport you to brand new worlds. So let&#8217;s talk about them and the people making them because their story is as interesting as the ones in their games.</p>
<p><em>What makes you passionate about the games industry? What games are you looking forward to? Is there one that you feel may have fallen through the cracks?</em></p>
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<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=735989&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2013/05/halo.jpg?w=160" /><source url="http://venturebeat.com/2013/05/11/why-i-write-a-look-at-how-videogames-have-shaped-me/">Writing about games: A lifelong quest to keep passion alive</source>
		<media:thumbnail url="http://venturebeat.files.wordpress.com/2013/05/halo.jpg?w=160" />
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			<media:title type="html">Halo</media:title>
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			<media:title type="html">Master Chief made me care. Then we hugged, like men!</media:title>
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			<media:title type="html">BioWare turned YOU into the Jedi.</media:title>
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			<media:title type="html">The Gerstmann, who was a big catalyst in my love for video games.</media:title>
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		<title>EA nabs Star Wars license; Visceral and DICE making games</title>
		<link>http://venturebeat.com/2013/05/06/ea-nabs-star-wars-license-visceral-and-dice-making-games/</link>
		<comments>http://venturebeat.com/2013/05/06/ea-nabs-star-wars-license-visceral-and-dice-making-games/#comments</comments>
		<pubDate>Mon, 06 May 2013 20:29:44 +0000</pubDate>
		<dc:creator>Jeffrey Grubb</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=732049</guid>
		<description><![CDATA[<p>Electronic Arts is now the exclusive home of Star Wars games for traditional gaming&#160;consoles.</p>
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				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2012/09/image002-e1348671499288.jpg" target="_blank"><img class="alignnone size-full wp-image-539702" alt="Star Wars: The Old Republic update 1.4" src="http://venturebeat.files.wordpress.com/2012/09/image002-e1348671499288.jpg?w=655&#038;h=368" width="655" height="368" /></a></p>
<p>Star Wars video games have risen from the Sarlacc pit. The Walt Disney Company<a href="http://venturebeat.com/2013/04/03/disney-shutters-publisher-lucasarts/"title="Disney shutters publisher LucasArts" > shuttered LucasArts in April</a>, but a month later, George Lucas&#8217;s beloved sci-fi franchise already has a new video game home.</p>
<p>Electronic Arts announced today that it secured a multiyear deal to produce Star Wars games (as first spotted by <a href="http://kotaku.com/ea-snags-exclusive-deal-to-make-star-wars-games-493178983"title="Kotaku: EA snags Star Wars"  target="_blank" target="_blank">Kotaku</a>). EA will focus its efforts on producing big-budget titles for core gamers playing on traditional platforms.</p>
<p>&#8220;While we don’t have any details to share today on specific titles, our development teams are already brimming with design ideas,&#8221; EA Labels president Frank Gibeau <a href="http://www.ea.com/news/ea-and-disney-team-up-on-new-star-wars-games"title="EA: Star Wars"  target="_blank" target="_blank">wrote in an EA blog</a>. &#8220;The EA Studios that will develop these games are some of the most innovative and popular creative teams in the world, and include DICE and Visceral, in addition to the BioWare team, which is already developing for the Star Wars franchise. These imaginative teams will make games that may borrow from films, but the games will be entirely original with all new stories. Powering it all will be the Frostbite 3 development engine – guaranteeing incredible graphic fidelity, environments, and characters.&#8221;</p>
<p>DICE is EA&#8217;s top first-person shooter team. The developer produces the popular action franchise Battlefield and the powerful Frostbite 3 game engine. Visceral is best known for its sci-fi horror series Dead Space.</p>
<p>&#8220;We believe the collaboration between the creative teams at both Lucasfilm and Disney Interactive, working with the best in class development and publishing teams at EA, will take Star Wars gaming to a whole new level,&#8221; a Lucasfilm spokesperson said in a statement provided to GamesBeat. &#8220;We’re tremendously excited about the unlimited new opportunity to provide fans with <i>Star Wars</i> stories and experiences never before seen in the <i>Star Wars</i> galaxy.&#8221;</p>
<p>Under this deal, Disney maintains certain rights to publish Star Wars-related games on social and mobile platforms. Disney Interactive has had a lot of success on mobile with titles like Where&#8217;s My Water?</p>
<p>&#8220;This agreement demonstrates our commitment to creating quality game experiences that drive the popularity of the Star Wars franchise for years to come,&#8221; Disney Interactive co-president John Pleasants said in a statement. “Collaborating with one of the world’s premier game developers will allow us to bring an amazing portfolio of new Star Wars titles to our fans around the world.</p>
<p>Pleasants has a history with EA. In 2008, he worked as the publisher&#8217;s chief operating officer. He left in June 2009 to join social-game developer Playdom.</p>
<p>As EA&#8217;s Gibeau mentioned, the company has experience with the Star Wars franchise. The publisher poured million of dollars into producing the BioWare massively mulitplayer game Star Wars: The Old Republic.</p>
<p><span style="font-size:13px;line-height:19px;">That game failed to find the necessary audience for the company to </span>maintain<span style="font-size:13px;line-height:19px;"> the game&#8217;s monthly subscription fee. It instead moved it to a free-to-play model to </span>maintain<span style="font-size:13px;line-height:19px;"> a stronger player base.</span></p>
<p>That wasn&#8217;t enough to scare EA off of the lucrative Star Wars name. DICE, Visceral, and BioWare are arguably EA&#8217;s most important internal developers that aren&#8217;t working on a sports game. By committing those major resources to Star Wars, EA is betting big that the galaxy far, far away will make it a mountain of big, big bucks.</p>
<p>Finally, we asked EA if Visceral will abandon the Dead Space franchise to work on Star Wars.</p>
<p>&#8220;Visceral has multiple teams working on different projects,&#8221; EA senior director of corporate communications John Reseburg told GamesBeat.</p>
<p>EA will post its earnings results for its fiscal year. Expect new information about the timing for the Star Wars games at that time.</p>
<p>The next Star Wars film, <em>Episode VII</em>, is due out in 2015.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=732049&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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			<media:title type="html">Star Wars: The Old Republic update 1.4</media:title>
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		<title>EA unleashes Rise of the Hutt Cartel expansion for Star Wars: The Old Republic</title>
		<link>http://venturebeat.com/2013/04/15/ea-unleashes-rise-of-the-hutt-cartel-expansion-for-star-wars-the-old-republic/</link>
		<comments>http://venturebeat.com/2013/04/15/ea-unleashes-rise-of-the-hutt-cartel-expansion-for-star-wars-the-old-republic/#comments</comments>
		<pubDate>Mon, 15 Apr 2013 17:17:17 +0000</pubDate>
		<dc:creator>Jeffrey Grubb</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[Star Wars: The Old Republic - Rise of the Hutt Cartel]]></category>

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		<description><![CDATA[<p>Star Wars: The Old Republic's first expansion is now&#160;live.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=716310&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2013/04/star-wars-the-old-republic-rise-of-the-hutt-cartel.jpg" target="_blank"><img class="size-full wp-image-716317 alignnone" alt="Star Wars: The Old Republic DLC expansion" src="http://venturebeat.files.wordpress.com/2013/04/star-wars-the-old-republic-rise-of-the-hutt-cartel.jpg?w=655&#038;h=258" width="655" height="258" /></a></p>
<p>The galaxy was such a nice place before the Hutts moved in. Now crime is on the rise in The Old Republic thanks to those slug-like gangsters, and property values are in decline.</p>
<p>Earlier today, developer BioWare launched Rise of the Hutt Cartel, the first major expansion for its massively multiplayer role-playing game Star Wars: The Old Republic. The downloadable content costs $19.99, or $9.99 for subscribers.</p>
<p>The add-on pack will raise the level cap to 55, introduce a new planet, and offer up new story-based missions for players.</p>
<p>“We’ve worked hard over the last year to ensure we were listening to player feedback and acting on it,&#8221; The Old Republic executive producer Jeff Hickman said in a statement. &#8220;This month, we’re not only adding hours of new story-driven content and features with Rise of the Hutt Cartel, but we are also adding depth and content to the end game with our latest Game Update 2.0: Scum and Villainy. All of this new content, combined with a much larger, more active, and engaged community since the addition of the free-to-play option last year, makes this the best time to join or return to The Old Republic.&#8221;</p>
<p>Star Wars: The Old Republic is one of the bigger free-to-play MMOs in terms of scope. BioWare released the title in December 2011 under publisher Electronic Arts. The game originally operated under a subscription-only model, but the big-budget title moved to free-to-play in July.</p>
<p>The Old Republic&#8217;s failure to maintain a subscriber base is one of the many failures attributed to former EA chief executive officer John Riccitiello, <a href="http://venturebeat.com/2013/03/19/the-ups-and-downs-at-ea-under-fired-ceo-john-riccitiello-and-its-outlook-for-the-future/"title="John Riccitiello’s legacy: EA survives, but its hit points are dangerously low" >who resigned from that position in March</a>.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=716310&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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		<title>Kate Edwards takes over the IGDA in a time of turmoil for games (interview)</title>
		<link>http://venturebeat.com/2013/03/31/kate-edwards-takes-over-the-igda-in-a-time-of-turmoil-for-games-interview/</link>
		<comments>http://venturebeat.com/2013/03/31/kate-edwards-takes-over-the-igda-in-a-time-of-turmoil-for-games-interview/#comments</comments>
		<pubDate>Sun, 31 Mar 2013 19:00:55 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[Call of Duty Modern Warfare 3]]></category>
		<category><![CDATA[Dragon Age II]]></category>
		<category><![CDATA[Dragon Age Origins]]></category>
		<category><![CDATA[game interviews]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Halo: Combat Evolved]]></category>
		<category><![CDATA[IGDA]]></category>
		<category><![CDATA[International Game Developers Association]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[Tomb Raider]]></category>

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		<description><![CDATA[<p>The new International Game Developers Association leader believes that fairness to women is a vital issue in the game&#160;business.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=705984&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><strong><a href="http://venturebeat.com/?attachment_id=708466" rel="attachment wp-att-708466"><img class="size-full wp-image-708466 aligncenter" title="IGDA executive director Kate Edwards" alt="IGDA executive director Kate Edwards" src="http://venturebeat.files.wordpress.com/2013/03/kate-edwards.jpg?w=655&#038;h=448" width="655" height="448" /></a></strong></p>
<p><a href="http://www.igda.org/node/1042447"title="IGDA article"  target="_blank" target="_blank">Kate Edwards</a> has had a long career in video games, and now, she has become a leader of the industry. In December, Edwards became executive director of the <a href="http://www.igda.org/"title="IGDA website"  target="_blank" target="_blank">International Game Developers Association</a>. Her job is to run an organization with 10,000 members who are navigating all of the big changes in the game industry.</p>
<p>At Microsoft, she was the first &#8220;geopolitical strategist&#8221; who had to identify geopolitical and cultural land mines for the company as it moved into different regions of the world. She implemented a geopolitical quality review process for Microsoft&#8217;s games from 1995 to 2005. She worked on titles like Dragon Age: Origins, Dragon Age 2, Call of Duty: Modern Warfare 3, Star Wars: The Old Republic, and other releases. She was the founder and chair of the game-localization special interest group within the IGDA and a leader in the IGDA Seattle chapter. She runs her own consultancy, Englobe.</p>
<p>This week, she attended the Game Developers Conference in San Francisco and had to handle the tough issue of women in games, particularly as a <a href="http://venturebeat.com/2013/03/30/yetizen-explains-hiring-of-gamer-models-not-dancers-for-its-gdc-party/"title="Updated: YetiZen explains hiring of gamer models, not dancers, for its GDC party"  target="_blank">dispute erupted among IGDA members</a> about an IGDA-sponsored party where scantily clad female dancers appeared. We sat down with Edwards on Monday, March 25, before any of that happened. Here is our edited transcript of our interview.</p>
<p><strong><a href="http://venturebeat.com/?attachment_id=708490" rel="attachment wp-att-708490"><img class="alignright size-full wp-image-708490" title="IGDA" alt="IGDA" src="http://venturebeat.files.wordpress.com/2013/03/igda.jpg?w=345&#038;h=131" width="345" height="131" /></a>GamesBeat: How big is the IGDA now?</strong></p>
<p><strong>Kate Edwards:</strong> We hope to approach the neighborhood of 10,000 members by the end of this year. That&#8217;s the overarching goal. We have about 90 chapters worldwide. We have 20 or 25 special interest groups.</p>
<p><strong>GamesBeat: How would you describe the IGDA to people who don&#8217;t know what it is?</strong></p>
<p><strong>Edwards:</strong> The way I like to describe it is, the IGDA is a professional development community. We&#8217;re a professional association focused on development. We&#8217;re focused on advocacy for issues that affect game developers. We have an international presence. We serve as a place of networking and community for individual game developers.</p>
<p><strong>GamesBeat: Has the membership been growing?</strong></p>
<p><strong>Edwards:</strong> It leveled off for a while. Part of that is due to the structure of how we do membership, with studio affiliations versus individual memberships. We&#8217;ve gone through some adjustments there. That added to a bit of a plateau. Plus, with the industry being the way it is these days, that affects membership to a degree. We see studios that close, like 38 Studios for example. The members retain their membership, but the studio affiliation goes away.</p>
<p><strong>GamesBeat: It&#8217;s hard to tell whether there&#8217;s more growth or more contraction.</strong></p>
<p><strong>Edwards:</strong> I like to the word &#8220;evolving.&#8221; That&#8217;s the way I see it. This is still a relatively young industry. It&#8217;s finding its way. We&#8217;re so receptive to the technology that arises in how we deliver and how we develop. It&#8217;s only natural that we&#8217;ll see a bit of evolution. Some things are going to die off and some things are going to rise. It&#8217;s not something that we necessarily want to see, when we see people laid off. It&#8217;s not a good thing. But unfortunately or not, it&#8217;s a natural part of a changing industry.</p>
<p><strong>GamesBeat: Has anybody done a lot of tallying up there, working out whether they see growth or change like that?</strong></p>
<p><strong>Edwards:</strong> We have not done that kind of thing, no. We do the quality of life survey, which is an empirical survey along those lines. The latest one came out recently. But we don&#8217;t focus on the numbers as far as layoffs. That&#8217;s something that the ESA would know better than we would.</p>
<p><strong>GamesBeat: It&#8217;s good that people do surveys, but yeah, I do wish there was more information to give people, a way to give them sound advice. &#8220;Okay, here&#8217;s where the wind is blowing. Go in that direction.&#8221;</strong></p>
<p><strong>Edwards:</strong> Within the IGDA, the chapters do communicate with one another, which is one of the strengths of the organization. Developers who are in the IGDA can do that. They can reach out to other chapters. &#8220;My studio is downsizing in Boston. I might move to San Francisco or Los Angeles. What&#8217;s going on out there?&#8221; You get a lot of qualitative information. You get some quantitative information on a per-studio basis. Someone in L.A. might chime in and say, &#8220;My company has 35 positions open.&#8221; I know it happens at that individual chapter level, but there&#8217;s not any oversight quantifying all of that.</p>
<p><strong>GamesBeat: Has that quality of life gotten any better?</strong></p>
<p><strong>Edwards:</strong> It&#8217;s changing. In general I think the trend is better. Studios are getting more aware. A lot of times [<em>quality of life</em>] is equated with the notion of crunch. We like to look at something broader. It&#8217;s not just the crunch mode issue, although that tends to be a major issue. More studios are aware of it. That doesn&#8217;t mean all studios don&#8217;t do it, but they&#8217;re more aware of it. I was at Microsoft for 13 years, and even within my time there, the company became far more aware of work-life balance issues and all the other things that go along with them, for all kinds of good reasons.</p>
<p><strong>GamesBeat: I wondered if some of these problems would carry over from the console business into the mobile and social studios.</strong></p>
<p><strong>Edwards:</strong> I think that&#8217;s inevitable. They&#8217;re going to carry over to some degree. When you&#8217;re self-employed or a small shop, you tend to have more control, but that affects your time schedule. It affects all kinds of other things. A lot of the indies that I know, or smaller studios, that&#8217;s one of the reasons they might have left a larger developer. They felt they would have more control over their work-life balance, and they do for the most part. At the same time, I&#8217;ve seen some of those small studios go through the same issues as any large studio. It comes down to promising a date and not delivering. That&#8217;s a reality in any business, not just the games industry.</p>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=705984&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><p id="pages">Pages: 1 <a href="http://venturebeat.com/2013/03/31/kate-edwards-takes-over-the-igda-in-a-time-of-turmoil-for-games-interview/2/">2</a> <a href="http://venturebeat.com/2013/03/31/kate-edwards-takes-over-the-igda-in-a-time-of-turmoil-for-games-interview/3/">3</a></p>]]></content:encoded>
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		<title>Heavy Gear Assault turns mech pilots into e-sports stars (preview)</title>
		<link>http://venturebeat.com/2013/03/31/heavy-gear-assault-preview/</link>
		<comments>http://venturebeat.com/2013/03/31/heavy-gear-assault-preview/#comments</comments>
		<pubDate>Sun, 31 Mar 2013 15:00:27 +0000</pubDate>
		<dc:creator>Giancarlo Valdes</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[e-sports]]></category>
		<category><![CDATA[game previews]]></category>
		<category><![CDATA[GDC 2013]]></category>
		<category><![CDATA[Heavy Gear Assault]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>

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		<description><![CDATA[<p>MekTek Studios resurrects a long-dormant franchise with the help of Unreal Engine 4 and&#160;e-sports.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=707651&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2013/03/gear1.jpg" target="_blank"><img class="aligncenter size-full wp-image-707654" alt="Heavy Gear Assault " src="http://venturebeat.files.wordpress.com/2013/03/gear1.jpg?w=435&#038;h=472" width="435" height="472" /></a></p>
<p>Unless you&#8217;re playing competitive multiplayer games at a professional level, you don&#8217;t have much incentive to get better. Positive kill/death ratios and a high-ranking might snag you a fancy new logo for your gamertag or maybe a shiny weapon skin that not too many other players have, but that&#8217;s usually it.</p>
<p>MekTek Studios takes it one step further. It wants to transform the best players into e-sports stars.</p>
<p>The developer has ambitious plans for Heavy Gear Assault, a first-person multiplayer-only mech simulator coming to PCs in 2014. It will be the first title in the Heavy Gear universe (which started life as a table top role-playing game nearly 20 years ago) in over a decade. MekTek is bringing back the franchise in style: It&#8217;s using Unreal Engine 4, the newest iteration of Epic Games&#8217;s tool for next-generation development.</p>
<p>The first teaser trailer (embedded below) is all in-game footage, and I&#8217;m told this is what the final product will look like when it releases later next year.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/-CdcMXSbHFQ?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<h3>Are you not entertained?</h3>
<p>Heavy Gear Assault has its sights set on the exploding e-sports scene. Gameplay revolves around a gladiatorial arena where giant robots and their pilots fight each other for fame and money. You can obliterate the opposing mech&#8217;s limbs and weapons using your own guns or get up close with swords and hammers. All of this carnage takes place on a battlefield with destructible terrain.</p>
<p>MekTek had an early demo to show during the Game Developers Conference, depicting just the arena and basic combat skills. Since it&#8217;s a simulation, controlling a mech requires a bit more dexterity than the usual first-person shooter: The mouse controls the direction your torso is facing and WASD keys handle the legs. Mechs accelerate like cars, so the longer you hold down the keys, the faster you&#8217;ll move. When I fired my rifle at the player next to me, his armor gradually twisted and darkened from taking too much damage.</p>
<p><a href="http://venturebeat.files.wordpress.com/2013/03/gear4.jpg" target="_blank"><img class="alignright size-full wp-image-708217" alt="Heavy Gear Assault" src="http://venturebeat.files.wordpress.com/2013/03/gear4.jpg?w=300&#038;h=342" width="300" height="342" /></a></p>
<p>The edges of the arena contained sections for audience members. When the game is live, these avatars will represent real players watching a match. But they aren&#8217;t passive observers; they have the power to influence a fight. If they don&#8217;t like what the participants are doing or if they&#8217;re just bored, they can activate environmental hazards in the arena by voting. If enough people vote, the fighters will have another obstacle to deal with as they lunge for each other&#8217;s throats.</p>
<p>The audience can also grade their performance, which will affect the fighters&#8217; reputations. It wasn&#8217;t clear what happens if a player has a bad reputation, but Mektek hopes this system will encourage good sportsmanship &#8212; by weeding out jerks and cheaters &#8212; in the community.</p>
<p>If you have an entrepreneurial spirit, you can even sponsor mech pilots with your in-game money (earned from winning matches) and follow their exploits throughout different tournaments, leagues, and seasons. Alternatively, you can place bounties on players&#8217; heads so you don&#8217;t have to do the dirty work yourself.</p>
<p>The features sounded really exciting, but at this early stage in the development process, it&#8217;s difficult to tell if they&#8217;ll actually pan out.</p>
<div id="attachment_708220" class="wp-caption aligncenter" style="width: 560px"><a href="http://venturebeat.files.wordpress.com/2013/03/arena.jpg" target="_blank"><img class="size-full wp-image-708220" alt="Heavy Gear Assault" src="http://venturebeat.files.wordpress.com/2013/03/arena.jpg?w=550&#038;h=339" width="550" height="339" /></a><div class="vb_image_source"><span>Source:</span> MekTek Studios</div><p class="wp-caption-text">Concept art for the arena.</p></div>
<p>MekTek is adopting the popular free-to-play model for Heavy Gear Assault. You can either play the base game for free or sign up for a premium subscription, similar to free-to-play massively multiplayer online role-playing games (such as Star Wars: The Old Republic).</p>
<p>Premium subscribers (for a rate not yet finalized) will have more benefits in the long run: discounted prices for cosmetic improvements like new pieces of armor and invitations to exclusive tournaments and events are just a few rewards the developers have planned.</p>
<p>Currently, MekTek and Heavy Gear Assault publisher Stompy Bot Productions are running a pledging campaign on its website to help fund the game with a simultaneous crowdfunding initiative launching on Kickstarter in two weeks. The goal is to raise $900,000 (so far they have $100,000). If all goes well, a beta version will come out some time in the first quarter of 2014.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=707651&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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		<title>John Riccitiello&#8217;s legacy: EA survives, but its hit points are dangerously low</title>
		<link>http://venturebeat.com/2013/03/19/the-ups-and-downs-at-ea-under-fired-ceo-john-riccitiello-and-its-outlook-for-the-future/</link>
		<comments>http://venturebeat.com/2013/03/19/the-ups-and-downs-at-ea-under-fired-ceo-john-riccitiello-and-its-outlook-for-the-future/#comments</comments>
		<pubDate>Tue, 19 Mar 2013 20:00:52 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
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		<description><![CDATA[<p><span class="post-label editors-pick">Editor's Pick</span> It's easy to take shots at Riccitiello's record, but his successes and failures were&#160;complex.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=697184&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2013/03/19/the-ups-and-downs-at-ea-under-fired-ceo-john-riccitiello-and-its-outlook-for-the-future/jr-big/" rel="attachment wp-att-701963"><img class=" wp-image-701963 alignnone" alt="Now former EA CEO John Riccitiello (GamesBeat/Dean Takahashi)" src="http://venturebeat.files.wordpress.com/2013/03/jr-big.jpg?w=558&#038;h=336" width="558" height="336" /></a></p>
<p>John Riccitiello left <a href="http://info.ea.com" target="_blank">Electronic Arts</a> yesterday with a mixed record.</p>
<p>In the nearly six years he led EA, the gigantic video game publisher faced a massive shift in the market, from games primarily sold on physical media and played on consoles to games sold and delivered wirelessly and played on everything from consoles to smartphones and tablets. The market shifted from expensive games you buy and own to free-to-play games that cost nothing to play at first, but which charge you for extras. The market expanded from the living room to mobile devices. Through it all, EA survived &#8212; which is more than some of its rivals can say &#8212; but it hasn&#8217;t exactly thrived.</p>
<p>In this story, we&#8217;ll try to recapture the ups and downs of Riccitiello&#8217;s tenure at the top of one of the video game industry&#8217;s most visible companies, and by the end of it, we&#8217;ll sort through the complex picture of his record at EA. We&#8217;ll also take a look at where the company is going in the future.</p>
<h3>Lessons from success &#8212; and failure</h3>
<p>Ostensibly, the board <a href="http://venturebeat.com/2013/03/18/john-riccitiello-steps-down-as-ea-ceo/">fired Riccitiello</a> because he missed his quarterly and annual financial targets. In the past, the board might have excused this, since many companies were in the same boat. But at a time of great change in the video game business, so-so performance is no longer good enough. (EA&#8217;s temporary CEO is former chief executive Larry Probst, who is looking for a permanent replacement for Riccitiello.)</p>
<p>Still, it&#8217;s too simple to say that Riccitiello was a big screwup. In fact, Riccitiello was in many ways a very successful CEO who guided EA through a very difficult transition. By comparison, rivals such as <a href="http://venturebeat.com/2012/12/19/thq-files-for-bankruptcy-assets-sold-to-investor-clearlake/">THQ have crashed</a> on the shoals of the digital gaming revolution while Riccitiello arguably saved EA from such a fate. But to demanding shareholders, merely surviving is not good enough. They want EA to seize the opportunities before it to become the dominant player in digital gaming. And it hasn&#8217;t quite done that.</p>
<p>EA declined to make an executive available for an interview for this story. But an EA spokesman said in a statement to GamesBeat, &#8220; In the course of seven years, there’s a lot of puts and takes in that equation – recession, extended console cycle, etc. Beyond the macros, we knew this would be a difficult transition – one that required a great deal of investment in people and infrastructure. We knew that the ROI wasn’t going to be immediate. That said, it’s been more difficult than expected – the turnaround took longer than expected.&#8221;</p>
<p>Meanwhile, EA&#8217;s chief operating officer, Peter Moore, said on his Facebook page, &#8220;[Game news site] Kotaku reveling in what, due to their self-smugness, they don&#8217;t realize is a sad day for our industry, which is the platform on which they actually make money. John not only helped propel our company and interactive entertainment into new experiences, thus enticing millions of new people to become &#8216;gamers,&#8217; his work leading the [Entertainment Software Association] in recent years has helped ensure that we don&#8217;t experience the fate of the music industry. Sad loss for all of us who had the pleasure of working with him as we emerged from <a href="http://blogs.wsj.com/tech-europe/2011/02/09/full-text-nokia-ceo-stephen-elops-burning-platform-memo/" target="_blank">The Burning Platform</a>.&#8221;</p>
<p>Many rivals have beaten EA in small pieces of the larger industry war. If you can fault the company for anything, it may be for trying to fight too many battles at once.</p>
<p>The publisher didn&#8217;t lose all of those battles. In his parting <a href="http://www.ea.com/news/from-john" target="_blank">message to his employees</a>, Riccitiello pointed to their successes.</p>
<p>&#8220;Personally, I think we&#8217;ve never been in a better position as a company,&#8221; Riccitiello said. &#8220;You have made enormous progress in improving product quality. You are now generating more revenue on fewer titles by making EA’s games better and bigger. You&#8217;ve navigated a rapidly transforming industry to create a digital business that is now approximately $1.5 billion and growing fast.&#8221;</p>
<div id="attachment_298132" class="wp-caption alignright" style="width: 410px"><img class=" wp-image-298132  " alt="Image (1) jr-at-haas.jpg for post 260617" src="http://venturebeat.files.wordpress.com/2011/05/jr-at-haas.jpg?w=400&#038;h=239" width="400" height="239" /><p class="wp-caption-text">John Riccitiello&#8217;s commencement speech in 2011. (Courtesy of UC Berkeley)</p></div>
<p>Riccitiello set many things in motion. But giving him credit or assigning blame is a complicated matter, as the execution always lies in the hands of thousands of employees.</p>
<p>It is easy to point to EA&#8217;s failures, such as Star Wars: The Old Republic, a massively multiplayer online role-playing game that took so long to finish that the market changed from underneath it, moving from lucrative subscriptions to free-to-play. After six years and perhaps $200 million in development costs, The Old Republic didn&#8217;t get the audience that EA had hoped for, and it had to shift to free-to-play to hang on to its players.</p>
<p>The reboot of the first-person military shooter Medal of Honor was a <a href="http://venturebeat.com/2013/01/30/dishonorable-discharge-ea-removing-medal-of-honor-from-release-rotation/">sad failure</a>. More recently, big franchises like Crysis 3 and Dead Space 3 didn&#8217;t perform as expected. And the recent SimCity launch &#8212; which sold more units faster than any other title in the city-simulation game&#8217;s 24-year history &#8212; was marred by EA&#8217;s failure to provide enough servers for the always-connected game.</p>
<p>On the positive side, EA&#8217;s Battlefield military shooter series became a big hit, and FIFA Soccer has become a monstrous franchise, with a large component of digital revenues.</p>
<p>EA&#8217;s shares are down 60 percent since Riccitiello began. Shareholders and boards often show no mercy when they fire a CEO, and in this case, they had plenty of failures to point to as reasons to fire Riccitiello, who once told VentureBeat, &#8220;<a href="http://venturebeat.com/2008/07/21/e3-perspective-an-interview-with-john-riccitiello-ceo-of-electronic-arts/">I don&#8217;t think investors give a shit about our quality</a>.&#8221;</p>
<p>&#8220;Transitions are painful,&#8221; said P.J. McNealy, a longtime game industry follower and analyst at Digital World Research. &#8220;Look at Sony and the changes they had in leadership. EA has struggled. THQ has struggled. At some point, there has to be accountability for it. Typically, it&#8217;s not any one reason. But EA&#8217;s struggles are not limited to just this quarter.&#8221;</p>
<p>But it&#8217;s easy at a time like this to forget about Riccitiello&#8217;s successes and how each failure was also rich with learning.</p>
<p>“I’ve had first-hand experience with failure, and I have had the opportunity to learn and recover from it,” <a href="http://venturebeat.com/2011/05/23/how-eas-john-riccitiello-sees-the-past-few-years-of-struggle/">Riccitiello said in a speech</a> at his alma mater, the Haas School of Business at the University of California at Berkeley, in 2011.</p>
<p>He&#8217;ll have plenty of time to ponder the lessons he learned at EA now.</p>
