It took years to do, but a USC student team managed to launch a successful PlayStation Network title.
The Buddhist experiments with non-linear narrative in games and teaches players about being too goal driven.
Here are eight button prompts we would have loved to see in some recent games — even if they wouldn’t all be particularly useful.
Here are ten of the best game trailers to grace our screens during 2012. They represent a cross-section of the gaming world, and feature a variety of styles and budgets. The one thing they have in common? They’re done right.
We pick the year’s best games from independent developers.
The Walking Dead may be GamesBeat’s Game of the Year for 2012, but here’s the other titles our staff picked as contenders for the crown.
Some of the most frightening video game levels ever made aren’t even in horror titles.
If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.
In part two of our interview on The Unfinished Swan, creative director Ian Dallas discusses the ambiguous ending of the game.
We hear the backstory behind the making of one of the most creative games of the year, The Unfinished Swan. Our two-part interview will answer your questions about the game’s ambiguities.
We left the industry trade show with very different opinions on what we saw. Here are our final thoughts.
You’ve explored in games before, but indie game The Unfinished Swan, due later this year as a downloadable title for the PlayStation 3 — takes things to another level: discovery.