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	<title>VentureBeat &#187; Tokyo Jungle</title>
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		<title>The best games of 2012 (GamesBeat staff picks)</title>
		<link>http://venturebeat.com/2012/12/21/the-best-games-of-2012-gamesbeat-staff-picks/</link>
		<comments>http://venturebeat.com/2012/12/21/the-best-games-of-2012-gamesbeat-staff-picks/#comments</comments>
		<pubDate>Fri, 21 Dec 2012 18:00:40 +0000</pubDate>
		<dc:creator>Jason Wilson</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[2012 Game of the Year]]></category>
		<category><![CDATA[Alan Wake's American Nightmare]]></category>
		<category><![CDATA[Armored Core V]]></category>
		<category><![CDATA[Best of 2012]]></category>
		<category><![CDATA[Borderlands 2]]></category>
		<category><![CDATA[Call of Duty: Black Ops II]]></category>
		<category><![CDATA[Crusader Kings II]]></category>
		<category><![CDATA[DayZ]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[Dragon's Dogma]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Fez]]></category>
		<category><![CDATA[Fieldrunners 2]]></category>
		<category><![CDATA[Final Fantasy XIII-2]]></category>
		<category><![CDATA[FTL: Faster Than Light]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[game opinions]]></category>
		<category><![CDATA[Gravity Rush]]></category>
		<category><![CDATA[Guild Wars 2]]></category>
		<category><![CDATA[Halo 4]]></category>
		<category><![CDATA[Hotline Miami]]></category>
		<category><![CDATA[Journey]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[Lollipop Chainsaw]]></category>
		<category><![CDATA[Lone Survivor]]></category>
		<category><![CDATA[Mac gaming]]></category>
		<category><![CDATA[Mark of the Ninja]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Max Payne 3]]></category>
		<category><![CDATA[PC gaming]]></category>
		<category><![CDATA[Persona 4 golden]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PlayStation Vita]]></category>
		<category><![CDATA[Resident Evil Revelations]]></category>
		<category><![CDATA[Silent Hill: Downpour]]></category>
		<category><![CDATA[Sleeping Dogs]]></category>
		<category><![CDATA[Slender: The Eight Pages]]></category>
		<category><![CDATA[Spec Ops: The Line]]></category>
		<category><![CDATA[Tales of Graces F]]></category>
		<category><![CDATA[The Darkness II]]></category>
		<category><![CDATA[The Testament of Sherlock Holmes]]></category>
		<category><![CDATA[The Unfinished Swan]]></category>
		<category><![CDATA[Tokyo Jungle]]></category>
		<category><![CDATA[Torchlight II]]></category>
		<category><![CDATA[Transformers: Fall of Cybertron]]></category>
		<category><![CDATA[Trials Evolution]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[XCOM: Enemy Unknown]]></category>
		<category><![CDATA[Xenoblade Chronicles]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=594212</guid>
		<description><![CDATA[<p>The Walking Dead may be GamesBeat's Game of the Year for 2012, but here's the other titles our staff picked as contenders for the&#160;crown.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=594212&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/10/13/the-walking-dead-episode-4-around-every-corner-review/2012-10-11_00052/" rel="attachment wp-att-555621"><img class="aligncenter size-full wp-image-555621" alt="The Walking Dead Episode 4: Around Every Corner screenshot" src="http://venturebeat.files.wordpress.com/2012/10/2012-10-11_00052.jpg?w=655&#038;h=349" width="655" height="349" /></a>It&#8217;s cliché to say that 2012 was &#8220;the best year ever for video games.&#8221; Some folk say this about every year. Yet it&#8217;s difficult for us not to look back at 2012 with such love and fondness.</p>
