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	<title>VentureBeat &#187; The Secret World</title>
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		<title>The Secret World developer shuts down Beijing studio &#8212; executes layoffs at other offices</title>
		<link>http://venturebeat.com/2013/01/25/the-secret-world-developer-shuts-down-beijing-studio-executes-layoffs-at-other-offices/</link>
		<comments>http://venturebeat.com/2013/01/25/the-secret-world-developer-shuts-down-beijing-studio-executes-layoffs-at-other-offices/#comments</comments>
		<pubDate>Fri, 25 Jan 2013 16:27:03 +0000</pubDate>
		<dc:creator>Jeffrey Grubb</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[The Secret World]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=610487</guid>
		<description><![CDATA[<p>Developer Funcom refocuses its efforts on its Raleigh, N.C.&#160;studio.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=610487&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2012/12/the-secret-world.jpg" target="_blank"><img class="alignnone size-full wp-image-588912" alt="The Secret World" src="http://venturebeat.files.wordpress.com/2012/12/the-secret-world.jpg?w=655&#038;h=393" width="655" height="393" /></a></p>
<p>It&#8217;s hard out there for a massively multiplayer online game developer. As evidence of that, Funcom announced today the closure of its Beijing studio and layoffs at its Montreal and Raleigh offices.</p>
<p>Funcom is the developer of MMOs like The Secret World, Anarchy Online, and Age of Conan. Following the launch of The Secret World, it quickly shifted its focus to &#8220;smaller, high-quality online games with more limited budgets and shorter production timelines,&#8221; <a href="http://www.funcom.com/news/update_on_the_ongoing_funcom_restructuring_process"title="Funcom: Update on restructuring"  target="_blank" target="_blank">according to a statement on its website</a>.</p>
<p>The company&#8217;s Beijing studio worked on the visuals for The Secret World. Funcom will shut that down and bring developers into its Raleigh, N.C. offices. Meanwhile, the company&#8217;s Montreal studio will send some developers to Raleigh, while shifting to work exclusively on tablet and mobile games.</p>
<p>&#8220;The live team in Raleigh, North Carolina, has up until today only housed our billing/tools, community, customer service, operations, and quality assurance teams,&#8221; Funcom chief executive officer Ole Schreiner said in a statement. &#8220;By bringing the developers on our live games to Raleigh, it allows us to build a stronger, more unified team that can service and support our online games as they work to expand these worlds and create new experiences for the players who inhabit them. This will also allow us to have the team staying in Montreal focus exclusively on their new responsibilities of developing for tablets and mobile devices as well as working on new tech.&#8221;</p>
<p>Funcom also noted that it laid off employees at both the Raleigh and Montreal offices in certain departments.</p>
<p>The Secret World started as a subscription-based game, but the developer recently updated it to a free-to-play model.</p>
<p>Funcom is currently working on an MMO based on the Lego Minifigures products.</p>
<p><em></em>(Thanks to <a href="http://news.playnews.biz/"title="Playnews: News"  target="_blank" target="_blank">Playnews.biz</a> for the tip.)</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=610487&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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		<title>The best MMOs of 2012</title>
		<link>http://venturebeat.com/2012/12/27/the-best-mmos-of-2012/</link>
		<comments>http://venturebeat.com/2012/12/27/the-best-mmos-of-2012/#comments</comments>
		<pubDate>Thu, 27 Dec 2012 22:58:46 +0000</pubDate>
		<dc:creator>Kat Bailey</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Arenanet]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[game opinions]]></category>
		<category><![CDATA[Guild Wars 2]]></category>
		<category><![CDATA[Mists of Pandaria]]></category>
		<category><![CDATA[PlanetSide 2]]></category>
		<category><![CDATA[Rift]]></category>
		<category><![CDATA[Rift: Storm Legion]]></category>
		<category><![CDATA[The Secret World]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=592387</guid>
		<description><![CDATA[<p>With the entire genre in flux, five games stand out for either their disruptive models or overall&#160;excellence.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=592387&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/12/27/the-best-mmos-of-2012/planetside_2-0_cinema_960-0/" rel="attachment wp-att-592393"><img class="aligncenter size-full wp-image-592393" alt="planetside_2.0_cinema_960.0" src="http://venturebeat.files.wordpress.com/2012/12/planetside_2-0_cinema_960-0.jpg?w=558&#038;h=314" width="558" height="314" /></a></p>
<p>Want proof that the massively multiplayer online (MMO) game industry is in a state of extreme flux? Look no further than ostensible World of WarCraft-challenger Star Wars: The Old Republic, which lasted all of seven months before going free-to-play. The times are certainly changing.</p>
<p>Profound disruption, however, can have its advantages. More than ever, underdog MMORPGs and other online games are finding niches in which they can survive and thrives for years. Even apparent busts can right the ship with some smart content and a good free-to-play model.</p>
<p>With that in mind, here are five great MMOs from 2012.</p>
<h3><strong>Planetside 2</strong></h3>
<p>Welcome to the future. That&#8217;s pretty much all we need to say about Sony Online Entertainment&#8217;s Planetside 2, which marries a free-to-play model with a full-scale shooter that&#8217;s nearly on par with big-budget games like Call of Duty. Sony Online obviously spent a lot of money on this game. That it&#8217;s free-to-play says a lot about where online gaming is headed.</p>
<p>More impressively, Planetside 2 really is free, which is more than can be said for many F2P titles. Free players and premium players are more or less on equal footing, with the main differences being in weapon efficiency. It&#8217;s a smart move on the part of Sony Online, since skewed balance tends to be felt rather keenly in games such as these.</p>
<p>Apart from being a free-to-play shooter, Planetside 2 is worth experiencing simply because it&#8217;s so huge. True, it&#8217;s bewildering at first. You&#8217;ll spend your first few minutes flailing around, desperately trying to figure out what all the icons mean and what you&#8217;re supposed to even being doing. But once you get your feet under you, the firefights that form and dissipate across the massive battlefield are consistently impressive.</p>
<p>At this early juncture, Planetside 2 is certainly still experiencing its share of growing pains, and it feels a touch floaty compared to other shooters. But nevertheless, Sony Online has found a standard-bearer for both its own offerings and free-to-play at large.</p>
<p><a href="http://venturebeat.com/2012/12/27/the-best-mmos-of-2012/original-4/" rel="attachment wp-att-592401"><img class="aligncenter size-full wp-image-592401" alt="original" src="http://venturebeat.files.wordpress.com/2012/12/original.jpg?w=558&#038;h=314" width="558" height="314" /></a></p>
<h3><strong>World of WarCraft: Mists of Pandaria</strong></h3>
<p>The decision to add in the Pandaren race is a transparent attempt to bring in new players and perhaps appeal to a younger demographic. But in practice, Mists of Pandaria has turned out to be very much for longtime fans of the series.</p>
<p>Mists of Pandaria&#8217;s feature list is familiar &#8212; a new continent, a new race, and a new class. But Pandaria seems less interested in introducing a world-destroying bad guy like Cataclysm&#8217;s Deathwing than reigniting the spark of what made the World of WarCraft so appealing in the first place. The continent of Pandaria is everything we&#8217;ve come to expect from the series over the years &#8212; lavishly detailed and full of nods to games of the past, all rendered with a winking sense of humor.</p>
<p>The actual content is likewise meant to recapture the attention of the old-guard. Aside from a host of challenging new dungeons, Mists of Pandaria brings with it a pet battling system much like that of Pokémon. For longtime players, it&#8217;s a great opportunity to dust off all those pets from BlizzCons gone by.</p>
<p>In general, you can say the same for the rest of the game. It&#8217;s not an expansion that&#8217;s apt to win many new fans, but World of WarCraft seems to be past that point. For those players who have been collecting pets and following the lore from the beginning, Mists of Pandaria is delightful.</p>
<p><a href="http://venturebeat.com/2012/12/27/the-best-mmos-of-2012/the-secret-world-review-thumb-large/" rel="attachment wp-att-592404"><img class="aligncenter size-full wp-image-592404" alt="The-Secret-World-review-thumb-large" src="http://venturebeat.files.wordpress.com/2012/12/the-secret-world-review-thumb-large.jpg?w=558&#038;h=313" width="558" height="313" /></a></p>
<h3><strong>The Secret World</strong></h3>
<p>At first blush, The Secret World seems like a pretty traditional MMORPG with a modern setting. In this case, it&#8217;s set in a world where every myth is essentially true &#8212; Lovecraftian demons, vampires, the Illuminati, and all the rest of it. But from there, it goes in some very interesting directions.</p>
<p>One way in which The Secret World shakes things up is in its open-ended battle system. In essence, The Secret World is something of a card game, with your deck of skills determining your role in a party. The goal is to allow players to avoid being pigeonholed into one role, and it&#8217;s rather successful in that regard.</p>
<p>The other way The Secret World stands apart is in its approach to its world. Some of have called it a &#8220;puzzle MMO,&#8221; and that description isn&#8217;t far off. Even before The Secret World came out, its marketing was placing riddles around the Internet. The resulting collaboration has been rather interesting to watch.</p>