<p>In its own statement defending Riccitiello&#8217;s record, EA said to GamesBeat, &#8220;Our definition of turnaround swung on how quickly we could transition from the packaged goods model to digital goods and services. John made it clear that this was life or death. The dissolution of THQ this year makes it clear how right he was. By every measure, the turnaround is happening. As noted in an earnings call, this is the last year that digital revenue will be under 50 percent of EA’s total. One example is the first two weeks of [digital] sales for SimCity were just under 45 percent, and we expect the percentage will go even higher. Riccitiello’s turnaround is an article of faith inside EA – if it hadn’t happened, we wouldn’t be in business today.&#8221;</p>
<h3>Riccitiello&#8217;s first tour of duty at EA</h3>
<p>Riccitiello joined EA as chief executive in 2007. It was his second stint at the company. He had previously served as president and chief operating officer from 1997 through April 2004. He left in between to become a co-founder of Elevation Partners, a private equity investment firm that hatched the merger of game developers BioWare and Pandemic.</p>
<div class="wp-caption alignright" style="width: 410px"><a href="http://venturebeat.com/2013/03/19/the-ups-and-downs-at-ea-under-fired-ceo-john-riccitiello-and-its-outlook-for-the-future/jr-2/" rel="attachment wp-att-701965"><img class=" " alt="jr 2" src="http://venturebeat.files.wordpress.com/2013/03/jr-2.jpg?w=400&#038;h=286" width="400" height="286" /></a><p class="wp-caption-text">John Riccitiello (GamesBeat/Dean Takahashi)</p></div>
<p>In his first tenure, Riccitiello was new to games. He had spent a career in consumer products at companies such as Clorox, Pepsi, Haagen-Dazs, Wilson Sporting Goods, and Sara Lee. Probst hired Riccitiello on the bet that his experience in consumer marketing would pay off at a time when video games were becoming a worldwide mass market. With properties like Madden NFL and FIFA Soccer, EA had become a household name. Its biggest rival today, Activision Blizzard, hadn&#8217;t yet been formed.</p>
<p>During Probst&#8217;s 16-year tenure as CEO, the company became the undisputed giant of the video game business. EA was the king maker, breaking Sega&#8217;s Dreamcast console when it chose not to create games for that platform and making the PlayStation 2 by throwing all of its weight behind Sony&#8217;s system. By the time Riccitiello joined, EA was in its glory years, and it was looking at how to further exploit its position as a giant in sports games, licensed movie titles, and online games.</p>
<p>He was a newcomer to games, but Riccitiello immersed himself in them as a player and as a cultivator of talent. Probst, the former chief executive and now the acting CEO again, and Activision Blizzard CEO Bobby Kotick have both admitted to not being gamers, or at least not the really hardcore kind. But Riccitiello played games and tried to understand the way they were built. He was sharp and a quick study and formed relationships with key creators.</p>
<p>Riccitiello made contributions, but always as part of a larger executive team. He and studio chief Don Mattrick encouraged the company to get behind Will Wright, who was working on a dollhouse-like title that would later become The Sims, the best-selling EA game series of all time. Riccitiello encouraged his leaders to take risks, egging Neil Young to create a visionary title in Majestic, an early alternate-reality game that turned into a commercial flop. In one case, Riccitiello made a brilliant bet. In the other, the outcome was a dud. These results would be typical of Riccitiello&#8217;s life at EA. He could share a vision with marquee developers and get behind them like a zealot. Sometimes it panned out; sometimes it didn&#8217;t. But he was always willing to bet big.</p>
<p>Riccitiello&#8217;s job was to diversify EA, and he did so through acquisitions of companies like Pogo.com, a casual game website for older, less serious players. EA picked up Westwood Studios, the creator of the Command &amp; Conquer real-time strategy series; and Dreamworks Interactive, the original developer of Medal of Honor. It also bulked up with acquisitions of racing game studios and rode the success of titles based on the <em>Harry Potter</em> books and films. EA stole the <em>James Bond</em> <em>007</em> movie-game license from Nintendo, convincing the Hollywood owner that it could take the series multiplatform. Riccitiello and executive Frank Gibeau played a role in that coup. EA came to specialize in multiplatform blockbusters.</p>
<p>The company had become so dominant during the era of the PlayStation 2 that developers feared it would homogenize the industry and drive out all of its creativity. That led some to do everything they could to stay out of EA&#8217;s clutches, an issue that persists today. EA&#8217;s acquisitions follow a pattern. Some thrive for a while, but as soon as their magic wares off, EA shuts them down and puts its efforts behind another.</p>
<p>And during the run-up of the huge dotcom boom, Riccitiello searched for a way for EA to cash in. After Richard Garriott&#8217;s Ultima Online became the first major hit in massively multiplayer online games, Riccitiello started EA.com, a web games business that would be home to a whole collection of MMOs. With these games, EA could keep much more of the profit since it charged subscription fees. Under Riccitiello, EA initiated big-budget online titles like Motor City Online, Earth &amp; Beyond, The Sims Online, and Ultima Online 2.</p>
<p>But the dotcom bubble burst and brought down everything with it. That was a costly lesson. EA wrote off more than $400 million. Of all of the things that Riccitiello had achieved at EA, the failure of EA.com would, fairly or not, become a huge part of his legacy. You could argue that he had been caught up in the Internet wave and that he deserved to be fired for making the wrong bet. But then, you could also fire just about everybody in Silicon Valley, where EA is based, for the same thing.</p>
<p>During Riccitiello&#8217;s stay as the No. 2 executive at EA, the company got bigger and stronger. It had setbacks, but that&#8217;s entertainment.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=697184&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><p id="pages">Pages: 1 <a href="http://venturebeat.com/2013/03/19/the-ups-and-downs-at-ea-under-fired-ceo-john-riccitiello-and-its-outlook-for-the-future/2/">2</a> <a href="http://venturebeat.com/2013/03/19/the-ups-and-downs-at-ea-under-fired-ceo-john-riccitiello-and-its-outlook-for-the-future/3/">3</a></p>]]></content:encoded>
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			<media:title type="html">Now former EA CEO John Riccitiello (GamesBeat/Dean Takahashi)</media:title>
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		<title>EA&#8217;s Lucy Bradshaw acknowledges SimCity &#8216;stumbled out of the gate with our service&#8217; (interview)</title>
		<link>http://venturebeat.com/2013/03/15/eas-lucy-bradshaw-acknowledges-simcity-stumbled-out-of-the-gate-with-our-service-interview/</link>
		<comments>http://venturebeat.com/2013/03/15/eas-lucy-bradshaw-acknowledges-simcity-stumbled-out-of-the-gate-with-our-service-interview/#comments</comments>
		<pubDate>Fri, 15 Mar 2013 16:00:59 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Business]]></category>
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		<description><![CDATA[<p>But she says the game servers can now meet demand and EA has learned valuable&#160;lessons.</p>
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				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2013/03/15/eas-lucy-bradshaw-acknowledges-simcity-stumbled-out-of-the-gate-with-our-service-interview/simcity-qa/" rel="attachment wp-att-650291"><img class="alignnone size-full wp-image-650291" alt="simcity q&amp;a" src="http://venturebeat.files.wordpress.com/2013/03/simcity-qa.jpg?w=655&#038;h=324" width="655" height="324" /></a></p>
<p>When a game sells too many copies at its launch, it&#8217;s usually not a bad thing. But with <a href="http://www.simcity.com/en_US" target="_blank">SimCity</a>, it turned into a nightmare for <a href="http://info.ea.com" target="_blank">Electronic Arts</a>, because the city-building simulation was designed as an always-connected single-player game. When players overwhelmed the servers on the March 5 launch day, just about no one could play the game for which they had paid at least $60.</p>
<p><img class="alignright size-full wp-image-650292" alt="lucy bradshaw" src="http://venturebeat.files.wordpress.com/2013/03/lucy-bradshaw.jpg?w=400&#038;h=594" width="400" height="594" /></p>
<p>EA said that the point of making SimCity always-connected was so that players could build cities in regions with their friends and establish interactions between the cities, such as one city buying garbage services from another. But skeptical players figured the real reason was that EA wanted to stop game pirates. And that skepticism turned into anger after the launch, when the overload locked out hundreds of thousands of players around the world. EA had to <a href="http://venturebeat.com/2013/03/08/ea-puts-breaks-on-simcity-marketing-campaign-while-servers-continue-to-malfunction/">slow down its marketing</a> while it brought more servers to bear.</p>
<p>EA&#8217;s Maxis Label, which made the game, responded with an emergency server overhaul. Lucy Bradshaw, a senior vice president at Electronic Arts and the general manager of Maxis, issued <a href="http://venturebeat.com/2013/03/10/ea-says-simcity-core-server-problems-are-almost-behind-us/">regular blog updates</a> on the server demand, which was double EA&#8217;s initial expectations. She eventually promised a free game download to SimCity players. [<strong>Update</strong>: And, in a <a href="http://www.ea.com/news/simcity-update-straight-answers-from-lucy" target="_blank">blog post today</a>, Bradshaw said that the always-connected feature did not come as a mandate from corporate].</p>
<p>Could EA have avoid this PR disaster? What lessons has EA learned? Was technology unable to handle a tsunami of demand?</p>
<p>Bradshaw candidly acknowledged that <a href="http://venturebeat.com/2013/03/09/admitting-it-was-dumb-ea-says-it-has-added-simcity-servers-and-will-give-players-a-free-game/">EA was &#8220;dumb&#8221;</a> to underestimate demand. But she is grateful for the support of fans, who are playing the game in huge numbers without connection problems now, and she says her team has moved as fast as possible to fix the situation. Eleven days after the launch, EA has put in place enough computing hardware to handle the traffic, and it is beginning to sort through the lessons it has learned.</p>
<p>Bradshaw has been heads-down trying to rectify the situation, but we sent her some questions via email and she got back to us. Here are her answers.</p>
<p><strong>GamesBeat: As technically and as clearly as possible, can you describe the problems you encountered with the launch?</strong></p>
<p><strong>Bradshaw:</strong> The problem was a combination of issues: an early surge in sales and playership and our servers not handling that load to our expectations. This left us with higher playership and lower capacity. We reacted quickly to improve the situation by adapting our server setup, improving it and deploying new servers.</p>
<p><strong>GamesBeat: Maxis ran a beta test not long before the launch. Why didn&#8217;t you discover the problem during that test?</strong></p>
<p><strong>Bradshaw:</strong> The beta was helpful in addressing some of the early game issues, and it helped us improve the player journey to get into the game. However, we have experienced issues at launch that were not seen during either our beta or our load testing. One lesson is that we needed longer, more comprehensive beta tests. And another is that a sandbox game like SimCity is not entirely predictable, so our load scenarios needed to be better informed by this and test a wider variety of player variables.</p>
<p><strong>GamesBeat: Also, why was the beta test so limited? Was it really just an hour?</strong></p>
<p><strong>Bradshaw:</strong> At that point we had completed numerous internal betas and server load testing and nothing indicated that we would have any issues. We leaned on load testing and the combination of results were positive. As I’ve noted, the mix of our approach to understanding the stresses our systems would undergo was not adequate. This and the early surge put us on our heels, but since then we have adapted our server configuration, enhanced performance of our servers and code, made client side improvements, and deployed and upgraded new and existing servers</p>
<p><strong>GamesBeat: Would a longer beta test have revealed the problems?</strong></p>
<p><strong>Bradshaw:</strong> I do think that a different approach to our betas would have better informed our automated load testing and helped us to better analyze the results from both of these means of testing. So, yes, if we had it to over again, I would change how we approached our betas and I would have used this information to improve our load testing..</p>
<p><strong>GamesBeat: Given the changes in server technology from the days of The Sims Online, what are the advantages of servers, and what are the lingering disadvantages?</strong></p>
<p><strong>Bradshaw:</strong> I don’t think of the challenge as one of servers today vs. yesterday necessarily. Basically, technology has changed since we put SimCity 4 out in 2003. We envisioned a design for this SimCity that takes full advantage of these technological advances. We see PCs today as inherently connected and social in use. The idea of creating a connected SimCity where players can connect within an region and the choices that they make in their city can affect those surrounding them. That felt like a huge leap for SimCity. It allowed us to think of how cities often specialize, how they have a symbiotic relationship. And we set about making a connected, social SimCity that reflects our dynamic, social, global world that we live in today. We think this is the right leap for the franchise, and players who are in the game today playing are experiencing this connected game and giving us great feedback.</p>
<p>So I see it as today’s technology enabled us to envision and create a SimCity that really innovates the game from a solo-city-in-isolation experience that was fun and creative to a connected, dynamic and social game that makes you think differently about your choices, gives you a familiar but new experience and challenges, and reflects our world of today.</p>
<p><strong><a href="http://venturebeat.com/2013/03/15/eas-lucy-bradshaw-acknowledges-simcity-stumbled-out-of-the-gate-with-our-service-interview/simcity-qa-2/" rel="attachment wp-att-650296"><img class="alignright size-full wp-image-650296" alt="simcity q&amp;a 2" src="http://venturebeat.files.wordpress.com/2013/03/simcity-qa-2.jpg?w=400&#038;h=224" width="400" height="224" /></a>GamesBeat: In other words, if you had a dream server, what would it be?</strong></p>
<p><strong>Bradshaw:</strong> Again, I think the challenge is not the servers. We configure our servers to meet the needs of our service. The challenge we face as game makers is that today’s gaming behavior has changed as have our ambitions. We came up with a SimCity vision for a connected and social game that is dynamically evolved by its players, with all playing in the same context. We fully embraced and believed in this vision. It’s an ambitious vision that takes advantage of the technology of today, high bandwidth connections, social play behavior, and cloud servers so we could have our game easily played form multiple devices and saves that are accessible anywhere.</p>
<p>This vision implied new design, new ways that our simulation needed to work to support multiplayer interactions and world events and challenges, ways to keep a persistent state of the world for players to interact in – each player’s city updating, trades and information passing between cities, etc. We have made both a new SimCity but also took on the challenge of a service and all of the systems that go with that. We clearly did not deliver on our service at launch and have worked to quickly rectify that situation.</p>
<p><strong>GamesBeat: Why aren&#8217;t you able to offload a lot of the server demand to other providers, such as Amazon Web Services? Don&#8217;t you already use them or some similar outsourcing vendor for part of the demand?</strong></p>
<p><strong>Bradshaw:</strong> We do use AWS quite extensively on SimCity, and very satisfactorily. We basically had to reconfigure things to perform better. Our server availability is no longer a problem. Players are logging on and playing in the hundreds of thousands.</p>
<p><strong>GamesBeat: How did user behavior exacerbate the problem of having too much demand and too few servers? What did you anticipate in the design of the game on that front, and what came as a surprise?</strong></p>
<p><strong>Bradshaw:</strong> What we did not expect out of the gate was the length of time each player played: seven hours average at launch. Which is cool but again meant we had players on for long amounts of time and this affected our peaks. The ways in which they navigated the game, which being a sandbox style game is not predictive. These just led to results that we did not experience in our Betas.</p>
<p><strong><a href="http://venturebeat.com/2013/03/15/eas-lucy-bradshaw-acknowledges-simcity-stumbled-out-of-the-gate-with-our-service-interview/simcity-qa-3/" rel="attachment wp-att-650297"><img class="alignright size-full wp-image-650297" alt="simcity q&amp;a 3" src="http://venturebeat.files.wordpress.com/2013/03/simcity-qa-3.jpg?w=400&#038;h=221" width="400" height="221" /></a>GamesBeat: When you fixed the problem and rebuilt servers, what did you actually do? How did you quickly redeploy them?</strong></p>
<p><strong>Bradshaw:</strong> A combination of optimizing our server architecture and improving our response times, deploying enhancements on both a series of new and the original servers and issuing a few critical client updates has greatly reduced the number of connection issues, wait time and improved the overall stability of the game. From the moment we realized we had load issues to the last deployment of our new and updated servers, it took us less than a week.</p>
<p><strong>GamesBeat: How is the infrastructure partitioned on a worldwide basis? If I log into my home server, I can see my city. But if I log into another server, I can&#8217;t. Why is that?</strong></p>
<p><strong>Bradshaw:</strong> Each server is unique. If you log in to a specific server, and build and save a city, then you will need to return to that server to play that city again. You can save up to 10 regions on each server. We let you know when you choose a server if you have cities saved there already. We also make sure that if you have played on a specific server that we have space reserved for you, new players are guided to servers that have capacity. And we also default your server selection to the last server you played on.</p>
<p><strong>GamesBeat: Six or seven days is a relatively short time to tackle a really big technology problem. How did you solve it quickly?</strong></p>
<p><strong>Bradshaw:</strong> It was heartbreaking to see something we poured so much into stumble in such a visible way, but on the other hand the support from across all of EA has been entirely heartwarming. The whole EA organization really rallied together behind our team at Maxis. We worked 24/7 in very long shifts to do what we needed to do to deliver on our promise to the SimCity fans. We’ve definitely got servers that are available, players are logging in, playing for great lengths of time. As of today, 5.6 million cities have been created and 12.9 million total hours of actual play time has taken place in the game. <em>Wow</em>!</p>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=650033&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><p id="pages">Pages: 1 <a href="http://venturebeat.com/2013/03/15/eas-lucy-bradshaw-acknowledges-simcity-stumbled-out-of-the-gate-with-our-service-interview/2/">2</a></p>]]></content:encoded>
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		<title>Homosexuality in Star Wars: The Old Republic is separate but unequal</title>
		<link>http://venturebeat.com/2013/01/14/homosexuality-in-star-wars-the-old-republic-is-separate-but-unequal/</link>
		<comments>http://venturebeat.com/2013/01/14/homosexuality-in-star-wars-the-old-republic-is-separate-but-unequal/#comments</comments>
		<pubDate>Mon, 14 Jan 2013 19:33:34 +0000</pubDate>
		<dc:creator>Jeffrey Grubb</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=604107</guid>
		<description><![CDATA[<p>BioWare's Star Wars MMO will allow same-gender romances on a single&#160;planet.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=604107&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2013/01/dance-party.jpg" target="_blank"><img class="alignnone size-full wp-image-604108" alt="Star Wars: The Old Republic" src="http://venturebeat.files.wordpress.com/2013/01/dance-party.jpg?w=655" width="655" /></a></p>
<p>It turns out that Star Wars is some dystopian nightmare for homosexuals.</p>
<p>At least that&#8217;s how BioWare&#8217;s Star Wars: The Old Republic massively multiplayer online role-playing game paints it. When the developer launched the game, it provided 20 &#8220;romanceable&#8221; companion characters. Meaning, players can enter into relationships with them as they travel around the galaxy together. The problem is that the flirtatious dialogue options never appear for characters of the same sex &#8212; rendering out homosexual couplings from the romance pool.</p>
<p>BioWare announced it would add options for homosexual characters, but its solution is kind of odd.</p>
<p>In the upcoming Rise of the Hutt Cartel expansion for Star Wars: The Old Republic, BioWare is adding a new planet called Makeb. This world is the only place in The Old Republic&#8217;s universe where characters of the same gender can get it on. Oddly, the developer didn&#8217;t just open the companion dialogue options to player characters of the same sex. Instead, a few gay nonplayer characters are on Makeb, but they don&#8217;t have the depth of a full companion.</p>
<p>In doing this, BioWare has set up a fiction where homosexuality is only physically possible on one cordoned off place in the galaxy (that players have to pay extra for), and the relationships are shallow compared to the fully fleshed out companion characters. It is literally separate and unequal.</p>
<p>While this is probably a matter of resources &#8212; it&#8217;s expensive to rerecord all the dialogue to account for a change in genders &#8212; it comes across as inconsiderate.</p>
<p>BioWare isn&#8217;t new to homosexuality in its games. The Mass Effect and Dragon Age franchises both provide several options for players to hop into bed (or space bed) with the various other human and alien creatures in those titles.</p>
<p>Source: <a href="http://www.pcgamesn.com/swtor/star-wars-old-republics-gay-planet"title="PC Games N: Star Wars: The Old Republic"  target="_blank" target="_blank">PC Games N</a></p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=604107&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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		<title>The biggest gaming surprises of 2012</title>
		<link>http://venturebeat.com/2012/12/24/biggest-surprises-of-2012/</link>
		<comments>http://venturebeat.com/2012/12/24/biggest-surprises-of-2012/#comments</comments>
		<pubDate>Mon, 24 Dec 2012 18:00:42 +0000</pubDate>
		<dc:creator>Evan Killham</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Alan Wake]]></category>
		<category><![CDATA[Alan Wake's American Nightmare]]></category>
		<category><![CDATA[Call of Duty: Black Ops II]]></category>
		<category><![CDATA[Call of Duty: Modern Warfare]]></category>
		<category><![CDATA[Civilization]]></category>
		<category><![CDATA[dark souls]]></category>
		<category><![CDATA[double fine adventure]]></category>
		<category><![CDATA[Dragon's Dogma]]></category>
		<category><![CDATA[Eve Online]]></category>
		<category><![CDATA[Gravity Rush]]></category>
		<category><![CDATA[Guild Wars 2]]></category>
		<category><![CDATA[Marvel vs Capcom 3]]></category>
		<category><![CDATA[Master of Magic]]></category>
		<category><![CDATA[Mega Man Legends 3]]></category>
		<category><![CDATA[Mega Man Universe]]></category>
		<category><![CDATA[Moebius]]></category>
		<category><![CDATA[Monster Hunter]]></category>
		<category><![CDATA[Persona 4 golden]]></category>
		<category><![CDATA[PlayStation All-Stars Battle Royale]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[Street Fighter X Mega Man]]></category>
		<category><![CDATA[Tales from Space: Mutant Blobs Attack]]></category>
		<category><![CDATA[The Phantom Pain]]></category>
		<category><![CDATA[The Walking Dead]]></category>
		<category><![CDATA[Warlock: Master of the Arcane]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=592087</guid>
		<description><![CDATA[<p>It doesn't matter how closely you follow the news or how often you refresh your browser; some companies can still manage to catch the gaming public completely unaware. Here are some of our picks for the biggest surprises of&#160;2012.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=592087&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-374444" alt="PlayStation Vita" src="http://venturebeat.files.wordpress.com/2012/01/ps-vita.jpg?w=640&#038;h=394" width="640" height="394" /></p>
<p>We thought we were so smart back in January with our release lists and RSS feeds. We really believed we knew what was going to happen this year. &#8220;I can&#8217;t wait to play BioShock Infinite when it releases in 2012!&#8221; we said. We were so naïve back then. It doesn&#8217;t matter how closely you follow the news or how often you refresh your browser; some companies can still manage to catch the gaming public completely unaware.</p>
<p>Here are some of our picks for the biggest surprises of 2012.</p>
<hr />
<h3>Call of Duty: Black Ops II</h3>
<p><b>Contributor Rus McLaughlin</b></p>
<p id="yui_3_7_2_1_1355563473875_28492">I hated the first Black Ops. Hated. It. I even went back and replayed parts of it just to refresh every design misstep and weak idea in my mind before its sequel arrived. You&#8217;d better believe that I&#8217;d sharpened all my knives in anticipation of carving up Black Ops II like a particularly ugly turkey who killed my dog. And then it turned out good &#8230; like, <i>really</i> good.</p>
<p>It&#8217;s as if developer Treyarch, a company that consistently churned out the worst entries in the franchise for years, suddenly ditched their old playbook and started fresh. The flow and encounters hit a sweet spot that I haven&#8217;t felt from the series since the first Modern Warfare, which came out in 2007. The branching storylines &#8212; often based on your in-game performance rather than flat yes/no answers &#8212; lock in unless you replay the entire mission &#8230; and every mission after it.</p>
<p>Very nice. Sure, the real-time strategy chapters don&#8217;t hold up as RTS games, and it&#8217;s still the bro-tastic Michael Bay of video games, but I can&#8217;t deny that I&#8217;m actually excited about Call of Duty again right when COD fatigue had fully set in. Can Activision deliver at this level every year? I&#8217;m still skeptical, but at least now I know that the possibility exists.</p>
<hr />
<p><img class="aligncenter size-full wp-image-591070" alt="Walking Dead The Game" src="http://venturebeat.files.wordpress.com/2012/12/hug_sm.jpg?w=600&#038;h=338" width="600" height="338" /></p>
<h3>Rediscovering adventure games</h3>
<p><b>Contributing editor Stephanie Carmichael</b></p>
<p>This was a momentous year for point-and-click adventure games, and Kickstarter played a huge role in that. Fans donated more than $3.3 million to Double Fine Adventure, making it one of the most successful video game campaigns on the crowdfunding service, let alone one of the greatest outpourings for the genre to date. Luminary Jane Jensen raised enough money for her Pinkerton Road Studio and the upcoming adventure game Moebius. And Telltale Games launched one of the hottest titles of 2012 with The Walking Dead. Those are only a few of the promising or excellent titles that found an audience in the past dozen months. Who said adventure games were dead?</p>
<hr />
<h3>Street Fighter X Mega Man</h3>
<p><strong>Contributor Samir Torres<a href="http://venturebeat.com/author/shinlord/"><br />
</a></strong></p>
<p>Street Fighter and Mega Man turned 25 years old in 2012, and that calls for a celebration. <a href="http://www.capcom-unity.com/brelston/blog/2012/12/08/street-fighter-x-mega-man-coming-december-17"title="Capcom-Unity: Street Fighter X Mega Man coming December 17"  target="_blank" target="_blank">Street Fighter X Mega Man</a> is a free, PC-only, old-fashioned Mega Man adventure game in which you battle Street Fighter characters instead of Robot Masters. When you beat them, you acquire their abilities. It came out on December 17.</p>
<p>The most interesting part is that Capcom is working with die-hard Mega Man fans to make the title &#8212; fans whom the developer has neglected in recent years with the cancellation of Mega Man Legends 3 and Mega Man Universe and the Blue Bomber&#8217;s omission in Marvel vs. Capcom 3.</p>
<hr />
<h3>The PlayStation Vita</h3>
<p><b>Intern Giancarlo Valdes</b></p>
<p>Though I only bought the Vita a few weeks ago, I honestly think it&#8217;s the best handheld I&#8217;ve ever owned &#8212; with its gorgeous screen and sleek hardware design, it&#8217;s also the prettiest. Games such as Gravity Rush, PlayStation All-Stars Battle Royale, and Tales from Space: Mutant Blobs Attack are great &#8212; even when I&#8217;m not commuting and just playing on the couch at home. The proprietary memory cards are still ridiculously expensive, and game-wise, the lineup doesn&#8217;t look too bright in 2013, but for now, I&#8217;m happy with just catching up with all the gems that came out this year.</p>
<hr />
<p style="text-align:center;"><img class="aligncenter  wp-image-423154" alt="Guild Wars 2" src="http://venturebeat.files.wordpress.com/2012/04/ozyqf1.jpg?w=614&#038;h=346" width="614" height="346" /></p>
<h3>Guild Wars 2</h3>
<p><strong>Contributor Rob LeFebvre<a href="http://venturebeat.com/author/roblef/"><br />
</a></strong></p>
<p>I quit playing World of Warcraft a few years ago because, meh, I thought the third-person fantasy massively multiplayer online genre was over, and I was tired of it. After messing about with Star Wars: The Old Republic and Eve Online, I figured that Guild Wars 2 would just be another WOW clone. Instead, it&#8217;s much more interesting and compelling to play, has many different ways to progress in the game, and made me an MMO player yet again. Not having a monthly subscription is a big factor as well.</p>
<hr />
<h3>Warlock: Master of the Arcane</h3>
<p><strong>Copy editor Jason Wilson<a href="http://venturebeat.com/author/colmanischewitz/"><br />
</a></strong></p>
<p>I hadn&#8217;t realized how much I had missed Master of Magic, the fantasy equivalent of Civilization from the 1990s. I didn&#8217;t realize that I had been yearning for a game like this until I encountered Warlock: Master of the Arcane. It isn&#8217;t as deep as Civilization &#8212; the focus is more on combat than in Sid Meier&#8217;s legendary turn-based strategy series &#8212; but in some ways, it&#8217;s more fun. The factions each have their own personality (I love the voices of the goblin units or the flying galleons of the Undead), and Warlock&#8217;s A.I. actually knows how to play its game. If you enjoy turn-based strategy that focuses more on combat than on expansion and empire-building &#8212; and dig fantasy &#8212; check it out.</p>
<hr />
<h3>Guild Wars 2</h3>
<p><strong>Intern Mike Minotti<a href="http://venturebeat.com/author/tolkoto/"><br />
</a></strong></p>
<p>I&#8217;m one of <em>those</em> MMO players. You know, the kind who plays World of Warcraft casually, sometimes tries something new, but always returns to the welcoming arms of Azeroth. I never thought I would find an MMO that I would genuinely like better than WOW, but Guild Wars 2 hooked me with its beautiful world and innovative quest systems.</p>
<hr />
<p><img class="aligncenter size-full wp-image-592097" alt="The Phantom Pain/Metal Gear Solid 5 Logo" src="http://venturebeat.files.wordpress.com/2012/12/the-phantom-pain-metal-gear-solid-5-logo.jpeg?w=576&#038;h=325" width="576" height="325" /></p>
<h3>The Phantom Pain/Metal Gear Solid connection</h3>
<p><strong>Editor-in-chief Dan &#8220;Shoe&#8221; Hsu<br />
</strong></p>
<p>Every year, the best part of Spike&#8217;s Video Game Awards &#8212; meaning the <em>good</em> part of Spike&#8217;s Video Game Awards &#8212; is all the world-premiere trailers for upcoming titles. 2012&#8242;s show was no different, and the announcement trailer for developer Moby Dick Studios&#8217; The Phantom Pain was the highlight of the evening.</p>
<p>Even more interesting is the fan-driven speculation that the title <a href="http://venturebeat.com/2012/12/07/the-phantom-pain-features-a-protagonist-with-solid-snake-hair/"title="The Phantom Pain features a protagonist with Solid Snake hair — we unravel the mystery"  target="_blank">is secretly the next installment in Konami&#8217;s Metal Gear franchise</a>. The evidence is circumstantial at best, but if you think back on it, this is exactly the sort of thing that we&#8217;d expect from the stealth action series.</p>
<hr />
<h3>Dragon&#8217;s Dogma</h3>
<p><strong>Contributing editor Rob Savillo<br />
</strong></p>
<p><a href="http://venturebeat.com/2012/05/28/dragons-dogma-review/"title="Dragon’s Dogma is an ambitious open-world action fest (review)" >Capcom&#8217;s underrated action-adventure</a> caught me completely by surprise. I&#8217;d heard nothing about it until a few weeks before release when then-Bitmob staff writer (now at PC Gamer) Omri Petitte published his &#8220;<a href="http://bitmob.com/articles/a-series-of-epic-events-in-dragons-dogma" target="_blank" rel="nofollow" target="_blank">A Series of Epic Events</a>&#8221; preview. Instantly, I saw Monster Hunter- and Dark Souls-style gameplay dancing in my head, and I wasn&#8217;t too far off once I got my hands on the disc.</p>