<p>If 2012 has shown us one thing, it&#8217;s that video game development is truly in the &#8220;<a href="http://venturebeat.com/2012/07/06/the-road-ahead-in-gaming-welcome-to-the-crossover-era/"title="GamesBeat 2012"  target="_blank">crossover era</a>.&#8221; <a href="http://venturebeat.com/2012/12/21/2012-game-of-the-year-the-walking-dead/"title="GamesBeat's 2012 Game of the Year"  target="_blank">GamesBeat&#8217;s 2012 Game of the Year</a>, The Walking Dead, was first available as a downloadable title, not a retail release. Other downloadables, such as indie-developed darlings Journey and Faster Than Light, garnered plenty of votes as well. And in our staff&#8217;s and contributor&#8217;s top games of the year lists, we even see mobile releases &#8212; like Fieldrunners 2.</p>
<p>Gaming has changed, and it&#8217;s nice to see that it&#8217;s more than just big-budget console and PC titles that have earned Game of the Year attention. Here are the top games as chosen by GamesBeat staffers and contributors. Let us know what you think about our picks in the comments &#8212; especially if you feel we&#8217;ve left something off our lists!</p>
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<h3><a href="http://venturebeat.com/vb_gallery/xcom-enemy-unknown-2/xcomgame-2012-10-05-10-36-56-68/" rel="attachment wp-att-546701"><img class="aligncenter size-full wp-image-546701" alt="XCOM: Enemy Unknown" src="http://venturebeat.files.wordpress.com/2012/10/xcomgame-2012-10-05-10-36-56-681.jpg?w=640&#038;h=400" width="640" height="400" /></a>Editor-in-chief Dan &#8220;Shoe&#8221; Hsu</h3>
<p><a href="http://venturebeat.com/2012/10/08/xcom-enemy-unknown-review/view-all/#s:xcomgame-2012-10-04-20-47-57-68"title="XCOM: Enemy Unknown review"  target="_blank"><strong>XCOM: Enemy Unknown</strong></a><br />
<strong>Platforms:</strong> PC, Xbox 360, PS3<br />
<strong>Publisher:</strong> 2K Games<br />
<strong>Developer:</strong> Firaxis Games</p>
<p>Little green men &#8212; yesteryear&#8217;s poster boys for mysterious invaders from outer space &#8212; are about as menacing as Oompa Loompas armed with toy guns. XCOM&#8217;s little gray men, however, are scary as hell. It&#8217;s not the ashen skin, bulbous eyes, or creepy-crawly walk. It&#8217;s what these Sectoids represent: a greater threat that we are simply not equipped to handle.</p>
<p>In the strategy game XCOM: Enemy Unknown, we mere humans bring dull knives to plasma gunfights. And just when we start to catch up in weapon technology, the bug-eyed bastards bring bigger guns and meaner friends. These jerks even cheat with mysterious mind-control powers. Meanwhile, we&#8217;re barely keeping the checkbook balanced between research, manufacturing, facility construction, aircraft, and an ever-decreasing budget due to world nations pulling out of the program if you can&#8217;t keep them safe (and you can never keep them all safe).</p>
<p>It all adds up to an incredibly exciting and stressful experience. Each decision &#8212; whether it&#8217;s which tree to hide your assault trooper behind or which whiny country gets your last airspace-monitoring satellite &#8212; feels monumental and permanent. Humanity&#8217;s existence is at stake, and we just want to make it to the next month, when a few more pennies come rolling in and a few more traumatized soldiers get out of sick bay.</p>
<p>It&#8217;s a desperate fight. And boy will we celebrate when those little gray men are dead.</p>
<p><strong>Shoe&#8217;s other picks for best games of 2012: </strong>Fieldrunners 2, Dishonored, Journey, Fez</p>
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<h3><a href="http://venturebeat.com/2012/10/20/unfinished-swan-interview-part-one/unfinished-swan-2-3/" rel="attachment wp-att-560552"><img class="aligncenter size-full wp-image-560552" alt="unfinished swan 2" src="http://venturebeat.files.wordpress.com/2012/10/unfinished-swan-21.jpg?w=400&#038;h=673" width="400" height="673" /></a>Lead writer Dean Takahasi</h3>