<p>Unfortunately, like many Funcom titles such as The Age of Conan, The Secret World has been dogged by issues of content and various bugs. Having recently dropped its subscription requirement, however, the hope is that The Secret World will soon be able to reach its considerable potential.</p>
<p><a href="http://venturebeat.com/2012/12/27/the-best-mmos-of-2012/rift_stormlegion_01_38315_640screen/" rel="attachment wp-att-592407"><img class="aligncenter size-full wp-image-592407" alt="Rift_StormLegion_01_38315_640screen" src="http://venturebeat.files.wordpress.com/2012/12/rift_stormlegion_01_38315_640screen.jpg?w=558&#038;h=314" width="558" height="314" /></a></p>
<h3><strong>Rift: Storm Legion</strong></h3>
<p>Along with World of WarCraft, Rift is one of the very few subscription-based MMORPGs still kicking around. Newcomers Star Wars: The Old Republic and The Secret World shifted away to new models rather quickly, while Rift has managed to hold on. Storm Legion offers a hint as to why.</p>
<p>Simply put, Storm Legion is more proof that Rift is run by one of the best teams in the business. Extremely polished for an MMORPG release, it roughly doubles the size of the world while further building upon the dynamic content that helped define the game early on. Events take place on a grand scale, occasionally overwhelming entire zones. It&#8217;s a spectacle certainly worth seeing for yourself.</p>
<p>Also worth noting is the way in which Storm Legion addresses replayabiilty, which was an issue in the original game. Storm Legion&#8217;s expansion areas include a rather substantial route split, meaning a whole different set of content depending on which you choose. For those who aren&#8217;t extremely interested in traditional raids, the added replayability is a nice plus.</p>
<p>Like Mists of Pandaria, Storm Legion has flown under the radar a bit. The very fact that Rift has managed to last this long as a subscription-based MMO, however, suggests that Trion is doing something very right. The high quality content of Storm Legion is proof.</p>
<p><a href="http://venturebeat.com/2012/12/27/the-best-mmos-of-2012/nornranger4-3/" rel="attachment wp-att-592408"><img class="aligncenter size-full wp-image-592408" alt="nornranger4" src="http://venturebeat.files.wordpress.com/2012/12/nornranger4.jpg?w=558&#038;h=314" width="558" height="314" /></a></p>
<h3><strong>Guild Wars 2</strong></h3>
<p>ArenaNet intended Guild Wars to be the embodiment of disruption in the MMO space &#8212; an RPG that broke all the rules and redefined the genre. You can argue whether they have succeeded; but either way, Guild Wars 2 is still a terrific MMORPG.</p>
<p>Pretty much everything Guild Wars 2 has done has been to thumb its nose at the likes of World of WarCraft. Dedicated healers? Gone. Traditional loot distribution? That&#8217;s gone, too. Guild Wars 2 ends up sacrificing some depth for being as free and organic as possible; but in that, it ends up being far more welcoming to new players than many of its ilk.</p>
<p>Thanks in no small part to these changes, a vigorous marketing campaign, and strong word-of-mouth, Guild Wars 2 has arguably received more attention than even Mists of Pandeira. Though perhaps not the revolution that ArenaNet was hoping for &#8212; it&#8217;s still very much a classical MMORPG in form and substance if not in style &#8212; it is still strikingly beautiful and well executed. It is the perfect MMO for a genre in flux.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=592387&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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		<title>Funcom removes subscription requirement for The Secret World</title>
		<link>http://venturebeat.com/2012/12/12/funcom-removes-subscription-requirement-for-the-secret-world/</link>
		<comments>http://venturebeat.com/2012/12/12/funcom-removes-subscription-requirement-for-the-secret-world/#comments</comments>
		<pubDate>Wed, 12 Dec 2012 20:29:38 +0000</pubDate>
		<dc:creator>Stefanie Fogel</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[The Secret World]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=588859</guid>
		<description><![CDATA[<p>Gamers no longer need to pay a monthly fee to play Funcom's MMORPG The Secret&#160;World.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=588859&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/12/12/funcom-removes-subscription-requirement-for-the-secret-world/the-secret-world/" rel="attachment wp-att-588912"><img class="aligncenter size-full wp-image-588912" alt="The Secret World" src="http://venturebeat.files.wordpress.com/2012/12/the-secret-world.jpg?w=655&#038;h=393" width="655" height="393" /></a>Norwegian game developer Funcom&#8217;s The Secret World is the latest triple-A massively multiplayer online role-playing game to <a href="http://www.thesecretworld.com/news/subscription_no_longer_required" target="_blank" target="_blank">scrap subscription fees</a> to boost its player base.</p>
<p>Starting today, anyone who purchases the game online or at retail (for about $30) can enjoy all of its content, features, and storylines without paying a monthly fee. The business model is similar to the one NCsoft uses for its Guild Wars franchise. Funcom says people who buy the game before Dec. 31 will receive &#8220;Issue #5,&#8221; The Secret World&#8217;s next piece of downloadable content, along with the Initiate Pack, which includes starter weapons, a Blood Raven pet, and extra social clothing.</p>
<p>Funcom is still offering an optional membership that gives subscribers benefits such as experience boosts, in-game items, and in-game store discounts.</p>
<p>Having been in production on and off since 2002, The Secret World finally launched in July to generally favorable reviews, but has faced steep competition from other MMORPGs like Star Wars: The Old Republic, Guild Wars 2, and World of Warcraft. Funcom announced back in August that it&#8217;s now shifting its focus to smaller games with shorter development periods, starting with a free-to-play Lego title, according to <a href="http://www.gamasutra.com/view/news/176673/Funcom_shifts_to_smaller_online_games_after_The_Secret_World_setbacks.php#.UMjdrINqaAY" target="_blank" target="_blank">Gamasutra</a>.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=588859&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2012/12/the-secret-world.jpg?w=160" /><source url="http://venturebeat.com/2012/12/12/funcom-removes-subscription-requirement-for-the-secret-world/">Funcom removes subscription requirement for The Secret World</source>
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			<media:title type="html">StefanieF</media:title>
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		<title>Firefall dev discusses major gameplay changes and its Kickstarter-inspired monetization strategy (interview)</title>
		<link>http://venturebeat.com/2012/09/07/firefall-interview/</link>
		<comments>http://venturebeat.com/2012/09/07/firefall-interview/#comments</comments>
		<pubDate>Fri, 07 Sep 2012 20:46:22 +0000</pubDate>
		<dc:creator>Sebastian Haley</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Firefall]]></category>
		<category><![CDATA[game interviews]]></category>
		<category><![CDATA[Guild Wars 2]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[The Secret World]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=527094</guid>
		<description><![CDATA[<p>Mark Kern explains the new cash shop and PvP&#160;refinement.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=527094&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/09/07/firefall-interview/firefall_action_07/" rel="attachment wp-att-527152"><img class="size-full wp-image-527152 alignnone" title="Firefall_Action_07" src="http://venturebeat.files.wordpress.com/2012/09/firefall_action_07-e1346969603586.png?w=655&#038;h=368" alt="" width="655" height="368" /></a></p>
<p>Firefall is one of the more interesting and brave massively multiplayer online games currently in the works. Despite lofty promises to the contrary, games like Guild Wars 2, The Secret World, and The Old Republic all feel incredibly samey. Firefall dramatically shifts the MMO template with heavy real-time first-person shooter elements, a Borderlands-esque art style, and a bold free-to-play strategy.</p>
<p>I participated in the ongoing closed beta a few months back and found the game to intriguing but somewhat unbalanced and undercooked. Since then, Red 5 has implemented what could easily be considered Firefall’s Adventure Update (for any Minecraft fans out there), adding and tweaking lots of game systems and content. This includes removing the typical MMO leveling system altogether, allowing players to build the characters they want with fewer restrictions on a more open-ended customization tree.</p>
<p>With that in mind, GamesBeat sat down with Red 5 Studios CEO Mark Kern to chat about what’s new, Firefall’s Kickstarter-inspired Founder system, and cosplay.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/AdIuLid4BwU?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p><strong>GamesBeat: Can you highlight some of the major changes based on the ongoing feedback from the beta?</strong></p>
<div id="attachment_527154" class="wp-caption alignright" style="width: 210px"><a href="http://venturebeat.com/2012/09/07/firefall-interview/mark-kern/" rel="attachment wp-att-527154"><img class="size-full wp-image-527154" title="Mark Kern" src="http://venturebeat.files.wordpress.com/2012/09/mark-kern-e1346969660916.jpg?w=200&#038;h=133" alt="" width="200" height="133" /></a><p class="wp-caption-text">Mark Kern</p></div>
<p><strong>Mark Kern:</strong> We learned that our PvP, while it was very approachable, would sort of max out for skilled players. They&#8217;d say, &#8220;OL, I can go this far with my skill and not any higher.&#8221; What we did is we raised the skill ceiling. It&#8217;s a lot higher. At the higher tiers of competition, you have a lot more capability to display your twitch reflexes and everything else. That was one major change, based on feedback.</p>