<p>Here&#8217;s a game that makes nighttime feel dangerous and isolating, not merely a moonlight-blue hued palette swap. Here&#8217;s a game with a detailed, skill-based combat model that encourages creative solutions. Here&#8217;s a game that makes exploration feel grand and of consequence such that smart preparation becomes a necessity. Here&#8217;s a game that blends asynchronous multiplayer into an experience that&#8217;s not turn-based or on a phone. Here&#8217;s a game that doesn&#8217;t waste your time with bland, boring, and ultimately useless dialogue from cardboard non-player characters. Here&#8217;s a game <a href="http://venturebeat.com/2012/06/20/3-reasons-dragons-dogma-is-a-triumph-of-design-over-skyrim/2/" target="_blank" rel="nofollow">that&#8217;s not afraid to challenge modern design conventions</a> and show them to be a poor way forward for the medium.</p>
<hr />
<h3>The PlayStation Vita</h3>
<p><strong>Intern Jasmine Rea<a href="http://venturebeat.com/author/vitiosuslepos/"><br />
</a></strong></p>
<p>I was all prepared to dislike the Vita based on how woefully under-supported it was at launch and Sony&#8217;s silly choice to make a 3G-enabled model. Since I really wanted to review <a href="http://venturebeat.com/2012/11/20/persona-4-golden-review/"title="Persona 4: Golden is secretly multiplayer, and you’ll love it (review)" >Persona 4 Golden</a>, I knew I&#8217;d buy one at some point, and boy was I shocked by how much I loved it. The screen is mesmerizing, and the increased size and heft fixed all the problems that I had with the PlayStation Portable&#8217;s shape. Most of all, I didn&#8217;t mind forking over money for digital versions of PSP games that I already own. They just look so much better on that pretty screen. The Vita deserves more support, and if you like Japanese role-playing games, you&#8217;re sure to adore this flashy little handheld. Just don&#8217;t buy into the touch panel gimmicks, and I think you&#8217;ll love it, too.</p>
<hr />
<p><img class="aligncenter size-full wp-image-395935" alt="alan wake big" src="http://venturebeat.files.wordpress.com/2012/02/alan-wake-big1.jpg?w=640&#038;h=352" width="640" height="352" /></p>
<h3>Alan Wake&#8217;s American Nightmare</h3>
<p><strong>Intern Evan Killham<br />
</strong></p>
<p>Alan Wake, developer Remedy Entertainment&#8217;s Stephen King/Twin Peaks-fusion thriller with a dash of Lovecraft, was one of my favorite games of 2010. I was a little disappointed that the follow-up, Alan Wake&#8217;s American Nightmare, was a bite-sized Xbox Live Arcade downloadable title, but I checked it out anyway because, hey, more Alan Wake. And you know what? It is glorious.</p>
<p>Remedy drops the first game&#8217;s moody tension in favor of a more action-based, grindhouse dynamic, and while such a drastic shift in tone might be the worst thing that could happen to a franchise, somehow it just works for Alan Wake. It could be because this is a series explicitly about storytelling and creativity, and as such, it can include any genre Remedy feels like throwing in there. And seemingly as a test of this hypothesis, American Nightmare is a time-travel story.</p>
<p>The game has three levels, and you play through them three times. You could assume that this is a clever way to reuse assets and keep the game XBLA-sized, and you would be right, but on each time through, the characters around Alan remember bits of information about their experiences in the previous loop. For example, one time through, Alan has to go out to a character&#8217;s car to retrieve an item; the next time around, she remembers that someone will need that object and has it with her when you first (second?) meet, saving you the dangerous trip outside.</p>
<p>It&#8217;s really clever storytelling that keeps the repetition from feeling, well, repetitive, and it also serves as a fascinating commentary on game mechanics in general. What are checkpoint restarts, after all, but a form of time travel?</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=592087&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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		<title>GamesBeat weekly roundup: Halo 4, Grand Theft Auto V reveal, THQ for sale</title>
		<link>http://venturebeat.com/2012/11/09/gamesbeat-weekly-roundup-halo-4-grand-theft-auto-v-reveal-thq-for-sale/</link>
		<comments>http://venturebeat.com/2012/11/09/gamesbeat-weekly-roundup-halo-4-grand-theft-auto-v-reveal-thq-for-sale/#comments</comments>
		<pubDate>Fri, 09 Nov 2012 23:09:15 +0000</pubDate>
		<dc:creator>Jasmine Maleficent Rea</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[Epic Mickey 2]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[game reviews]]></category>
		<category><![CDATA[Halo 4]]></category>
		<category><![CDATA[Little Big Planet Karting]]></category>
		<category><![CDATA[Paper Mario: Sticker Star]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[The Elder Scrolls Online]]></category>
		<category><![CDATA[The Last Guardian]]></category>
		<category><![CDATA[Wreck-It Ralph]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=572073</guid>
		<description><![CDATA[<p>If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have&#160;missed.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=572073&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/11/06/paper-mario-sticker-star-review/paper-mario-sticker-star-3/" rel="attachment wp-att-569446"><img class="aligncenter size-full wp-image-569446" title="Paper Mario Sticker Star" alt="" src="http://venturebeat.files.wordpress.com/2012/11/paper-mario-sticker-star-e1352150834202.jpg?w=655&#038;h=355" height="355" width="655" /></a>If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.</p>
<p>This week, THQ reported less than stellar numbers and hired a firm to &#8220;evaluate strategic alternatives,&#8221; Rockstar revealed details about Grand Theft Auto V, and the Wreck It Ralph film crew discusses movie development.</p>
<p>You&#8217;ll also find reviews for Halo 4, Paper Mario: Sticker Star, and LittleBigPlanet Karting.</p>
<hr />
<footer></footer>
<p><strong>News:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/11/08/october-2012-npd/"title="'Permalink to October NPD: Dishonored charts high while XCOM fails to chart at all"  rel="bookmark">October NPD: Dishonored charts high while XCOM fails to chart at all</a></li>
<li><a href="http://venturebeat.com/2012/11/08/the-good-and-yes-the-bad-from-todays-grand-theft-auto-v-reveal/"title="'Permalink to The good and, yes, the bad from today’s Grand Theft Auto V reveal"  rel="bookmark">The good and, yes, the bad from today’s Grand Theft Auto V reveal</a></li>
<li><a href="http://venturebeat.com/2012/11/08/nexon-to-publish-dota-2-japan-kore/"title="'Permalink to Nexon to publish Dota 2 in Japan and Korea"  rel="bookmark">Nexon to publish Dota 2 in Japan and Korea</a></li>
<li><a href="http://venturebeat.com/2012/11/08/mechs-never-looked-so-pretty-indie-developer-carbon-games-launches-airmech-open-beta-on-steam/"title="'Permalink to Mechs never looked so pretty as AirMech launches open beta on Steam"  rel="bookmark">Mechs never looked so pretty as AirMech launches open beta on Steam</a></li>
<li><a href="http://venturebeat.com/2012/11/08/get-bioshock-for-free-on-gameflys-just-released-pc-client/"title="'Permalink to Get BioShock for free on GameFly’s just released PC client"  rel="bookmark">Get BioShock for free on GameFly’s just released PC client</a></li>
<li><a href="http://venturebeat.com/2012/11/08/this-week-in-the-nintendo-download-paper-mario-epic-mickey-and-a-pokedex/"title="'Permalink to This week in the Nintendo Download: Paper Mario, Epic Mickey, and a Pokédex"  rel="bookmark">This week in the Nintendo Download: Paper Mario, Epic Mickey, and a Pokédex</a></li>
<li><a href="http://venturebeat.com/2012/11/08/you-can-live-stream-call-of-duty-black-ops-ii-directly-to-youtube-from-your-console/"title="'Permalink to You can live stream Call of Duty: Black Ops II directly to YouTube from your console"  rel="bookmark">You can live stream Call of Duty: Black Ops II directly to YouTube from your console</a></li>
<li><a href="http://venturebeat.com/2012/11/08/activision-spectacular-innovation-will-prevent-skylanders-from-fizzling-like-guitar-hero/"title="'Permalink to Activision: ‘Spectacular innovation’ will prevent Skylanders from fizzling like Guitar Hero"  rel="bookmark">Activision: ‘Spectacular innovation’ will prevent Skylanders from fizzling like Guitar Hero</a></li>
<li><a href="http://venturebeat.com/2012/11/07/whats-in-the-box-nintendo-wii-u-deluxe-edition-and-pro-controller/"title="'Permalink to What’s in the box? Nintendo Wii U Deluxe Edition and Pro Controller"  rel="bookmark">What’s in the box? Nintendo Wii U Deluxe Edition and Pro Controller</a></li>
<li><a href="http://venturebeat.com/2012/11/07/the-wii-us-online-service-is-an-empathy-network-what-the-heck-is-that/"title="'Permalink to The Wii U’s online service is an ‘empathy network’ — what the heck is that?"  rel="bookmark">The Wii U’s online service is an ‘empathy network’ — what the heck is that?</a></li>
<li><a href="http://venturebeat.com/2012/11/07/ps3-passes-chinese-bureaucratic-inspection/"title="'Permalink to PlayStation 3 passes Chinese bureaucratic inspection but ban on consoles remains"  rel="bookmark">PlayStation 3 passes Chinese bureaucratic inspection but ban on consoles remains</a></li>
<li><a href="http://venturebeat.com/2012/11/06/give-epic-mickey-2-a-whirl-in-its-demo-on-the-xbox-360-and-playstation-3/"title="'Permalink to Give Epic Mickey 2 a whirl in Xbox 360 and PlayStation 3 demo"  rel="bookmark">Give Epic Mickey 2 a whirl in Xbox 360 and PlayStation 3 demo</a></li>
<li><a href="http://venturebeat.com/2012/11/06/the-last-guardian-developer-still-has-nothing-concrete-and-sony-wont-commit-to-a-2013-release/"title="'Permalink to The Last Guardian developer still has ‘nothing concrete’"  rel="bookmark">The Last Guardian developer still has ‘nothing concrete’</a><a href="http://venturebeat.com/2012/11/05/ea-celebrates-battlefield-1942s-anniversary-by-giving-it-away-for-free/"title="'Permalink to EA celebrates Battlefield 1942′s 10th anniversary by giving it away for free"  rel="bookmark">EA celebrates Battlefield 1942′s 10th anniversary by giving it away for free</a></li>
</ul>
<hr />
<p><strong>MMO news:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/11/08/star-wars-the-old-republic-set-for-free-to-play-debut/"title="'Permalink to Star Wars: The Old Republic set for free-to-play debut"  rel="bookmark">Star Wars: The Old Republic set for free-to-play debut</a></li>
<li><a href="http://venturebeat.com/2012/11/08/first-gameplay-footage-of-the-elder-scrolls-online/"title="'Permalink to First gameplay footage of The Elder Scrolls Online"  rel="bookmark">First gameplay footage of The Elder Scrolls Online</a></li>
<li><a href="http://venturebeat.com/2012/11/07/wow-pandaria-1-million-concurrent-players-in-china/"title="'Permalink to World of Warcraft: Mists of Pandaria sees 1 million concurrent players in China"  rel="bookmark">World of Warcraft: Mists of Pandaria sees 1 million concurrent players in China</a></li>
<li><a href="http://venturebeat.com/2012/11/07/jordan-mechner-launches-karateka-remake-on-digital-gaming-platforms/"title="'Permalink to Jordan Mechner launches Karateka remake on digital gaming platforms"  rel="bookmark">Jordan Mechner launches Karateka remake on digital gaming platforms</a></li>
<li><a href="http://venturebeat.com/2012/11/07/dena-invests-in-its-golden-goose-taking-20-percent-stake-in-cygames-for-92m/"title="'Permalink to DeNA invests in its golden goose, taking 20 percent stake in Cygames for $92M"  rel="bookmark">DeNA invests in its golden goose, taking 20 percent stake in Cygames for $92M</a></li>
<li><a href="http://venturebeat.com/2012/11/05/obama-is-the-overwhelming-favorite-in-nexons-maplestory-online-game-exclusive/"title="'Permalink to Obama is the overwhelming favorite in Nexon’s MapleStory online game (exclusive)"  rel="bookmark">Obama is the overwhelming favorite in Nexon’s MapleStory online game (exclusive)</a></li>
</ul>
<p><a href="http://venturebeat.com/2012/09/22/what-defines-and-inspires-music-games-according-to-the-devs-who-made-them/music-superbrothers/" rel="attachment wp-att-533078"><img class="aligncenter size-full wp-image-533078" title="Superbrothers: Sword &amp; Sworcery" alt="Superbrothers: Sword &amp; Sworcery" src="http://venturebeat.files.wordpress.com/2012/09/music-superbrothers.jpg?w=640&#038;h=360" height="360" width="640" /></a></p>
<hr />
<p><strong>Mobile news:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/11/08/yahoo-and-japans-dena-expand-pc-social-gaming-alliance-to-mobile-devices/"title="'Permalink to Yahoo and Japan’s DeNA expand PC social gaming alliance to mobile devices"  rel="bookmark">Yahoo and Japan’s DeNA expand PC social gaming alliance to mobile devices</a></li>
<li><a href="http://venturebeat.com/2012/11/08/nvidia-ceo-consumers-realize-a-great-tablet-is-better-than-a-cheap-pc/"title="'Permalink to Nvidia CEO: Consumers realize a great tablet is better than a cheap PC"  rel="bookmark">Nvidia CEO: Consumers realize a great tablet is better than a cheap PC</a></li>
<li><a href="http://venturebeat.com/2012/11/08/sword-sworcery-ep-finally-comes-to-android-in-the-latest-humble-bundle/"title="'Permalink to Sword &amp; Sworcery EP finally comes to Android in the latest Humble Bundle"  rel="bookmark">Sword &amp; Sworcery EP finally comes to Android in the latest Humble Bundle</a></li>
<li><a href="http://venturebeat.com/2012/11/08/angry-birds-star-wars-is-out-now-and-its-kinda-cool/"title="'Permalink to Angry Birds Star Wars is out now, and it’s kinda cool"  rel="bookmark">Angry Birds Star Wars is out now, and it’s kinda cool</a></li>
<li><a href="http://venturebeat.com/2012/11/08/once-focused-on-2d-mobile-games-machine-zone-hires-a-3d-graphics-expert/"title="'Permalink to Once focused on 2D mobile games, Machine Zone hires a 3D graphics expert"  rel="bookmark">Once focused on 2D mobile games, Machine Zone hires a 3D graphics expert</a></li>
<li><a href="http://venturebeat.com/2012/11/08/best-day-to-launch-your-mobile-game-chartboost-says-its-monday-through-wednesday/"title="'Permalink to Best day to launch your mobile game? Chartboost says it’s Monday through Wednesday"  rel="bookmark">Best day to launch your mobile game? Chartboost says it’s Monday through Wednesday</a></li>
<li><a href="http://venturebeat.com/2012/11/08/kabam-launches-the-hobbit-kingdoms-of-middle-earth-mobile-game/"title="'Permalink to Kabam launches The Hobbit: Kingdoms of Middle-earth mobile game"  rel="bookmark">Kabam launches The Hobbit: Kingdoms of Middle-earth mobile game</a></li>
<li><a href="http://venturebeat.com/2012/11/08/execution-labs-raises-1-4m-to-incubate-indie-mobile-game-studios-in-canada/"title="'Permalink to Execution Labs raises $1.4M to incubate indie mobile game studios in Canada"  rel="bookmark">Execution Labs raises $1.4M to incubate indie mobile game studios in Canada</a></li>
<li><a href="http://venturebeat.com/2012/11/08/budge-makes-a-mobile-game-out-of-charitable-giving/"title="'Permalink to Budge makes a mobile game out of charitable giving"  rel="bookmark">Budge makes a mobile game out of charitable giving</a></li>
<li><a href="http://venturebeat.com/2012/11/07/new-mobile-game-hopes-to-trick-players-into-learning-an-anti-drug-lesson/"title="'Permalink to New mobile game hopes to trick players into learning an anti-drug lesson"  rel="bookmark">New mobile game hopes to trick players into learning an anti-drug lesson</a></li>
<li><a href="http://venturebeat.com/2012/11/07/console-vs-mobile-gamers/"title="'Permalink to Mobile games winning the war for your attention"  rel="bookmark">Mobile games winning the war for your attention</a></li>
<li><a href="http://venturebeat.com/2012/11/07/apple-game-center-needs-help/"title="'Permalink to Apple still hasn’t made Game Center interesting"  rel="bookmark">Apple still hasn’t made Game Center interesting</a></li>
<li><a href="http://venturebeat.com/2012/11/07/fourth-generation-ipad-smashes-playstation-vita-in-raw-graphics-power/"title="'Permalink to Fourth-generation iPad smashes PlayStation Vita in raw graphics power"  rel="bookmark">Fourth-generation iPad smashes PlayStation Vita in raw graphics power</a></li>
<li><a href="http://venturebeat.com/2012/11/07/xbox-rolls-out-new-smartglass-ios-app-update/"title="'Permalink to Microsoft rolls out new Xbox SmartGlass iOS app"  rel="bookmark">Microsoft rolls out new Xbox SmartGlass iOS app</a></li>
<li><a href="http://venturebeat.com/2012/11/06/the-hidden-truth-of-enigmatic-experimental-game-curiousity/"title="'Permalink to The hidden truth of enigmatic experimental game Curiosity"  rel="bookmark">The hidden truth of enigmatic experimental game Curiosity</a></li>
<li><a href="http://venturebeat.com/2012/11/06/xbox-surface-microsoft-gaming-tablet/"title="'Permalink to Xbox Surface: Microsoft’s 7-inch gaming tablet is still happening"  rel="bookmark">Xbox Surface: Microsoft’s 7-inch gaming tablet is still happening</a></li>
</ul>
<hr />
<p><strong>Earnings:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/11/07/call-of-duty-game-publishing-giant-activision-blizzard-beats-earnings-estimates-and-raises-guidance/"title="'Permalink to Call of Duty publisher Activision Blizzard beats earnings estimates and raises guidance"  rel="bookmark">Call of Duty publisher Activision Blizzard beats earnings estimates and raises guidance</a></li>
<li><a href="http://venturebeat.com/2012/11/06/frances-ubisoft-posts-a-loss-for-six-months-ended-sept-30/"title="'Permalink to Ubisoft posts a six-month loss — but Assassin’s Creed is riding to the rescue"  rel="bookmark">Ubisoft posts a six-month loss — but Assassin’s Creed is riding to the rescue</a></li>
<li><a href="http://venturebeat.com/2012/11/05/thq-reports-smaller-loss-than-expected-but-foresees-delays-in-game-launches/"title="'Permalink to THQ reports smaller loss than expected but pushes back South Park, Metro, and Company of Heroes 2"  rel="bookmark">THQ’s stock crashes 47 percent as it faces cash crunch</a></li>
<li><a href="http://venturebeat.com/2012/11/05/thq-reports-smaller-loss-than-expected-but-foresees-delays-in-game-launches/"title="'Permalink to THQ reports smaller loss than expected but pushes back South Park, Metro, and Company of Heroes 2"  rel="bookmark">Mobile gaming has its giant: DeNA posts $627M in quarterly revenue</a></li>
<li><a href="http://venturebeat.com/2012/11/05/thq-reports-smaller-loss-than-expected-but-foresees-delays-in-game-launches/"title="'Permalink to THQ reports smaller loss than expected but pushes back South Park, Metro, and Company of Heroes 2"  rel="bookmark">Desperate for cash, THQ hires firm to ‘evaluate strategic alternatives’ (It’s up for sale)</a></li>
<li><a href="http://venturebeat.com/2012/11/05/thq-reports-smaller-loss-than-expected-but-foresees-delays-in-game-launches/"title="'Permalink to THQ reports smaller loss than expected but pushes back South Park, Metro, and Company of Heroes 2"  rel="bookmark">THQ reports smaller loss than expected but pushes back South Park, Metro, and Company of Heroes 2</a></li>
</ul>
<p><a href="http://venturebeat.com/2012/11/06/silent-hill-revelations-3d-director-on-respecting-the-source-material-immersion-and-secret-ufo-endings-exclusive/more-silent-hill-revelation-3d-pics-2/" rel="attachment wp-att-569879"><img class="aligncenter size-full wp-image-569879" title="more-silent-hill-revelation-3d-pics-2" alt="" src="http://venturebeat.files.wordpress.com/2012/11/more-silent-hill-revelation-3d-pics-2-e1352193098554.jpg?w=655&#038;h=367" height="367" width="655" /></a></p>
<hr />
<p><strong>Interviews:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/11/08/is-gree-really-spending-money-on-user-acquisition-like-theres-no-tomorrow-interview/"title="'Permalink to Is Gree really spending money on user acquisition like there’s no tomorrow? (interview)"  rel="bookmark">Is Gree really spending money on user acquisition like there’s no tomorrow? (interview)</a></li>
<li><a href="http://venturebeat.com/2012/11/08/wreck-it-ralph-film-interview/"title="'Permalink to Wreck-It Ralph’s film crew discusses bad guys, cameos, and portals inside toilets (interview)"  rel="bookmark">Wreck-It Ralph’s film crew discusses bad guys, cameos, and portals inside toilets (interview)</a></li>
<li><a href="http://venturebeat.com/2012/11/07/why-ubisoft-has-eight-games-coming-for-the-wii-u-interview/"title="'Permalink to Why Ubisoft has eight games coming for the Wii U (interview)"  rel="bookmark">Why Ubisoft has eight games coming for the Wii U (interview)</a></li>
<li><a href="http://venturebeat.com/2012/11/06/guitar-hero-co-creator-unveils-startup-with-a-plan-to-mobilize-the-living-room-exclusive-interview/"title="'Permalink to Guitar Hero co-creator unveils startup with a plan to mobilize the living room (exclusive interview)"  rel="bookmark">Silent Hill: Revelations 3D director on respecting the source material, immersion, and secret UFO endings (exclusive)</a></li>
<li><a href="http://venturebeat.com/2012/11/06/guitar-hero-co-creator-unveils-startup-with-a-plan-to-mobilize-the-living-room-exclusive-interview/"title="'Permalink to Guitar Hero co-creator unveils startup with a plan to mobilize the living room (exclusive interview)"  rel="bookmark">Guitar Hero co-creator unveils startup with a plan to mobilize the living room (exclusive interview)</a></li>
<li><a href="http://venturebeat.com/2012/11/05/tapjoys-mobile-ad-network-now-reaches-a-billion-mobile-devices-interview/"title="'Permalink to Tapjoy’s ad network now reaches a billion mobile devices (interview)"  rel="bookmark">Tapjoy’s ad network now reaches a billion mobile devices (interview)</a></li>
</ul>
<hr />
<p><strong>Reviews:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/11/06/paper-mario-sticker-star-review/"title="'Permalink to Paper Mario: Sticker Star fails to justify its gimmick (review)"  rel="bookmark">What’s in the box?! Ragnarok Odyssey Mercenary Edition (review)</a></li>
<li><a href="http://venturebeat.com/2012/11/06/paper-mario-sticker-star-review/"title="'Permalink to Paper Mario: Sticker Star fails to justify its gimmick (review)"  rel="bookmark">What’s in the box?! Halo 4 Limited Edition (review)</a></li>
<li><a href="http://venturebeat.com/2012/11/06/paper-mario-sticker-star-review/"title="'Permalink to Paper Mario: Sticker Star fails to justify its gimmick (review)"  rel="bookmark">Paper Mario: Sticker Star fails to justify its gimmick (review)</a></li>
<li><a href="http://venturebeat.com/2012/11/06/littlebigplanet-karting-review/"title="'Permalink to LittleBigPlanet Karting shows off Sackboy’s serious driving skills (review)"  rel="bookmark">LittleBigPlanet Karting shows off Sackboy’s serious driving skills (review)</a></li>
</ul>
<hr />
<p><strong>Pieces of flair:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/11/06/halo-4-infinity-multiplayer-unlock-guide/"title="'Permalink to Halo 4: Infinity Multiplayer Unlock Guide"  rel="bookmark">Halo 4: Infinity Multiplayer Unlock Guide</a><a href="http://venturebeat.com/2012/11/06/gamesbeats-massive-street-fighter-tournament-the-finals/"title="'Permalink to GamesBeat’s massive Street Fighter tournament: The finals"  rel="bookmark">GamesBeat’s massive Street Fighter tournament: The finals</a></li>
</ul>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=572073&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Star Wars: The Old Republic set for free-to-play debut</title>
		<link>http://venturebeat.com/2012/11/08/star-wars-the-old-republic-set-for-free-to-play-debut/</link>
		<comments>http://venturebeat.com/2012/11/08/star-wars-the-old-republic-set-for-free-to-play-debut/#comments</comments>
		<pubDate>Thu, 08 Nov 2012 20:01:25 +0000</pubDate>
		<dc:creator>Rob LeFebvre</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=571546</guid>
		<description><![CDATA[</p>
<p>Get to level 50 without paying a single cent? Yes, please.</p>
<p>Bioware, the developer behind Star Wars: The Old Republic, has just posted a fairly thorough explanation of what it&#8217;s doing to prepare its <em>Star Wars</em>-themed massively multiplayer online&#160;&#8230;</p>
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				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2012/11/swtor-f2p.jpg" target="_blank"><img class="aligncenter size-full wp-image-571555" title="swtor f2p" alt="" src="http://venturebeat.files.wordpress.com/2012/11/swtor-f2p.jpg?w=854&#038;h=480" height="480" width="854" /></a></p>
<p>Get to level 50 without paying a single cent? Yes, please.</p>
<p>Bioware, the developer behind Star Wars: The Old Republic, has just posted a fairly thorough explanation of what it&#8217;s doing to prepare its <em>Star Wars</em>-themed massively multiplayer online role-playing game for the free-to-play option that should hit next Thursday.</p>
<p>&#8220;The team developing this option has been working hard to hit this date,&#8221; writes Damion Schubert, the lead designer of the free-to-play option, &#8220;and as I write this, we have an alpha version of the complete experience up and running, and we have been running extensive play tests of the experience.&#8221;</p>
<p>BioWare wanted to make sure that all free players could reach level 50 without paying any money, though it may take them longer to do so than paid subscribers.</p>
<p>&#8220;That’s not to say there won’t be restrictions,&#8221; he wrote. &#8220;Free-to-play players will earn experience more slowly, for example, and several aspects of the gameplay experience are limited.&#8221;</p>
<p>Still, fans of the game who were wary of the original $60 up-front cost and a monthly subscription should feel a lot more comfortable jumping into the massive amount of content that exists in Star Wars: The Old Republic.</p>
<p><a href="http://venturebeat.files.wordpress.com/2012/11/swtorf2p.jpg" target="_blank"><img class="aligncenter size-full wp-image-571565" title="SWTORF2P" alt="" src="http://venturebeat.files.wordpress.com/2012/11/swtorf2p.jpg?w=655&#038;h=368" height="368" width="655" /></a></p>
<p>Subscribers shouldn&#8217;t notice anything different, either. &#8220;Those of you who are still paying a monthly fee should still get the same gameplay experience,&#8221; wrote Schubert, &#8220;and you won’t find anything taken away from you and the gameplay that you currently enjoy.&#8221;</p>
<p>Subscribers will get new benefits from the update as well, including two more quick slot bars, a new Cargo Hold tab for purchase, and a monthly amount of complementary Cartel coins to spend in the Cartel Market, a microtransaction cash shop that has items that aren&#8217;t dropped in game, like experience boosts, which enables players to advance much faster than typical.</p>
<p>BioWare has a new rewards program to thank current subscribers, which includes extra Cartel coins commensurate with the number of months subscribers have been paying for the game. Schubert wrote that they&#8217;re &#8220;literally granting millions of dollars worth of Complimentary Cartel Coins as part of this program,&#8221; but only if players stay subscribers during the transition.</p>
<p>Those players who cancelled their subscriptions are also being given an incentive to return. &#8220;Any player who has ever paid a monthly subscription fee will be given Preferred Status automatically when free-to-play option is launched,&#8221; wrote Schubert. Players with this new status won&#8217;t face all the limitations that just straight free-to-play members will. The You can also earn Preferred Status by spending $4.99 or more at the Star Wars: The Old Republic web store.</p>
<p>Source: <a href="http://www.swtor.com/info/news/blog/20121107" target="_blank" target="_blank">BioWare</a></p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=571546&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

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		<title>Jedi, fedoras, and carpal tunnel: A history of LucasArts</title>
		<link>http://venturebeat.com/2012/11/02/a-history-of-lucasarts/</link>
		<comments>http://venturebeat.com/2012/11/02/a-history-of-lucasarts/#comments</comments>
		<pubDate>Fri, 02 Nov 2012 20:00:41 +0000</pubDate>
		<dc:creator>Jason Lomberg</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Atari 2600]]></category>
		<category><![CDATA[Atari 5200]]></category>
		<category><![CDATA[Atari 7800]]></category>
		<category><![CDATA[Ballblazer]]></category>
		<category><![CDATA[Battlehawks 1942]]></category>
		<category><![CDATA[Brutal Legend]]></category>
		<category><![CDATA[E.T. the Extra-Terrestrial]]></category>
		<category><![CDATA[Escape from Monkey Island]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Grim Fandango]]></category>
		<category><![CDATA[Indiana Jones and the Emperor's Tomb]]></category>
		<category><![CDATA[Indiana Jones and the Fate of Atlantis]]></category>
		<category><![CDATA[Indiana Jones and the Infernal Machine]]></category>
		<category><![CDATA[Indiana Jones and the Staff of Kings]]></category>
		<category><![CDATA[King's Quest]]></category>
		<category><![CDATA[Labyrinth]]></category>
		<category><![CDATA[Lego Indiana Jones 2: The Adventure Continues]]></category>
		<category><![CDATA[Lego Indiana Jones: The Original Adventures]]></category>
		<category><![CDATA[Lego Star Wars II: The Original Trilogy]]></category>
		<category><![CDATA[Lego Star Wars III: The Clone Wars]]></category>
		<category><![CDATA[Lego Star Wars: The Complete Saga]]></category>
		<category><![CDATA[Lego Star Wars: The Video Game]]></category>
		<category><![CDATA[Leisure Suit Larry]]></category>
		<category><![CDATA[Maniac Mansion]]></category>
		<category><![CDATA[Monkey Island 2: LeChuck's Revenge]]></category>
		<category><![CDATA[Nintendo 64]]></category>
		<category><![CDATA[PHM Pegasus]]></category>
		<category><![CDATA[PlayStation 2]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Rescue on Fractalus!]]></category>
		<category><![CDATA[Secret Weapons of the Luftwaffe]]></category>
		<category><![CDATA[Secret Weapons Over Normandy]]></category>
		<category><![CDATA[Star Wars 1313]]></category>
		<category><![CDATA[Star Wars Galaxies]]></category>
		<category><![CDATA[Star Wars Jedi Knight: Dark Forces II]]></category>
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		<category><![CDATA[Star Wars: Knights of the Old Republic II]]></category>
		<category><![CDATA[Star Wars: Masters of Teräs Käsi]]></category>
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		<category><![CDATA[Star Wars: Rogue Squadron]]></category>
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		<category><![CDATA[Star Wars: Starfighter]]></category>
		<category><![CDATA[Star Wars: The Force Unleashed]]></category>
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		<category><![CDATA[Star Wars: X-Wing]]></category>
		<category><![CDATA[Strike Fleet]]></category>
		<category><![CDATA[Tales of Monkey Island]]></category>
		<category><![CDATA[The Curse of Monkey Island]]></category>
		<category><![CDATA[The Secret of Monkey Island]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[Windows PC]]></category>
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		<guid isPermaLink="false">http://venturebeat.com/?p=567238</guid>
		<description><![CDATA[<p>What if LucasArts never existed? What if the irascible filmmaker, beloved (and despised) the world over for his invaluable contributions to the pop-culture lexicon, had stuck to making space operas and juvenile fantasies about archeologists in fedora hats? What if George Lucas never entered the arena of gaming 30 years&#160;ago?</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=567238&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/11/02/a-history-of-lucasarts/lucasarts-2/" rel="attachment wp-att-567246"><img class="size-full wp-image-567246 aligncenter" title="LucasArts logo" alt="LucasArts logo" src="http://venturebeat.files.wordpress.com/2012/10/lucasarts1.jpg?w=640&#038;h=360" height="360" width="640" /></a></p>
<p>What if LucasArts never existed? What if the irascible filmmaker, beloved (and despised) the world over for his invaluable contributions to the pop-culture lexicon, had stuck to making space operas and juvenile fantasies about archeologists in fedora hats? What if George Lucas never entered the arena of gaming 30 years ago?</p>
<p>LucasArts revolutionized, created, or nurtured several whole genres, so its absence would’ve irreparably hindered the burgeoning video game medium. The San Francisco-based developer and publisher gave the point-and-click adventure – a heretofore obscure niche – a serious shot in the arm (and doctors everywhere an influx of carpal tunnel patients).</p>
<p>It reinvigorated the space shooter, redefined console RPGs, and when Jar Jar Binks took a dump on the collective geek fandom, it even reignited the ailing <em>Star Wars</em> franchise. LucasArts games have appeared on every major console, from early 1980s consoles such as the Atari 2600 and the Intellivision to the Xbox 360, PS3, Wii, including dank parlors of teenage truancy (i.e., arcades).</p>
<p>LucasArts has dabbled in almost every genre in gaming: point-and-click adventures, space shooters, first-person shooters, action, sidescrollers, role-playing games, MMORPGs, and even fighting games.</p>
<p>Suffice to say that the forerunner of <em>Star Wars</em>, <em>Indiana Jones</em>, Maniac Mansion, and Monkey Island had a significant impact on gaming.</p>
<h3><strong><a href="http://venturebeat.com/2012/11/02/a-history-of-lucasarts/ballblazer/" rel="attachment wp-att-567240"><img class="alignright size-full wp-image-567240" title="Ballblazer" alt="Ballblazer" src="http://venturebeat.files.wordpress.com/2012/10/ballblazer.gif?w=350&#038;h=249" height="249" width="350" /></a>Humble beginnings</strong></h3>
<p>George Lucas founded LucasArts, the gaming arm of LucasFilm, in 1982 – the same year that Lucas’ frequent collaborator, Steven Spielberg, unleashed the interactive version of his adorable, alcoholic, bipedal alien, E.T.: The Extra Terrestrial. While the latter nearly destroyed gaming in its infancy, LucasArts would weather the great crash of 1983 and reemerge for the medium’s second renaissance in North America in 1985.</p>