<p><a href="http://venturebeat.com/2012/10/15/the-unfinished-swan-is-wonderfully-creative-but-full-of-emptiness-review/"title="The Unfinished Swan"  target="_blank"><strong>The Unfinished Swan</strong></a><br />
<strong>Platform:</strong> PlayStation 3 (PlayStation Network)<br />
<strong>Publisher:</strong> Sony Computer Entertainment America<br />
<strong>Developer:</strong> Giant Sparrow</p>
<p>The Unfinished Swan is one of the most creative titles yet for the PlayStation Network. It&#8217;s an interactive fairy tale where you lob blobs of black paint at a white screen. As you do so, you uncover part of a 3D space hidden within the white scene. Uncovering each scene is a mind-bending task, as you have to navigate perplexing puzzles. You explore the unknown, and as you do so, you uncover a new segment in a fairy tale about a boy who loses his mother. It is a touching story that will remind of you of the zany Alice in Wonderland. Ian Dallas, the game creator, feels that a child who is abandoned is like an unfinished work of art. But just when you think that the game has become predictable, it changes. In some ways, the story seems unfinished. But the title is a wonderful first effort for Giant Sparrow, a new studio bankrolled by Sony.</p>
<p><strong>Dean&#8217;s other picks for the best games of 2012: </strong>Halo 4, Far Cry 3, Journey, Call of Duty: Black Ops II</p>
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<h3><a href="http://venturebeat.com/2012/12/22/the-best-indie-games-of-2012/hotline-miami-2/" rel="attachment wp-att-589762"><img class="aligncenter size-full wp-image-589762" alt="Hotline Miami" src="http://venturebeat.files.wordpress.com/2012/12/hotline-miami.jpg?w=558&#038;h=313" width="558" height="313" /></a>Culture editor Sebastian Haley</h3>
<p><strong>Hotline Miami</strong><br />
<strong>Platform:</strong> PC<br />
<strong>Publisher:</strong> Developer Digital<br />
<strong>Developer:</strong> Dennaton Games</p>
<p>Indie sensation Hotline Miami is best described as the film<em> Drive</em>, but in a retro, pixelated and somehow even more violent form, with subtle hints of Rockstar&#8217;s Manhunt sprinkled on top. The short-but-sickeningly sweet levels allow you to carefully orchestrate your symphony of murder and mayhem, filling the floors with maimed corpses and spraying the walls with crimson, all while its surreal, <em>Miami Vice</em>-inspired soundtrack beats in the back of your mind. Basically, if you own a Wii or like looking at livestreams of kittens, this is not your kind of game.</p>
<p><strong>Sebastian&#8217;s other picks for best games of 2012: </strong>Trials Evolution, Far Cry 3, The Darkness II, Final Fantasy XIII-2</p>
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<h3><a href="http://venturebeat.com/2012/08/27/inspiration-behind-mark-of-the-ninja/motninja_suspicious/" rel="attachment wp-att-518136"><img class="aligncenter size-full wp-image-518136" alt="Mark of the Ninja suspicious guard" src="http://venturebeat.files.wordpress.com/2012/08/motninja_suspicious.jpg?w=710&#038;h=399" width="710" height="399" /></a>Staff writer Jeff Grubb</h3>
<p><a href="http://venturebeat.com/2012/09/07/mark-of-the-ninja-is-the-new-king-of-the-stealth-action-genre/#s:screen1_patrol"title="Mark of the Ninja review"  target="_blank"><strong>Mark of the Ninja</strong></a><br />
<strong>Platform:</strong> Xbox 360 (Xbox Live Arcade), PC<br />
<strong>Publisher:</strong> Microsoft Studios<br />
<strong>Developer:</strong> Klei Entertainment</p>
<p>For these Game of the Year summaries, we&#8217;re supposed to look above and beyond the individual parts of a game. We&#8217;re supposed to write about why it is important, but in the case of Mark of the Ninja, it&#8217;s those parts that make it so special. Developer Klei&#8217;s 2D stealth action game for Xbox Live Arcade and PC is a master class in well-executed gameplay mechanics. Whether it&#8217;s a soundwave that ripples off your ninja&#8217;s feet to indicate how much noise he&#8217;s making or a vision cone that indicates where an enemy is looking, Mark of the Ninja is constantly communicating with the player. It then provides the player with a great controlling character to poke and prod the world with.</p>
