GamesBeat Weekly Roundup

If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best games stories we ran over the last seven days that you may have missed.

GamesBeat Weekly Roundup

If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best games stories we ran over the last seven days that you may have missed.

Tim Schafer shares 5 tips to Kickstarter success

Tim Schafer believes Double Fine’s success on Kickstarter is repeatable as long as developers deliver capable and profound pitches that speak to their audience. Schafer revealed five tips to help hopeful developers make the most out of their Kickstarter plans in an interview with IndieDB.

Retro revival: PC games raise $6.7M and counting in Kickstarter campaigns

Kickstarter’s gone vogue. With a single, bold move by Double Fine’s Tim Schafer in early February, the crowdfunding web site propelled itself into the heart of the gaming community. Now, with the signing of the JOBS Act adding additional legitimacy, crowdfunding is poised to become an even bigger force in video games.

The Art of Video Games on display at the Smithsonian

People have been discussing whether video games are art for a long time. Are games merely entertainment, a diversion? Or are they an artistic medium that can inspire us? We hope we’ve answered that question.

The DeanBeat: The top 12 trends from the GDC

Too often, I flit from one conference to another like a wayward butterfly, trying to catch up with all the news. But the Game Developers Conference is one of my favorite events of the year because it places such a high value on creativity in the game industry. It is fitting to dwell upon it and to figure out what this year’s conference in San Francisco, which ended Friday March 9, was all about.

A roundup of stories from the Game Developers Conference

Our GamesBeat team is exhausted after five days of covering the biggest show for game developers in San Francisco. Here’s a day-by-day roundup of the major stories that we wrote from the Game Developers Conference this week. We’ve also thrown in stories from Microsoft’s pre-GDC press event. As you can see, it was a busy week for game news.

See what Tim Schafer is doing with all your (his) money

Remember that time game maker Tim Schafer asked for $400,000 on Kickstarter and the world gave him $2.5 million? You might be wondering what he’s done with said riches, and how he’ll be putting them to good use. Last night Schafer provided the following images as inspiration for Cliff Bleszinksi, who took over hosting duties at this year’s Game Developers Choice Awards.

Psychonauts 2: An update from Double Fine’s Tim Schafer

Double Fine’s Tim Schafer has been fielding questions for years about a potential followup to his much-loved 2005 3D platform game Psychonauts. Buzz about a sequel grew even louder earlier this month when Minecraft creator Markus “Notch” Persson expressed an interest in funding the project on Twitter. During a recent interview with VentureBeat, however, Schafer said there’s still a lot of stuff that needs to be worked out first.