<p>LucasArts originally partnered with the premier North American video game company – Atari – and in 1984, produced inventive action titles like Ballblazer and Rescue on Fractalus! for the 5200 and 7800 systems. PC versions followed a year later.</p>
<p>During the era of Reagan, greed, and the imminent fall of the Soviet Union (aka the 1980s), LucasArts developed a number of military simulations, including PHM Pegasus (1986), Strike Fleet (1987), and Battlehawks 1942 (1989). This was no accident.</p>
<p>One of Lucas’ prime inspirations for the <em>Star Wars</em> trilogy – especially the gee-wiz, outerspace dogfighting scenes – were swashbuckling, jingoistic World War II flicks, and he’d explore this more directly with the 2012 film<em> Red Tails</em>.</p>
<p>LucasArts would revisit combat sims years later, but under the guise of its flagship franchise – Star Wars: Rogue Squadron (1998) and Star Wars: Starfighter (2001), to name but a few. They&#8217;d also return to the WWII era with 2003&#8242;s aerial-warfare title, Secret Weapons Over Normandy.</p>
<h3><strong>Planting the point-and-click adventure flag</strong></h3>
<p>LucasArts found its stride with repetitive mouse clicks and a little game called Maniac Mansion (1987). Creators Ron Gilbert and Gary Winnick designed a loving tribute to B-movies, kitschy horror films, and &#8217;80s teen flicks.</p>
<p><a href="http://venturebeat.com/2012/11/02/a-history-of-lucasarts/maniac_mansion/" rel="attachment wp-att-567241"><img class="aligncenter" title="Maniac Mansion" alt="Maniac Mansion" src="http://venturebeat.files.wordpress.com/2012/10/maniac_mansion.png?w=600&#038;h=374" height="374" width="600" /></a></p>
<p>Maniac Mansion – based on Skywalker Ranch – gave the intrepid point-and-click explorer the opportunity to solve puzzles, navigate the sort of prepubescent stupidity that only exists in horror flicks, and for the budding serial killer, microwave a hamster. Seriously.</p>
<p style="text-align:center;">	
			<iframe class='iframe-youtube' title="YouTube video player" src="http://www.youtube.com/embed/M-_GPtF9aaM?&wmode=transparent" width="560" height="420" frameborder="0" allowfullscreen></iframe>
		</p>
<p>It also introduced the Script Creation Utility for Maniac Mansion (SCUMM), a scripting/programming language that saw action in every subsequent LucasArts adventure game.</p>
<p>SCUMM was the subject of numerous in-jokes, not the least of which was the Razor and the Scummettes band from Maniac Mansion and the &#8220;SCUMM bar&#8221; in The Secret of Monkey Island (1990).</p>
<p>The latter, of course, established LucasArts as the premier developer of adventure games on the planet. Maniac Mansion and SCUMM alumni, Ron Gilbert, returned for The Secret of Monkey Island, and a young Tim Schafer (Grim Fandango, Psychonauts, Brütal Legend) cut his teeth on this seminal adventure title.</p>
<p>Apart from <em>Star Wars</em>, Monkey Island is probably LucasArts’ most enduring franchise.</p>
<p>Teenaged pirate Guybrush Threepwood returned for four sequels, including Monkey Island 2: LeChuck&#8217;s Revenge (1991), The Curse of Monkey Island (1997), Escape from Monkey Island (2000), and the episodic Tales of Monkey Island (2009).</p>
<p><a href="http://venturebeat.com/2012/11/02/a-history-of-lucasarts/monkeyisland_gameplay/" rel="attachment wp-att-567242"><img class="size-full wp-image-567242 aligncenter" title="The Secret of Monkey Island gameplay" alt="The Secret of Monkey Island gameplay" src="http://venturebeat.files.wordpress.com/2012/10/monkeyisland_gameplay.gif?w=600&#038;h=375" height="375" width="600" /></a></p>
<p>Talk about longevity – from the original Monkey Island to Tales, the series spans nearly two decades. This puts it roughly equivalent to video game stalwarts (and franchise superstars) like Mega Man, the latter of which only has about four years on Monkey Island.</p>
<h3><strong>Indy takes the spotlight</strong></h3>
<p>Before LucasArts made its bones in the adventure genre with Maniac Mansion, it dipped its toes in the water with Labyrinth, based on the Jim Henson (and Lucasfilm) fantasy movie. But that was just a taste.</p>
<p>The globetrotting archeologist (of the fedora hat and whip variety) also saw numerous video-game adaptations. Many of the early Indiana Jones titles were movie tie-ins (Raiders of the Lost Ark for the Atari 2600, The Last Crusade for the Genesis and NES), and LucasArts didn’t publish or develop most of them.</p>
<p>The house that Lucas built assumed auteur duties for the point-and-click adventure game Indiana Jones and the Fate of Atlantis (1992), a critically acclaimed genre title, and LucasArts subsequently took charge for Indiana Jones and the Infernal Machine (1999), Indiana Jones and the Emperor&#8217;s Tomb (2003), and Indiana Jones and the Staff of Kings (2009).</p>
<p><a href="http://venturebeat.com/2012/11/02/a-history-of-lucasarts/indiana_jones_and_the_fate_of_atlantis_pc_7/" rel="attachment wp-att-567243"><img class="size-full wp-image-567243 aligncenter" title="Indiana Jones and the Fate of Atlantis" alt="Indiana Jones and the Fate of Atlantis" src="http://venturebeat.files.wordpress.com/2012/10/indiana_jones_and_the_fate_of_atlantis_pc_7.jpg?w=600&#038;h=375" height="375" width="600" /></a></p>
<p>Alas, I feel like I’m forgetting one particular franchise…</p>
<h3><strong>Wars among the stars</strong></h3>
<p><img class="alignright size-full wp-image-567244" title="X-Wing" alt="X-Wing" src="http://venturebeat.files.wordpress.com/2012/10/x_wing_208891.jpg?w=340&#038;h=255" height="255" width="340" />LucasFilm’s cash cow was a stalwart of video gaming since Star Wars: The Empire Strikes Back (1982) for the Atari 2600 and Mattel Intellivision and the Star Wars arcade game (1983). But Lucas’ in-house development studio didn’t work on it until the X-Wing franchise.</p>
<p>The DOS-based space-combat sim put you in the cockpit of various Rebel starfighters – X-wings, Y-wings, and A-wings – ultimately tasking you with assaulting the Death Star itself. Lead designer Lawrence Holland borrowed a number of gameplay elements from his previous WWII flight sim, Secret Weapons of the Luftwaffe.</p>
<p>X-Wing included a revolutionary 3D flight engine, the template for every succeeding space-combat sim, and won the Origins Award for Best Fantasy or Science Fiction Computer Game of 1993.</p>
<p>But it was the sequel – much like with the <em>Star Wars</em> cinematic franchise – that ensured X-Wing’s enduring legacy.</p>
<p>Remember Vader’s wingmen from <em>A New Hope</em> (DS-61-2 and DS-61-3, if my memory serves … yes, I’m a hopeless <em>Star Wars</em> geek)? Ever wanted to be them (or a reasonable facsimile, given that those two chuckleheads screwed up, one collided with Vader, and essentially helped saved the Alliance)?</p>
<p><a href="http://venturebeat.com/2012/11/02/a-history-of-lucasarts/55859_full/" rel="attachment wp-att-567245"><img class="alignleft size-full wp-image-567245" title="Star Wars: TIE fighter" alt="Star Wars: TIE fighter" src="http://venturebeat.files.wordpress.com/2012/10/55859_full.jpg?w=340&#038;h=255" height="255" width="340" /></a>Star Wars: TIE Fighter (1994) gave budding Imperialists the chance to play as the bad guys. This was followed by the multiplayer-oriented X-Wing vs. TIE Fighter (1997) and later by X-Wing Alliance (1999).</p>
<p>Star Wars: Rebel Assault (1993) uses FMV cut-scenes, pre-rendered 3D backdrops, and digitized music and footage from the movies to re-create the trilogy beneath the helmet and behind the trigger of “Rookie One” (a transparent stand-in for another famous Tatooine moisture farmer who walks among the sky).</p>
<p>The sequel, Rebel Assault II: The Hidden Empire (1995), incorporated original footage of real actors, with high production values and expert use of John Williams’ iconic score. But the clunky, on-rails gameplay kept the game from achieving its predecessor’s fortune and glory (to reference another famous LucasArts franchise).</p>
<h3><strong>Meatbags, Jedi, and console RPGs</strong></h3>
<p>By 2002, the consensus among the collective <em>Star Wars</em> fandom was that the franchise was overexposed. <em>Episode I: The Phantom Menace</em> took the series in what some perceived as a new kid-friendly direction, alienating long-time fans, and most of the games that followed in its wake were mediocre (at best).</p>
<p>Then along came a console role-playing game called Knights of the old Republic (2003), featuring customizable classes, witty dialogue, and a mature, multilayered narrative. In other words, it was everything that the prequel trilogy (<em>Episodes I</em>, <em>II</em>, and<em> III</em>) tried (and mostly failed) to be. KOTOR was an immediate hit with gamers, and PC and Mac ports followed shortly thereafter.</p>
<p><a href="http://venturebeat.com/2012/11/02/a-history-of-lucasarts/star-wars-knights-of-the-old-republic/" rel="attachment wp-att-567247"><img class="size-full wp-image-567247 aligncenter" title="Star Wars Knights of the Old Republic" alt="Star Wars Knights of the Old Republic" src="http://venturebeat.files.wordpress.com/2012/10/star-wars-knights-of-the-old-republic.jpg?w=600&#038;h=403" height="403" width="600" /></a></p>
<p>LucasArts published the sequel, Star Wars: Knights of the Old Republic II &#8212; The Sith Lords, for the Xbox and Windows PC in 2004 and 2005, respectively.</p>
<h3><strong>&#8216;Block&#8217; party</strong></h3>
<p>In 2005, LucasArts inaugurated the Lego video game craze with Lego Star Wars: The Video Game, an instant multiplayer classic. And since your characters could never truly die (they explode in a cacophony of cute, Lego body parts, only to instantly respawn), it&#8217;s also a family-friendly classic.</p>
<h3><a href="http://venturebeat.com/2012/11/02/a-history-of-lucasarts/1-30/" rel="attachment wp-att-568548"><img class="aligncenter size-full wp-image-568548" title="Lego Star Wars" alt="Lego Star Wars" src="http://venturebeat.files.wordpress.com/2012/11/1.jpg?w=600&#038;h=338" height="338" width="600" /></a></h3>
<p>While not the first Lego-branded video game (that would be 1997’s Lego Island), it indisputably launched the current renaissance, and its success compelled LucasArts to release a slew of sequels and spinoffs, including Lego Star Wars II: The Original Trilogy (2006), Lego Star Wars: The Complete Saga (2007), a compilation of the prior two, and Lego Star Wars III: The Clone Wars (2011).</p>
<p>Henry Jones Junior (aka Indiana) also got a couple titles, Lego Indiana Jones: The Original Adventures (2008) and Lego Indiana Jones 2: The Adventure Continues (2009).</p>
<p>Credit LucasArts for igniting the Lego gaming craze – non-Lucas franchises, including Batman and Harry Potter, rode the former’s wave of success.</p>
<h3><strong>Experimental phase</strong></h3>
<p>Star Wars: Dark Forces (1995) capitalized on the popularity of Doom and took the Star Wars franchise into the realm of first-person shooters. It spawned a sequel, Star Wars: Jedi Knight &#8212; Dark Forces II (1997) and the Star Wars: Jedi Knight third-person action series.</p>
<p><a href="http://venturebeat.com/2012/11/02/a-history-of-lucasarts/09shadows/" rel="attachment wp-att-567253"><img class="alignleft size-full wp-image-567253" title="Star Wars: Shadow of the Empire" alt="Star Wars: Shadow of the Empire" src="http://venturebeat.files.wordpress.com/2012/10/09shadows.jpg?w=340&#038;h=276" height="276" width="340" /></a>LucasArts dabbled in strategy with Star Wars: Rebellion (1998), Star Wars: Galactic Battlegrounds (2001) and Star Wars: Empire at War (2006), and it ventured into the tempestuous world of massively multiplayer online role-playing games with Star Wars: Galaxies (2003) and Star Wars: The Old Republic (2011). While the former was plagued by bugs and an overly complex progression and class system, the latter acquitted itself much better.</p>
<p>In one of the most bizarre uses of the Star Wars license, LucasArts created the 1997 fighting game, Masters of Teräs Käsi, a poorly received mess.</p>
<p>Third-person action title Star Wars: Shadows of the Empire, a multimedia craze (punctuated by the official canonical sanctioning by one George Lucas), launched with the Nintendo 64 in 1996, while the recent Star Wars: The Force Unleashed (2008) presented an uncommonly superb narrative, even if it was mechanically flawed (and even if the 2010 sequel threw out all the nuance and subtlety of its predecessor).</p>
<h3><strong>The future</strong></h3>
<p>By now, you’ve undoubtedly heard that everybody’s favorite cartoon mouse <a href="http://venturebeat.com/2012/10/30/disney-to-buy-lucasfilm-for-4b-star-wars-episode-7-lands-in-2015/"title="GamesBeat: Disney to buy Lucasfilm for $4B, ‘Star Wars: Episode 7 lands in 2015" >purchased Lucasfilm</a> (and LucasArts) for a cool $4.05 billion. What does this mean for the future of the gaming division? Lucasfilm spokesperson Barbara Gamlen <a href="http://venturebeat.com/2012/10/31/disneys-suggests-wont-be-business-as-usual-at-lucasarts/"title="GamesBeat: Disney’s recent history suggests it might not be ‘business as usual’ at LucasArts for long" >told GamesBeat</a> that “For the time being, all projects are business as usual.”</p>
<p>This might suggest that Disney has no plans to tinker with the forthcoming <a href="http://venturebeat.com/2012/06/08/star-wars-1313-is-a-game-of-firsts-for-the-sci-fi-franchise/"title="GamesBeat: Star Wars 1313 is a game of firsts for the sci-fi franchise" >Star Wars 1313</a>, the M-rated action-adventure title revealed at this year’s E3 (to the delight of fanboys everywhere, myself included). But considering the mass-media juggernaut’s family-friendly facade, gamers are rightfully concerned.</p>
<p>GamesBeat will continue to document the rich history of LucasArts as it develops and hope that a new chairman of the board subscribes to the light side of the force.</p>
<p>Here’s to 30 more years of quality LucasArts gaming.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=567238&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2012/10/lucasarts.jpg?w=160" /><source url="http://venturebeat.com/2012/11/02/a-history-of-lucasarts/">Jedi, fedoras, and carpal tunnel: A history of LucasArts</source>
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		<title>Bouyed by sports games, EA beat analysts&#8217; estimates for second fiscal quarter</title>
		<link>http://venturebeat.com/2012/10/30/bouyed-by-sports-games-ea-beat-analysts-estimates-for-second-fiscal-quarter/</link>
		<comments>http://venturebeat.com/2012/10/30/bouyed-by-sports-games-ea-beat-analysts-estimates-for-second-fiscal-quarter/#comments</comments>
		<pubDate>Tue, 30 Oct 2012 20:20:30 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[earnings]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=565798</guid>
		<description><![CDATA[<p>One of the bellwether companies for the video game business reports its earnings for the third&#160;quarter.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=565798&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2012/10/jr-ea1.jpg" target="_blank"><img class="alignnone size-full wp-image-565800" title="jr-ea" alt="" src="http://venturebeat.files.wordpress.com/2012/10/jr-ea1.jpg?w=558&#038;h=335" height="335" width="558" /></a></p>
<p>Sports games saved the day. EA reported fiscal-second-quarter earnings today, beating analysts estimates for the period ending Sept. 30.</p>
<p>The bellwether video game publisher said it had $1.08 billion in revenue for the quarter, compared with $1.03 billion a year ago. Non-GAAP net income was $49 million, or 15 cents a share, compared with $17 million, or 5 cents a share, a year ago.</p>
<p>Analysts had expected non-GAAP earnings of 10 cents a share and revenues of $1.08 billion. They also expected EA to target revenues for the third fiscal quarter (ending Dec. 31) of $1.05 billion to $1.1 billion and 7 cents to 12 cents in earnings per share.</p>
<p>“EA is performing well, once again beating street consensus in fiscal Q2,” said chief executive officer John Riccitiello. “We delivered yet another quarter of sharp digital growth, with digital revenue up 40 percent compared to the same period last year, reflecting our strength across multiple brands and channels.”</p>
<p>Game sales at retail stores have been weak all year, but a larger and larger part of EA&#8217;s revenues come via digital distribution. Digital sales were $1.4 billion in the trailing 12 months. For the second fiscal quarter, digital revenues were $314 million. About $43 million in Battlefield 3 Premium subscription revenue was deferred until the fourth fiscal quarter.</p>
<p>One of things that investors always watch closely is the number of subscribers to EA&#8217;s marquee massively multiplayer online game, Star Wars: The Old Republic. But EA hasn&#8217;t broken anything out yet in its initial press release.</p>
<p>After the call, analyst Colin Sebastian of R.W. Baird said, &#8220;Solid quarter on the back of EA Sports titles, but the December quarter looks weak, and the company lowered the full year financial guidance. I don’t think this is a big surprise, but clearly the company still has its hands full, and it is still a difficult selling environment.&#8221;</p>
<p>Analyst Michael Pachter of Wedbush Securities said, &#8220;No real surprise. They beat in Q2 on the strength of sports games, guided pretty light for Q3 on Medal of Honor being a horrible game, and are guiding well above consensus for Q4 on Battlefield Premium &#8212; $110 million in deferred revenue, almost 100 percent margin &#8212; which contributes $0.24/share.&#8221;</p>
<p>Arvind Bhatia, an analyst at Sterne Agee, anticipated before the earnings came out that FIFA 13 and Madden NFL 13 outperformed expectations. But in the upcoming fourth quarter, he is worried about &#8220;weak trends&#8221; for Medal of Honor: Warfighter and further market share loss as EA appears to lack big titles to drive holiday sales.</p>
<p>Last week, <a href="http://venturebeat.com/2012/10/19/in-social-and-mobile-games-ea-ceo-says-consumers-wont-pay-for-crap/">Riccitiello took note</a> of how social games faltered because &#8220;consumers won&#8217;t pay for crap.&#8221; He predicted that high-quality games will come to dominate gaming on mobile and social platforms.</p>
<p>On a non-GAAP basis, EA reported in its previous fiscal first quarter ended June 30 that it had revenues of $491 million, down from $524 million a year earlier, and a net loss of 41 cents a share, compared with a net loss of 37 cents a share a year earlier.</p>
<p>“We delivered a very strong performance in the second quarter, backed by great performances from our EA Sports titles,” said chief financial officer Blake Jorgensen in a statement today. “We are forecasting annual non-GAAP EPS growth of at least 25 percent at the midpoint of our guidance, and Operating Cash Flow of over $400 million.”</p>
<p>FIFA 13 sold 7.3 million units to end users, not including mobile downloads, in its first four weeks. FIFA generated digital net revenue of $115 million in the first half of the fiscal year. Battlefield 3 Premium now has more than 2 million subscribers.</p>
<p>EA&#8217;s stock has been frozen since Hurricane Sandy prevented stock markets from opening Monday and today. For the third-fiscal quarter, EA expects to report non-GAAP net income will be $350 million higher than GAAP revene because of the impact of a change in deferred net revenue. That also includes $5 million in expected restructuring $5 million.</p>
<p>Non-GAAP revenue is expected to be $1.25 billion to $1.35 billion for the third fiscal quarter, with non-GAAP net earnings per share expected to be 50 cents to 60 cents. For the full fiscal year ending March 31, EA expects non-GAAP revenue of $4.05 billion to $4.2 billion. Non-GAAP earnings per share is expected to be $1 a share to $1.15 a share for the full year.</p>
<p>On the digital front, EA reported mobile game revenues of $88 million, up from $55 million a year ago, on a non-GAAP basis. EA now has 250 million core registered online users, up from 140 million a year ago. EA&#8217;s social gaming user count sank to 42 million monthly active users from 101 million a year ago.</p>
<p>EA&#8217;s smartphone and tablet revenue was $66 million, up 128 percent from a year ago. Feature phone was $144 million, up 45 percent from a year ago. Console digital revenue was $81 million, up 31 percent. PC digital revenue was $23 million, up 12 percent. EA expects digital revenue will hit $1.6 billion to $1.65 billion for the full fiscal year.</p>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=565798&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2012/10/jr-ea1.jpg?w=160" /><source url="http://venturebeat.com/2012/10/30/bouyed-by-sports-games-ea-beat-analysts-estimates-for-second-fiscal-quarter/">Bouyed by sports games, EA beat analysts&#8217; estimates for second fiscal quarter</source>
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		<title>GamesBeat weekly roundup: Cliff Bleszinski, Skylanders Giants, and alleged racism at Kixeye</title>
		<link>http://venturebeat.com/2012/10/05/gamesbeat-weekly-roundup-24/</link>
		<comments>http://venturebeat.com/2012/10/05/gamesbeat-weekly-roundup-24/#comments</comments>
		<pubDate>Fri, 05 Oct 2012 17:30:02 +0000</pubDate>
		<dc:creator>Jasmine Maleficent Rea</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Angry Birds]]></category>
		<category><![CDATA[Assassin's Creed III]]></category>
		<category><![CDATA[Bad Piggies]]></category>
		<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[Call of Duty: Black Ops II]]></category>
		<category><![CDATA[Colour Bing]]></category>
		<category><![CDATA[Crashmo]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[Dunk Dreams]]></category>
		<category><![CDATA[FIFA 13]]></category>
		<category><![CDATA[gaming news]]></category>
		<category><![CDATA[Hackycat]]></category>
		<category><![CDATA[Mass Effect Trilogy]]></category>
		<category><![CDATA[MechWarrior Online]]></category>
		<category><![CDATA[Medal of Honor Warfighter]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[Minecraft: Xbox 360 Edition]]></category>
		<category><![CDATA[NBA 2K13]]></category>
		<category><![CDATA[Pokémon Black and White 2]]></category>
		<category><![CDATA[Pushmo]]></category>
		<category><![CDATA[Resident Evil 6]]></category>
		<category><![CDATA[Ring Run Circus]]></category>
		<category><![CDATA[Skylanders Giants]]></category>
		<category><![CDATA[Star Fox]]></category>
		<category><![CDATA[Star Wars: First Assault]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[Street Fighter]]></category>
		<category><![CDATA[Super Mario Bros.]]></category>
		<category><![CDATA[The Legend of Zelda]]></category>
		<category><![CDATA[World of Warcraft: Mists of Pandaria]]></category>

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		<description><![CDATA[<p>If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have&#160;missed.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=545872&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2011/11/15/the-making-of-the-xbox-part-2/cliffyb/" rel="attachment wp-att-352179"><img class="aligncenter size-medium wp-image-352179" title="cliffyb" src="http://venturebeat.files.wordpress.com/2011/11/cliffyb.jpg?w=300&#038;h=236" alt="" width="300" height="236" /></a></p>
<p>If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.</p>
<p>This week, Cliff Bleszinski leaves Epic Games, online developer Kixeye comes under fire after a former employee blogs about alleged racism in the workplace, and Zynga pre-announces weak third quarter earnings.</p>
<p>You&#8217;ll also find reviews for Resident Evil 6, FIFA 13, and Bad Piggies, as well was previews for Metal Gear Rising: Revengeance, Skylanders Giants, and Medal of Honor: Warfighter.</p>
<hr />
<p><strong>News:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/10/04/the-deanbeat-raptrs-gamer-data-shows-that-building-real-communities-pays-off-in-profits-its-the-community-stupid/"title="'Permalink to The DeanBeat: Raptr’s gamer data shows that building real communities pays off in profits (it’s the community, stupid)"  rel="bookmark">The DeanBeat: Raptr’s gamer data shows that building real communities pays off in profits (it’s the community, stupid)</a></li>
<li><a href="http://venturebeat.com/2012/10/05/words-with-friends-co-creators-leave-zynga/">Words With Friends co-creators leave Zynga</a></li>
<li><a href="http://venturebeat.com/2012/10/05/rovio-teases-a-star-wars-themed-angry-birds/">Rovio teases Star Wars-themed Angry Birds</a></li>
<li><a href="http://venturebeat.com/2012/10/05/loot-drop-reveals-storyline-of-old-school-rpg-on-kickstarter/">Loot Drop reveals RPG storyline on Kickstarter</a></li>
<li><a href="http://venturebeat.com/2012/10/05/a-insiders-photo-tour-of-the-toys-for-bob-game-studio-where-skylanders-are-born-photo-gallery/">Photo gallery of Skylanders creator Toys for Bob studio</a></li>
<li><a href="http://venturebeat.com/2012/10/05/skylanders-main/">Activision gives Skylanders Giants the mega-investment treatment</a></li>
<li><a href="http://venturebeat.com/2012/10/04/zynga-preannounces-weak-earnings-again/"title="'Permalink to Zynga ‘preannounces’ weak earnings again for third quarter"  rel="bookmark">Zynga ‘pre-announces’ weak earnings again for third quarter</a></li>
<li><a href="http://venturebeat.com/2012/10/04/full-mario-zelda-and-star-fox-retail-titles-headed-to-3ds-eshop/"title="'Permalink to Full Mario, Zelda, and Star Fox retail titles headed to 3DS eShop"  rel="bookmark">Full Mario, Zelda, and Star Fox retail titles headed to 3DS eShop</a></li>
<li><a href="http://venturebeat.com/2012/10/04/crashmo-pushmo-sequel/"title="'Permalink to The 3DS eShop’s best game, Pushmo, gets a sequel in Crashmo"  rel="bookmark">The 3DS eShop’s best game, Pushmo, gets a sequel in Crashmo</a></li>
<li><a href="http://venturebeat.com/2012/10/04/appflood-is-one-of-the-fastest-growing-developer-to-developer-ad-networks/"title="'Permalink to AppFlood is one of the fastest growing developer-to-developer ad networks"  rel="bookmark">AppFlood is one of the fastest growing developer-to-developer ad networks</a></li>
<li><a href="http://venturebeat.com/2012/10/04/kixeye-fires-four-after-investigation-into-allegations-of-racism/"title="'Permalink to Kixeye fires four after investigation into allegations of racism"  rel="bookmark">Kixeye fires four after investigation into allegations of racism</a></li>
<li><a href="http://venturebeat.com/2012/10/04/dishonored-choose-your-own-adventur/"title="'Permalink to Dishonored isn’t a Choose Your Own Adventure game, but this trailer is"  rel="bookmark">Dishonored isn’t a Choose Your Own Adventure game, but this trailer is</a></li>
<li><a href="http://venturebeat.com/2012/10/04/artillery-aims-to-make-web-browsers-into-game-consoles-exclusive/"title="'Permalink to Artillery aims to make web browsers into game consoles (exclusive)"  rel="bookmark">Artillery aims to make web browsers into game consoles (exclusive)</a></li>
<li><a href="http://venturebeat.com/2012/10/03/cliff-bleszinski-leaves-epic-games/"title="'Permalink to Cliff Bleszinski leaves Epic Games"  rel="bookmark">Cliff Bleszinski leaves Epic Games</a></li>
<li><a href="http://venturebeat.com/2012/10/03/bethesda-hires-former-star-wars-the-old-republic-executive-producer-to-run-new-austin-studio/"title="'Permalink to Bethesda hires former Star Wars: The Old Republic executive producer to run new Austin studio"  rel="bookmark">Bethesda hires former Star Wars: The Old Republic executive producer to run new Austin studio</a></li>
<li><a href="http://venturebeat.com/2012/10/03/evil-washington-assassins-creed-iii-dlc/"title="'Permalink to George Washington stars as the villain in Assassin’s Creed III extra content"  rel="bookmark">George Washington stars as the villain in Assassin’s Creed III extra content</a></li>
<li><a href="http://venturebeat.com/2012/10/03/patch-notes-minecraft-xbox-360-edition-update-includes-creative-mode-strongholds-and-dozens-more/"title="'Permalink to Patch notes: Minecraft Xbox 360 Edition update includes Creative Mode, strongholds, and dozens more"  rel="bookmark">Patch notes: Minecraft Xbox 360 Edition update includes Creative Mode, strongholds, and dozens more</a></li>
<li><a href="http://venturebeat.com/2012/10/03/game-veterans-launch-a-two-fer-old-school-rpg-game-on-kickstarter-exclusive/"title="'Permalink to Game veterans launch a two-fer ‘old-school RPG’ game on Kickstarter"  rel="bookmark">Game veterans launch a two-fer ‘old-school RPG’ game on Kickstarter</a></li>
<li><a href="http://venturebeat.com/2012/10/02/kixeye-takes-substantial-corrective-action-after-black-contractor-calls-out-racist-behavior-at-social-gaming-firm/"title="'Permalink to Kixeye takes ‘substantial corrective action’ after black contractor calls out alleged racist behavior at social gaming firm"  rel="bookmark">Kixeye takes ‘substantial corrective action’ after black contractor calls out alleged racist behavior at social gaming firm</a></li>
<li><a href="http://venturebeat.com/2012/10/02/notch-to-callaham-open-letters/"title="'Permalink to Notch to Callaham: ‘Thanks for the personal attack’ (UPDATED)"  rel="bookmark">Notch to Callaham: ‘Thanks for the personal attack’ (UPDATED)</a></li>
<li><a href="http://venturebeat.com/2012/10/02/ubisoft-support-future-soldier-new-maps/"title="'Permalink to Ubisoft continues support for Ghost Recon: Future Soldier with new multiplayer maps"  rel="bookmark">Ubisoft continues support for Ghost Recon: Future Soldier with new multiplayer maps</a></li>
<li><a href="http://venturebeat.com/2012/10/02/resident-evil-6-science-london/"title="'Permalink to Resident Evil 6′s science is not just for ‘old men in tweed suits’"  rel="bookmark">Resident Evil 6′s science is not just for ‘old men in tweed suits’</a></li>
<li><a href="http://venturebeat.com/2012/10/02/buy-certain-games-on-the-3ds-eshop-get-donkey-kong-original-edition-free/"title="'Permalink to Buy certain games on the 3DS eShop, get Donkey Kong: Original Edition free"  rel="bookmark">Buy certain games on the 3DS eShop, get Donkey Kong: Original Edition free</a></li>
<li><a href="http://venturebeat.com/2012/10/01/box-art-appears-for-the-unconfirmed-star-wars-first-assault-xbox-live-arcade-game/"title="'Permalink to Possible box art appears for the unconfirmed Star Wars: First Assault Xbox Live Arcade game"  rel="bookmark">Possible box art appears for the unconfirmed Star Wars: First Assault Xbox Live Arcade game</a></li>
<li><a href="http://venturebeat.com/2012/10/01/mass-effect-trilogy-on-xbox-360-wont-include-any-of-the-paid-dlc/"title="'Permalink to Mass Effect trilogy on Xbox 360 won’t include any of the paid DLC"  rel="bookmark">Mass Effect trilogy on Xbox 360 won’t include any of the paid DLC</a></li>
<li><a href="http://venturebeat.com/2012/09/30/aaargh-kingsisle-entertainments-pirate101-online-game-world-to-launch-oct-8/"title="'Permalink to Aaargh! KingsIsle Entertainment’s Pirate101 online game world to launch as early as Oct. 8"  rel="bookmark">Aaargh! KingsIsle Entertainment’s Pirate101 online game world to launch as early as Oct. 8</a></li>
<li><a href="http://venturebeat.com/2012/09/29/maingear-launches-a-17-inch-gaming-laptop-with-free-custom-paint-jobs/"title="'Permalink to Maingear launches a 17-inch gaming laptop with free custom paint jobs"  rel="bookmark">Maingear launches a 17-inch gaming laptop with free custom paint jobs</a></li>
<li><a href="http://venturebeat.com/2012/09/29/what-were-the-cheapest-and-most-expensive-consoles-in-gaming-history-infographic/"title="'Permalink to What were the cheapest and most expensive consoles in gaming history? (infographic)"  rel="bookmark">What were the cheapest and most expensive consoles in gaming history? (infographic)</a></li>
</ul>
<hr />
<p><strong>Mobile news:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/10/03/angry-birds-maker-rovio-plans-to-reveal-its-mobile-book-app/"title="'Permalink to Angry Birds maker Rovio plans to reveal its mobile book app"  rel="bookmark">Angry Birds maker Rovio plans to reveal its mobile book app</a></li>
<li><a href="http://venturebeat.com/2012/10/03/developer-dice-working-to-bring-battlefield-3s-graphics-engine-to-mobile/"title="'Permalink to Battlefield 3 graphics for mobile? EA has developer DICE on the job"  rel="bookmark">Battlefield 3 graphics for mobile? EA has developer DICE on the job</a></li>
<li><a href="http://venturebeat.com/2012/10/02/kamcord-builds-technology-that-allows-users-to-record-their-smartphone-games/"title="'Permalink to Directly record your iPhone games with Kamcord"  rel="bookmark">Directly record your iPhone games with Kamcord</a></li>
</ul>
<hr />
<p><strong>MMO news:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/10/04/mists-of-pandarias-first-week-sales-lower-than-previous-two-world-of-warcraft-expansions/"title="'Permalink to Mists of Pandaria sales fall short of previous two World of Warcraft expansions"  rel="bookmark">Mists of Pandaria sales fall short of previous two World of Warcraft expansions</a></li>
</ul>
<hr />
<p style="text-align:center;"><a href="http://venturebeat.com/?attachment_id=465011" rel="attachment wp-att-465011"><img class="aligncenter size-large wp-image-465011" title="giants 5" src="http://venturebeat.files.wordpress.com/2012/06/giants-5.jpg?w=558&#038;h=391" alt="" width="558" height="391" /></a></p>
<p><strong>Interviews:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/10/05/how-animators-bring-skylanders-giants-to-life-video-interview/"title="'Permalink to How animators bring Skylanders Giants to life (video interview)"  rel="bookmark">How animators bring Skylanders Giants to life (video interview)</a></li>
<li><a href="http://venturebeat.com/2012/10/05/how-paul-reiche-turned-activision-into-a-giant-toy-company-with-skylanders-interview/"title="'Permalink to How Toys for Bob turned Activision into a giant toy company with Skylanders (interview)"  rel="bookmark">How Toys for Bob turned Activision into a giant toy company with Skylanders (interview)</a></li>
</ul>
<hr />
<p><strong>Reviews:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/10/03/fifa-soccer-13-strives-for-perfection-through-gameplay-imperfection-review/"title="'Permalink to FIFA Soccer 13 strives for perfection through gameplay imperfection (review)"  rel="bookmark">FIFA Soccer 13 strives for perfection through gameplay imperfection (review)</a></li>
<li><a href="http://venturebeat.com/2012/10/01/bad-piggies-is-a-painfully-challenging-departure-from-angry-birds-review/"title="'Permalink to Bad Piggies is a painfully challenging departure from Angry Birds (review)"  rel="bookmark">Bad Piggies is a painfully challenging departure from Angry Birds (review)</a></li>