<p>The other one was that the whole leveling system wasn&#8217;t working out for people. It didn&#8217;t seem to fit right with the game. It kind of fought against the horizontal progression that we&#8217;ve wanted to do. But we still wanted to have some type of different classes of progression. We broke it up into tiers instead, and that way we give you a road map of your character. You know what to expect. You kind of plan your way to what you want to unlock. That&#8217;s been very well received. It&#8217;s something where it wouldn&#8217;t have been possible if we hadn&#8217;t been willing to share our earliest systems in the beta.</p>
<p>A lot of companies, companies I used to work for, they would polish the heck out of something. Then they&#8217;d put it out there and get the feedback. If you&#8217;re Blizzard, good, you take it and you redo it. That&#8217;s very demoralizing for the team, though, because they polished it to such a high level in the first place. If you&#8217;re another company, you often don&#8217;t have that luxury. You&#8217;ve done a commercial beta, not a real beta. By the time you get that feedback, you can&#8217;t make dramatic changes to the system.</p>
<p><a href="http://venturebeat.com/2012/09/07/firefall-interview/firefall_scenic_08/" rel="attachment wp-att-527157"><img class="size-full wp-image-527157 alignnone" title="Firefall_Scenic_08" src="http://venturebeat.files.wordpress.com/2012/09/firefall_scenic_08-e1346969731956.jpg?w=655&#038;h=387" alt="" width="655" height="387" /></a></p>
<p><strong>GamesBeat: I did play the beta several months ago, and I noticed that I felt that the difficulty, even from the onset, was pretty rough if you tried to do it either solo or with a two-man team. Especially for newbies who are starting out and maybe don&#8217;t know how to work together. Do I just suck, or is the game intentionally designed to be a multiplayer-only experience?</strong></p>
<p><strong>Kern:</strong> It&#8217;s really good that you picked up on that, because that&#8217;s the next round of beta feedback for this milestone. Our PvE milestone. We did our classes-tuning and our leveling progression in the last couple months. Now we&#8217;re working on the PvE aspect and the solo-ability of the game. We want you to be able to participate in world events and get credit for it even if you&#8217;re not grouped up. If you just show up, we&#8217;re going to be building in public quests. That type of dynamic where you can get points for participation even if you&#8217;re not grouped.</p>
<p>We also want to make sure that when we guide you down the path, the difficulty is matched much more to the ability of the solo player, but group players can still have that social experience and get a couple special things out of it. So I&#8217;d agree with you. I think the game, as it stands right now, is too hard to solo. That&#8217;s one aspect that we&#8217;re getting feedback on. We change everything and create fun. That&#8217;s our motto.</p>
<p><strong>GamesBeat: What has the overall reception been to the game so far? And the player retention? How long do people play the beta before they move on?</strong></p>
<p><strong>Kern:</strong> I can&#8217;t give out specific numbers, but I can say that prepatch and postpatch, we&#8217;re about three times stickier than we were when you played the beta. So the changes we&#8217;ve made have gone to great lengths to make it stickier. We&#8217;re still in closed beta. We&#8217;re not inviting everybody in yet. But everyone who plays at PAX automatically gets in. That&#8217;s kind of our thing. I&#8217;m really happy with the retention rate right now. It&#8217;s much better than it was, and it&#8217;s going to get even better with the PvE patch.</p>
<p><a href="http://venturebeat.com/2012/09/07/firefall-interview/firefall_esports/" rel="attachment wp-att-527159"><img class="size-full wp-image-527159 alignnone" title="Firefall_eSports" src="http://venturebeat.files.wordpress.com/2012/09/firefall_esports-e1346969814127.png?w=655&#038;h=409" alt="" width="655" height="409" /></a></p>
<p><strong>GamesBeat: How do you guys feel now that PlanetSide 2 is on its way? Do you feel that kind of gives you a little extra competition?</strong></p>
<p><strong>Kern:</strong> Oh, I know [Sony Online Entertainment's] John Smedley really well. I put him in the Firefall beta a while back. He likes the game. I like PlanetSide. I was a big PlanetSide fan. I think we fill two different niches. They&#8217;re about the massive PvP, we&#8217;re more about the eSports PvP, as well as this big component of PvE, exploration and co-op multiplayer that you can&#8217;t get in PlanetSide. So I think we complement each other really well. But I keep teasing him, because we&#8217;re coming out with a massive PvP mode that we&#8217;re going to be in beta with in the fall. At that point, maybe it&#8217;ll be a bit more competition. But right now I think it&#8217;s a really good way to get two different experiences.</p>
<p><strong>GamesBeat: At the beginning of PAX, you guys unveiled your founder system. There&#8217;s three different tiers. Was that inspired by Kickstarter?</strong></p>
<p><strong>Kern:</strong> It really was. I was amazed by Kickstarter, and then I saw&#8230; like, MechWarrior Online did a pack. I asked the community months ago, &#8220;Would you like to see something like this from us?&#8221; Overwhelmingly, the response was &#8220;Yes.&#8221; They want to support Firefall. So, OK, let&#8217;s put something together. We did three packs, and they&#8217;re doing really well.</p>
<p><strong>GamesBeat: It&#8217;s a cool system. Plus the XP gain, the permanent XP gain, I was sold. In-game pets and XP boosts will do it for me every time.</strong></p>
<p><strong>Kern:</strong> Yeah. The Merch is really special. When you unlock it, we&#8217;ve got a lot of behaviors we&#8217;ve coded into it to be true to the Penny Arcade version.</p>
<p><a href="http://venturebeat.com/2012/09/07/firefall-interview/firefall_action_01/" rel="attachment wp-att-527160"><img class="size-full wp-image-527160 alignnone" title="Firefall_Action_01" src="http://venturebeat.files.wordpress.com/2012/09/firefall_action_01-e1346969868319.jpg?w=655&#038;h=368" alt="" width="655" height="368" /></a></p>
<p><strong>GamesBeat: Can you talk about the cash shop and what players can expect there?</strong></p>
<p><strong>Kern:</strong> OK. We&#8217;ve got the beta shop open now. We truly mean &#8220;beta&#8221; shop, just like our beta is a true beta. We set some price points to experiment. You can buy a lot of aesthetic items, eyepieces, different hairstyles, different hats that you can wear. We sell temporary XP boosts &#8212; 1 hour, 3 hours, 8 hours &#8212; for 20 percent. We also sell garage slots. If you like the game, you want to experiment with more tiers of battle frame. If you unlock more garage slots, you can keep them all on the same character.</p>
<p><strong>GamesBeat: I know that, for a year or more now, you&#8217;ve been using Crystal [Graziano], the cosplayer, to represent your game. But in this weird unprecedented move, you&#8217;ve also sponsored the other costuming she does. Non-Firefall, non-gaming sometimes. I was wondering, why that very specific move?</strong></p>
<p><strong>Kern:</strong> I think it&#8217;s because we wanted someone to play Mourningstar at conventions who was really a gamer. Not only that, we wanted a real cosplayer, someone who could appreciate the costume that we&#8217;re building. It turned out that Crystal is a huge fan of Steve Wang, who&#8217;s a Hollywood effects guy that designed the Predator. A big name. He did these costumes for us, for Typhon and Mourningstar. She was just thrilled to meet him. We&#8217;re actually shooting a show about here, kind of behind the scenes with her and Steve about building these costumes. We&#8217;re going to be releasing that as a video pretty shortly here. Something you can view for free online.</p>
<p>We sponsor her other costuming because Red 5 is really about getting the gamer&#8217;s story out there. A lot of our stuff, in the industry, is very PR-focused&#8230;. Here&#8217;s the front of the mask, right? We want to change that. Because now we&#8217;re a direct-to-consumer industry, especially us. PAX is the show that we love the best. Sponsoring player activities, cosplay is well-loved by gamers, that&#8217;s how they show love for games&#8230;. So let&#8217;s sponsor that. Let&#8217;s sponsor eSports. Make it about players in the game.</p>

<a href='http://venturebeat.com/vb_gallery/firefall-concept-art-gallery/firefall_female_engineer/' title='FIREFALL_FEMALE_ENGINEER'><img width="135" height="140" src="http://venturebeat.files.wordpress.com/2012/09/firefall_female_engineer.jpg?w=135&#038;h=140" class="attachment-thumbnail" alt="FIREFALL_FEMALE_ENGINEER" /></a>

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			<media:title type="html">sebastianhaley</media:title>
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		<title>GamesBeat Weekly Roundup</title>
		<link>http://venturebeat.com/2012/06/01/gamesbeat-weekly-roundup-11/</link>
		<comments>http://venturebeat.com/2012/06/01/gamesbeat-weekly-roundup-11/#comments</comments>
		<pubDate>Fri, 01 Jun 2012 18:33:22 +0000</pubDate>
		<dc:creator>Jasmine Maleficent Rea</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Amnesia]]></category>
		<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[Castlevania: Lords of Shadow 2]]></category>
		<category><![CDATA[Dragon's Dogma]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[game reviews]]></category>
		<category><![CDATA[Go Ninja]]></category>
		<category><![CDATA[Hawken]]></category>
		<category><![CDATA[Hitman Absolution]]></category>
		<category><![CDATA[LEGO: Lord of the Rings]]></category>
		<category><![CDATA[Leisure Suit Larry]]></category>
		<category><![CDATA[Limbo]]></category>
		<category><![CDATA[Mad Riders]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[Metro Last Light]]></category>
		<category><![CDATA[Rock Band Blitz]]></category>
		<category><![CDATA[Star Wars 1313]]></category>
		<category><![CDATA[Tera]]></category>
		<category><![CDATA[The Secret World]]></category>
		<category><![CDATA[You Don't Know Jack]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=464373</guid>
