Balancing the art of the steal in Thief (interview)
Thief producer Stéphane Roy discusses the delicate touch a stealth game needs to work and how his reboot will ultimately earn the right to have "Thief" on the box.
Thief producer Stéphane Roy discusses the delicate touch a stealth game needs to work and how his reboot will ultimately earn the right to have "Thief" on the box.
Though much improved over its GDC appearance, a hands-on playthrough of Eidos Montreal's new Thief reboot shows it hasn't quite mastered the art of the steal. Yet.
The list includes new games from Remedy Entertainment, EA Sports, and more.
If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.
The franchise that inspired a decade of action-stealth games makes a stunning return, stealing its protégés' best improvements and adding a few of its own. Now if only the stealth actually worked ... .
When a long-lasting series becomes outdated, developers often attempt to update it for a new generation. But is the industry holding itself back by rehashing old concepts and ideas?
The studio that successfully rebooted the Deus Ex franchise is gonna attempt the same with Thief.
Mark of the Ninja redefines the stealth genre while proving that a 2D game can be about more than catering to nostalgic gamers.
Klei Entertainment game designer Nels Anderson offers some insight into the development process for Mark of the Ninja.
I’m certainly not the first to say that Dishonored is a blatant amalgamation of other games. Though publisher Bethesda Softworks (Rogue Warrior, The Elder Scrolls V: Skyrim) and developer Arkane Studios (Dark Messiah of Might & Magic, BioShock 2) have …
Disney Interactive Studios and game designer Warren Spector have revealed a sequel to 2010′s Wii-exclusive Epic Mickey.
Epic Mickey 2: The Power of Two will be a multiplatform release featuring drop-in drop-out cooperative play, with one player controlling Mickey and …