<li><a href="http://venturebeat.com/2012/10/01/resident-evil-6-review/"title="'Permalink to Resident Evil 6 thrives on its silliness but stumbles when things get serious (review)"  rel="bookmark">Resident Evil 6 thrives on its silliness but stumbles when things get serious (review)</a></li>
<li><a href="http://venturebeat.com/2012/09/30/pokemon-black-and-white-versions-2-take-few-risks-but-still-offer-classic-thrills-review/"title="'Permalink to Pokémon Black and White Versions 2 take few risks but still offer classic thrills (review)"  rel="bookmark">Pokémon Black and White Versions 2 take few risks but still offer classic thrills (review)</a></li>
</ul>
<hr />
<p><strong>Previews:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/10/04/metal-gear-rising-revengeance-preview/"title="'Permalink to Metal Gear Rising: Revengeance may need to rise above its surprisingly conventional design (hands-on preview)"  rel="bookmark">Metal Gear Rising: Revengeance may need to rise above its surprisingly conventional design (hands-on preview)</a></li>
<li><a href="http://venturebeat.com/2012/10/05/how-animators-bring-skylanders-giants-to-life-video-interview/">How animators bring Skylanders to life (video interview)</a></li>
<li><a href="http://venturebeat.com/2012/10/04/medal-of-honor-warfighter-wants-to-be-saving-private-ryan-meets-hurt-locker-but-its-gameplay-is-in-the-way-hands-on-preview/"title="'Permalink to Medal of Honor: Warfighter wants to be ‘Saving Private Ryan meets Hurt Locker,’ but its gameplay is in the way (hands-on preview)"  rel="bookmark">Medal of Honor: Warfighter wants to be ‘Saving Private Ryan meets Hurt Locker,’ but its gameplay is in the way (hands-on preview)</a></li>
<li><a href="http://venturebeat.com/2012/10/05/skylanders-main/"title="'Permalink to Activision gives Skylanders Giants the all-in, mega-investment treatment (hands-on preview)"  rel="bookmark">Activision gives Skylanders Giants the all-in, mega-investment treatment (hands-on preview)</a></li>
<li><a href="http://venturebeat.com/2012/10/03/giant-robots-with-frickin-laser-beams-mechwarrior-online-closed-beta-hands-on-preview/"title="'Permalink to Giant robots with frickin’ laser beams: MechWarrior Online closed beta (hands-on preview)"  rel="bookmark">Giant robots with frickin’ laser beams: MechWarrior Online closed beta (hands-on preview)</a></li>
<li><a href="http://venturebeat.com/2012/10/03/will-call-of-duty-black-ops-declassified-lure-gamers-to-the-playstation-vita-hands-on-preview/"title="'Permalink to Will Call of Duty: Black Ops Declassified lure gamers to the PlayStation Vita? (hands-on preview)"  rel="bookmark">Will Call of Duty: Black Ops Declassified lure gamers to the PlayStation Vita? (hands-on preview)</a></li>
<li><a href="http://venturebeat.com/2012/10/02/nba-2k-everywhere-preview/"title="'Permalink to Beef up your NBA 2K13 career with Facebook and mobile apps (preview)"  rel="bookmark">Beef up your NBA 2K13 career with Facebook and mobile apps (preview)</a></li>
</ul>
<hr />
<p><a href="http://venturebeat.com/?attachment_id=542199" rel="attachment wp-att-542199"><img class="aligncenter size-full wp-image-542199" title="Colour Bind 12" src="http://venturebeat.files.wordpress.com/2012/09/colour_bind12.jpg?w=550&#038;h=343" alt="Colour Bind 12" width="550" height="343" /></a></p>
<p><strong>Pitch us in one Tweet:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/10/04/the-top-10-games-of-pitch-us-in-one-tweet-2-colour-bind/"title="'Permalink to The top 10 games of ‘Pitch us in one Tweet’ (#2: Colour Bind)"  rel="bookmark">The top 10 games of ‘Pitch us in one Tweet’ (#2: Colour Bind)</a></li>
<li><a href="http://venturebeat.com/2012/10/03/the-top-10-games-of-pitch-us-in-one-tweet-3-hackycat/"title="'Permalink to The top 10 games of ‘Pitch us in one Tweet’ (#3: Hackycat)"  rel="bookmark">The top 10 games of ‘Pitch us in one Tweet’ (#3: Hackycat)</a></li>
<li><a href="http://venturebeat.com/2012/10/02/the-top-10-games-of-pitch-us-in-one-tweet-4-ring-run-circus/"title="'Permalink to The top 10 games of ‘Pitch us in one Tweet’ (#4: Ring Run Circus)"  rel="bookmark">The top 10 games of ‘Pitch us in one Tweet’ (#4: Ring Run Circus)</a></li>
<li><a href="http://venturebeat.com/2012/10/01/the-top-10-games-of-pitch-us-in-one-tweet-5-dunk-dreams/"title="'Permalink to The top 10 games of ‘Pitch us in one Tweet’ (#5: Dunk Dreams)"  rel="bookmark">The top 10 games of ‘Pitch us in one Tweet’ (#5: Dunk Dreams)</a></li>
</ul>
<hr />
<p><strong>Pieces of flair:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/10/04/twitter-header-art-4-japan/"title="'Permalink to Gaming art for your Twitter header (Part 4: It came from Japan)"  rel="bookmark">Gaming art for your Twitter header (Part 4: It came from Japan)</a></li>
<li><a href="http://venturebeat.com/2012/10/05/a-insiders-photo-tour-of-the-toys-for-bob-game-studio-where-skylanders-are-born-photo-gallery/"title="'Permalink to A insider’s photo tour of the Toys for Bob game studio, where Skylanders are born (photo gallery)"  rel="bookmark">A insider’s photo tour of the Toys for Bob game studio, where Skylanders are born (photo gallery)</a></li>
<li><a href="http://venturebeat.com/2012/10/03/twitter-header-art-3-pc/"title="'Permalink to Gaming art for your Twitter header (Part 3: PC)"  rel="bookmark">Gaming art for your Twitter header (Part 3: PC)</a></li>
<li><a href="http://venturebeat.com/2012/10/02/steampunk-ness-creator-spent-20-hours-on-the-coolest-gift-a-nephew-ever-got-gallery/"title="'Permalink to Steampunk NES’s creator spent 20 hours on the coolest gift a nephew ever got (gallery)"  rel="bookmark">Steampunk NES’s creator spent 20 hours on the coolest gift a nephew ever got (gallery)z</a></li>
<li><a href="http://venturebeat.com/2012/10/02/twitter-header-art-2-franchises/"title="'Permalink to Gaming art for your Twitter header (Part 2: Popular franchises)"  rel="bookmark">Gaming art for your Twitter header (Part 2: Popular franchises)</a></li>
<li><a href="http://venturebeat.com/2012/10/01/twitter-header-art-1-modern/"title="'Permalink to Gaming art for your Twitter header (Part 1: The modern era)"  rel="bookmark">Gaming art for your Twitter header (Part 1: The modern era)</a></li>
<li><a href="http://venturebeat.com/2012/09/29/mmm-10-video-game-cakes-and-other-sweets-gallery/"title="'Permalink to Mmm…10 video game cakes and other sweets (gallery)"  rel="bookmark">Mmm…10 video game cakes and other sweets (gallery)</a></li>
<li><a href="http://venturebeat.com/2012/09/29/sfa-mysteries/"title="'Permalink to 15 bizarre Street Fighter Alpha mysteries"  rel="bookmark">15 bizarre Street Fighter Alpha mysteries</a></li>
</ul>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=545872&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

<hr /></div><style type="text/css">.blurb-cat-games hr {
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	<enclosure url="http://venturebeat.files.wordpress.com/2011/11/cliffyb.jpg?w=300" /><source url="http://venturebeat.com/2012/10/05/gamesbeat-weekly-roundup-24/">GamesBeat weekly roundup: Cliff Bleszinski, Skylanders Giants, and alleged racism at Kixeye</source>
		<media:content url="http://0.gravatar.com/avatar/0ffde18ce8d4821e3e91019576dc85e4?s=96&#38;d=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
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			<media:title type="html">Colour Bind 12</media:title>
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		<title>Bethesda hires former Star Wars: The Old Republic executive producer to run new Austin studio</title>
		<link>http://venturebeat.com/2012/10/03/bethesda-hires-former-star-wars-the-old-republic-executive-producer-to-run-new-austin-studio/</link>
		<comments>http://venturebeat.com/2012/10/03/bethesda-hires-former-star-wars-the-old-republic-executive-producer-to-run-new-austin-studio/#comments</comments>
		<pubDate>Wed, 03 Oct 2012 20:16:20 +0000</pubDate>
		<dc:creator>Jeffrey Grubb</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=544685</guid>
		<description><![CDATA[<p>Battlecry Studios is hiring now to build a team for an unannounced&#160;project.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=544685&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2012/10/please_stand_by_by_p41nm4k3r.jpg" target="_blank"><img class="alignnone size-full wp-image-544693" title="Please Stand By Bethesda" src="http://venturebeat.files.wordpress.com/2012/10/please_stand_by_by_p41nm4k3r-e1349294721118.jpg?w=655&#038;h=409" alt="Please Stand By Fallout 3" width="655" height="409" /></a></p>
<p>Bethesda Softworks announced today that it has opened a new studio in Austin, Texas.</p>
<p>Former Star Wars: The Old Republic executive producer Rich Vogel will helm the new developer, which Bethesda dubs as Battlecry Studios. The company is hiring now to fill production roles on an unannounced project.</p>
<p><a href="http://venturebeat.files.wordpress.com/2012/10/richvogel.jpg" target="_blank"><img class="alignright  wp-image-544717" style="margin-left:10px;" title="RichVogel" src="http://venturebeat.files.wordpress.com/2012/10/richvogel.jpg?w=200&#038;h=200" alt="" width="200" height="200" /></a>“I have always admired and respected Bethesda’s approach to making great, original games,” said Vogel. “It’s a belief and passion I share, and I’m looking forward to building a team of high-quality developers who want to bring that same commitment and creative energy to the games we’ll be creating.”</p>
<p>Vogel has been in development for over 20 years. He left BioWare in July after seven years there. Prior to that, he was with Sony Online Entertainment and also worked on Ultima Online.</p>
<p>“We are very pleased to have someone with Rich’s vast experience join us at Bethesda,” said Bethesda Softworks president Vlatko Andonov. “Rich has a history of building and managing talented development teams and bringing high quality games to market, and we look forward to working with him on a new exciting project.”</p>
<p>Neither Bethesda nor Vogel hinted at what type his new team is working on, but considering his experience with massively multiplayer online games, it&#8217;s easy to speculate this venture could lead to something in that genre.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=544685&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

<hr /></div><style type="text/css">.blurb-cat-games hr {
margin: 10px 0 10px 0;
}</style>]]></content:encoded>
			<wfw:commentRss>http://venturebeat.com/2012/10/03/bethesda-hires-former-star-wars-the-old-republic-executive-producer-to-run-new-austin-studio/feed/</wfw:commentRss>
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	<enclosure url="http://venturebeat.files.wordpress.com/2012/10/please_stand_by_by_p41nm4k3r-e1349294721118.jpg?w=160" /><source url="http://venturebeat.com/2012/10/03/bethesda-hires-former-star-wars-the-old-republic-executive-producer-to-run-new-austin-studio/">Bethesda hires former Star Wars: The Old Republic executive producer to run new Austin studio</source>
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		<title>Star Wars: The Old Republic gets space-horror update</title>
		<link>http://venturebeat.com/2012/09/26/star-wars-the-old-republic-gets-space-horror-update/</link>
		<comments>http://venturebeat.com/2012/09/26/star-wars-the-old-republic-gets-space-horror-update/#comments</comments>
		<pubDate>Wed, 26 Sep 2012 15:01:44 +0000</pubDate>
		<dc:creator>Jeffrey Grubb</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=539667</guid>
		<description><![CDATA[<p>Where we're going you won't need visual&#160;sensors.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=539667&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2012/09/image002-e1348671499288.jpg" target="_blank"><img class="alignnone size-full wp-image-539702" title="Star Wars: The Old Republic update 1.4" src="http://venturebeat.files.wordpress.com/2012/09/image002-e1348671499288.jpg?w=655&#038;h=368" alt="" width="655" height="368" /></a></p>
<p>The <a href="http://venturebeat.com/2012/09/21/the-deanbeat-the-bioware-doctors-built-games-the-nice-way/">doctors left BioWare</a>, but the show must go on.</p>
<p>Developer BioWare announced today that it has updated Star Wars: The Old Republic, a massively multiplayer online role-playing game based on the classic sci-fi film franchise.Version 1.4 of the game is available to download now. The update offers new group content for high-level players and includes new features and gear.</p>
<p>Operation: Terror From Beyond is this patch&#8217;s biggest addition. It&#8217;s a new group-combat mission set on planet Asation. An ancient alien race was messing around with some technology it shouldn&#8217;t have, and you know the story: It&#8217;ll open a portal to a place filled with unspeakable horror.</p>
<p>Sounds like Event Horizon.</p>
<p>Update 1.4&#8242;s new features include an improved group finder and an option that&#8217;ll let players join an operation and then return to the exact location they were prior to joining.</p>
<p>For the fashion-conscious Sith and Jedi, BioWare has added the ability to set a unified color for companion characters. You can now set an option to have all of a companion&#8217;s gear match his chest piece.</p>
<p>And, of course, it wouldn&#8217;t be a decent update to an MMO if it didn&#8217;t include more emoticons. More specifically, this patch is adding a set of commands that will animate the player character&#8217;s face. Did an angst-ridden teen Jedi just murder your entire Tusken Raider family? Command that frowny face to show your disapproval!</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=539667&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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		<slash:comments>1</slash:comments>
	<enclosure url="http://venturebeat.files.wordpress.com/2012/09/image002-e1348671499288.jpg?w=160" /><source url="http://venturebeat.com/2012/09/26/star-wars-the-old-republic-gets-space-horror-update/">Star Wars: The Old Republic gets space-horror update</source>
		<media:content url="http://0.gravatar.com/avatar/9c3a48d504ee20cdee877289d23d9e1a?s=96&#38;d=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
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			<media:title type="html">Star Wars: The Old Republic update 1.4</media:title>
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		<title>Firefall dev discusses major gameplay changes and its Kickstarter-inspired monetization strategy (interview)</title>
		<link>http://venturebeat.com/2012/09/07/firefall-interview/</link>
		<comments>http://venturebeat.com/2012/09/07/firefall-interview/#comments</comments>
		<pubDate>Fri, 07 Sep 2012 20:46:22 +0000</pubDate>
		<dc:creator>Sebastian Haley</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Firefall]]></category>
		<category><![CDATA[game interviews]]></category>
		<category><![CDATA[Guild Wars 2]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[The Secret World]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=527094</guid>
		<description><![CDATA[<p>Mark Kern explains the new cash shop and PvP&#160;refinement.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=527094&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/09/07/firefall-interview/firefall_action_07/" rel="attachment wp-att-527152"><img class="size-full wp-image-527152 alignnone" title="Firefall_Action_07" src="http://venturebeat.files.wordpress.com/2012/09/firefall_action_07-e1346969603586.png?w=655&#038;h=368" alt="" width="655" height="368" /></a></p>
<p>Firefall is one of the more interesting and brave massively multiplayer online games currently in the works. Despite lofty promises to the contrary, games like Guild Wars 2, The Secret World, and The Old Republic all feel incredibly samey. Firefall dramatically shifts the MMO template with heavy real-time first-person shooter elements, a Borderlands-esque art style, and a bold free-to-play strategy.</p>
<p>I participated in the ongoing closed beta a few months back and found the game to intriguing but somewhat unbalanced and undercooked. Since then, Red 5 has implemented what could easily be considered Firefall’s Adventure Update (for any Minecraft fans out there), adding and tweaking lots of game systems and content. This includes removing the typical MMO leveling system altogether, allowing players to build the characters they want with fewer restrictions on a more open-ended customization tree.</p>
<p>With that in mind, GamesBeat sat down with Red 5 Studios CEO Mark Kern to chat about what’s new, Firefall’s Kickstarter-inspired Founder system, and cosplay.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/AdIuLid4BwU?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p><strong>GamesBeat: Can you highlight some of the major changes based on the ongoing feedback from the beta?</strong></p>
<div id="attachment_527154" class="wp-caption alignright" style="width: 210px"><a href="http://venturebeat.com/2012/09/07/firefall-interview/mark-kern/" rel="attachment wp-att-527154"><img class="size-full wp-image-527154" title="Mark Kern" src="http://venturebeat.files.wordpress.com/2012/09/mark-kern-e1346969660916.jpg?w=200&#038;h=133" alt="" width="200" height="133" /></a><p class="wp-caption-text">Mark Kern</p></div>
<p><strong>Mark Kern:</strong> We learned that our PvP, while it was very approachable, would sort of max out for skilled players. They&#8217;d say, &#8220;OL, I can go this far with my skill and not any higher.&#8221; What we did is we raised the skill ceiling. It&#8217;s a lot higher. At the higher tiers of competition, you have a lot more capability to display your twitch reflexes and everything else. That was one major change, based on feedback.</p>
<p>The other one was that the whole leveling system wasn&#8217;t working out for people. It didn&#8217;t seem to fit right with the game. It kind of fought against the horizontal progression that we&#8217;ve wanted to do. But we still wanted to have some type of different classes of progression. We broke it up into tiers instead, and that way we give you a road map of your character. You know what to expect. You kind of plan your way to what you want to unlock. That&#8217;s been very well received. It&#8217;s something where it wouldn&#8217;t have been possible if we hadn&#8217;t been willing to share our earliest systems in the beta.</p>
<p>A lot of companies, companies I used to work for, they would polish the heck out of something. Then they&#8217;d put it out there and get the feedback. If you&#8217;re Blizzard, good, you take it and you redo it. That&#8217;s very demoralizing for the team, though, because they polished it to such a high level in the first place. If you&#8217;re another company, you often don&#8217;t have that luxury. You&#8217;ve done a commercial beta, not a real beta. By the time you get that feedback, you can&#8217;t make dramatic changes to the system.</p>
<p><a href="http://venturebeat.com/2012/09/07/firefall-interview/firefall_scenic_08/" rel="attachment wp-att-527157"><img class="size-full wp-image-527157 alignnone" title="Firefall_Scenic_08" src="http://venturebeat.files.wordpress.com/2012/09/firefall_scenic_08-e1346969731956.jpg?w=655&#038;h=387" alt="" width="655" height="387" /></a></p>
<p><strong>GamesBeat: I did play the beta several months ago, and I noticed that I felt that the difficulty, even from the onset, was pretty rough if you tried to do it either solo or with a two-man team. Especially for newbies who are starting out and maybe don&#8217;t know how to work together. Do I just suck, or is the game intentionally designed to be a multiplayer-only experience?</strong></p>
<p><strong>Kern:</strong> It&#8217;s really good that you picked up on that, because that&#8217;s the next round of beta feedback for this milestone. Our PvE milestone. We did our classes-tuning and our leveling progression in the last couple months. Now we&#8217;re working on the PvE aspect and the solo-ability of the game. We want you to be able to participate in world events and get credit for it even if you&#8217;re not grouped up. If you just show up, we&#8217;re going to be building in public quests. That type of dynamic where you can get points for participation even if you&#8217;re not grouped.</p>
<p>We also want to make sure that when we guide you down the path, the difficulty is matched much more to the ability of the solo player, but group players can still have that social experience and get a couple special things out of it. So I&#8217;d agree with you. I think the game, as it stands right now, is too hard to solo. That&#8217;s one aspect that we&#8217;re getting feedback on. We change everything and create fun. That&#8217;s our motto.</p>
<p><strong>GamesBeat: What has the overall reception been to the game so far? And the player retention? How long do people play the beta before they move on?</strong></p>
<p><strong>Kern:</strong> I can&#8217;t give out specific numbers, but I can say that prepatch and postpatch, we&#8217;re about three times stickier than we were when you played the beta. So the changes we&#8217;ve made have gone to great lengths to make it stickier. We&#8217;re still in closed beta. We&#8217;re not inviting everybody in yet. But everyone who plays at PAX automatically gets in. That&#8217;s kind of our thing. I&#8217;m really happy with the retention rate right now. It&#8217;s much better than it was, and it&#8217;s going to get even better with the PvE patch.</p>
<p><a href="http://venturebeat.com/2012/09/07/firefall-interview/firefall_esports/" rel="attachment wp-att-527159"><img class="size-full wp-image-527159 alignnone" title="Firefall_eSports" src="http://venturebeat.files.wordpress.com/2012/09/firefall_esports-e1346969814127.png?w=655&#038;h=409" alt="" width="655" height="409" /></a></p>
<p><strong>GamesBeat: How do you guys feel now that PlanetSide 2 is on its way? Do you feel that kind of gives you a little extra competition?</strong></p>
<p><strong>Kern:</strong> Oh, I know [Sony Online Entertainment's] John Smedley really well. I put him in the Firefall beta a while back. He likes the game. I like PlanetSide. I was a big PlanetSide fan. I think we fill two different niches. They&#8217;re about the massive PvP, we&#8217;re more about the eSports PvP, as well as this big component of PvE, exploration and co-op multiplayer that you can&#8217;t get in PlanetSide. So I think we complement each other really well. But I keep teasing him, because we&#8217;re coming out with a massive PvP mode that we&#8217;re going to be in beta with in the fall. At that point, maybe it&#8217;ll be a bit more competition. But right now I think it&#8217;s a really good way to get two different experiences.</p>
<p><strong>GamesBeat: At the beginning of PAX, you guys unveiled your founder system. There&#8217;s three different tiers. Was that inspired by Kickstarter?</strong></p>
<p><strong>Kern:</strong> It really was. I was amazed by Kickstarter, and then I saw&#8230; like, MechWarrior Online did a pack. I asked the community months ago, &#8220;Would you like to see something like this from us?&#8221; Overwhelmingly, the response was &#8220;Yes.&#8221; They want to support Firefall. So, OK, let&#8217;s put something together. We did three packs, and they&#8217;re doing really well.</p>
<p><strong>GamesBeat: It&#8217;s a cool system. Plus the XP gain, the permanent XP gain, I was sold. In-game pets and XP boosts will do it for me every time.</strong></p>
<p><strong>Kern:</strong> Yeah. The Merch is really special. When you unlock it, we&#8217;ve got a lot of behaviors we&#8217;ve coded into it to be true to the Penny Arcade version.</p>
<p><a href="http://venturebeat.com/2012/09/07/firefall-interview/firefall_action_01/" rel="attachment wp-att-527160"><img class="size-full wp-image-527160 alignnone" title="Firefall_Action_01" src="http://venturebeat.files.wordpress.com/2012/09/firefall_action_01-e1346969868319.jpg?w=655&#038;h=368" alt="" width="655" height="368" /></a></p>
<p><strong>GamesBeat: Can you talk about the cash shop and what players can expect there?</strong></p>
<p><strong>Kern:</strong> OK. We&#8217;ve got the beta shop open now. We truly mean &#8220;beta&#8221; shop, just like our beta is a true beta. We set some price points to experiment. You can buy a lot of aesthetic items, eyepieces, different hairstyles, different hats that you can wear. We sell temporary XP boosts &#8212; 1 hour, 3 hours, 8 hours &#8212; for 20 percent. We also sell garage slots. If you like the game, you want to experiment with more tiers of battle frame. If you unlock more garage slots, you can keep them all on the same character.</p>
<p><strong>GamesBeat: I know that, for a year or more now, you&#8217;ve been using Crystal [Graziano], the cosplayer, to represent your game. But in this weird unprecedented move, you&#8217;ve also sponsored the other costuming she does. Non-Firefall, non-gaming sometimes. I was wondering, why that very specific move?</strong></p>
<p><strong>Kern:</strong> I think it&#8217;s because we wanted someone to play Mourningstar at conventions who was really a gamer. Not only that, we wanted a real cosplayer, someone who could appreciate the costume that we&#8217;re building. It turned out that Crystal is a huge fan of Steve Wang, who&#8217;s a Hollywood effects guy that designed the Predator. A big name. He did these costumes for us, for Typhon and Mourningstar. She was just thrilled to meet him. We&#8217;re actually shooting a show about here, kind of behind the scenes with her and Steve about building these costumes. We&#8217;re going to be releasing that as a video pretty shortly here. Something you can view for free online.</p>
<p>We sponsor her other costuming because Red 5 is really about getting the gamer&#8217;s story out there. A lot of our stuff, in the industry, is very PR-focused&#8230;. Here&#8217;s the front of the mask, right? We want to change that. Because now we&#8217;re a direct-to-consumer industry, especially us. PAX is the show that we love the best. Sponsoring player activities, cosplay is well-loved by gamers, that&#8217;s how they show love for games&#8230;. So let&#8217;s sponsor that. Let&#8217;s sponsor eSports. Make it about players in the game.</p>

<a href='http://venturebeat.com/vb_gallery/firefall-concept-art-gallery/firefall_female_engineer/' title='FIREFALL_FEMALE_ENGINEER'><img width="135" height="140" src="http://venturebeat.files.wordpress.com/2012/09/firefall_female_engineer.jpg?w=135&#038;h=140" class="attachment-thumbnail" alt="FIREFALL_FEMALE_ENGINEER" /></a>

<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=527094&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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		<title>The DeanBeat: Being a tortoise isn&#8217;t so bad, but the water is choppy, EA&#8217;s top game studio boss says</title>
		<link>http://venturebeat.com/2012/08/31/the-deanbeat-being-a-tortoise-isnt-so-bad-but-the-water-is-choppy-eas-top-game-studio-boss-says/</link>
		<comments>http://venturebeat.com/2012/08/31/the-deanbeat-being-a-tortoise-isnt-so-bad-but-the-water-is-choppy-eas-top-game-studio-boss-says/#comments</comments>
		<pubDate>Fri, 31 Aug 2012 15:00:41 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Command & Conquer]]></category>
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		<category><![CDATA[Star Wars: The Old Republic]]></category>
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		<guid isPermaLink="false">http://venturebeat.com/?p=522371</guid>
		<description><![CDATA[<p>Zynga was the hare. EA was the tortoise. Do we know who won the&#160;race?</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=522371&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2012/08/frank-gibeau.jpg" target="_blank"><img class="alignnone size-full wp-image-522376" title="frank gibeau" src="http://venturebeat.files.wordpress.com/2012/08/frank-gibeau.jpg?w=655&#038;h=480" alt="frank gibeau" width="655" height="480" /></a></p>
<p>A few years ago, it was easy to write Electronic Arts off as a dinosaur. Zynga passed it up in social games and held the most successful initial public offering in U.S. gaming history. But Zynga has faltered, and some of the mammals that made EA seem like a dinosaur are having troubles of their own.</p>
<p>&#8220;That&#8217;s a tortoise and the hare story,&#8221; said Frank Gibeau, the president of EA Labels and the head of the company&#8217;s game development efforts. &#8220;I would never say, &#8216;I told you so,&#8217; but we&#8217;re a multiplatform company. We&#8217;re not a single-platform company.&#8221;</p>
<p>As others falter, EA has emerged as a broad-based company that is transforming itself from a packaged goods retail gamemaker to a live services firm, he said. In a wide-ranging conversation at Bloomberg&#8217;s San Francisco office this week, Gibeau acknowledged that he learned a lot from Zynga in terms of responding quickly to user demand. But he told a group of reporters that social network games are slowing down because mobile games are pulling people away from their desktop computers.</p>
<p>&#8220;People have stopped playing FarmVille, and they&#8217;re on their phones,&#8221; he said. &#8220;How that shakes out and those dollars shift will continue to accelerate in the next year.&#8221;</p>
<p>And Gibeau likes that because EA has the top position in mobile, in part because it made its <a href="http://www.ign.com/articles/2005/12/08/ea-buys-jamdat"title="EA Buys JAMDAT"  target="_blank">major mobile gaming acquisition</a> in 2005. (That&#8217;s a frustrating secret, said Gibeau.) And mobile is monetizing much better than Facebook, he said. But Gibeau, like his boss, EA chief executive John Riccitiello, acknowledges that the water is &#8220;choppy&#8221; in games. Life is far more complicated for game industry leaders than it was when the industry moved from the PlayStation to the PlayStation 2.</p>
<p>&#8220;It&#8217;s a very dynamic time, and it is really wiping out a lot of conventions that companies have held,&#8221; he said. &#8220;A lot of new companies have emerged, soared high, and gone back down&#8230;. We expect this chop and complexity will continue for the next year.&#8221;</p>
<p>Zynga is starting to lose high-profile executives and may be in the same position that EA was a few years ago. The first iteration of OnLive, the cloud gaming service, has gone belly up, says Gibeau, because &#8220;they needed to pay more attention to the economics.&#8221; (Cloud gaming proved too expensive to implement with current server and broadband technology.)</p>
<p>&#8220;They tried to take the hardest games in the world to stream, and your backend economics become difficult,&#8221; he said. &#8220;I think that cloud gaming is an enabling technology for IPTV [Internet protocol television], for sure,&#8221; particularly for those bundling games and video services. &#8220;Streaming will be a big part of the gaming sector, but not for a while.&#8221; Gibeau believes that Apple and Google will fight it out in IPTV, but there won&#8217;t be a large-scale game market for apps on TVs for a while.</p>
<p><a href="http://venturebeat.files.wordpress.com/2012/08/cc-3.jpg" target="_blank"><img class="alignright size-full wp-image-522411" title="c&amp;c 3" src="http://venturebeat.files.wordpress.com/2012/08/cc-3.jpg?w=400&#038;h=206" alt="c&amp;c 3" width="400" height="206" /></a>The troubles at Zynga and OnLive don&#8217;t mean that gamers are simply boomeranging back to EA games. EA has had its share of layoffs, and just last week its <a href="http://venturebeat.com/2012/08/21/bad-day-for-gaming-continues-as-popcap-games-confirms-layoffs/"title="Bad day for gaming continues as PopCap Games confirms layoffs" >PopCap Games division lost 50 jobs</a>.</p>
<p>Console games are slowing down because they are at the end of their long life cycle. And EA&#8217;s Star Wars: The Old Republic, which was six years in the making, has lost a considerable number of subscribers. EA launched it in December in the hope of challenging Blizzard Entertainment&#8217;s World of Warcraft, but Gibeau said that the amount of free content in the industry has forced EA to switch to the free-to-play business model (where users play for free and pay real money for virtual goods) a lot earlier than Gibeau thought.</p>
<p>&#8220;We always knew we would move to free to play, but in all honesty, I didn&#8217;t think we would have to pivot this fast,&#8221; he said. &#8220;We were worried that when we announced that, we would have a lot of subscriber flight. We have not seen that.&#8221;</p>
<p>Gibeau admitted that he &#8220;coveted Blizzard.&#8221; Overall, free to play has become 17 percent of EA&#8217;s mobile and PC revenue. The trick is to grow it to a massive scale, he said. EA is making a bet on free to play with the <a href="http://venturebeat.com/2012/08/15/ea-unveils-free-to-play-command-conquer-online-game-with-high-end-graphics/"title="EA boosts its digital gambit with free-to-play Command &amp; Conquer with high-end graphics" >announcement last week that its next Command &amp; Conquer</a> game (pictured right) will follow the model. With consoles, EA may invest $50 million over two years in development and marketing, and then it won&#8217;t make a dime until it launches. But with free to play, EA can invest $3 million to get the game to its launch point and then continue to invest after that as users deliver feedback.</p>
<p>Gamers may not start making purchases until they get deeper into a free-to-play game, well after launch. And maybe only 10 to 15 percent of gamers will buy something. (The conversion to paid is higher for hardcore games than it is for social games.) But the profits can be similar to console games in the long run.</p>
<p>&#8220;With free to play,&#8221; said Gibeau, &#8220;you can fail fast and fail cheap, but get back to break even and then build it out slowly over time.&#8221;</p>
<p>The new waters are treacherous. But Gibeau counts himself as an optimist because of the growth of gaming platforms and users. In 2005, there might have been 200 million gamers. Now, thanks to new platforms, the number of gamers has grown to 1 billion and is on its way to 2 billion. Mobile gaming is expected to grow for the next five years. Tablet sales are exploding. Russia, Brazil, the Middle East, China, and North Africa are starting to produce real revenues. We&#8217;re on the verge of the launch of &#8220;Gen 4&#8243; consoles &#8212; EA&#8217;s name for the next-generation of game machines.</p>
