In the second part of this interview, we learn more about how Supercell has become one of the juggernauts in mobile gaming.
The Finnish publisher has become one of the most successful mobile game companies in the world. But its chief, Ilkka Paananen, isn’t satisfied with success. He wants to make history.
Supercell’s very first Android game debuts in the top-10 highest-grossing Google Play apps.
Editor’s Pick The biggest example of tech success in Finland is the game sector.
REDWOOD CITY, Calif. — One thing came out of this morning’s discussion on making mobile games successful.
Social-game developer Wooga found success on mobile with Jelly Splash, a color-tile matching game with more than 10 million downloads in eight weeks on iOS.
Robert Xiao’s Perfect World has 4,500 employees working on online and mobile games. But will he make a brand in the West?
Clash of Clans characters, enemies, and more invade Puzzle & Dragons in SuperCell’s first collaboration with GungHo since the latter company invested big bucks in the former.
Chukong will use the influx of cash to expand its mobile-gaming development and publishing businesses.
The price reflects SoftBank’s desire to get content for its telecom holdings and move into the West.
Finnish developer Supercell claims it will remain independent and will use the cash to move into global publishing.
After three years, the Istanbul startup has more than 11.8 million daily active players.
Space Ape Games has scored a hit with real-time-strategy title Samurai Siege for tablets.
Plants vs. Zombies 2 was the most downloaded game in the iOS App Store last month, while Candy Crush Saga continues to dominate the Google Play store.
Michail Katkoff takes his free-to-play expertise from Supercell to Scopely.
Editor’s Pick Getting to the top of the app store charts is critical for maximizing monetization. But how do top publishers like Kabam, Zynga, and Supercell get there … and stay there?