		<description><![CDATA[<p>If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best games stories we ran over the last seven days that you may have&#160;missed.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=464373&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/05/28/dragons-dogma-review/dragons-dogma1/" rel="attachment wp-att-461851"><img class="alignnone size-full wp-image-461851" title="Dragon's Dogma" src="http://venturebeat.files.wordpress.com/2012/05/dragons-dogma1.jpg?w=655&#038;h=368" alt="Dragon's Dogma" width="655" height="368" /></a></p>
<p>If you follow VentureBeat but don’t regularly checkH our GamesBeat site, here’s a list of the best games stories we ran over the last seven days that you may have missed.</p>
<p>This week, 38 Studios founder Curt Schilling calls out the governor of Rhode Island for damaging remarks, Activision settles lawsuit with former Infinity Ward heads West and Zampella, and Trip Hawkins resigns from Digital Chocolate.</p>
<p>You’ll also find previews LEGO: Lord of the Rings, Hitman Absolution, Metro Last Light, and Rock Band Blitz. GamesBeat also reviewed Go Ninja, Dragon&#8217;s Dogma, and Mad Riders.</p>
<p>GamesBeat:</p>
<p><a href="http://venturebeat.com/2012/06/01/the-deanbeat-what-to-expect-at-e3/"title="The DeanBeat: What to expect at E3" >The DeanBeat: What to expect at E3</a></p>
<p><a href="http://venturebeat.com/2012/06/01/machinima-scores-partnership-to-promote-highly-anticipated-hawken-game-exclusive/"title="Machinima scores partnership to promote highly anticipated Hawken game (exclusive)" >Machinima scores partnership to promote highly anticipated Hawken game (exclusive)</a></p>
<p><a href="http://venturebeat.com/2012/06/01/warner-bros-announces-guardians-of-middle-earth/"title="Warner Bros. to bring online battle arenas to consoles with Guardians of Middle-earth" >Warner Bros. to bring online battle arenas to consoles with Guardians of Middle-earth</a></p>
<p><a title="Warner Bros. confirms LEGO: Lord of the Rings video game (preview)" href="Lord of the Rings video game (preview)">Warner Bros. confirms LEGO: Lord of the Rings video game (preview)</a></p>
<p><a href="http://venturebeat.com/2012/06/01/just-what-kind-of-game-is-star-wars-1313/"title="Just what kind of game is Star Wars: 1313?" >Just what kind of game is Star Wars: 1313?</a></p>
<p><a href="http://venturebeat.com/2012/06/01/hitman-absolution-lets-you-perform-hits-in-giant-crowds-hands-on-preview/"title="Hitman Absolution lets you perform hits in giant crowds (hands-on preview)" >Hitman Absolution lets you perform hits in giant crowds (hands-on preview)</a></p>
<p><a href="http://venturebeat.com/2012/05/31/konami-pre-e3-2012-event-more-castlevania-and-metal-gear-rising-revengeance/"title="Konami Pre-E3 2012 event: More Castlevania and Metal Gear Rising: Revengeance" >Konami Pre-E3 2012 event: More Castlevania and Metal Gear Rising: Revengeance</a></p>
<p><a href="http://venturebeat.com/2012/05/31/go-ninja-review/"title="Go Ninja is like Canabalt with gore and swords (review)" >Go Ninja is like Canabalt with gore and swords (review)</a></p>
<p><a href="http://venturebeat.com/2012/05/31/activision-settles-lawsuit-with-former-infinity-ward-heads-west-and-zampella/"title="Activision settles lawsuit with former Infinity Ward heads West and Zampella" >Activision settles lawsuit with former Infinity Ward heads West and Zampella</a></p>
<p><a href="http://venturebeat.com/2012/05/31/battlefield-3-title-update-3/"title="Battlefield 3 gets numerous tweaks and fixes, just in time for new $50 “Premium” service" >Battlefield 3 gets numerous tweaks and fixes, just in time for new $50 “Premium” service</a></p>
<p><a href="http://venturebeat.com/2012/05/30/intel-video-superstars-competition/"title="Intel Video Superstars competition calls for gaming filmmakers" >Intel Video Superstars competition calls for gaming filmmakers</a></p>
<p><a href="http://venturebeat.com/2012/05/30/sony-download-only-next-gen-console/"title="Sony next-gen console almost used download-only format" >Sony next-gen console almost used download-only format</a></p>
<p><a href="http://venturebeat.com/2012/05/29/4-celebrities-other-than-curt-schilling-whose-games-failed/"title="4 celebrities (other than Curt Schilling) whose games failed" >4 celebrities (other than Curt Schilling) whose games failed</a></p>
<p><a title="The Nordic Games Program matters to everyone" href="The Nordic Games Program matters to everyone">The Nordic Game Program matters to everyone</a></p>
<p><a href="http://venturebeat.com/2012/05/29/tera-dev-diary-vp-publishing/"title="TERA publishing VP reminisces starting a company, westernizing an MMO, and a little friendly competition (exclusive)" >TERA publishing VP reminisces starting a company, westernizing an MMO, and a little friendly competition (exclusive)</a></p>
<p><a href="http://venturebeat.com/2012/05/29/mad-riders-review/"title="Mad Riders is beautiful but flawed (review)" >Mad Riders is beautiful but flawed (review)</a></p>
<p><a href="http://venturebeat.com/2012/05/29/metro-last-light-preview/"title="Metro Last Light fights shooter fatigue with deeper single player (hands-on preview)" >Metro Last Light fights shooter fatigue with deeper single player (hands-on preview)</a></p>
<p><a href="http://venturebeat.com/2012/05/28/dragons-dogma-review/"title="Dragon’s Dogma is an ambitious open-world action fest (review)" >Dragon’s Dogma is an ambitious open-world action fest (review)</a></p>
<p><a href="http://venturebeat.com/2012/05/28/rock-band-blitz-preview/"title="Rock Band Blitz trades peripherals for pandemonium (preview)" >Rock Band Blitz trades peripherals for pandemonium (preview)</a></p>
<p><a title="THQ attempting creative math to maintain NASDAQ listing" href="THQ attempting creative math to maintain NASDAQ listing">THQ attempting creative math to maintain NASDAQ listing</a></p>
<p><a href="http://venturebeat.com/2012/05/27/investigating-something-wicked-in-the-secret-world/"title="Investigating something wicked in The Secret World" >Investigating something wicked in The Secret World</a></p>
<p><a href="http://venturebeat.com/2012/05/26/nvidia-demos-upcoming-hawken-mech-game-using-cloud-graphics-video/"title="Nvidia demos upcoming Hawken mech game using cloud graphics (video)" >Nvidia demos upcoming Hawken mech game using cloud graphics (video)</a></p>
<p>VentureBeat</p>
<p><a href="http://venturebeat.com/2012/06/01/robert-bowling-dishes-on-his-move-from-aaa-to-indie-exclusive/"title="Robert Bowling dishes on his move from AAA to Indie (exclusive)" >Robert Bowling dishes on his move from AAA to Indie (exclusive)</a></p>
<p><a href="http://venturebeat.com/2012/05/31/game-pioneer-trip-hawkins-was-forming-a-rebel-alliance-among-indie-game-developers-before-he-left-exclusive/"title="Game pioneer Trip Hawkins was forming a “rebel alliance” among indie game developers (exclusive)" >Game pioneer Trip Hawkins was forming a “rebel alliance” among indie game developers (exclusive)</a></p>
<p><a href="http://venturebeat.com/2012/05/31/kixeye-expands-to-mobile-games-with-ngmoco-and-creates-australian-studio/"title="Kixeye expands to mobile games, creates Australian studio" >Kixeye expands to mobile games, creates Australian studio</a></p>
<p><a href="http://venturebeat.com/2012/05/30/microsoft-says-it-has-sold-67m-xbox-360s-19m-kinects-and-generated-56b-in-game-revenues/"title="Microsoft says it has sold 67M Xbox 360s, 19M Kinects, and generated $56B in game revenues" >Microsoft says it has sold 67M Xbox 360s, 19M Kinects, and generated $56B in game revenues</a></p>
<p><a href="http://venturebeat.com/2012/05/30/leisure-suit-larry-creator-wants-infringing-kickstarter-campaign-taken-down-exclusive/"title="Leisure Suit Larry creator wants “infringing” Kickstarter campaign taken down (exclusive)" >Leisure Suit Larry creator wants “infringing” Kickstarter campaign taken down (exclusive)</a></p>
<p><a href="http://venturebeat.com/2012/05/30/badgeville-30m-funding-gamification/"title="Badgeville raises $25M to break out from the pack in gamification" >Badgeville raises $25M to break out from the pack in gamification</a></p>
<p><a href="http://venturebeat.com/2012/05/29/thq-names-game-veteran-jason-rubin-as-president/"title="Struggling publisher THQ names game veteran Jason Rubin as president" >Struggling publisher THQ names game veteran Jason Rubin as president</a></p>
<p><a href="http://venturebeat.com/2012/05/29/gaming-pioneer-trip-hawkins-resigns-from-digital-chocolate/"title="Gaming pioneer Trip Hawkins resigns from Digital Chocolate" >Gaming pioneer Trip Hawkins resigns from Digital Chocolate</a></p>
<p><a href="http://venturebeat.com/2012/05/29/curt-schillings-dings-rhode-island-governor-for-damaging-remarks-on-38-studios/"title="Curt Schilling dings Rhode Island governor for damaging remarks on 38 Studios" >Curt Schilling dings Rhode Island governor for damaging remarks on 38 Studios</a></p>
<p><a href="http://venturebeat.com/2012/05/29/5-hit-points-you-dont-know-jack/"title="5 Hit Points: We quiz the creators of You Don’t Know Jack" >5 Hit Points: We quiz the creators of You Don’t Know Jack</a></p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=464373&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2012/05/dragons-dogma1.jpg" /><source url="http://venturebeat.com/2012/06/01/gamesbeat-weekly-roundup-11/">GamesBeat Weekly Roundup</source>
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		<title>Investigating something wicked in The Secret World</title>
		<link>http://venturebeat.com/2012/05/27/investigating-something-wicked-in-the-secret-world/</link>
		<comments>http://venturebeat.com/2012/05/27/investigating-something-wicked-in-the-secret-world/#comments</comments>
		<pubDate>Sun, 27 May 2012 17:12:15 +0000</pubDate>
		<dc:creator>Stefanie Fogel</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game previews]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[The Secret World]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=461636</guid>