<p>&#8220;At no other point in the history of games has there been this many viable platforms, this many addressable markets, or this many gamers,&#8221; he said. &#8220;I see long-term fundamental growth drivers that don&#8217;t stop growing for five years.&#8221;</p>
<p>And the free-to-play business model is expanding the market.</p>
<p>&#8220;If it wasn&#8217;t for free-to-play, Asia would be a black hole of piracy,&#8221; said Gibeau. &#8220;In the next four years, Russia will probably pass Germany as a game market. You never thought that was possible 10 years ago.&#8221;</p>
<p>The core gamers will rally back when the next Xbox and PlayStation consoles launch, he said.</p>
<p>Consoles are &#8220;an entertainment form and type that are still resilient even with mobile gaming,&#8221; he said. &#8220;I read a lot about the demise of the console. I don&#8217;t buy it. If you look at the intensity of gamers, we are not losing them to mobile. There is a mass-market slowdown, but it&#8217;s natural. In the sixth or seventh year of a hardware cycle, there is fatigue.&#8221; In that kind of market, the big will get bigger.</p>
<p>But now EA&#8217;s investing in many more platforms beyond consoles, mainly to catch up with users who have limited time with any given platform. In China, browser-based games are starting to take off and challenge the heavy-download online games. EA is also investing in its own ecosystem, so that its gamers can play EA games across any platform and pick up where they left off in their last session.</p>
<p>&#8220;The next five years is going to be a war of ecosystems,&#8221; said Gibeau.</p>
<p>Production values on mobile will rise, and simultaneous multiplayer sessions will be the norm. The tablet experience will very quickly become like an Xbox 360 or PlayStation 3 experience, and that kind of change in mobile gaming tastes will play into EA&#8217;s hands, said Gibeau. At the same time, he says, the mobile market will be diverse enough to accommodate both hardcore and casual games.</p>
<p>&#8220;As I look at tablets and mobile, it will be the largest platform, bar none,&#8221; said Gibeau.</p>
<p>&#8220;Mobile is complimentary to your console experience,&#8221; he said. &#8220;A lot of the long-range trend lines are positive for engagement.&#8221;</p>
<p>Gibeau said that EA doesn&#8217;t really need to acquire more companies to fulfill its vision. Last year&#8217;s $750 million-plus acquisition of PopCap Games gave it more talent in casual games.</p>
<p>&#8220;I feel I have all the talent and development capacity we need right now,&#8221; he said. &#8220;Acquisition is not in my top five priorities right now.&#8221;</p>
<p>Neither is the upcoming Wii U, he said. EA is developing some games for the new Nintendo game console coming this fall, but it is not heavily investing.</p>
<p>&#8220;I don&#8217;t know how their platform is going to do,&#8221; he said. &#8220;The Wii U is not in my top five priorities.&#8221; He said it is &#8220;not as breakthrough as the Wii was.&#8221;</p>
<p>The path through the choppy waters to the good times is still visible. But hopefully EA won&#8217;t be a tortoise in getting there.</p>
<p>&#8220;I can definitely see a path through the turbulence, and that is the one I&#8217;m betting the company on,&#8221; he said.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>, <a href='http://venturebeat.com/category/mobile/'>Mobile</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=522371&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

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		<title>GamesBeat weekly roundup: MMO troubles, virtual reality, gaming, and slow Vita sales</title>
		<link>http://venturebeat.com/2012/08/03/gamesbeat-weekly-roundup-mmo-troubles-virtual-reality-gaming-and-slow-vita-sales/</link>
		<comments>http://venturebeat.com/2012/08/03/gamesbeat-weekly-roundup-mmo-troubles-virtual-reality-gaming-and-slow-vita-sales/#comments</comments>
		<pubDate>Fri, 03 Aug 2012 23:11:05 +0000</pubDate>
		<dc:creator>Jasmine Maleficent Rea</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Bing Rewards]]></category>
		<category><![CDATA[Deadlight]]></category>
		<category><![CDATA[Death Rally]]></category>
		<category><![CDATA[Diablo III]]></category>
		<category><![CDATA[Durango]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Grand Theft Auto V]]></category>
		<category><![CDATA[League of Legends]]></category>
		<category><![CDATA[mobile games]]></category>
		<category><![CDATA[New Super Mario Bros. 2]]></category>
		<category><![CDATA[Ouya]]></category>
		<category><![CDATA[Papo & Yo]]></category>
		<category><![CDATA[Pokemon]]></category>
		<category><![CDATA[Ready Player One]]></category>
		<category><![CDATA[Spy vs. Spy]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[The Dark Knight Rises]]></category>
		<category><![CDATA[Transformers]]></category>
		<category><![CDATA[World of Warcraft]]></category>

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		<description><![CDATA[<p>Missed the latest news on GamesBeat? Here's a list of the stories we ran over the past&#160;week.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=502537&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-502914" title="Deadlight" src="http://venturebeat.files.wordpress.com/2012/08/deadlight.jpeg?w=655&#038;h=368" alt="Deadlight" width="655" height="368" /></p>
<p>If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best games stories we ran over the last seven days that you may have missed.</p>
<p>This week, Zynga is in hot water after allegations of insider trading, Diablo III players top 10 million, and a Konami employee won an Olympic gold medal in gymnastics.</p>
<p>You&#8217;ll also find game reviews for Deadlight and the Dark Knight Rises.</p>
<p><strong>Game news:</strong></p>
<p><a href="http://venturebeat.com/2012/08/03/the-deanbeat-mobile-gaming-nirvana/"title="The DeanBeat: How fast will the shift to huge growth for mobile games happen?" >The DeanBeat: How fast will the shift to huge growth for mobile games happen?</a></p>
<p><a href="http://venturebeat.com/2012/08/03/games-with-graffiti/"title="Papo &amp; Yo and 10 other games that feature graffiti" >Papo &amp; Yo and 10 other games that feature graffiti</a></p>
<p><a href="http://venturebeat.com/2012/08/02/as-sanctuary-beckons-diablo-iii-players-top-10m/"title="As Sanctuary beckons, Diablo III players top 10M" >As Sanctuary beckons, Diablo III players top 10M</a></p>
<p><a href="http://venturebeat.com/2012/08/02/konami-employee-wins-olympic-gold/"title="Konami employee wins Olympic gold medal in gymnastics" >Konami employee wins Olympic gold medal in gymnastics</a></p>
<p><a href="http://venturebeat.com/2012/08/02/saban-brands-buys-zombie-farm-ios-game-maker-the-playforge/"title="Saban Brands buys Zombie Farm iOS gamemaker The Playforge" >Saban Brands buys Zombie Farm iOS gamemaker The Playforge</a></p>
<p><a href="http://venturebeat.com/2012/08/02/schell-games-to-launch-community-designed-puzzle-clubhouse-episodic-game/"title="New online game from Schell lets fans contribute story lines, artwork, music, and more" >New online game from Schell lets fans contribute story lines, artwork, music, and more</a></p>
<p><a href="http://venturebeat.com/2012/08/02/twin-engine-labs-launches-pentakill-app-to-not-suck-at-league-of-legends/"title=" Twin Engine Labs launches Pentakill app to not suck at League of Legends" >Twin Engine Labs launches Pentakill app to not suck at League of Legends</a></p>
<p><a href="http://venturebeat.com/2012/08/01/what-is-making-games-like-for-each-major-console-a-developers-perspective/"title=" Working on generations of game consoles: a developer’s perspective" >Working on generations of game consoles: a developer’s perspective</a></p>
<p><a href="http://venturebeat.com/2012/08/01/bing-rewards-not-on-xbox-360/"title=" Bing Rewards earns you Microsoft Points, but not when you use it on an Xbox 360" >Bing Rewards earns you Microsoft Points, but not when you use it on an Xbox 360</a></p>
<p><a href="http://venturebeat.com/2012/08/01/why-youre-likely-to-be-playing-grand-theft-auto-v-by-next-march/"title=" Why you’re likely to be playing Grand Theft Auto V by March" >Why you’re likely to be playing Grand Theft Auto V by March</a></p>
<p><a href="http://venturebeat.com/2012/08/01/ready-player-one-interview/"title=" For Ernest Cline, author of Ready Player One, success is measured in DeLoreans and geeked-out fans" >For Ernest Cline, author of Ready Player One, success is measured in DeLoreans and geeked-out fans</a></p>
<p><a href="http://venturebeat.com/2012/08/01/spy-vs-spy-interview/"title=" Spy vs Spy game creator tells the story of a rerelease nearly 30 years in the making" >Spy vs Spy game creator tells the story of a rerelease nearly 30 years in the making</a></p>
<p><a href="http://venturebeat.com/2012/08/01/oculus-rift-virtual-reality-headset-kickstarter/"title="Oculus launches Kickstarter campaign for virtual reality gaming headset" >Oculus launches Kickstarter campaign for virtual reality gaming headset</a></p>
<p><a href="http://venturebeat.com/2012/07/30/leaked-pictures-of-the-next-xboxs-developmental-kit-codenamed-durango/"title=" Leaked pictures of the next Xbox’s developmental kit, codenamed Durango" >Leaked pictures of the next Xbox’s developmental kit, codenamed Durango</a></p>
<p><a href="http://venturebeat.com/2012/07/28/nintendos-servers-struggle-on-nsmb2-release/"title="Nintendo’s Japanese servers struggle to keep up with New Super Mario Bros. 2 digital sales" >Nintendo’s Japanese servers struggle to keep up with New Super Mario Bros. 2 digital sales</a></p>
<p><strong>MMO news:</strong></p>
<p><a href="http://venturebeat.com/2012/08/02/world-of-warcraft-subscriber-numbers/"title="World of Warcraft loses over one million subscribers in second quarter" >World of Warcraft loses over one million subscribers in second quarter</a></p>
<p><a href="http://venturebeat.com/2012/07/31/tracking-star-wars-the-old-republics-declining-subscribers/"title="Tracking Star Wars: The Old Republic’s declining subscribers" >Tracking Star Wars: The Old Republic’s declining subscribers</a></p>
<p><a href="http://venturebeat.com/2012/07/31/secrets-of-mmo-storytelling-exclusive/"title="How to engage 200M users: The secrets of MMO storytelling success (exclusive)" >How to engage 200M users: The secrets of MMO storytelling success (exclusive)</a></p>
<p><a href="http://venturebeat.com/2012/07/31/star-wars-the-old-republic-free-to-play/"title=" With subscribers below 1M, Star Wars: The Old Republic will go free-to-play this fall" >With subscribers below 1M, Star Wars: The Old Republic will go free-to-play this fall</a></p>
<p><a href="http://venturebeat.com/2012/07/28/runescapes-ceo-on-the-future-of-free-to-play/"title="Dragons, dinosaurs, and Transformers: RuneScape’s CEO on the future of free to play" >Dragons, dinosaurs, and Transformers: RuneScape’s CEO on the future of free to play</a></p>
<p><strong>Lawsuits:</strong></p>
<p><a href="http://venturebeat.com/2012/08/01/nintendo-wins-wii-patent-lawsuit/"title="Nintendo wins Wii patent lawsuit" >Nintendo wins Wii patent lawsuit</a></p>
<p><a href="http://venturebeat.com/2012/08/01/zynga-more-lawuits-coo-demoted/"title="Zynga stuck in real-life BadNewsVille: more lawsuits, COO demoted" >Zynga stuck in real-life BadNewsVille: more lawsuits, COO demoted</a></p>
<p><a href="http://venturebeat.com/2012/07/31/first-zynga-stock-sell-off-insider-trading-lawsuit-filed/"title="First Zynga insider trading lawsuit filed" >First Zynga insider trading lawsuit filed</a></p>
<p><a href="http://venturebeat.com/2012/07/27/seeyouincourtville-law-firms-investigating-zynga-for-possible-insider-trading/"title="SeeYouInCourtVille: law firms investigating Zynga for possible insider trading" >SeeYouInCourtVille: law firms investigating Zynga for possible insider trading</a></p>
<p><strong>End of the quarter news:</strong></p>
<p><a href="http://venturebeat.com/2012/08/02/activision-blizzard-beats-wall-streets-expectations/"title="As blockbusters keep selling, Activision Blizzard beats Wall Street’s expectations" >As blockbusters keep selling, Activision Blizzard beats Wall Street’s expectations</a></p>
<p><a href="http://venturebeat.com/2012/08/02/sony-slashes-vita-sales-forecast-after-slow-q1-sales/"title=" Sony slashes Vita sales forecast after slow Q1 sales" >Sony slashes Vita sales forecast after slow Q1 sales</a></p>
<p><a href="http://venturebeat.com/2012/08/01/despite-star-wars-slowdown-analysts-arent-in-despair-over-eas-performance/"title=" Despite Star Wars slowdown, analysts aren’t in despair over EA’s performance" >Despite Star Wars slowdown, analysts aren’t in despair over EA’s performance</a></p>
<p><a href="http://venturebeat.com/2012/07/31/ea-hits-on-earnings-but-misses-on-revenue-target-for-june-quarter/"title=" EA hits on earnings but misses on revenue target for June quarter" >EA hits on earnings but misses on revenue target for June quarter</a></p>
<p><a href="http://venturebeat.com/2012/07/31/ea-hires-new-cfo-as-it-prepares-to-announce-earnings/"title="EA hires new CFO as it prepares to announce earnings" >EA hires new CFO as it prepares to announce earnings</a></p>
<p><strong>Previews:</strong></p>
<p><a href="http://venturebeat.com/2012/08/01/pokemon-black-and-white-2-preview/"title="Pokémon Black and White 2 looks to the past for inspiration (preview)" >Pokémon Black and White 2 looks to the past for inspiration (preview)</a></p>
<p><a href="http://venturebeat.com/2012/07/30/hands-on-with-nintendo-3ds-xl/"title="The Nintendo 3DS XL is the bigger, wiser brother of the 3DS (hands-on impressions)" >The Nintendo 3DS XL is the bigger, wiser brother of the 3DS (hands-on impressions)</a></p>
<p><strong>Reviews:</strong></p>
<p><a href="http://venturebeat.com/2012/07/30/deadlight-sets-a-poetic-survival-horror-tone-but-stumbles-with-melodramatic-writing-review/"title="Deadlight review" >Deadlight sets a poetic survival-horror tone but stumbles with melodramatic writing (review)</a></p>
<p><a href="http://venturebeat.com/2012/07/30/the-dark-knight-rises-ios-review/"title="The Dark Knight Rises fails to soar above the mediocrity of licensed games (review)" >The Dark Knight Rises fails to soar above the mediocrity of licensed games (review)</a></p>
<p><strong>Interviews: </strong></p>
<p><a href="http://venturebeat.com/2012/08/03/death-rally-paves-a-developers-path-into-brave-new-world-of-games-interview/"title="Death Rally paves a developer’s path into brave new world of games (interview)" >Death Rally paves a developer’s path into brave new world of games (interview)</a></p>
<p><a href="http://venturebeat.com/2012/08/02/gamers-at-work-interview/"title="Gamers at Work reveals the risks and emotional complications in entrepreneurship (interview)" >Gamers at Work reveals the risks and emotional complications in entrepreneurship (interview)</a></p>
<p><a href="http://venturebeat.com/2012/08/01/papaya-mobile-unites-small-developers-with-big-ones-with-mobile-traffic-exchange-interview/"title="    Papaya Mobile’s new ad-exchange program could lure new developers to the platform (interview)" >Papaya Mobile’s new ad-exchange program could lure new developers to the platform (interview)</a></p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=502537&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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		<title>Tracking Star Wars: The Old Republic&#8217;s declining subscribers</title>
		<link>http://venturebeat.com/2012/07/31/tracking-star-wars-the-old-republics-declining-subscribers/</link>
		<comments>http://venturebeat.com/2012/07/31/tracking-star-wars-the-old-republics-declining-subscribers/#comments</comments>
		<pubDate>Wed, 01 Aug 2012 01:03:30 +0000</pubDate>
		<dc:creator>Mike Minotti</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=500677</guid>
		<description><![CDATA[<p>The line graph inside shows the declining subscriber numbers for publisher Electronic Arts' massively multiplayer game, Star Wars: The Old&#160;Republic.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=500677&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/07/31/tracking-star-wars-the-old-republics-declining-subscribers/starwarsgraph-3/" rel="attachment wp-att-500861"><img class="aligncenter size-full wp-image-500861" title="Star Wars: The Old Republic Subscribers Graph" src="http://venturebeat.files.wordpress.com/2012/07/starwarsgraph2.jpg?w=600&#038;h=496" alt="Star Wars: The Old Republic Subscribers Graph" width="600" height="496" /></a></p>
<p>Our line graph above shows the declining subscriber numbers for publisher Electronic Arts&#8217; massively multiplayer game, Star Wars: The Old Republic.</p>
<p>Although the game launched last December, EA didn&#8217;t report subscriber numbers until February, <a href="http://latimesblogs.latimes.com/entertainmentnewsbuzz/2012/02/star-wars-the-old-republic-snags-17-million-subscribers.html"title="LA Times: Star Wars: The Old Republic snags 1.7 million subscribers"  target="_blank" target="_blank">which were at 1.7 million at the time</a>. Just a few months later, the number of active players hit <a href="http://venturebeat.com/2012/05/07/eas-star-wars-the-old-republic-snares-1-3m-subscribers/"title="GamesBeat: EA’s Star Wars: The Old Republic snares 1.3M subscribers" >the 1.3 million mark</a> in May. EA reported today during its Q1 earnings call that the number has dipped below one million, though it didn&#8217;t give an exact figure.</p>
<p>As you can see from the chart, subscribers have been steadily leaving The Old Republic. During the conference call, EA stated that it only needs 500,000 active players to make a profit, but the game still performed under expectations. The publisher is hoping to bring back old and new players with <a href="http://venturebeat.com/2012/07/31/star-wars-the-old-republic-free-to-play/"title="GamesBeat: With subscribers below 1M, Star Wars: The Old Republic will go free-to-play this fall" >a free-to-play model</a>, launching this fall.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=500677&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2012/07/starwarsgraph2.jpg?w=160" /><source url="http://venturebeat.com/2012/07/31/tracking-star-wars-the-old-republics-declining-subscribers/">Tracking Star Wars: The Old Republic&#8217;s declining subscribers</source>
		<media:thumbnail url="http://venturebeat.files.wordpress.com/2012/07/starwarsgraph2.jpg?w=160" />
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			<media:title type="html">Star Wars: The Old Republic Subscribers Graph</media:title>
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		<title>More than 1.3 million virtual soldiers enlisted for Battlefield 3 Premium</title>
		<link>http://venturebeat.com/2012/07/31/over-1-3-million-virtual-soldiers-enlist-for-battlefield-3-premium/</link>
		<comments>http://venturebeat.com/2012/07/31/over-1-3-million-virtual-soldiers-enlist-for-battlefield-3-premium/#comments</comments>
		<pubDate>Tue, 31 Jul 2012 20:54:29 +0000</pubDate>
		<dc:creator>Mike Minotti</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[FIFA 12]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=500644</guid>
		<description><![CDATA[<p>Asking consumers to drop $50 on a game they already own might seem like a lot to ask, but more than 1.3 million Battlefield 3 players have happily done so for publisher Electronic&#160;Arts.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=500644&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/06/29/battlefield-3-premium-signups/bf3-7/" rel="attachment wp-att-482473"><img class="aligncenter size-full wp-image-482473" title="Battlefield 3 Premium" src="http://venturebeat.files.wordpress.com/2012/06/bf3.jpg?w=655&#038;h=369" alt="Battlefield 3 Premium" width="655" height="369" /></a></p>
<p>Asking consumers to drop $50 on a game they already own might seem like a lot to ask, but more than 1.3 million Battlefield 3 players have happily done so for publisher Electronic Arts.</p>
<p><a href="http://www.battlefield.com/battlefield3/1/premium-details"title="Battlefield 3 Premium"  target="_blank" target="_blank">Battlefield 3 Premium</a> is a one-time $50 service that grants buyers early access to the game&#8217;s downloadable content, including new maps and weapons. Premium purchasers also receive exclusive items. The experience launched in early June.</p>
<p>EA revealed the Premium figure in <a href="http://venturebeat.com/2012/07/31/ea-hits-on-earnings-but-misses-on-revenue-target-for-june-quarter/"title="GamesBeat: EA hits on earnings but misses on revenue target for June quarter"  target="_blank">its Q1 earnings report</a>. The same document mentioned that <a href="http://www.ea.com/soccer/fifa-ultimate-team"title="EA: FIFA Ultimate Team"  target="_blank" target="_blank">FIFA Ultimate Team</a>, a web-based extension for FIFA 12 that allows players to manage their virtual teams remotely, earned more than $30 million in net digital revenue. The report also told us that the publisher&#8217;s massively multiplayer game, Star Wars: The Old Republic, <a href="http://venturebeat.com/2012/07/31/star-wars-the-old-republic-free-to-play/"title="GamesBeat: Star Wars: The Old Republic going free-to-play this fall"  target="_blank">will be going free-to-play in the fall</a> with a premium subscription service available as an option.</p>
<p>Clearly, EA is looking for creative ways to earn digital revenue from retail games. When taking that direction into consideration, Battlefield 3 Premium is an early success.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=500644&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2012/06/bf3.jpg?w=160" /><source url="http://venturebeat.com/2012/07/31/over-1-3-million-virtual-soldiers-enlist-for-battlefield-3-premium/">More than 1.3 million virtual soldiers enlisted for Battlefield 3 Premium</source>
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		<title>With subscribers below 1M, Star Wars: The Old Republic will go free-to-play this fall</title>
		<link>http://venturebeat.com/2012/07/31/star-wars-the-old-republic-free-to-play/</link>
		<comments>http://venturebeat.com/2012/07/31/star-wars-the-old-republic-free-to-play/#comments</comments>
		<pubDate>Tue, 31 Jul 2012 20:41:04 +0000</pubDate>
		<dc:creator>Omri Petitte</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Star Wars: Knights of the Old Republic II]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=500582</guid>
		<description><![CDATA[<p>BioWare's massively multiplayer blockbuster Star Wars: The Old Republic adds free-to-play and microtransactions this fall. This cantina is about to get a lot more&#160;crowded....</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=500582&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2012/07/screenshot_2012-02-10_00_36_22_120400.jpg" target="_blank"><img class="alignnone size-full wp-image-500589" title="Star Wars: The Old Republic" src="http://venturebeat.files.wordpress.com/2012/07/screenshot_2012-02-10_00_36_22_120400.jpg?w=655&#038;h=364" alt="Star Wars: The Old Republic" width="655" height="364" /></a></p>
<p>BioWare, a division of Electronic Arts, announced today plans to implement free-to-play and a microtransaction system within its massively multiplayer game Star Wars: The Old Republic, a move predicted by many gamers as a necessary step by the developer to stave off dwindling subscription numbers.</p>
<p>Free players can level characters to 50, the current level cap, &#8220;with some restrictions,&#8221; according to BioWare&#8217;s press release. A subscription option will remain available.</p>
<p>[<strong>Update:</strong> EA said on its analyst conference call that the number of subscribers for Star Wars has fallen from 1.3 million last quarter to less than 1 million in the first fiscal quarter ended June 30. That explains why the company is shifting to free-to-play.]</p>
<p>BioWare additionally revealed plans for instituting in-game microtransaction purchases via Cartel Coins, a new type of currency fueling a Cartel Market providing cosmetic and customizable gear &#8212; because getting in between a Hutt and his credits never ends well.</p>
<p>&#8220;Since launch, we&#8217;ve been listening to feedback from our fans, adding new content, and refining The Old Republic at a breakneck pace,&#8221; BioWare executive producer Jeff Hickman said. &#8220;We believe we&#8217;re in a position to help improve the service even more, not only by continuing to add new content, but also by expanding the game to many more Star Wars fans, increasing the populations on worlds and the vibrancy of the community.&#8221;</p>
<p>On a conference call with analysts, EA chief executive John Riccitiello said Old Republic&#8217;s performance was &#8220;disappointing.&#8221;</p>
<p>BioWare updated The Old Republic&#8217;s website with <a href="http://www.swtor.com/free/features"title="Star Wars: The Old Republic free-to-play features"  target="_blank" target="_blank">a comparative list</a> of content available for both free and subscribed players. Here&#8217;s a rundown of both account types and what to expect, yanked directly from the press release:</p>
<ul>
<li><strong>Subscription:</strong> In addition to gaining access to all game content, subscribers receive ongoing monthly Cartel Coin grants.</li>
</ul>
<ul>
<li><strong>Free-to-play:</strong> The first 50 levels will be free-to-play with restrictions on access to new content and advanced player features, some of which can be unlocked through Cartel Coins.</li>
</ul>
<p>A few sampled items available for purchase in the Market include a chittering <a href="http://cdn-www.swtor.com/sites/all/files/en/coruscant/free/sshot_kowakia_monkey.jpg"title="Kowakian Monkey Lizard"  target="_blank" target="_blank">Kowakian Monkey Lizard</a> pet of Return of the Jedi fame, a <a href="http://cdn-www.swtor.com/sites/all/files/en/coruscant/free/sshot_sith_throne.jpg"title="Sith Meditation Throne"  target="_blank" target="_blank">Sith Meditation Throne</a> (no, it&#8217;s not a toilet), and the <a href="http://cdn-www.swtor.com/sites/all/files/en/coruscant/free/sshot_nihilis_helm.jpg"title="Lost Helm of Darth Nihilus"  target="_blank" target="_blank">Lost Helm of Darth Nihilus</a>, a relic from Obsidian Entertainment&#8217;s Knights of the Old Republic II.</p>
<p>Star Wars: The Old Republic launched on December 20, 2011 for the PC platform. Padded by an enormous development budget and the equally enormous Star Wars license, Old Republic Force-gripped over 1 million players into a galaxy far, far away within its first three days. Nevertheless, server consolidations and a taciturn BioWare &#8212; further aggravated by <a href="http://venturebeat.com/2012/05/22/bioware-austin-lays-off-staff-on-star-wars-the-old-republic/"title="BioWare Austin cuts staff" >layoffs</a> and the <a href="http://venturebeat.com/2012/07/17/the-old-republics-producer-leaves-bioware/"title="Star Wars: The Old Republic's producer leaves BioWare" >departure</a> of previous executive producer Rich Vogel &#8212; etched concern across the community eager for more content and new faces to stab lightsabers into.</p>
<p>Although Old Republic&#8217;s numbers have noticeably dipped since its strong launch, free-to-play could very well offer an enormous boost in both player count and confidence for BioWare and EA. What do you think?</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=500582&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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		<slash:comments>0</slash:comments>
	<enclosure url="http://venturebeat.files.wordpress.com/2012/07/screenshot_2012-02-10_00_36_22_120400.jpg?w=160" /><source url="http://venturebeat.com/2012/07/31/star-wars-the-old-republic-free-to-play/">With subscribers below 1M, Star Wars: The Old Republic will go free-to-play this fall</source>
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			<media:title type="html">gbomri</media:title>
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		<title>I&#8217;ve got a bad feeling about this &#8212; Star Wars: The Old Republic&#8217;s producer leaves BioWare</title>
		<link>http://venturebeat.com/2012/07/17/the-old-republics-producer-leaves-bioware/</link>
		<comments>http://venturebeat.com/2012/07/17/the-old-republics-producer-leaves-bioware/#comments</comments>
		<pubDate>Tue, 17 Jul 2012 18:46:36 +0000</pubDate>
		<dc:creator>Mike Minotti</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[Star Wars Galaxies]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[Ultima Online]]></category>
		<category><![CDATA[World of Warfract]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=492599</guid>
		<description><![CDATA[<p>Star Wars: The Old Republic executive producer Rich Vogel, has left BioWare Austin. He oversaw all aspects of the massively multiplayer role-playing game during its development and after its&#160;launch.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=492599&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/05/03/eas-quarterly-earnings-report-will-be-a-must-read-on-monday/star-wars-the-old-republic-2/" rel="attachment wp-att-425616"><img class="aligncenter size-full wp-image-425616" title="Star Wars: The Old Republic" src="http://venturebeat.files.wordpress.com/2012/05/star-wars-the-old-republic.jpg?w=558&#038;h=319" alt="Star Wars: The Old Republic" width="558" height="319" /></a></p>
<p>Troubles continue to mount for Star Wars: The Old Republic. After months of layoffs and a shrinking player base, executive producer Rich Vogel has left BioWare Austin. He oversaw all aspects of the massively multiplayer role-playing game during its development and after its launch.</p>
<p>He leaves amid reports that his former studio will be suffering more layoffs, according to game-business website <a href="http://www.gamasutra.com/view/news/174300/SWTORs_executive_producer_leaves_BioWare_amid_layoff_reports.php"title="Gamasutra: 	SWTOR's executive producer leaves BioWare amid layoff reports"  target="_blank" target="_blank">Gamasutra</a>.</p>
<p><a href="http://venturebeat.com/2012/07/17/the-old-republics-producer-leaves-bioware/richvogel/" rel="attachment wp-att-492609"><img class="alignright size-full wp-image-492609" style="margin:5px;" title="Rich Vogel" src="http://venturebeat.files.wordpress.com/2012/07/richvogel.jpg?w=200&#038;h=200" alt="Rich Vogel" width="200" height="200" /></a></p>
<p>Vogel (pictured right) has a long history with MMOs, having previously worked on Ultima Online (one of the first successes in the genre) and Star Wars: Galaxies (the first attempt at a Star Wars MMO) before he spent seven years at BioWare Austin working on Star Wars: The Old Republic.</p>
<p>We once wondered if SW:TOR would be able to take on the famously popular World of Warcraft, but after <a href="http://venturebeat.com/2011/12/23/star-wars-the-old-republic-1m-users/"title="GamesBeat: Star Wars: The Old Republic reaches 1M registered users in less than a week" >a decent start</a> came dwindling subscribers and <a href="http://venturebeat.com/2012/05/22/bioware-austin-lays-off-staff-on-star-wars-the-old-republic/"title="GamesBeat: BioWare lays off staff on Star Wars: The Old Republic, EA to shift employees [updated]" >a series of layoffs</a> at developer BioWare Austin. It seems like we&#8217;re just waiting to see how long it takes publisher Electronic Arts to throw up its hands and make The Old Republic free-to-play.</p>
<p>[Update: Andrew Wong, a spokesman for EA, said in a statement, "As we announced in May and detailed at E3, the BioWare Austin team is refining Star Wars: The Old Republic to continue to grow the game and the service. "</p>
<p>He added, "As with the launch of any MMO, the size and skillset of the teams needed to maintain the game is different than the ones that built it. Starting in May, there have been staff reductions in the BioWare Austin studio and Rich Vogel left BioWare in June.  Some people have been platooned to other projects at BioWare Austin and EA SPORTS/Austin. Others have been released – qualifying personnel receive severance and outplacement assistance. BioWare Austin is currently staffed to ensure the continued delivery of new, high quality game content for The Old Republic, and at a more frequent cadence.  In the weeks ahead, we will announce plans for growing SWTOR with new content, new players and new ways to play."]</p>
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		<title>GamesBeat&#8217;s gigantic E3 2012 roundup</title>
		<link>http://venturebeat.com/2012/06/14/gamesbeat-e3-2012-roundup/</link>
		<comments>http://venturebeat.com/2012/06/14/gamesbeat-e3-2012-roundup/#comments</comments>
		<pubDate>Thu, 14 Jun 2012 23:48:59 +0000</pubDate>
		<dc:creator>Omri Petitte</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[007 Legends]]></category>
		<category><![CDATA[arma III]]></category>
		<category><![CDATA[Assassin's Creed III]]></category>
		<category><![CDATA[batman: arkham city armored edition]]></category>
		<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[Beyond: Two Souls]]></category>
		<category><![CDATA[carrier command: gaea mission]]></category>
		<category><![CDATA[Castlevania]]></category>
		<category><![CDATA[Counter-Strike: Global Offensive]]></category>
		<category><![CDATA[Crysis 3]]></category>
		<category><![CDATA[Cyberpunk]]></category>
		<category><![CDATA[Dance Central 3]]></category>
		<category><![CDATA[Dead or Alive 5]]></category>
		<category><![CDATA[Dead Space 3]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[DmC: Devil May Cry]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[E3 Roundup]]></category>
		<category><![CDATA[Epic Mickey: Power of Illusion]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Final Fantasy XIV]]></category>
		<category><![CDATA[Forza Horizon]]></category>
		<category><![CDATA[GamesBeat Roundup]]></category>
		<category><![CDATA[Gears of War: Judgment]]></category>
		<category><![CDATA[God of War: Ascension]]></category>
		<category><![CDATA[Halo 4]]></category>
		<category><![CDATA[Harvest Moon]]></category>
		<category><![CDATA[Hell Yeah!]]></category>
		<category><![CDATA[Hitman Absolution]]></category>
		<category><![CDATA[LEGO: Lord of the Rings]]></category>
		<category><![CDATA[Luigi's Mansion]]></category>
		<category><![CDATA[mario kart]]></category>