		<description><![CDATA[<p>When Norwegian developer Funcom's latest massively multiplayer online role-playing game, The Secret World, launches in July, two things will no doubt set it apart from its competitors: its real-world Lovecraft meets Stephen King meets the X-Files setting and its challenging, brain-teasing&#160;missions.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=461636&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/05/27/investigating-something-wicked-in-the-secret-world/secretworld_norma/" rel="attachment wp-att-461643"><img class="aligncenter size-full wp-image-461643" title="The Secret World" src="http://venturebeat.files.wordpress.com/2012/05/secretworld_norma.jpg?w=655&#038;h=346" alt="The Secret World" width="655" height="346" /></a>“There’s a pressure building,” says elderly shotgun toting Kingsmouth resident Norma Creed as she stands by a large bonfire in her front yard. “The kind that comes before a storm when it builds and builds but just won’t break.”</p>
<p>She looks up. Ravens fill the trees in her yard. Lots of ravens. “They feel it too,” Norma says. “Last time I saw ‘em like this, when the trees were more birds than branches&#8230;there were murders.”</p>
<p>When Norwegian developer Funcom&#8217;s latest massively multiplayer online role-playing game, The Secret World, launches in July, two things will no doubt set it apart from its competitors: its real-world Lovecraft meets Stephen King meets the X-Files setting and its challenging, brain-teasing missions.</p>
<p>Massively multiplayer online MMO veterans know how questing traditionally works. You stumble upon a hub of non-playable characters with golden exclamation points over their heads. You scoop up every task they offer, then you spend the next few hours grinding them out as efficiently as possible, sometimes while simultaneously watching TV. The Secret World changes all of that by restricting the number of active missions you can have at one time. While some players will find this too limiting, I think it&#8217;s a good thing. The Secret World is a story-driven game, complete with cutscenes and voiced dialogue. Many of its missions require attention, thought, and the occasional Google search. Flitting from one mission to another like a hummingbird with ADHD would ruin the experience.</p>
<p><a href="http://venturebeat.com/2012/05/27/investigating-something-wicked-in-the-secret-world/cheshire_picture008-2/" rel="attachment wp-att-461654"><img class="aligncenter size-full wp-image-461654" title="The Secret World" src="http://venturebeat.files.wordpress.com/2012/05/cheshire_picture0081.png?w=655&#038;h=392" alt="The Secret World" width="655" height="392" /></a>&#8220;Find more information about the murders.&#8221; After speaking with Norma, this is the only clue I have on what to do next. It&#8217;s here I realize The Secret World&#8217;s investigative missions are refreshingly free of hand-holding. There is no arrow on the mini-map telling me where to go. Sure, I could probably hop on the Internet using the game&#8217;s integrated web browser and find the solution on the official forums, but where would be the fun in that?</p>
<p>After a bit of exploration, I find the information I&#8217;m looking for and feel a small rush of accomplishment as my journal updates with yet another cryptic clue. Missions are divided into sub-tiers that need to be tackled in the order they&#8217;re given. Once I&#8217;ve completed all the tiers and tracked down Norma&#8217;s mystery killer, I send a report back to my faction handlers with the simple click of a button and claim my reward. There is no tedious backtracking, which is a nice touch. I find another investigation mission, and it&#8217;s not long before I&#8217;m searching Kingsmouth for Illuminati symbols for a slightly nutty priest who claims to be the secret society&#8217;s biggest fan.</p>
<p>I suspect that The Secret World is not a game for everyone. Quest grinders will no doubt find the game&#8217;s slower pace annoying, and action junkies might be disappointed by its floaty, vanilla combat. But if you&#8217;re the type of gamer who loves exploration and puzzle-solving, if you love classic adventure games, or if you&#8217;re just looking for something a little different, The Secret World might be right up your alley.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=461636&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2012/05/secretworld_norma.jpg?w=160" /><source url="http://venturebeat.com/2012/05/27/investigating-something-wicked-in-the-secret-world/">Investigating something wicked in The Secret World</source>
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			<media:title type="html">StefanieF</media:title>
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			<media:title type="html">The Secret World</media:title>
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			<media:title type="html">The Secret World</media:title>
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		<title>GamesBeat Weekly Roundup</title>
		<link>http://venturebeat.com/2012/05/11/gamesbeat-weekly-roundup-8/</link>
		<comments>http://venturebeat.com/2012/05/11/gamesbeat-weekly-roundup-8/#comments</comments>
		<pubDate>Fri, 11 May 2012 20:48:39 +0000</pubDate>
		<dc:creator>Jasmine Maleficent Rea</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Angry Birds]]></category>
		<category><![CDATA[Awesomenauts]]></category>
		<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[Bubble Safari]]></category>
		<category><![CDATA[Call of Duty: Black Ops II]]></category>
		<category><![CDATA[Civilization V]]></category>
		<category><![CDATA[Company of Heroes 2]]></category>
		<category><![CDATA[Draw Something]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Journey]]></category>
		<category><![CDATA[Lone Survivor]]></category>
		<category><![CDATA[Minecraft 360 edition]]></category>
		<category><![CDATA[Skylanders]]></category>
		<category><![CDATA[Starhawk]]></category>
		<category><![CDATA[The Secret World]]></category>
		<category><![CDATA[The Sims Social]]></category>
		<category><![CDATA[Toy Soldiers]]></category>
		<category><![CDATA[UberStrike]]></category>
		<category><![CDATA[Wolfenstein 3D]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=429390</guid>
		<description><![CDATA[<p>If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best games stories we ran over the last seven days that you may have&#160;missed.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=429390&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/03/12/gamesbeat-review-vault/minecon_screenshot_01-1-2/" rel="attachment wp-att-429031"><img class="alignnone size-full wp-image-429031" title="Minecraft Xbox 360 review" src="http://venturebeat.files.wordpress.com/2012/03/minecon_screenshot_01-1-e1336682925318.jpg?w=655&#038;h=367" alt="Minecraft Xbox 360 review PC" width="655" height="367" /></a></p>
<p>If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best games stories we ran over the last seven days that you may have missed.</p>
<p>This week Minecraft on 360 broke all digital-sales records on its first day, controversial marketing specialist Paul Christoforo filed a lawsuit against N-Control, Activision Blizzard touted Skylanders as bigger than Angry Birds, and Take-Two delayed BioShock Infinite.</p>
<p>You’ll also find reviews for Minecraft: Xbox 360 Edition,  Toy Soliders, Lone Survivor, and Awesomenauts.</p>
<p>Other GamesBeat stories included:</p>
<p><a href="http://venturebeat.com/2012/05/11/the-deanbeat-the-tale-of-two-industry-giants/"title="The DeanBeat: A tale of two industry giants" >The DeanBeat: A tale of two industry giants</a></p>
<p><a href="http://venturebeat.com/2012/05/11/7-reasons-why-you-should-play-the-secret-world/"title="7 reasons why you should play The Secret World" >7 reasons why you should play The Secret World</a></p>
<p><a href="http://venturebeat.com/2012/05/11/vita-sales-struggle-in-a-new-tablet-ruled-world/"title="Vita sales struggle in a new, tablet-ruled world" >Vita sales struggle in a new, tablet-ruled world</a></p>
<p><a href="http://venturebeat.com/2012/05/10/carmageddon-devs-run-over-tim-schafer/"title="Carmageddon devs run over Double Fine’s Tim Schafer in the name of Kickstarter" >Carmageddon devs run over Double Fine’s Tim Schafer in the name of Kickstarter</a></p>
<p><a href="http://venturebeat.com/2012/05/10/minecraft-xbox-360-edition-review/"title="Minecraft: Xbox 360 Edition is a successful port of an imperfect gem (review)" >Minecraft: Xbox 360 Edition is a successful port of an imperfect gem (review)</a></p>
<p><a href="http://venturebeat.com/2012/05/10/minecraft-on-xbox-360-profitable-in-an-hour/"title="Minecraft on Xbox 360 breaks digital-sales records in first day" >Minecraft on Xbox 360 breaks digital-sales records in first day</a></p>
<p><a href="http://venturebeat.com/2012/05/10/civilization-v-gods-and-kings-preview/"title="Civilization V: Gods and Kings will give you a reason to rebuild your empire (hands-on preview)" >Civilization V: Gods and Kings will give you a reason to rebuild your empire (hands-on preview)</a></p>
<p><a href="http://venturebeat.com/2012/05/10/toy-soldiers-review/"title="Toy Soldiers: A Great War in a small box (review)" >Toy Soldiers: A Great War in a small box (review)</a></p>
<p><a href="http://venturebeat.com/2012/05/10/sims-social-on-life-support-ea-says-no/"title="The Sims Social on life support? EA says no way" >The Sims Social on life support? EA says no way</a></p>
<p><a href="http://venturebeat.com/2012/05/09/official-dice-servers-disappear-from-battlefield-3/"title="Official DICE servers disappear from Battlefield 3" >Official DICE servers disappear from Battlefield 3</a></p>
<p><a href="http://venturebeat.com/2012/05/09/skylanders-is-bigger-than-angry-birds-says-activision-blizzard/"title="Skylanders is bigger than Angry Birds, says Activision Blizzard" >Skylanders is bigger than Angry Birds, says Activision Blizzard</a></p>
<p><a href="http://venturebeat.com/2012/05/09/activision-blizzard-says-fan-reaction-to-black-ops-ii-has-been-enormous/"title="Activision Blizzard says Black Ops II may be the biggest Call of Duty ever" >Activision Blizzard says Black Ops II may be the biggest Call of Duty ever</a></p>
<p><a href="http://venturebeat.com/2012/05/09/world-of-warcraft-still-on-top-with-10-2-m-subscribers/"title="World of Warcraft still on top with 10.2M subscribers in first quarter" >World of Warcraft still on top with 10.2M subscribers in first quarter</a></p>
<p><a href="http://venturebeat.com/2012/05/09/five-kickstarter-games-we-may-never-see/"title="5 Kickstarter games we may never see" >5 Kickstarter games we may never see</a></p>
<p><a href="http://venturebeat.com/2012/05/09/insomniac-announces-outernauts/"title="Electronic Arts and Insomniac Games announce Outernauts for Facebook" >Electronic Arts and Insomniac Games announce Outernauts for Facebook</a></p>
<p><a href="http://venturebeat.com/2012/05/09/who-wants-a-wii/"title="Who wants a Wii U? Not three out of four gamers" >Who wants a Wii U? Not three out of four gamers</a></p>
<p><a href="http://venturebeat.com/2012/05/09/bethesda-and-id-release-20th-anniversary-edition-of-wolfenstein-3d-as-webmobile-game/"title="Bethesda and id release 20th anniversary edition of Wolfenstein 3D as web/mobile game" >Bethesda and id release 20th anniversary edition of Wolfenstein 3D as web/mobile game</a></p>
<p><a href="http://venturebeat.com/2012/05/08/christoforo-suing-n-control/"title="Controversial marketing specialist Paul Christoforo files a lawsuit against N-Control" >Controversial marketing specialist Paul Christoforo files a lawsuit against N-Control</a></p>
<p><a href="http://venturebeat.com/2012/05/08/are-chinese-gamers-addicted-to-crack/"title="Are Chinese gamers addicted to crack?" >Are Chinese gamers addicted to crack?</a></p>
<p><a href="http://venturebeat.com/2012/05/08/adventure-game-veteran-jane-jensen-reaches-kickstarter-goal/"title="Adventure game veteran Jane Jensen reaches Kickstarter goal" >Adventure game veteran Jane Jensen reaches Kickstarter goal</a></p>
<p><a href="http://venturebeat.com/2012/05/07/minecraft-e3/"title="Mojang talks Minecraft subscriptions, boycotting E3" >Mojang talks Minecraft subscriptions, boycotting E3</a></p>
<p><a href="http://venturebeat.com/2012/05/07/lone-survivor-review/"title="Lone Survivor delivers story better than big-name games (review)" >Lone Survivor delivers story better than big-name games (review)</a></p>
<p><a href="http://venturebeat.com/2012/05/07/mmorpg-writer-discusses-the-thin-line-between-labor-and-love-exclusive/"title="MMORPG writer discusses the thin line between labor and love (exclusive)" >MMORPG writer discusses the thin line between labor and love (exclusive)</a></p>
<p><a href="http://venturebeat.com/2012/05/07/awesomenauts-review/"title="Awesomenauts: Think of it as multiplayer online battle arena training wheels (review)" >Awesomenauts: Think of it as multiplayer online battle arena training wheels (review)</a></p>
<p><a href="http://venturebeat.com/2012/05/07/company-of-heroes-2/"title="Company of Heroes 2 explores WWII’s Eastern front" >Company of Heroes 2 explores WWII’s Eastern front</a></p>
<p><a href="http://venturebeat.com/2012/05/07/ps3-owners-interested-in-art/"title="Journey designer: PlayStation Network players “more likely to be interested in artistic games” than 360 or Wii" >Journey designer: PlayStation Network players “more likely to be interested in artistic games” than 360 or Wii</a></p>
<p>VentureBeat:</p>
<p><a href="http://venturebeat.com/2012/05/11/why-chinas-game-business-will-hit-20b-by-2016-exclusive-interview/"title="Why China’s game business will hit $20B by 2016 (exclusive interview)" >Why China’s game business will hit $20B by 2016 (exclusive interview)</a></p>
<p><a href="http://venturebeat.com/2012/05/10/cmune-spreads-uberstrike-to-new-platforms-and-raises-funds-from-skype-founder/"title="Cmune spreads UberStrike to new platforms and raises funds from Skype founder" >Cmune spreads UberStrike to new platforms and raises funds from Skype founder</a></p>
<p><a href="http://venturebeat.com/2012/05/10/game-sales-fall-42-percent-in-april/"title="Game sales crash 42 percent in April with a light release schedule and early Easter" >Game sales crash 42 percent in April with a light release schedule and early Easter</a></p>
<p><a href="http://venturebeat.com/2012/05/10/checkpoint-studios-launches-avination-social-game-on-facebook-exclusive/"title="Facebook games don’t have to be stupid, according to AviNation (exclusive)" >Facebook games don’t have to be stupid, according to AviNation (exclusive)</a></p>
<p><a href="http://venturebeat.com/2012/05/09/activision-blizzard-beat-first-quarter-earnings-estimates-with-strong-call-of-duty-sales/"title="Call of Duty, Skylanders lead Activision Blizzard to beat analysts’ expectations" >Call of Duty, Skylanders lead Activision Blizzard to beat analysts’ expectations</a></p>
<p><a href="http://venturebeat.com/2012/05/09/milestone-for-a-mobile-blockbuster-angry-birds-hits-1-billlion-downloads/"title="Milestone for a mobile blockbuster: Angry Birds hits 1 billion downloads" >Milestone for a mobile blockbuster: Angry Birds hits 1 billion downloads</a></p>
<p><a href="http://venturebeat.com/2012/05/09/take-two-delays-highly-anticipated-bioshock-infinite-game/"title="Take-Two delays highly anticipated BioShock Infinite until Feb. 2013" >Take-Two delays highly anticipated BioShock Infinite until Feb. 2013</a></p>
<p><a href="http://venturebeat.com/2012/05/08/eas-focus-brands-platforms-and-talent/"title="EA’s focus: Brands, platforms, and talent" >EA’s focus: Brands, platforms, and talent</a></p>
<p><a href="http://venturebeat.com/2012/05/08/zynga-launches-bubble-safari-as-it-moves-into-arcade-style-social-games/"title="Zynga launches Bubble Safari as it moves into arcade-style social games" >Zynga launches Bubble Safari as it moves into arcade-style social games</a></p>
<p><a href="http://venturebeat.com/2012/05/08/starhawk-developers-learned-from-social-games-that-analytics-is-king-interview/"title="Starhawk developers learned from social games that “analytics is king” (interview)" >Starhawk developers learned from social games that “analytics is king” (interview)</a></p>
<p><a href="http://venturebeat.com/2012/05/07/hackers-disrupt-the-gameplay-of-zyngas-yoville-social-game/"title="Hackers disrupt the gameplay of Zynga’s YoVille social game" >Hackers disrupt the gameplay of Zynga’s YoVille social game</a></p>
<p><a href="http://venturebeat.com/2012/05/07/ea-chief-suggests-that-zynga-overpaid-for-omgpopdraw-something/"title="EA chief suggests that Zynga overpaid for OMGPOP/Draw Something" >EA chief suggests that Zynga overpaid for OMGPOP/Draw Something</a></p>
<p><a href="http://venturebeat.com/2012/05/07/angry-birds-creator-rovio-says-merchandising-is-30-percent-of-revenue/"title="Angry Birds creator Rovio says merchandising is 30 percent of revenue" >Angry Birds creator Rovio says merchandising is 30 percent of revenue</a></p>
<p><a href="http://venturebeat.com/2012/05/07/raptr-rewards/"title="Awesome! Raptr will give you targeted rewards just for playing games" >Awesome! Raptr will give you targeted rewards just for playing games</a></p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=429390&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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		<title>7 reasons why you should play The Secret World</title>
		<link>http://venturebeat.com/2012/05/11/7-reasons-why-you-should-play-the-secret-world/</link>
		<comments>http://venturebeat.com/2012/05/11/7-reasons-why-you-should-play-the-secret-world/#comments</comments>
		<pubDate>Fri, 11 May 2012 12:00:25 +0000</pubDate>
		<dc:creator>Stefanie Fogel</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game previews]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[The Secret World]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=429219</guid>
		<description><![CDATA[<p>What do werewolves, H.P. Lovecraft, and the Bogeyman all have in common? They’re part of The Secret World, a new massively multiplayer online role-playing game (MMORPG) from Norwegian developer&#160;Funcom.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=429219&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/05/11/7-reasons-why-you-should-play-the-secret-world/nyc_4-2/" rel="attachment wp-att-429235"><img class="aligncenter size-full wp-image-429235" title="The Secret World" src="http://venturebeat.files.wordpress.com/2012/05/nyc_4.jpg?w=655&#038;h=368" alt="The Secret World" width="655" height="368" /></a>What do werewolves, H.P. Lovecraft, and the Bogeyman all have in common? They’re part of <a href="http://www.thesecretworld.com/" target="_blank" target="_blank">The Secret World</a>, a new massively multiplayer online role-playing game (MMORPG) from Norwegian developer <a href="http://www.funcom.com/" target="_blank" target="_blank">Funcom</a>. More than five years in the making, this ambitious title features a modern-day setting where secret societies work from the shadows to influence governments, investigate strange incidents, and battle the evil that threatens an unsuspecting populace.</p>
<p>Sounds intriguing, doesn’t it? Players will get to experience The Secret World for themselves during the game’s first public beta test this weekend. One million people have already registered for the event, according to the developer. Here are seven reasons why you should be number one million and one.</p>
<p><strong>It’s not high fantasy</strong></p>
<p>After more than a decade of frolicking with elves, dwarves, and orcs in MMORPGs like Everquest and World of Warcraft, spending an hour in Funcom’s urban fantasy world is refreshing. There are a variety of locations to explore, both real and imaginary. Players can travel to a foggy New England town to investigate a zombie outbreak, or they can discover the secrets behind a major archaeological find in the Egyptian desert. They can ride on a cursed cargo ship, visit an occult prep school, or go all Jack Torrance in an abandoned motel. You can keep Azeroth and Norrath. I want to hang out in Transylvania and New York.</p>
<p><a href="http://venturebeat.com/2012/05/11/7-reasons-why-you-should-play-the-secret-world/subway-2/" rel="attachment wp-att-429232"><img class="aligncenter  wp-image-429232" title="The Secret World" src="http://venturebeat.files.wordpress.com/2012/05/subway.jpg?w=655&#038;h=315" alt="The Secret World" width="655" height="315" /></a><strong>It’s mysterious and spooky<br />
</strong></p>