		<category><![CDATA[Medal of Honor Warfighter]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[Metro Last Light]]></category>
		<category><![CDATA[Need for Speed Most Wanted]]></category>
		<category><![CDATA[Neverwinter]]></category>
		<category><![CDATA[New Super Mario Bros. U]]></category>
		<category><![CDATA[Ni No Kuni: Wrath of the White Witch]]></category>
		<category><![CDATA[Nike+ Kinect Training]]></category>
		<category><![CDATA[Nintendo Land]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Pikmin 3]]></category>
		<category><![CDATA[PlanetSide 2]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PlayStation All-Stars Battle Royale]]></category>
		<category><![CDATA[Portal]]></category>
		<category><![CDATA[Quantum Conundrum]]></category>
		<category><![CDATA[Rayman Legends]]></category>
		<category><![CDATA[Resident Evil 6]]></category>
		<category><![CDATA[Scribblenauts]]></category>
		<category><![CDATA[Shenmue]]></category>
		<category><![CDATA[SimCity Social]]></category>
		<category><![CDATA[Sleeping Dogs]]></category>
		<category><![CDATA[SmartGlass]]></category>
		<category><![CDATA[Sonic All-Stars Racing]]></category>
		<category><![CDATA[South Park: The Stick of Truth]]></category>
		<category><![CDATA[Splinter Cell: Blacklist]]></category>
		<category><![CDATA[Star Wars 1313]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[Super Mario Bros.]]></category>
		<category><![CDATA[The Act]]></category>
		<category><![CDATA[The Cave]]></category>
		<category><![CDATA[The Last of Us]]></category>
		<category><![CDATA[The Walking Dead -- Episode 2: Starved for Help]]></category>
		<category><![CDATA[The Witcher]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[UFC]]></category>
		<category><![CDATA[Watch Dogs]]></category>
		<category><![CDATA[Wii Fit U]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Windows 8]]></category>
		<category><![CDATA[Wonderbook]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox Music]]></category>
		<category><![CDATA[ZombiU]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=474180</guid>
		<description><![CDATA[<p>We've corralled the entirety of our E3 2012 coverage from the showfloors, meeting rooms,  conference halls, and beyond. If you missed out -- or need a refresher -- on GamesBeat's E3 coverage, take a look&#160;here!</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=474180&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2012/06/rp5_8074sm.jpg" target="_blank"><img class="alignnone size-full wp-image-474190" title="E3 2012" src="http://venturebeat.files.wordpress.com/2012/06/rp5_8074sm.jpg?w=655&#038;h=436" alt="E3 2012" width="655" height="436" /></a></p>
<p>The sensory smorgasbord of the Electronic Entertainment Expo (E3) heaved itself upon the video game industry for three straight days, and GamesBeat&#8217;s intrepid crew enthusiastically hit showfloors, conference halls, and meeting rooms to offer our readers piles of previews, interviews, and news.</p>
<p>What follows below is our collected coverage during the show. You&#8217;ll find everything here sorted into categories for easy navigability.</p>
<p><strong>Awards</strong></p>
<p>Who needs stickers? We analyzed, judged, and sorted our top picks for the show&#8217;s offerings directly for you. Take a look &#8212; the results might surprise you.</p>
<p><a href="http://venturebeat.com/2012/06/10/e3-2012-game-of-the-show/">GamesBeat&#8217;s E3 2012 Game of the Show&#8230;plus staff picks</a> – <em>by Dan “Shoe” Hsu</em></p>
<p><a href="http://venturebeat.com/2012/06/10/e3-non-award-awards/">The GamesBeat E3 non-award awards: The least prestigious awards in the industry</a> – <em>by GamesBeat staff</em></p>
<p><a href="http://venturebeat.com/2012/06/10/the-coolest-technologies-e3-2012/">The coolest technologies we saw at E3 2012</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/10/the-best-family-games-of-e3/">The best family games of E3</a> – <em>by GamesBeat staff</em></p>
<p><a href="http://venturebeat.com/2012/06/10/the-top-10-trends-of-e32012/">The top 8 trends of E3, from bows to brutality</a> – <em>by Mike Minotti</em></p>
<p><a href="http://venturebeat.com/2012/06/10/the-top-15-swag-shirts-of-e3-2012/">The top 15 swag shirts of E3 2012</a> – <em>by Rus McLaughlin</em></p>
<p><strong>Previews</strong></p>
<p>You&#8217;ve found the beating heart of E3&#8242;s overwhelming magic. Whether from observatory impressions or direct, hands-on experiences, GamesBeat discussed and dissected a sizable stable of upcoming games and hardware.</p>
<p><span style="text-decoration:underline;">Hands-on</span></p>
<p><a href="http://venturebeat.com/2012/06/01/hitman-absolution-lets-you-perform-hits-in-giant-crowds-hands-on-preview/">Hitman Absolution lets you perform hits in giant crowds</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/05/29/metro-last-light-preview/">Metro Last Light fights shooter fatigue with deeper single player</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/04/crysis-3-brings-the-jungle-gun-hacking-and-silent-stealth-kills-to-manhattan-hands-on-preview/">Crysis 3 brings the jungle, gun hacking, and silent stealth kills to Manhattan</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/04/ea-reveals-dead-space-3-coming-with-drop-in-cooperative-play-hands-on-preview/">EA reveals Dead Space 3, coming with drop-in cooperative play</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/05/sleeping-dogs-turns-hong-kong-crime-movies-into-a-video-game-hands-on-preview/">Sleeping Dogs turns Hong Kong crime movies into a video game</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/05/from-the-creator-of-portal-quantum-conundrum-caters-to-physics-based-puzzle-gamers-hands-on-preview/">From the creator of Portal, Quantum Conundrum caters to physics-based puzzle gamers</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/05/capcom-remakes-hack-slash-shoot-grapple-formula-with-upcoming-dmc-devil-may-cry-hands-on-preview/">Capcom remakes hack-slash-shoot-grapple formula with upcoming DmC: Devil May Cry</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/05/capcom-shows-three-playable-characters-for-resident-evil-6-hands-on-preview/">Capcom shows three playable characters for Resident Evil 6</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/06/carrier-command-gaea-mission-arma-iii-preview-e3/">Finding similarities between Arma III and Carrier Command: Gaea Mission</a> – <em>by Omri Petitte</em></p>
<p><a href="http://venturebeat.com/2012/06/06/neverwinter-hands-on-preview/">Neverwinter&#8217;s user-generated content could elevate it above the competition</a> – <em>by Stefanie Fogel</em></p>
<p><a href="http://venturebeat.com/2012/06/06/dmc-devil-may-cry-is-full-swagger-and-f-bombs/">DmC: Devil May Cry is full of swagger&#8230;and F-bombs</a> – <em>by Eduardo Moutinho</em></p>
<p><a href="http://venturebeat.com/2012/06/06/sonic-all-stars-racing-transformed-is-more-exciting-than-mario-kart/">Sonic &amp; All-Stars Racing Transformed leaves Mario Kart in its dust&#8230;and wake&#8230;and vapor trail</a> – <em>by Mike Minotti</em></p>
<p><a href="http://venturebeat.com/2012/06/07/ni-no-kuni-wrath-of-the-white-witch-is-an-anime-that-you-can-actually-play/">Ni No Kuni: Wrath of the White Witch is an anime you can actually play</a> – <em>by Eduardo Moutinho</em></p>
<p><a href="http://venturebeat.com/2012/06/07/sony-online-entertainments-planetside-2-hands-on-preview/">Sony Online Entertainment&#8217;s PlanetSide 2</a> – <em>by Rob LeFebvre</em></p>
<p><a href="http://venturebeat.com/2012/06/09/slice-dice-and-julienne-enemies-in-metal-gear-rising-revengeance/">Slice, dice, and julienne enemies in Metal Gear Rising: Revengeance</a> – <em>by Eduardo Moutinho</em></p>
<p><a href="http://venturebeat.com/2012/06/10/medal-of-honor-warfighter-deploys-fire-teams-to-the-front-lines/">Medal of Honor: Warfighter deploys fire teams to the front lines</a> – <em>by Eduardo Moutinho</em></p>
<p><a href="http://venturebeat.com/2012/06/10/hell-yeah-is-like-metroid/">Hell Yeah! is like Metroid with a chainsaw jetpack-riding demon bunny</a> – <em>by Mike Minotti</em></p>
<p><a href="http://venturebeat.com/2012/06/10/dead-or-alive-5-wants-to-deliver-a-power-blow-to-the-competition/">Dead or Alive 5 wants to deliver a power blow to the competition</a> – <em>by Eduardo Moutinho</em></p>
<p><a href="http://venturebeat.com/2012/06/11/counter-strike-global-offensive-e3-preview/">Counter-Strike: Global Offensive&#8217;s simplicity is just what consoles need</a> – <em>by Omri Petitte</em></p>
<p><a href="http://venturebeat.files.wordpress.com/2012/05/dad30835e0a63a08_999_large.jpg" target="_blank"><img class="alignnone size-full wp-image-430087" title="Tomb Raider" src="http://venturebeat.files.wordpress.com/2012/05/dad30835e0a63a08_999_large.jpg?w=655&#038;h=368" alt="Tomb Raider" width="655" height="368" /></a></p>
<p><span style="text-decoration:underline;">Hands-off</span></p>
<p><a href="http://venturebeat.com/2012/06/01/just-what-kind-of-game-is-star-wars-1313/">Just what kind of game is Star Wars 1313?</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/01/warner-bros-confirms-lego-lord-of-the-rings-preview/">Warner Bros. confirms LEGO: Lord of the Rings video game</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/02/eas-cute-the-act-romance-game-brings-unique-touch-controls-for-ipad/">EA&#8217;s cute The Act romance game exploits iPad&#8217;s touchscreen for unique gameplay</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/04/turn-the-snow-crimson-with-redcoat-blood-in-assassins-creed-iii-preview/">Turn the snow crimson with redcoat blood in Assassin&#8217;s Creed III</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/04/far-cry-3-demo-leads-you-deeper-into-drug-induced-insanity-preview/">Far Cry 3 demo leads you deeper into drug-induced insanity</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/07/quantic-dreams-beyond-two-souls-is-one-of-the-best-games-of-e3-in-depth-preview/">Quantic Dream&#8217;s Beyond: Two Souls is one of the best games of E3</a> <em>– by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/05/e3-2012-the-5-different-games-youll-be-playing-in-dishonored-preview/">The 5 different games you&#8217;ll be playing in Dishonored</a> – <em>by Sebastian Haley</em></p>
<p><a href="http://venturebeat.com/2012/06/05/final-fantasy-xiv-brings-new-gameplay-and-western-sensibilities-to-venerable-franchise/">Final Fantasy XIV brings new gameplay and western sensibilities to venerable franchise</a> – <em>by Rob LeFebvre</em></p>
<p><a href="http://venturebeat.com/2012/06/06/windows-8-works-hard-to-meet-the-needs-of-all-gamers/">Windows 8 works hard to meet the needs of all gamers</a> – <em>by Rob LeFebvre</em></p>
<p><a href="http://venturebeat.com/2012/06/07/trio-of-mario-games-strengthen-nintendos-3ds-lineup/">A trio of Mario games strengthen Nintendo&#8217;s 3DS lineup</a> – <em>by Mike Minotti</em></p>
<p><a href="http://venturebeat.com/2012/06/08/onlive-multiview-preview/">OnLive&#8217;s MultiView spectating entices multiplayer and co-op gamers</a> – <em>by Omri Petitte</em></p>
<p><a href="http://venturebeat.com/2012/06/08/the-walking-dead-episode-2-preview/">Player choice matters in The Walking Dead: Episode 2</a> – <em>by Stefanie Fogel</em></p>
<p><a href="http://venturebeat.com/2012/06/08/the-last-of-us-is-even-smarter-than-you-think/">The Last of Us is even smarter than you think</a> – <em>by Rus McLaughlin</em></p>
<p><a href="http://venturebeat.com/2012/06/08/star-wars-1313-is-a-game-of-firsts-for-the-sci-fi-franchise/">Star Wars 1313 is a game of firsts for the sci-fi franchise</a> – <em>by Eduardo Moutinho</em></p>
<p><a href="http://venturebeat.com/2012/06/09/the-adventure-game-renaissance-continues-with-the-cave/">The adventure-game renaissance continues with The Cave</a> – <em>by Eduardo Moutinho</em></p>
<p><a href="http://venturebeat.com/2012/06/09/epic-mickey-power-of-illusion-hands-on-preview/">Heroes and villains join forces in Epic Mickey: Power of Illusion</a> – <em>by Mike Minotti</em></p>
<p><a href="http://venturebeat.com/2012/06/11/007-legends-e3-preview/">007 Legends proves personality makes or breaks a game</a> – <em>by Omri Petitte</em></p>
<p><a href="http://venturebeat.com/2012/06/11/whats-new-in-god-of-war-ascension-preview/#s:god-of-war-ascension_3">Breaking down what&#8217;s exactly new in God of War: Ascension</a> – <em>by Dan “Shoe” Hsu</em></p>
<p><a href="http://venturebeat.com/2012/06/12/watch-dogs-app-e3-preview/">Turning technology against your friends in Watch Dogs</a> <em>– by Omri Petitte</em></p>
<p><strong>Interviews</strong></p>
<p>Chasing after the wayward developer or evasive executive amid a sea of journalists and industry luminaries didn&#8217;t slake our interview appetite, and we nabbed a slew of thoughtful talks with members across various gaming companies. Take a look.</p>
<p><a href="http://venturebeat.com/2012/06/04/why-ubisoft-is-pouring-a-lot-of-resources-into-wii-u-games-interview/">Why Ubisoft is pouring a lot of resources into Wii U games</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/07/harvest-moon-creator-project-happiness/">Harvest Moon creator wants to spread happiness with his new game</a> – <em>by Jacob Lopez</em></p>
<p><a href="http://venturebeat.com/2012/06/07/orgarhythms-developer-interview-e3/">How Shenmue&#8217;s lead programmer rescued a bad game</a> – <em>by Jacob Lopez</em></p>
<p><a href="http://venturebeat.com/2012/06/08/last-story-developer-interview-e3/">The Last Story developer talks Operation Rainfall, reason for cover system, and Wii U</a> – <em>by Jacob Lopez</em></p>
<p><a href="http://venturebeat.com/2012/06/09/with-1-3b-tanks-obliterated-and-30m-players-wargaming-net-plans-to-conquer-the-online-gaming-world-interview/">With 1.3B tanks obliterated and 30M players, Wargaming.net plans to conquer the online gaming world</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/09/even-scribblenauts-creator-is-surprised-by-the-things-people-make-in-his-new-game/">Even Scribblenauts&#8217; creator is surprised by the things people make in his new game</a> – <em>by Jacob Lopez</em></p>
<p><a href="http://venturebeat.com/2012/06/10/the-witcher-developer-cd-projekt-red-talks-cyberpunk/">The Witcher developer CD Projekt RED wants to set new standards with Cyberpunk</a> – <em>by Stefanie Fogel</em></p>
<p><a href="http://venturebeat.com/2012/06/10/gree-e3-naoki-aoyagi-interview/">Japan&#8217;s Gree moves mobile gaming into the spotlight at E3</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/12/thqs-brian-farrell-talks-about-looking-for-a-bottom-and-staging-a-comeback-interview/">THQ&#8217;s Brian Farrell talks about looking for a bottom and staging a comeback</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/14/crytek-says-cryengine-3-already-does-awesome-graphics-as-good-as-unreal-engine-4/">Crytek says CryEngine 3 already does awesome graphics as good as Unreal Engine 4</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.files.wordpress.com/2012/06/rp5_8117sm1.jpg" target="_blank"><img class="alignnone size-full wp-image-474221" title="E3 2012" src="http://venturebeat.files.wordpress.com/2012/06/rp5_8117sm1.jpg?w=655&#038;h=436" alt="E3 2012" width="655" height="436" /></a></p>
<p><strong>Our opinions</strong></p>
<p>During the craze-filled days of E3, our minds typically busied themselves with ensuring our legs avoided snapping off our torsos and running away with yelping noises. But sometimes, a cohesive thought miraculously coalesced within our overloaded brainpans. Our hands shakily reached for the keyboard, keys started tapping, and well&#8230;these are the results.</p>
<p><a href="http://venturebeat.com/2012/06/01/the-deanbeat-what-to-expect-at-e3/">The DeanBeat: What to expect at E3</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/05/4-ways-developers-will-use-smartglass/">4 ways developers will use SmartGlass to enhance Xbox 360 experiences</a> – <em>by Dan “Shoe” Hsu</em></p>
<p><a href="http://venturebeat.com/2012/06/05/e3-2012-nintendos-wii-u-safe-on-first-weak-on-third-party/">Nintendo&#8217;s Wii U: Safe on first, weak on third-party</a> – <em>by Rus McLaughlin</em></p>
<p><a href="http://venturebeat.com/2012/06/05/why-nintendo-will-have-a-tough-time-adding-a-second-gamepad-tablet-controller-to-the-wii-u/">Why Nintendo will have a tough time adding a second GamePad tablet controller to the Wii U</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/07/tomb-raider-is-not-torture-porn/">Tomb Raider is not torture porn</a> – <em>by Rus McLaughlin</em></p>
<p><a href="http://venturebeat.com/2012/06/08/would-it-be-a-mistake-for-e3-to-move-out-of-la/">Would it be a mistake for E3 to move out of LA?</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/12/our-final-thoughts-on-e3-2012/">Bored, impressed, and giddy: Our final thoughts on E3 2012</a> – <em>by Dan “Shoe” Hsu</em></p>
<p><a href="http://venturebeat.com/2012/06/13/move-over-consoles-mobile-is-the-future/">Move over, consoles – mobile is the future</a> – <em>by Rob LeFebvre</em></p>
<p><a href="http://venturebeat.com/2012/06/13/analysis-microsoft-e3-2012-press-conference/">Microsoft&#8217;s E3 2012: Analysis of 16,000+ comments shows Halo 4, South Park impressed, rest did not</a> – <em>by Andrew Hiscock</em></p>
<p><a href="http://venturebeat.com/2012/06/13/analysis-sony-e3-2012-press-conference/">Sony&#8217;s E3 2012: Analysis shows “shotgun blast” won big, Wonderbook lost</a> – <em>by Andrew Hiscock</em></p>
<p><a href="http://venturebeat.com/2012/06/13/analysis-nintendo-e3-2012-press-conference/">Nintendo&#8217;s E3 2012: Reactions show hardcore gamers lost faith in Wii U</a> <em>– by Andrew Hiscock</em></p>
<p><strong>Memes</strong></p>
<p>All it takes is one memorable quote, one Freudian slip, or some facepalm-worthy banter to prompt the Internet community&#8217;s creative and unrestrained hand at animated gifs, a worshipful use of Impact font, and hastily jangled Photoshop edits. Here&#8217;s what we&#8217;ve found.</p>
<p><a href="http://venturebeat.com/2012/06/07/e3-memes/">The best memes of E3</a> – <em>by Jeff Grubb</em></p>
<p><a href="http://venturebeat.com/2012/06/02/memorable-memes-past-e3s/">Remember these crazy memes from past E3s?</a> – <em>by Jeff Grubb</em></p>
<p><a href="http://venturebeat.com/2012/06/04/wildest-memes-micrsoft-e/">The wildest memes from the Microsoft E3 press conference</a> – <em>by Jeff Grubb</em></p>
<p><a href="http://venturebeat.com/2012/06/04/silly-memes-inspired-by-sonys-e3-press-event/">Silly memes inspired by Sony&#8217;s E3 press event</a> – <em>by Jeff Grubb</em></p>
<p><a href="http://venturebeat.com/2012/06/05/aisha-tyler-ubisofts-meme-machine/">Aisha Tyler: Ubisoft&#8217;s meme machine</a> – <em>by Rus McLaughlin</em></p>
<p><a href="http://venturebeat.com/2012/06/05/the-oddest-nintendo-gifs-and-photoshops-from-internet/">The oddest Nintendo E3 gifs and Photoshops from the Internet</a> – <em>by Jeff Grubb</em></p>
<p><strong>Galleries</strong></p>
<p>We snapped plenty of pictures while attending parties, pressers, and meandering the showfloor. Direct your eyeballs upon these galleries, and enjoy the view!</p>
<p><a href="http://venturebeat.com/2012/06/05/big-gallery-of-e3s-big-banners/">The big gallery of E3&#8242;s huge banners</a> – <em>by Mike Minotti</em></p>
<p><a href="http://venturebeat.com/2012/06/06/e3-2012-hands-up-gallery/">E3 2012 will get your hands up</a> – <em>by Evan Killham</em></p>
<p><a href="http://venturebeat.com/2012/06/07/e3-adventure-gallery/">Our editor-in-chief&#8217;s E3 adventure</a> – <em>by Evan Killham</em></p>
<p><a href="http://venturebeat.com/2012/06/10/costumes-of-e3-2012/">The many costumes of E3 2012</a> – <em>by Jacob Lopez</em></p>
<p><a href="http://venturebeat.com/2012/06/10/retro-games-have-a-place-at-e3-too-gallery/">Retro games have a place at E3, too</a> – <em>by Jasmine Rea</em></p>
<p><strong>Videos</strong></p>
<p>Dubstep. A beleaguered Lara Croft. Ham-handed hosts. No, this isn&#8217;t the latest entry in Alex Trebek&#8217;s dream diary &#8212; it&#8217;s some of our E3 video and trailer content below. Enjoy!</p>
<p><a href="http://venturebeat.com/2012/05/31/tomb-raider-trailer-shows-how-lara-croft-feels-sorry-for-shooting-you-video/">Tomb Raider trailer shows how Lara Croft feels sorry for shooting you</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/05/31/konami-pre-e3-2012-event-more-castlevania-and-metal-gear-rising-revengeance/">Konami pre-E3 2012 event: More Castlevania and Metal Gear Rising: Revengeance</a> – <em>by Jasmine Rea</em></p>
<p><a href="http://venturebeat.com/2012/06/04/ubisoft-shows-strong-commitment-to-the-wii-u-at-press-conference-videos/">Ubisoft shows strong commitment to the Wii U</a> – <em>by Mike Minotti</em></p>
<p><a href="http://venturebeat.com/2012/06/05/e3-awkward-moments/">6 awkward moments from the E3 press briefings</a> – <em>by Evan Killham</em></p>
<p><a href="http://venturebeat.com/2012/06/12/why-we-wub-wub-wub-e3-2012-the-dubstep-of-e3/">Why we wub wub wub E3 2012: The dubstep of E3</a> – <em>by Jacob Lopez</em></p>
<p><a href="http://venturebeat.files.wordpress.com/2012/06/120604_4pmpst_watchdogs_screenhr2.jpg" target="_blank"><img class="alignnone size-full wp-image-472761" title="Watch Dogs" src="http://venturebeat.files.wordpress.com/2012/06/120604_4pmpst_watchdogs_screenhr2.jpg?w=655&#038;h=368" alt="Watch Dogs" width="655" height="368" /></a></p>
<p><strong>Press conferences</strong></p>
<p>Surprises and snooze-fests alike emanated from E3&#8242;s five major press briefings held by Microsoft, Electronic Arts (EA), Ubisoft, Sony, and Nintendo. Check out all the announcements and debuts here.</p>
<p><span style="text-decoration:underline;">Microsoft (<a href="http://www.youtube.com/watch?v=IYvQu00t75w" target="_blank">video</a>)</span></p>
<p><a href="http://venturebeat.com/2012/06/04/halo-4-trailer-video-shows-forerunners-new-tech/">Halo 4 trailer video shows Forerunners, new tech</a> – <em>by Rob LeFebvre</em></p>
<p><a href="http://venturebeat.com/2012/06/04/e3-2012-new-splinter-cell-blacklist-borrows-from-uncharted/">New Splinter Cell: Blacklist borrows from Uncharted</a> – <em>by Jeff Grubb</em></p>
<p><a href="http://venturebeat.com/2012/06/04/gears-of-war-judgment-sets-sera-on-fire-again/">Gears of War: Judgment sets Sera on fire (again)</a> – <em>by Rus McLaughlin</em></p>
<p><a href="http://venturebeat.com/2012/06/04/xbox-music-previewed-at-e3-microsoft-press-conference/">Microsoft previews Xbox Music at E3 press conference</a> – <em>by Rob LeFebvre</em></p>
<p><a href="http://venturebeat.com/2012/06/04/forza-horizon-brings-street-racing-to-the-franchise/">Forza Horizon brings street racing to the franchise</a> – <em>by Jasmine Rea</em></p>
<p><a href="http://venturebeat.com/2012/06/04/microsoft-introduces-xbox-smartglass-to-integrate-smartphones-and-tablets-with-xbox-360/">Microsoft introduces Xbox SmartGlass to integrate smartphones and tablets with Xbox 360</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/04/e3-2012-nike-kinect-training-brings-in-depth-fitness-measuring-to-xbox-360/">Nike+ Kinect Training brings in-depth fitness measuring to Xbox 360</a> – <em>by Jeff Grubb</em></p>
<p><a href="http://venturebeat.com/2012/06/04/microsofts-internet-explorer-coming-to-xbox-360-this-fall/">Microsoft&#8217;s Internet Explorer coming to Xbox 360 this fall</a> – <em>by Jacob Lopez</em></p>
<p><a href="http://venturebeat.com/2012/06/04/dance-central-3-announced-by-usher-at-e3/">Usher hits the stage to announce Dance Central 3</a> – <em>by Rob LeFebvre</em></p>
<p><a href="http://venturebeat.com/2012/06/04/xbox-e3-espn-nickelodeon/">Xbox Live is getting Nickelodeon, Machinima, and tons of live sports</a> – <em>by Tom Cheredar</em></p>
<p><a href="http://venturebeat.com/2012/06/04/kinect-voice-commands-hit-ea-sports-flagship-titles/">Kinect voice commands hit EA Sports flagship titles</a> – <em>by Eduardo Moutinho</em></p>
<p><a href="http://venturebeat.com/2012/06/04/south-park-creators-introduce-their-game-and-playfully-mock-microsoft/">South Park creators introduce their game and playfully mock Microsoft</a> – <em>by Jeff Grubb</em></p>
<p><a href="http://venturebeat.com/2012/06/04/new-xbox-360-games-coming-from-signal-studios-twisted-pixel-and-gore-verbinski/">New Xbox 360 games coming from Signal Studios, Twisted Pixel, and&#8230;Gore Verbinski?</a> – <em>by Stefanie Fogel</em></p>
<p><a href="http://venturebeat.com/2012/06/08/microsoft-e3-2012-press-conference-recap-in-limerick-orm/">Microsoft E3 2012 press conference recap&#8230;in limerick form</a> – <em>by Andrew Hiscock</em></p>
<p><span style="text-decoration:underline;">Electronic Arts (<a href="http://www.youtube.com/watch?v=wMk0A1gEGak&amp;feature=relmfu" target="_blank">video</a>)</span></p>
<p><a href="http://venturebeat.com/2012/06/04/simcity-social-preview/">SimCity Social: If this free-to-play game is too good, will you pay $60 for the full PC version?</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/04/battlefield-3-premium/">EA reveals Battlefield 3 Premium and fields “15 million players worldwide”</a> – <em>by Omri Petitte</em></p>
<p><a href="http://venturebeat.com/2012/06/04/swtow-gets-new-planet-species-going-semi-free/">Star Wars: The Old Republic gets new planet, new species, and free trial</a> – <em>by Jacob Lopez</em></p>
<p><a href="http://venturebeat.com/2012/06/04/ea-nabs-ufc-from-thq/">EA nabs UFC from THQ</a> – <em>by Jeff Grubb</em></p>
<p><a href="http://venturebeat.com/2012/06/04/e3-2012-medal-of-honor-warfighters-beautiful-carnage/">Medal of Honor: Warfighter&#8217;s beautiful carnage</a> – <em>by Rus McLaughlin</em></p>
<p><a href="http://venturebeat.com/2012/06/04/ea-shows-off-need-for-speed-most-wanted-at-e3-2012/">EA shows off Need for Speed: Most Wanted at E3</a> – <em>by Rob LeFebvre</em></p>
<p><span style="text-decoration:underline;">Ubisoft (<a href="http://www.youtube.com/watch?v=f-ZQSEwOiGY&amp;feature=relmfu" target="_blank">video</a>)</span></p>
<p><a href="http://venturebeat.com/2012/06/04/rayman-legends-rhythmically-runs-to-the-wii-u/">Rayman Legends rhythmically runs to the Wii U</a> – <em>by Eduardo Moutinho</em></p>
<p><a href="http://venturebeat.com/2012/06/04/e3-2012-you-are-the-network-in-ubisofts-watch-dogs/">You are the network in Ubisoft&#8217;s Watch Dogs</a> – <em>by Rus McLaughlin</em></p>
<p><a href="http://venturebeat.com/2012/06/04/heres-where-that-watch-dogs-cube-head-qr-code-goes/">Here&#8217;s where that Watch Dogs cube-head QR code goes</a> – <em>by Jeff Grubb</em></p>
<p><span style="text-decoration:underline;">Sony (<a href="http://www.youtube.com/watch?v=vzYIFEjuEc4&amp;feature=relmfu" target="_blank">video</a>)</span></p>
<p><a href="http://venturebeat.com/2012/06/04/quantic-dream-reveals-beyond/">Experimental developer Quantic Dream reveals the haunted life of Jody Holmes in Beyond</a> – <em>by Jasmine Rea</em></p>
<p><a href="http://venturebeat.com/2012/06/04/nathan-drake-and-the-big-daddy-bouncer-join-playstation-all-stars-battle-royale/">Nathan Drake and the Big Daddy Bouncer join PlayStation All-Stars: Battle Royale</a> – <em>by Mike Minotti</em></p>
<p><a href="http://venturebeat.com/2012/06/04/j-k-rowling-is-writing-playstations-wonderbook/">J.K. Rowling is writing PlayStation&#8217;s Wonderbook</a> – <em>by Rus McLaughlin</em></p>
<p><a href="http://venturebeat.com/2012/06/04/sony-announces-assassins-creed-iii-bundles-for-vita-and-for-ps3-with-exclusive-bonus-content/">Sony announces Assassin&#8217;s Creed III Vita and PS3 bundles with exclusive content</a> – <em>by Jeff Grubb</em></p>
<p><a href="http://venturebeat.com/2012/06/04/sonys-brings-down-the-house-with-the-last-of-us-demo/">Sony brings down the house with The Last of Us demo</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/08/sony-e3-2012-press-conference-recap-in-limerick-form-2/">Sony E3 2012 press conference recap&#8230;in limerick form</a> – <em>by Andrew Hiscock</em></p>
<p><span style="text-decoration:underline;">Nintendo (<a href="http://www.youtube.com/watch?v=e1dUDq74cHo" target="_blank">video</a>)</span></p>
<p><a href="http://venturebeat.com/2012/06/05/social-networking-comes-to-wii-u-miiverse-will-interface-with-pcs-and-phones/">Social networking comes to Wii U, Miiverse will interface with PCs and phones</a> – <em>by Jasmine Rea</em></p>
<p><a href="http://venturebeat.com/2012/06/05/first-look-at-action-strategy-game-pikmin-3-gallery/">First look at action-strategy game Pikmin 3</a> – <em>by Jeff Grubb</em></p>
<p><a href="http://venturebeat.com/2012/06/05/nintendo-confirms-23-games-at-e3-video-streaming-and-more-for-wii-u/">Nintendo confirms 23 games at E3, video streaming, and more for Wii U</a> – <em>by Mike Minotti</em></p>
<p><a href="http://venturebeat.com/2012/06/05/wii-fit-u-will-make-you-sweatier-livelier-and-happier/">Wii Fit U will make you sweatier, livelier, and happier</a> – <em>by Rob LeFebvre</em></p>
<p><a href="http://venturebeat.com/2012/06/05/brag-to-the-miiverse-and-take-on-new-modes-in-new-super-mario-bros-u/">Brag to the Miiverse and take on new modes in New Super Mario Bros. U</a> – <em>by Eduardo Moutinho</em></p>
<p><a href="http://venturebeat.com/2012/06/05/zombify-your-face-with-zombiu-for-the-wii-u/">Zombify your face with ZombiU for the Wii U</a> – <em>by Mike Minotti</em></p>
<p><a href="http://venturebeat.com/2012/06/05/nintendo-bets-big-on-asymmetric-tablet-based-gameplay-one-player-against-several/">Nintendo bets big on “asymmetric” tablet-based gameplay – one player against several</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/05/batman-arkham-city-armored-edition-utilizes-wii-us-gamepad-screen/">Batman: Arkham City Armored Edition utilizes Wii U&#8217;s GamePad screen</a> – <em>by Omri Petitte</em></p>
<p><a href="http://venturebeat.com/2012/06/05/nintendo-details-3ds-mario-titles-luigis-mansion-and-third-party-games/">Nintendo details 3DS Mario titles, Luigi&#8217;s Mansion, and third-party games</a> – <em>by Jeff Grubb</em></p>
<p><a href="http://venturebeat.com/2012/06/05/nintendoland/">Nintendo Land brings asymmetrical multiplayer to Wii U</a> – <em>by Jasmine Rea</em></p>
<p><a href="http://venturebeat.com/2012/06/08/nintendo-e3-2012-press-conference-recap-in-limerick-form/">Nintendo&#8217;s E3 2012 press conference recap&#8230;in limerick form</a> <em>– by Andrew Hiscock</em></p>
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		<title>Star Wars: The Old Republic free character transfers begin today</title>
		<link>http://venturebeat.com/2012/06/12/star-wars-the-old-republic-free-character-transfers/</link>
		<comments>http://venturebeat.com/2012/06/12/star-wars-the-old-republic-free-character-transfers/#comments</comments>
		<pubDate>Tue, 12 Jun 2012 19:36:22 +0000</pubDate>
		<dc:creator>Stefanie Fogel</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[SWTOR]]></category>

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		<description><![CDATA[<p>Free character transfers are now available in BioWare's massively multiplayer online role-playing game Star Wars: The Old Republic for players stuck on low population&#160;servers.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=472591&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/06/12/star-wars-the-old-republic-free-character-transfers/ss06-1600x900/" rel="attachment wp-att-472642"><img class="aligncenter size-full wp-image-472642" title="Star Wars: The Old Republic" src="http://venturebeat.files.wordpress.com/2012/06/ss06-1600x900.jpg?w=655&#038;h=368" alt="Star Wars: The Old Republic" width="655" height="368" /></a>Free character transfers are now available in BioWare&#8217;s massively multiplayer online role-playing game Star Wars: The Old Republic for players stuck on low population servers.</p>
<p>Although SWTOR managed to snare 1.7 million active subscribers in the early days of its launch, publisher Electronic Arts <a href="http://venturebeat.com/2012/05/22/bioware-austin-lays-off-staff-on-star-wars-the-old-republic/">recently revealed in a quarterly earnings report</a> that the game has lost 400,000 subscribers since February. BioWare says transfers are now necessary to &#8220;maintain population balance across the service and create a better overall gameplay experience.&#8221;</p>
<p>BioWare says only select servers will offer free transfers initially to prevent potential server load issues. A small number of the lowest population servers will get first dibs. More will be added gradually, and will be listed as they become available at <a href="http://www.swtor.com/transfer" target="_blank" target="_blank">www.swtor.com/transfer</a>.</p>
<p>To qualify for a free transfer, a player cannot have a banned account, and the character being transferred cannot be a guild master. More information on the character transfer process is on the <a href="http://www.swtor.com/info/news/news-article/20120612" target="_blank" target="_blank">official SWTOR website</a>.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=472591&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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		<slash:comments>0</slash:comments>
	<enclosure url="http://venturebeat.files.wordpress.com/2012/06/ss06-1600x900.jpg?w=160" /><source url="http://venturebeat.com/2012/06/12/star-wars-the-old-republic-free-character-transfers/">Star Wars: The Old Republic free character transfers begin today</source>
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			<media:title type="html">StefanieF</media:title>
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		<title>GamesBeat E3 Roundup Day 1</title>
		<link>http://venturebeat.com/2012/06/04/gamesbeat-e3-roundup-day-1/</link>
		<comments>http://venturebeat.com/2012/06/04/gamesbeat-e3-roundup-day-1/#comments</comments>
		<pubDate>Tue, 05 Jun 2012 06:34:56 +0000</pubDate>
		<dc:creator>Jasmine Maleficent Rea</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Assassin's Creed III]]></category>
		<category><![CDATA[Assassin's Creed III: Liberation]]></category>
		<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[Beyond]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[E3 Roundup]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Forza Horizon]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Medal of Honor Warfighter]]></category>
		<category><![CDATA[Need for Speed Most Wanted]]></category>
		<category><![CDATA[PlayStation All-Stars Battle Royale]]></category>
		<category><![CDATA[Rayman Legends]]></category>
		<category><![CDATA[SimCity]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[The Last of Us]]></category>
		<category><![CDATA[Watch Dogs]]></category>