<p>If you enjoy TV shows like The X-Files or Fringe, or authors like Neil Gaiman and Stephen King, you’ll love The Secret World’s atmosphere. This is a world where portals to alternate dimensions hide in public spaces, where crazed street prophets who may be kings predict the end of the world, where childhood nightmares come out from under the bed and set up shop in the local amusement park. From the very beginning, the game asks questions that are begging to be answered. Like, how did I get these magic powers? Who (or what) was really behind a terrorist attack in Tokyo? What the hell happened to that subway station?</p>
<p>As any die-hard fan of Lost will tell you, a good question will keep you watching &#8212; or clicking &#8212; for a long, long time.</p>
<p><strong>The free-form character progression</strong></p>
<p>In The Secret World, there are no character classes or levels. You don’t start out with a wooden sword doing 5 points of damage to a rat in some guy’s basement. You immediately feel powerful wielding whatever weapon you choose, whether it’s a handgun, sword, or spell. Experience gained throughout the game awards points that can be spent on various active and passive abilities organized in a wheel. Since most basic abilities are cheap, experimentation is easy. You can be a fireball tossing brawler one minute and a shotgun toting healer the next. Funcom boasts the game has 525 unique abilities that scale with your gear, and they’re all available as long as you have the points.<strong></strong></p>
<p><strong>The focus on storytelling</strong></p>
<p>Since 2001, Funcom has worked exclusively on MMORPGs, which makes it easy to sometimes forget that the company is also responsible for two classic adventure titles &#8212; The Longest Journey and Dreamfall. Both featured wonderfully mature and compelling storylines that left an impression on a lot of gamers (including this one). Now the writer of those titles, Ragnar Tornquist, is penning The Secret World. The game features plenty of cutscenes and voiced dialogue, and its three factions each have their own overarching storyline filled with quests that strive (but don’t always succeed) to be more than the traditional MMO grind.</p>
<p><a href="http://venturebeat.com/2012/05/11/7-reasons-why-you-should-play-the-secret-world/thesecretworlddx11-2012-05-10-02-09-08-34/" rel="attachment wp-att-429223"><img title="The Secret World" src="http://venturebeat.files.wordpress.com/2012/05/thesecretworlddx11-2012-05-10-02-09-08-34.jpg?w=655&#038;h=370" alt="The Secret World" width="655" height="370" /></a></p>
<p><strong>The investigation missions</strong></p>
<p>When was the last time a game asked you to do actual research? One of the most intriguing aspects of The Secret World is its investigation missions. Designed to be serious head scratchers, each one is a puzzle that will require you to look at images, listen to sound clips, or explore the world around you. There is even an in-game web browser for looking up real-world myths and legends that may tie into these quests. I can already picture the amount of time I’m going to waste staring at it.</p>
<p><strong>The combat won’t put you to sleep</strong></p>
<p>Funcom already proved with its previous title, Age of Conan, that it knows how to design a fun combat system. Like AoC, The Secret World features collision detection, which is useful for strategies like bottlenecking. It places a greater emphasis on mobility as well. Mobs often have special attacks that need to be avoided, and most abilities can be activated while on the move. Only seven active abilities can be equipped at a time, forcing you to carefully pick what you&#8217;ll bring on each mission. Luckily, many skills have synergistic properties that savvy players can take full advantage of, and I anticipate a flood of interesting builds on the web in the weeks following the game’s launch.</p>
<p><strong><a href="http://venturebeat.com/2012/05/11/7-reasons-why-you-should-play-the-secret-world/thesecretworlddx11-2012-05-10-02-33-58-23/" rel="attachment wp-att-429241"><img class="aligncenter size-full wp-image-429241" title="The Secret World" src="http://venturebeat.files.wordpress.com/2012/05/thesecretworlddx11-2012-05-10-02-33-58-23.jpg?w=655&#038;h=359" alt="The Secret World" width="655" height="359" /></a>The PvP</strong></p>
<p>Two words. Fight. Club.</p>
<p>The three major cities in The Secret World have underground arenas where players can beat the snot out of each other. How cool is that? There is also the typical instanced, objective-based battlegrounds, but the real action is going to be in the war zones. These are persistent areas where a massive amount of players can battle over control points and take over the zone for their faction. With three factions in the game, these power struggles are bound to be interesting. Hear that sound? It’s the sound of former Dark Age of Camelot players drooling on their keyboards.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=429219&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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		<title>The top 5 MMOs of 2012 &#8212; and what they&#8217;re doing differently</title>
		<link>http://venturebeat.com/2012/04/27/top-5-mmos-2012/</link>
		<comments>http://venturebeat.com/2012/04/27/top-5-mmos-2012/#comments</comments>
		<pubDate>Fri, 27 Apr 2012 18:50:27 +0000</pubDate>
		<dc:creator>Sebastian Haley</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Blade & Soul]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[editor's pick]]></category>
		<category><![CDATA[Firefall]]></category>
		<category><![CDATA[Guild Wars 2]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[Tera]]></category>
		<category><![CDATA[The Secret World]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=422195</guid>
		<description><![CDATA[<p><span class="post-label editors-pick">Editor's Pick</span> 2012 will see some of the biggest releases ever in the massively multiplayer online role-playing game genre. GamesBeat has rounded up the most promising titles and asked their developers, “What makes your game&#160;unique?”</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=422195&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/04/27/top-5-mmos-2012/baraka_sorceror_vs_giant-2/" rel="attachment wp-att-422620"><img class="size-full wp-image-422620 alignnone" title="Top 5 MMOs 2012" src="http://venturebeat.files.wordpress.com/2012/04/baraka_sorceror_vs_giant1-e1335550901573.jpg?w=655&#038;h=368" alt="Top 5 MMOs 2012" width="655" height="368" /></a></p>
<p>2012 will see some of the biggest releases ever in the massively multiplayer online role-playing game genre. GamesBeat has rounded up the most promising titles and asked their developers, “<strong>What makes your game unique?</strong>”</p>
<p>You&#8217;ll also find beta information, minimum system requirements, and preorder bonus/collector&#8217;s edition details if applicable. Let&#8217;s begin!</p>
<h1><strong>Firefall</strong></h1>
<p><strong>Developer:</strong> Red 5 Studios<br />
<strong>Release date:</strong> TBD, 2012</p>
<p><a href="http://venturebeat.com/2012/04/27/top-5-mmos-2012/1314228176-4e5587d0560e4-2/" rel="attachment wp-att-422621"><img class="size-full wp-image-422621 alignnone" title="Firefall MMO Beta 2012" src="http://venturebeat.files.wordpress.com/2012/04/1314228176-4e5587d0560e41-e1335550989514.png?w=655&#038;h=409" alt="Firefall MMO Beta 2012" width="655" height="409" /></a></p>
<p>Developer Red 5 Studios, which includes former Blizzard employees who previously worked on World of Warcraft, is self-publishing Firefall. Blending first-person shooter and real-time strategy aspects into the usual massively multiplayer formula, the game first left a “Borderlands MMO” impression; though, just leaving it at that would be selling the game short.</p>
<p>Firefall sets itself apart primarily via its sci-fi setting &#8212; a stark and all-too-rare contrast to the high fantasy-riddled MMO genre. Sci-fi writer Orson Scott Card has assisted with the game’s fiction while the former World of Warcraft team lead and Tribes lead designer have directed the gameplay. Set 200 years into the future, classes in Firefall are called Battleframes and can be switched out at set places, allowing any character to use any class in the game (similar to Final Fantasy XI). The Tribes influence comes by way of jetboots, which allow players to fly about exploring areas or killing giant, Starship Trooper-esque alien bugs.</p>
<p>To sweeten the pot, Firefall will be completely free. The game is already enjoying a <a href="https://beta.firefallthegame.com/accounts/new" target="_blank" target="_blank">closed beta</a> that runs 24/7 with more and more invites constantly going out. Eventually, the closed beta will become open, and then the beta status will just drop off completely. It’s a brave way of introducing a game to market but one that has worked well for indie iOS developers and may pay dividends for Red 5 as well.</p>

<a href='http://venturebeat.com/vb_gallery/firefall-gallery/1314227699-4e5585f39596f/' title='1314227699-4e5585f39596f'><img width="160" height="100" src="http://venturebeat.files.wordpress.com/2012/04/1314227699-4e5585f39596f.png?w=160&#038;h=100" class="attachment-thumbnail" alt="1314227699-4e5585f39596f" /></a>

<p><strong>What’s unique?</strong><br />
&#8220;[Firefall] takes the premise that a triple-A game can be given away for free and that an e-Sports quality shooter can be turned into a massive, persistent, online world experience,” says Red 5 Studios founder Mark Kern. “It represents a new experiment in online gaming, challenging nearly all the conventions of traditional MMOs in the relentless pursuit of fun.&#8221;</p>
<p><a href="http://www.firefallthegame.com/home" target="_blank"><strong> Preorder Bonuses:</strong></a><br />
Since Firefall will be free for everyone, there won’t really be a preorder bonus. But Red 5 plans to monetize the game with a microtransaction item mall and may award devout “testers” when the time comes.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/ArCg_eLifLM?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=422195&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><p id="pages">Pages: 1 <a href="http://venturebeat.com/2012/04/27/top-5-mmos-2012/2/">2</a> <a href="http://venturebeat.com/2012/04/27/top-5-mmos-2012/3/">3</a> <a href="http://venturebeat.com/2012/04/27/top-5-mmos-2012/4/">4</a> <a href="http://venturebeat.com/2012/04/27/top-5-mmos-2012/5/">5</a></p>]]></content:encoded>
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		<title>Top 10 new game brands of 2012</title>
		<link>http://venturebeat.com/2011/12/23/top-10-brand-new-video-game-franchises-of-2012/</link>
		<comments>http://venturebeat.com/2011/12/23/top-10-brand-new-video-game-franchises-of-2012/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 15:00:37 +0000</pubDate>
		<dc:creator>Stefanie Fogel</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Asura's Wrath]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[I Am Alive]]></category>
		<category><![CDATA[Journey]]></category>
		<category><![CDATA[Kingdoms of Amalur Reckoning]]></category>
		<category><![CDATA[Lollipop Chainsaw]]></category>
		<category><![CDATA[Overstrike]]></category>
		<category><![CDATA[Quantum Conundrum]]></category>
		<category><![CDATA[The Last Guardian]]></category>
		<category><![CDATA[The Secret World]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=368692</guid>
		<description><![CDATA[<p>Earlier this month, VentureBeat published a list of 10 of the most anticipated video games of 2012. Some of you had plenty to say about our picks, especially the fact that most of them were sequels. With many established franchises&#160;&#8230;</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=368692&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Earlier this month, VentureBeat published a list of <a href="http://venturebeat.com/2011/12/10/10-of-the-most-anticipated-video-games-of-2012/">10 of the most anticipated video games</a> of 2012. Some of you had plenty to say about our picks, especially the fact that most of them were sequels. With many established franchises moving to a yearly release schedule, one might start to wonder where all the originality in gaming has gone.</p>
<p>Well, wonder no more.</p>
<p>While newly announced intellectual properties like Naughty Dog’s The Last of Us and Epic Games’ Fortnite don’t make the list because they currently have no release date information, there are still plenty of promising new IPs set to hit store shelves in 2012. Here are ten brand new titles worth keeping an eye on.</p>
<p><strong><a href="http://venturebeat.com/2011/12/23/top-10-brand-new-video-game-franchises-of-2012/aw_07_asura_02_bmp_jpgcopy/" rel="attachment wp-att-368694"><img class="size-full wp-image-368694 alignnone" title="Asura's Wrath" src="http://venturebeat.files.wordpress.com/2011/12/aw_07_asura_02_bmp_jpgcopy.jpg?w=640&#038;h=360" alt="Asura's Wrath" width="640" height="360" /></a></strong></p>
<p>Asura’s Wrath<br />
<strong>Developer:</strong> CyberConnect2<br />
<strong>Publisher:</strong> Capcom<br />
<strong>Platforms:</strong> PlayStation 3, Xbox 360<br />
<strong>Release Date:</strong> Feb. 21, 2012</p>
<p>Asura was once a revered deity before he was betrayed by his fellow gods, banished from the realm of Shinkoku, and stripped of all his powers. Twelve thousand years later, he is awakened by a mysterious voice and, consumed by vengeance, he sets out on a quest for revenge against his betrayers. Asura’s Wrath, Capcom’s latest beat ‘em up, will be told through episodic gameplay similar to a TV drama series, blending Asian mythology with sci-fi.</p>
<p>Capcom says Asura’s Wrath will deliver a fresh take on the action genre by combining intense combat with a seamless player-controlled narrative. Through a mix of range attacks and close quarter action, Asura will face off against numerous unique enemies, including planetary sized bosses, that Capcom says will continually challenge your expectations.</p>
<p><strong><a href="http://venturebeat.com/2011/12/23/top-10-brand-new-video-game-franchises-of-2012/combat04/" rel="attachment wp-att-368695"><img class="size-full wp-image-368695 alignnone" title="Dishonored" src="http://venturebeat.files.wordpress.com/2011/12/combat04.jpg?w=640&#038;h=360" alt="Dishonored" width="640" height="360" /></a></strong></p>
<p>Dishonored<br />
<strong>Developer:</strong> Arkane Studios<br />
<strong>Publisher:</strong> Bethesda Softworks<br />
<strong>Platforms:</strong> PC, PlayStation 3, Xbox 360<br />
<strong>Release Date:</strong> Q2 2012</p>
<p>Dishonored is an all-new first person action game currently under development at Arkane Studios. It’s the studio’s first project since being acquired by ZeniMax, the owner of Bethesda, in 2010. Overseeing the project are co-directors Raphael Colantonio, former lead designer on Arx Fatalis, and Harvey Smith, former lead designer on Deus Ex.</p>
<p>In Dishonored, you take on the role of Corvo, a legendary bodyguard falsely imprisoned for the murder of the Empress, in an industrialized retro-future game world designed by Half-Life 2 Art Director Viktor Antonov. Using a mix of assassination and stealth, you will have to unravel the conspiracy behind the murder and hunt down those responsible. You will have numerous powers and tools to accomplish your tasks, and Arkane says each encounter will play out based on hundreds of different factors.<strong></strong></p>
<p><strong><a href="http://venturebeat.com/2011/12/23/top-10-brand-new-video-game-franchises-of-2012/i-am-alive/" rel="attachment wp-att-368696"><img class="size-full wp-image-368696 alignnone" title="I Am Alive" src="http://venturebeat.files.wordpress.com/2011/12/i-am-alive.jpg?w=640&#038;h=360" alt="I Am Alive" width="640" height="360" /></a></strong></p>
<p><strong>I Am Alive</strong><br />
<strong>Developer:</strong> Darkworks (2008-2010), Ubisoft Shanghai (2010-2011)<br />
<strong>Publisher:</strong> Ubisoft<br />
<strong>Platforms:</strong> PlayStation 3 (PSN), Xbox 360 (XBLA)<br />
<strong>Release Date:</strong> Q1 2012</p>
<p>Publisher Ubisoft says I Am Alive is an action/adventure game engineered to create a convincing post-disaster world in which players are faced with thought-provoking choices. The game follows a man’s journey to find his wife and daughter in his hometown, Haventon, one year after a cataclysmic “Event” wipes out most of the human race. The mystery of the Event is an important part of the experience, the publisher says, and you will have to figure it out for yourself based on what you see and what others tell you.</p>
<p>Stamina and resource management will be key to surviving I Am Alive’s post-apocalyptic world. There are no supernatural threats. Instead, you will have to brave deadly dust clouds and scale enormous buildings to search for supplies while using a unique combat system that requires you to utilize intimidation against your foes.</p>
<p><strong><a href="http://venturebeat.com/2011/12/23/top-10-brand-new-video-game-franchises-of-2012/journey-game-screenshot-6/" rel="attachment wp-att-368697"><img class="size-full wp-image-368697 alignnone" title="Journey" src="http://venturebeat.files.wordpress.com/2011/12/journey-game-screenshot-6.jpg?w=640&#038;h=360" alt="Journey" width="640" height="360" /></a></strong></p>
<p>Journey<br />
<strong>Developer:</strong> thatgamecompany<br />
<strong>Publisher:</strong> Sony<br />
<strong>Platforms:</strong> PlayStation 3 (PSN)<br />
<strong>Release Date:</strong> Spring 2012</p>
<p>thatgamecompany, the studio behind flOw and Flower, is known for challenging traditional gaming conventions and Journey is their vision of a unique online adventure experience. After awakening in an unknown world, you will walk, glide, and fly through an awe-inspiring, interactive landscape and discover the history of an ancient civilization. The game encourages exploration without violence and seeks to “de-empower” you, making you feel tiny and helpless in a vast world.</p>
<p>Journey’s approach to online gaming sounds similar to that of Demon’s Souls or Dark Souls, in that you will occasionally be able to explore your surroundings with fellow travelers who cross your path. By traveling together, you will be able to re-shape the experience in a way that the developer hopes will be authentic, emotional, and memorable. Here&#8217;s our interview with <a href="http://venturebeat.com/2011/06/15/an-interview-with-journey-co-creator-jenova-chen-video/">Journey co-creator Jenova Chen</a>.</p>
<p><strong><a href="http://venturebeat.com/2011/12/23/top-10-brand-new-video-game-franchises-of-2012/reckoning-brutalweaponry/" rel="attachment wp-att-368698"><img class="size-full wp-image-368698 alignnone" title="Kingdoms of Amalur: Reckoning" src="http://venturebeat.files.wordpress.com/2011/12/reckoning-brutalweaponry.jpg?w=640&#038;h=360" alt="Kingdoms of Amalur: Reckoning" width="640" height="360" /></a></strong></p>
<p>Kingdoms of Amalur: Reckoning<br />
<strong>Developer:</strong> 38 Studios, Big Huge Games<br />
<strong>Publisher:</strong> Electronic Arts<br />
<strong>Platforms:</strong> PC, PlayStation 3, Xbox 360<br />
<strong>Release Date:</strong> Feb. 7, 2012</p>
<p>38 Studios is the creative enterprise of former MLB pitcher Curt Schilling, who also happens to be an avid gamer. Kingdoms of Amalur: Reckoning is the studio’s first project and it has already generated buzz simply because of the names attached to it. <a href="http://venturebeat.com/2011/05/26/38-studios-reaches-for-action-fans-with-kingdoms-of-amalur-reckoning-video/">Ken Rolston</a>, former lead designer of classic role-playing games The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion is leading the project, while New York Times best-selling fantasy author R.A. Salvatore is creating the lore and game world and Spawn creator Todd McFarlane is in charge of the art direction.</p>
<p>38 Studios says Reckoning will have the open-world exploration, vast narrative, and character customization fans expect from the genre, as well as fast-paced, graphically stimulating action and fluid controls. If God of War and Fable had a baby, it would probably look a lot like Reckoning, and expectations are high for this brand new IP.</p>
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