		<category><![CDATA[Wonderbook]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=466941</guid>
		<description><![CDATA[<p>If you're looking to catch up with the day's E3 news, be sure to check out the GamesBeat E3 Roundup each day of the&#160;show.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=466941&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/06/04/e3-2012-you-are-the-network-in-ubisofts-watch-dogs/watchdogs_screen_01tcm1953798/" rel="attachment wp-att-466986"><img class="alignnone size-full wp-image-466986" title="watchdogs_screen_01tcm1953798" src="http://venturebeat.files.wordpress.com/2012/06/watchdogs_screen_01tcm1953798.jpg?w=655&#038;h=368" alt="" width="655" height="368" /></a></p>
<p>If your head is spinning with all the breaking E3 news, GamesBeat wants to help. At the end of each day, we&#8217;ll compile a handy roundup of the day&#8217;s best content in one convenient post. If you want to keep track of them all, just type &#8220;E3 roundup&#8221; in the search bar.</p>
<p>Four out of the five major press conferences happened today, and that means GamesBeat is nearly overflowing with breaking news, previews, and commentary. Below you&#8217;ll find coverage from Microsoft, Electronic Arts, Ubisoft, and Sony.</p>
<p><a href="http://venturebeat.com/2012/06/04/sonys-brings-down-the-house-with-the-last-of-us-demo/"title="Sony brings down the house with The Last of Us demo" >Sony brings down the house with The Last of Us demo</a></p>
<p><a href="http://venturebeat.com/2012/06/04/sony-announces-assassins-creed-iii-bundles-for-vita-and-for-ps3-with-exclusive-bonus-content/"title="Sony announces Assassin’s Creed III Vita and PS3 bundles with exclusive content" >Sony announces Assassin’s Creed III Vita and PS3 bundles with exclusive content</a></p>
<p><a href="http://venturebeat.com/2012/06/04/j-k-rowling-is-writing-playstations-wonderbook/"title="J.K. Rowling is writing PlayStation’s Wonderbook" >J.K. Rowling is writing PlayStation’s Wonderbook</a></p>
<p><a href="http://venturebeat.com/2012/06/04/nathan-drake-and-the-big-daddy-bouncer-join-playstation-all-stars-battle-royale/"title="Nathan Drake and the Big Daddy Bouncer join PlayStation All-Stars: Battle Royale" >Nathan Drake and the Big Daddy Bouncer join PlayStation All-Stars: Battle Royale</a></p>
<p><a href="http://venturebeat.com/2012/06/04/quantic-dream-reveals-beyond/"title="Experimental developer Quantic Dream reveals the haunted life of Jodie Holmes in Beyond" >Experimental developer Quantic Dream reveals the haunted life of Jodie Holmes in Beyond</a></p>
<p><a href="http://venturebeat.com/2012/06/04/thq-confirms-that-it-has-laid-off-employees-of-wwe-developer-thq-san-diego/"title="THQ confirms that it has laid off employees of WWE developer THQ San Diego" >THQ confirms that it has laid off employees of WWE developer THQ San Diego</a></p>
<p><a href="http://venturebeat.com/2012/06/04/e3-2012-you-are-the-network-in-ubisofts-watch-dogs/"title="E3 2012: You are the network in Ubisoft’s Watch Dogs" >E3 2012: You are the network in Ubisoft’s Watch Dogs</a></p>
<p><a href="http://venturebeat.com/2012/06/04/heres-where-that-watch-dogs-cube-head-qr-code-goes/"title="Here’s where that Watch Dogs cube-head QR code goes" >Here’s where that Watch Dogs cube-head QR code goes</a></p>
<p><a href="http://venturebeat.com/2012/06/04/rayman-legends-rhythmically-runs-to-the-wii-u/"title="Rayman Legends rhythmically runs to the Wii U" >Rayman Legends rhythmically runs to the Wii U</a></p>
<p><a href="http://venturebeat.com/2012/06/04/ubisoft-shows-strong-commitment-to-the-wii-u-at-press-conference-videos/"title="Ubisoft shows strong commitment to the Wii U (videos)" >Ubisoft shows strong commitment to the Wii U (videos)</a></p>
<p><a href="http://venturebeat.com/2012/06/04/far-cry-3-demo-leads-you-deeper-into-drug-induced-insanity-preview/"title="Far Cry 3 demo leads you deeper into drug-induced insanity (preview)" >Far Cry 3 demo leads you deeper into drug-induced insanity (preview)</a></p>
<p><a href="http://venturebeat.com/2012/06/04/turn-the-snow-crimson-with-redcoat-blood-in-assassins-creed-iii-preview/"title="Turn the snow crimson with redcoat blood in Assassin’s Creed III (preview)" >Turn the snow crimson with redcoat blood in Assassin’s Creed III (preview)</a></p>
<p><a href="http://venturebeat.com/2012/06/04/why-ubisoft-is-pouring-a-lot-of-resources-into-wii-u-games-interview/"title="Why Ubisoft is pouring a lot of resources into Wii U games (interview)" >Why Ubisoft is pouring a lot of resources into Wii U games (interview)</a></p>
<p><a href="http://venturebeat.com/2012/06/04/ubisoft-ceo-yves-guillemot-interview/"title="Ubisoft CEO Yves Guillemot embraces disruption, new business models and new platforms (interview)" >Ubisoft CEO Yves Guillemot embraces disruption, new business models and new platforms (interview)</a></p>
<p><a href="http://venturebeat.com/2012/06/04/ubisoft-will-make-eight-games-for-the-nintendo-wii-u/"title="Ubisoft will make eight games for the Nintendo Wii U" >Ubisoft will make eight games for the Nintendo Wii U</a></p>
<p><a href="http://venturebeat.com/2012/06/04/ubisofts-creative-director-on-why-hooded-assassins-still-fit-in-the-american-revolution-interview/"title="Ubisoft’s creative director on why hooded assassins still fit in the American Revolution (interview)" >Ubisoft’s creative director on why hooded assassins still fit in the American Revolution (interview)</a></p>
<p><a href="http://venturebeat.com/2012/06/04/ea-shows-off-need-for-speed-most-wanted-at-e3-2012/"title="EA shows off Need for Speed: Most Wanted at E3 2012" >EA shows off Need for Speed: Most Wanted at E3 2012</a></p>
<p><a href="http://venturebeat.com/2012/06/04/e3-2012-medal-of-honor-warfighters-beautiful-carnage/"title="E3 2012: Medal of Honor: Warfighter’s beautiful carnage" >E3 2012: Medal of Honor: Warfighter’s beautiful carnage</a></p>
<p><a href="http://venturebeat.com/2012/06/04/ea-nabs-ufc-from-thq/"title="EA nabs UFC from THQ" >EA nabs UFC from THQ</a></p>
<p><a href="http://venturebeat.com/2012/06/04/swtow-gets-new-planet-species-going-semi-free/"title="Star Wars: The Old Republic gets new planet, new species, and free trial" >Star Wars: The Old Republic gets new planet, new species, and free trial</a></p>
<p><a href="http://venturebeat.com/2012/06/04/battlefield-3-premium/"title="EA reveals Battlefield 3 Premium and fields “15 million players worldwide”" >EA reveals Battlefield 3 Premium and fields “15 million players worldwide”</a></p>
<p><a href="http://venturebeat.com/2012/06/04/madden-13-more-of-a-contact-sport/"title="Madden NFL 13 is now even more of a contact sport" >Madden NFL 13 is now even more of a contact sport</a></p>
<p><a href="http://venturebeat.com/2012/06/04/simcity-social-preview/"title="SimCity Social: If this free-to-play game is too good, will you pay $60 for the full PC version?" >SimCity Social: If this free-to-play game is too good, will you pay $60 for the full PC version?</a></p>
<p><a href="http://venturebeat.com/2012/06/04/ncaa-13-heisman-challenge/"title="NCAA Football 13’s Heisman Challenge mode puts the “I” in team (hands-on preview)" >NCAA Football 13’s Heisman Challenge mode puts the “I” in team (hands-on preview)</a></p>
<p><a href="http://venturebeat.com/2012/06/04/ea-reveals-dead-space-3-coming-with-drop-in-cooperative-play-hands-on-preview/"title="EA reveals Dead Space 3, coming with drop-in cooperative play (hands-on preview)" >EA reveals Dead Space 3, coming with drop-in cooperative play (hands-on preview)</a></p>
<p><a href="http://venturebeat.com/2012/06/04/crysis-3-brings-the-jungle-gun-hacking-and-silent-stealth-kills-to-manhattan-hands-on-preview/"title="Crysis 3 brings the jungle, gun hacking, and silent stealth kills to Manhattan (hands-on preview)" >Crysis 3 brings the jungle, gun hacking, and silent stealth kills to Manhattan (hands-on preview)</a></p>
<p><a href="http://venturebeat.com/2012/06/04/fear-not-the-privileged-our-reign-will-not-end-with-hitman-absolution/"title="Hitman: Absolution trailer is indicative of gaming’s broken culture" >Hitman: Absolution trailer is indicative of gaming’s broken culture</a></p>
<p><a href="http://venturebeat.com/2012/06/04/new-xbox-360-games-coming-from-signal-studios-twisted-pixel-and-gore-verbinski/"title="New Xbox 360 games coming from Signal Studios, Twisted Pixel, and…Gore Verbinski?" >New Xbox 360 games coming from Signal Studios, Twisted Pixel, and…Gore Verbinski?</a></p>
<p><a href="http://venturebeat.com/2012/06/04/south-park-creators-introduce-their-game-and-playfully-mock-microsoft/"title="South Park creators introduce their game and playfully mock Microsoft" >South Park creators introduce their game and playfully mock Microsoft</a></p>
<p><a title="E3 2012: Nike+ Kinect Training brings in-depth fitness measuring to Xbox 360" href="Nike+ Kinect Training brings in-depth fitness measuring to Xbox 360">E3 2012: Nike+ Kinect Training brings in-depth fitness measuring to Xbox 360</a></p>
<p><a href="http://venturebeat.com/2012/06/04/forza-horizon-brings-street-racing-to-the-franchise/"title="Forza Horizon brings street racing to the franchise" >Forza Horizon brings street racing to the franchise</a></p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=466941&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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		<slash:comments>0</slash:comments>
	<enclosure url="http://venturebeat.files.wordpress.com/2012/06/watchdogs_screen_01tcm1953798.jpg" /><source url="http://venturebeat.com/2012/06/04/gamesbeat-e3-roundup-day-1/">GamesBeat E3 Roundup Day 1</source>
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			<media:title type="html">vitiosuslepos</media:title>
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		<title>Star Wars: The Old Republic gets new planet, new species, and free trial</title>
		<link>http://venturebeat.com/2012/06/04/swtow-gets-new-planet-species-going-semi-free/</link>
		<comments>http://venturebeat.com/2012/06/04/swtow-gets-new-planet-species-going-semi-free/#comments</comments>
		<pubDate>Mon, 04 Jun 2012 21:10:16 +0000</pubDate>
		<dc:creator>Jacob Lopez</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[SWTOR]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=466703</guid>
		<description><![CDATA[<p>During EA's E3 media briefing, BioWare announced a handful of new features coming to Star Wars: The Old&#160;Republic.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=466703&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/06/04/swtow-gets-new-planet-species-going-semi-free/starwarsoldrepublic/" rel="attachment wp-att-466776"><img class="alignnone size-full wp-image-466776" title="Star Wars Old Republic_E3" src="http://venturebeat.files.wordpress.com/2012/06/starwarsoldrepublic.png?w=560&#038;h=306" alt="Star Wars Old Republic_E3" width="560" height="306" /></a></p>
<p>During Electronic Arts&#8217; media briefing at the Electronic Entertainment Expo (E3), BioWare announced a handful of new features coming to Star Wars: The Old Republic, a massively-multiplayer online game based in the Star Wars universe.</p>
<p>BioWare co-founder Ray Muzyka took the stage to announce a handful of new features coming to the game, including the a new difficulty mode, a level cap increase, a new planet named Makeb, and a new species called Cathar. In addition, fan-favorite HK-51 will be available as companion.</p>
<p>“Over 1 million players logged in on day one,” said Muzyka, which made it the biggest MMO launch in history. No doubt the first month was a success, but the game has been through some rocky times since launch. They lost about 400,000 subscribers in roughly three months, and BioWare Austin, the studio behind the title, <a href="http://venturebeat.com/2012/05/22/bioware-austin-lays-off-staff-on-star-wars-the-old-republic/">laid off staff</a> in May.</p>
<p>In a move that may increase subscriber base, starting in July, SWTOR will be free-to-play until players reach level 15.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=466703&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

<hr /></div><style type="text/css">.blurb-cat-games hr {
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		<slash:comments>0</slash:comments>
	<enclosure url="http://venturebeat.files.wordpress.com/2012/06/starwarsoldrepublic.png?w=160" /><source url="http://venturebeat.com/2012/06/04/swtow-gets-new-planet-species-going-semi-free/">Star Wars: The Old Republic gets new planet, new species, and free trial</source>
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			<media:title type="html">8bitjay</media:title>
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		<title>GamesBeat Weekly Roundup</title>
		<link>http://venturebeat.com/2012/05/25/gamesbeat-weekly-roundup-10/</link>
		<comments>http://venturebeat.com/2012/05/25/gamesbeat-weekly-roundup-10/#comments</comments>
		<pubDate>Fri, 25 May 2012 20:14:53 +0000</pubDate>
		<dc:creator>Jasmine Maleficent Rea</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Bullet Run]]></category>
		<category><![CDATA[Call of Duty: Black Ops II]]></category>
		<category><![CDATA[Defiance]]></category>
		<category><![CDATA[Diablo III]]></category>
		<category><![CDATA[FarmVille]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Game of Thrones: Ascent]]></category>
		<category><![CDATA[GameMaker: Studio]]></category>
		<category><![CDATA[Ghost Recon]]></category>
		<category><![CDATA[Guild Wars 2]]></category>
		<category><![CDATA[Kingdom Hearts 3D]]></category>
		<category><![CDATA[Marvel Heroes Online]]></category>
		<category><![CDATA[Moshi Monsters]]></category>
		<category><![CDATA[ShootMania]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[Super Monday Night Combat]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[True Crime: Hong Kong]]></category>
		<category><![CDATA[When Vikings Attack]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=461302</guid>
		<description><![CDATA[<p>If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best games stories we ran over the last seven days that you may have&#160;missed.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=461302&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/05/24/bringing-back-tomb-raider/tombraider-concept2013/" rel="attachment wp-att-459880"><img class="alignnone size-full wp-image-459880" title="Tomb Raider 2013 Concept" src="http://venturebeat.files.wordpress.com/2012/05/tombraider-concept2013.jpg?w=655&#038;h=368" alt="Tomb Raider 2013 Concept" width="655" height="368" /></a></p>
<p>If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best games stories we ran over the last seven days that you may have missed.</p>
<p>This week, game developer 38 Studios laid off its entire staff after ongoing financial troubles, BioWare laid off a number of people working on Star Wars the Old Republic, Take-Two faces a larger than expected financial loss, and Blizzard announces its first patch for Diablo III.</p>
<p>You&#8217;ll also find previews for Defiance, Kingdom Hearts 3D, and When Viking&#8217;s Attack.</p>
<p><a href="http://venturebeat.com/2012/05/25/the-deanbeat-playstudios-launches-myvegas-social-casino-games-with-mgm-as-a-partner/"title="The DeanBeat: Playstudios launches myVegas social casino games with MGM as a partner" >The DeanBeat: Playstudios launches myVegas social casino games with MGM as a partner</a></p>
<p><a href="http://venturebeat.com/2012/05/25/first-diablo-iii-patch-coming/"title="Blizzard announces first Diablo III patches and delays the real-money auction house" >Blizzard announces first Diablo III patches and delays the real-money auction house</a></p>
<p><a href="http://venturebeat.com/2012/05/24/kingdom-hearts-3d-preview/"title="Kingdom Hearts 3D welcomes casual fans back into the series (hands-on preview)" >Kingdom Hearts 3D welcomes casual fans back into the series (hands-on preview)</a></p>
<p><a href="http://venturebeat.com/2012/05/24/bringing-back-tomb-raider/"title="Bringing back Tomb Raider: Our need to fill the old archeologist’s shoes" >Bringing back Tomb Raider: Our need to fill the old archeologist’s shoes</a></p>
<p><a href="http://venturebeat.com/2012/05/24/38-studios-lays-off-its-entire-staff/"title="38 Studios lays off its entire staff" >38 Studios lays off its entire staff</a></p>
<p><a href="http://venturebeat.com/2012/05/24/sonys-when-vikings-attack-hands-on-preview/"title="Sony’s When Vikings Attack offers goofy street combat (hands-on preview)" >Sony’s When Vikings Attack offers goofy street combat (hands-on preview)</a></p>
<p><a href="http://venturebeat.com/2012/05/23/konami-e3-battle/"title="Konami kicks off pre-E3 character battle (gallery)" >Konami kicks off pre-E3 character battle (gallery)</a></p>
<p><a href="http://venturebeat.com/2012/05/23/gamefly-mobile-publishing/"title="GameFly buzzes into mobile publishing" >GameFly buzzes into mobile publishing</a></p>
<p><a href="http://venturebeat.com/2012/05/23/gree-platform-open-beta/"title="GREE mobile gaming platform enters open beta, plans two new Moshi Monsters games" >GREE mobile gaming platform enters open beta, plans two new Moshi Monsters games</a></p>
<p><a href="http://venturebeat.com/2012/05/23/diablo-iii-sets-launch-day-record/"title="Diablo III sets launch-day record" >Diablo III sets launch-day record</a></p>
<p><a href="http://venturebeat.com/2012/05/23/shootmania-storm-is-geared-for-mass-competitive-gaming/"title="ShootMania Storm is geared for mass, competitive gaming" >ShootMania Storm is geared for mass, competitive gaming</a></p>
<p><a href="http://venturebeat.com/2012/05/22/take-two-ceo-says-product-delays-signal-an-unwavering-commitment-to-quality/"title="Take-Two CEO says product delays signal an “unwavering commitment to quality”" >Take-Two CEO says product delays signal an “unwavering commitment to quality”</a></p>
<p><a href="http://venturebeat.com/2012/05/22/marvel-heroes-online-game-world-will-let-you-smash-evil-for-free/"title="Marvel Heroes’ online game world will let you smash evil for free" >Marvel Heroes’ online game world will let you smash evil for free</a></p>
<p><a href="http://venturebeat.com/2012/05/22/soe-announces-bullet-run/"title="SOE announces free-to-play shooter, Bullet Run…which sounds a lot like Super Monday Night Combat" >SOE announces free-to-play shooter, Bullet Run…which sounds a lot like Super Monday Night Combat</a></p>
<p><a href="http://venturebeat.com/2012/05/22/what-is-a-game-producer-interview/"title="What does a game “producer” do, exactly? (exclusive)" >What does a game “producer” do, exactly? (exclusive)</a></p>
<p><a href="http://venturebeat.com/2012/05/22/plant-a-money-tree-in-farmville-as-zynga-and-american-express-launch-new-rewards-program/"title="Plant a money tree in Farmville as Zynga and American Express launch new rewards program" >Plant a money tree in Farmville as Zynga and American Express launch new rewards program</a></p>
<p><a title="ArenaNet president discusses careful monetization of Guild Wars 2, the least greedy Western MMO" href="ArenaNet president discusses careful monetization of Guild Wars 2, the least greedy Western MMO">ArenaNet president discusses careful monetization of Guild Wars 2, the least greedy Western MMO</a></p>
<p><a href="http://venturebeat.com/2012/05/20/twilight-zone-pinball/"title="Twilight Zone table to rise again in Pinball Arcade with the help of crowdfunding" >Twilight Zone table to rise again in Pinball Arcade with the help of crowdfunding</a></p>
<p><a href="http://venturebeat.com/2012/05/18/origin-offers-90-days-of-free-distribution-to-successful-kickstarter-games/"title="Origin offers 90 days of free distribution to successful Kickstarter games" >Origin offers 90 days of free distribution to successful Kickstarter games</a></p>
<p>VentureBeat:</p>
<p><a href="http://venturebeat.com/2012/05/25/video-game-series-contract-will-be-tough-for-bungie-easy-for-activision/">Video game series contract will be tough for Bungie, easy for Activision</a></p>
<p><a href="http://venturebeat.com/2012/05/25/square-enixs-mike-fischer-cherry-picks-the-games-to-westernize-interview/"title="Square Enix’s Mike Fischer says Activision was “crazy” to abandon True Crime: Hong Kong (interview)" >Square Enix’s Mike Fischer says Activision was “crazy” to abandon True Crime: Hong Kong (interview)</a></p>
<p><a href="http://venturebeat.com/2012/05/24/gaming-art-for-your-facebook-timeline-part-5-social-and-mobile/"title="Gaming art for your Facebook Timeline (Part 5: Social and Mobile)" >Gaming art for your Facebook Timeline (Part 5: Social and Mobile)</a></p>
<p><a href="http://venturebeat.com/2012/05/24/nvidia-expects-a-breakout-year-for-mobile-chips/"title="Nvidia expects a “breakout year” for mobile chips" >Nvidia expects a “breakout year” for mobile chips</a></p>
<p><a href="http://venturebeat.com/2012/05/24/nvidia-ceo-describes-strategic-importance-of-cloud-graphics/"title="Nvidia CEO describes strategic importance of cloud graphics" >Nvidia CEO describes strategic importance of cloud graphics</a></p>
<p><a href="http://venturebeat.com/2012/05/24/thq-releases-metro-last-light-cinematic-story-video/"title="THQ releases Metro Last Light cinematic story video" >THQ releases Metro Last Light cinematic story video</a></p>
<p><a href="http://venturebeat.com/2012/05/23/seagate-agrees-to-acquire-lacie-for-at-least-186m/"title="Seagate agrees to acquire LaCie for at least $186M" >Seagate agrees to acquire LaCie for at least $186M</a></p>
<p><a href="http://venturebeat.com/2012/05/22/take-two-disappoints-wall-street-with-larger-than-expected-loss/"title="Take-Two disappoints Wall Street with larger-than-expected loss" >Take-Two disappoints Wall Street with larger-than-expected loss</a></p>
<p><a href="http://venturebeat.com/2012/05/22/activision-reacts-to-fan-response-to-black-ops-ii/"title="Activision reacts to fan response to Call of Duty: Black Ops II (video interview)" >Activision reacts to fan response to Call of Duty: Black Ops II (video interview)</a></p>
<p><a href="http://venturebeat.com/2012/05/22/bioware-austin-lays-off-staff-on-star-wars-the-old-republic/"title="BioWare lays off staff on Star Wars: The Old Republic, EA to shift employees [updated]" >BioWare lays off staff on Star Wars: The Old Republic, EA to shift employees [updated]</a></p>
<p><a href="http://venturebeat.com/2012/05/22/trions-defiance-is-one-story-told-in-an-online-game-and-syfy-tv-show-hands-on-preview/"title="Trion’s Defiance is one story told in an online game and SyFy TV show (hands-on preview)" >Trion’s Defiance is one story told in an online game and SyFy TV show (hands-on preview)</a></p>
<p><a href="http://venturebeat.com/2012/05/22/yoyo-games-unveils-gamemaker-studio-for-cross-platform-development/"title="YoYo Games unveils GameMaker: Studio for cross-platform development" >YoYo Games unveils GameMaker: Studio for cross-platform development</a></p>
<p><a title="RocketFrog wants to revolutionize online gambling with real-world prizes" href="RocketFrog wants to revolutionize online gambling with real-world prizes">RocketFrog wants to revolutionize online gambling with real-world prizes</a></p>
<p><a href="http://venturebeat.com/2012/05/21/ubisofts-chris-early-chases-ghost-recon-fans-on-multiple-platforms-interview/"title="How Ghost Recon is gunning to take over the hardcore and social markets (interview)" >How Ghost Recon is gunning to take over the hardcore and social markets (interview)</a></p>
<p><a href="http://venturebeat.com/2012/05/21/are-you-a-human-replaces-annoying-captchas-with-games/"title="Are You a Human replaces annoying CAPTCHAs with games" >Are You a Human replaces annoying CAPTCHAs with games</a></p>
<p><a href="http://venturebeat.com/2012/05/21/game-of-thrones-ascent-aims-to-please-fans-with-facebook-game/"title="Game of Thrones Ascent aims to please fans with a Facebook game (exclusive)" >Game of Thrones Ascent aims to please fans with a Facebook game (exclusive)</a></p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=461302&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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		<title>BioWare lays off staff on Star Wars: The Old Republic, EA to shift employees [updated]</title>
		<link>http://venturebeat.com/2012/05/22/bioware-austin-lays-off-staff-on-star-wars-the-old-republic/</link>
		<comments>http://venturebeat.com/2012/05/22/bioware-austin-lays-off-staff-on-star-wars-the-old-republic/#comments</comments>
		<pubDate>Tue, 22 May 2012 16:43:42 +0000</pubDate>
		<dc:creator>Jacob Lopez</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=459039</guid>
		<description><![CDATA[<p>BioWare Austin, a division of Electronic Arts (EA), is cutting&#160;staff.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=459039&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://venturebeat.com/2012/05/22/bioware-austin-lays-off-staff-on-star-wars-the-old-republic/star_wars_old_republic/" rel="attachment wp-att-459042"><img class="alignnone size-full wp-image-459042" title="Star_Wars_Old_Republic" src="http://venturebeat.files.wordpress.com/2012/05/star_wars_old_republic.jpg?w=560&#038;h=375" alt="Star_Wars_Old_Republic" width="560" height="375" /></a></p>
<p>[<strong>UPDATE:</strong> We added Electronic Arts' official response below.]</p>
<p>BioWare Austin, a division of Electronic Arts (EA), is cutting staff. This comes after less-than-stellar performance of Star Wars: The Old Republic (SWTOR). Despite a <a href="http://venturebeat.com/2011/12/23/star-wars-the-old-republic-1m-users/" target="_blank">strong start</a>, the game has seen a considerable drop in subscriptions.</p>
<p>During a quarterly earnings report in early May, publisher EA announced that the game had lost 400,000 subscribers since February, when they had <a href="http://www.gameinformer.com/b/news/archive/2012/05/07/star-wars-the-old-republic-subscribers-drop.aspx" target="_blank" target="_blank">1.7 million online players</a>.</p>
<p>We also learned in January that the game took a massive sales drop in the U.K. This didn&#8217;t bode well for the game.</p>
<p>Greg Zeschuk, co-founder of BioWare, released the following statement on the official <a href="http://www.swtor.com/community/showthread.php?p=4435219#post4435219" target="_blank" target="_blank">SWTOR community forums</a>:</p>
<blockquote><p>Hey folks, since you’re reading this you may likely have heard that we’ve done some restructuring here on the SWTOR team. Sadly, we are bidding farewell to some talented, passionate and exceptionally hard-working people who helped make SWTOR a reality. Impacting people’s lives this way is always very hard, but we’re ensuring the affected people are treated with dignity, fairness and respect.</p>
<p>Looking back at launch, we all came together and did something historic. We executed one of the largest, most successful and stable launches of any MMO yet in industry history. That is not an easy feat for any development team or company and we are humbled and honored by our fan community’s strong support both at launch and beyond.</p>
<p>Looking forward, the studio remains vibrant and passionate about our many upcoming initiatives for Star Wars: The Old Republic. We still have a very substantial development team working on supporting and growing the game, and we feel we are in a strong position, with your continued involvement and feedback, to continue to build Star Wars: The Old Republic as one of the most compelling and successful online experiences in the world today. There are many strong initiatives planned for cool new content and new features that we’re excited to tell you about in the upcoming weeks and months.</p>
<p>Rest assured that we remain dedicated to delivering a high quality service in SWTOR to you, our fans, and we will continue to support and grow Star Wars: The Old Republic over the weeks, months and years to come.</p>
<p>Thanks,<br />
Greg and Ray</p></blockquote>
<p>A representative from EA offered this comment as well:</p>
<blockquote><p>BioWare has restructured its studio in Austin today.  Of the employees impacted, some will be able to join other projects within EA, others will leave the company. These are very difficult decisions, but it allows us to focus our staff to maintain and grow Star Wars: The Old Republic.</p>
<p>BioWare Austin remains a large and important part of BioWare and EA, working with other studios around the world to continue to deliver a high-quality service and exciting new content for Star Wars: The Old Republic.</p></blockquote>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=459039&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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		<title>Analysts disappointed with EA&#8217;s outlook but see bright points</title>
		<link>http://venturebeat.com/2012/05/08/analysts-disappointed-with-eas-outlook-but-see-bright-points/</link>
		<comments>http://venturebeat.com/2012/05/08/analysts-disappointed-with-eas-outlook-but-see-bright-points/#comments</comments>
		<pubDate>Tue, 08 May 2012 19:45:43 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[analysts]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=427525</guid>
		<description><![CDATA[<p>Electronic Arts shareholders are being sorely tested again after the video game giant posted good earnings but warned about a tough quarter ahead. The stock has fallen 4.8 percent today to $14.41 a share, valuing EA at $4.77 billion. Now the analysts are weighing&#160;in.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=427525&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/05/08/analysts-disappointed-with-eas-outlook-but-see-bright-points/swtor-big-4/" rel="attachment wp-att-427726"><img class="alignnone size-full wp-image-427726" title="swtor big" src="http://venturebeat.files.wordpress.com/2012/05/swtor-big.jpg?w=640&#038;h=347" alt="" width="640" height="347" /></a></p>
<p>Electronic Arts shareholders are being sorely tested again after the video game giant posted <a href="http://venturebeat.com/2012/05/07/electronic-arts-beats-quarterly-estimates-but-announces-weak-outook/">good earnings but warned</a> about a tough quarter ahead. The stock has fallen 4.8 percent today to $14.41 a share, valuing EA at $4.77 billion. That takes the valuation back to around 1999 levels.</p>
<p>Analysts who cover EA have had their patience tested as the publisher makes the transition from a company that sells $60 packaged goods in retail locations to a digital company with titles on online, social network, and mobile-game platforms (it is focused on <a href="http://venturebeat.com/2012/05/08/eas-focus-brands-platforms-and-talent/">brands, platforms, and talent</a>). Here&#8217;s a summary of what some of the analysts said today in their research notes:</p>
<p>Atul Bagga, an analyst at Lazard Capital Markets, said that the performance of massively multiplayer online role-playing game Star Wars: The Old Republic, which went from 1.7 million subscribers to 1.3 million, disappointed. He is optimistic about EA&#8217;s platform strategy, where it will leverage its database of 220 million online gamers. He noted EA&#8217;s online store Origin&#8217;s revenue was $150 million in the fiscal year, up four-fold from a year ago. The Play4Free freemium web platform generated $23 million in the fourth fiscal quarter, up 80 percent. Bagga said he was encouraged by the long tail of digital sales of console games, a healthy pipeline for social and mobile, and strong mobile execution. He lowered estimates, reflecting a delay of one of EA&#8217;s mystery titles.</p>
<p>Michael Pachter, analyst at Wedbush Securities, said he expects the recent momentum in digital revenues to continue with increased adoption of EA Origin, Star Wars subscription payments, social game The Sims Social and the release of the next Sim City (slated for this fall). He thinks digital revenue could grow from $1.2 billion for the year ended March 31 to $1.7 billion in the next fiscal year. But he noted that the change in guidance for lower revenues in the coming quarter magnified concerns about a potential decline for Star Wars this year and weak packaged goods sales for the whole video game industry.</p>
<p>Pachter took his fiscal year 2013 estimates down from $4.52 billion to $4.4 billion, and earnings per share came down from $1.25 to $1.20. Overall, he believes EA shares can hit $29 a share, or six times fiscal year earnings per share of $1.58, during the next 12 months.</p>
<p>Ben Schachter of Macquarie Securities said that his company was previously too optimistic about EA&#8217;s transition to digital games. In February, he cut his estimates. But now, he is slightly more positive, since EA&#8217;s long-term margin expansion and revenue goals around key brands are still viable. Consoles are weak, but digital should grow 20 percent in the next few years. He said Internet connectivity for the television is coming, and that could lead to more game sales. He said those who shorted (bet its stock price would fall) EA have seen their bets pay off, and now that will reduce downward pressure on the stock.</p>
<p>&#8220;Given the company’s execution history, we are not yet ready to upgrade, but we see limited downside from current levels,&#8221; Schachter said. &#8220;A key problem for video game stocks remains investor apathy. While this issue will not turn overnight, we believe valuation can bring more value investors to the table and potential catalysts such as E3 [the key industry conference in early June], new hardware launches, and the powerful theme of increasing Internet use through mobile devices and televisions will also draw attention to the industry.&#8221; He said he believes in the stock because the digital transition will lead to higher margins.</p>
<p>Arvind Bhatia, an analyst at Sterne Agee, said that the guidance for the coming year wasn&#8217;t as bad as feared. He believes that EA&#8217;s stock will go back up as the console cycle begins anew. Bhatia believes that the title that was delayed was Overstrike, a game that EA will publish for Insomniac Games. EA will launch 14 packaged goods games in fiscal 2013, compared with 22 in fiscal 2012. But EA will publish 41 digital titles. He is raising estimates slightly. He believes the majority of EA&#8217;s new investment in future consoles will be directed toward Sony and Microsoft consoles, not Nintendo&#8217;s Wii U.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=427525&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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