<p>It&#8217;s not rare that a game makes you feel like a badass, but with Klei&#8217;s game it&#8217;s not about how powerful you are &#8212; it&#8217;s about how in tune with the environment your character is. You have so much visual and aural information that every moment is an opportunity for experimentation. You can spend 10 minutes laying out a detailed plan that involves deadly traps, or you can play the entire game without a sword.</p>
<p>In video games, we don&#8217;t usually get a lot of new ideas, we just get different takes on old ideas. Stealth is an old idea at this point, but Mark of the Ninja distinguishes itself by executing the concept better than any other game before it.</p>
<p><strong>Jeff&#8217;s other picks for best games of 2012: </strong>The Walking Dead, XCOM: Enemy Unknown, Trials Evolution, FTL: Faster Than Light</p>
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<h3><a href="http://venturebeat.com/2012/12/22/the-best-indie-games-of-2012/ftl-faster-than-light/" rel="attachment wp-att-588381"><img class="aligncenter size-full wp-image-588381" alt="FTL: Faster Than Light" src="http://venturebeat.files.wordpress.com/2012/12/ftl-faster-than-light.jpg?w=558&#038;h=314" width="558" height="314" /></a>Copy editor Jason Wilson</h3>
<p><strong>FTL: Faster Than Light</strong><br />
<strong>Platform:</strong> PC, Mac, Linux<br />
<strong>Publisher:</strong> Subset Games<br />
<strong>Developer:</strong> Subset Games</p>
<p>I&#8217;m low on fuel. My crew raced around my starship like a colony of ants, hastily putting out fires as doors opened to the cold vacuum of space. The Rebels are closing in on me. Do I take a chance and see if I can gain more fuel in the next nebular cloud, or do I make a mad dash for the next sector and hope to find friendly forces instead of angry adversaries? These are just some of the choices the player faces in FTL: Faster Than Light, the indie roguelike that&#8217;s swept upon a number of Game of the Year lists in 2012 (including ours!). What makes FTL so compelling to players is that a take on Civilization&#8217;s &#8220;one more turn&#8221; addictive nature &#8212; but instead of furthering your game, you&#8217;re driven to see if your next attempt takes you closer to escaping the pursuing Rebel forces. And it&#8217;s this that makes FTL one of the most interesting, fascinating, and, yes, best games of 2012.</p>
<p><strong>Jason&#8217;s other picks for best games of 2012: </strong>The Walking Dead, Crusader Kings II, Torchlight II, Dragon&#8217;s Dogma</p>
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<p><span id="more-594212"></span></p>
<h3><a href="http://venturebeat.com/2012/12/03/far-cry-3-is-a-superior-rumble-in-the-jungle-review/far-cry-3_c/" rel="attachment wp-att-582939"><img class="aligncenter size-full wp-image-582939" alt="Far Cry 3" src="http://venturebeat.files.wordpress.com/2012/12/far-cry-3_c.jpg?w=655&#038;h=368" width="655" height="368" /></a>Contributor Rus McLaughlin</h3>
<p><a href="http://venturebeat.com/2012/12/03/far-cry-3-is-a-superior-rumble-in-the-jungle-review/"title="Far Cry 3 review"  target="_blank"><strong>Far Cry 3</strong></a><br />
<strong>Platforms:</strong> Xbox 360, PS3, PC<br />
<strong>Publisher:</strong> Ubisoft<br />
<strong>Developer:</strong> Ubisoft Montreal</p>
<p>Something visceral. Something primal. Most shooters don&#8217;t have these. They settle you into a safe, comfortable role. Veteran soldier. Seasoned cop. Career criminal. A hero &#8230; or an antihero. But Far Cry 3 makes you run blind through the jungle while murderous pirates hunt you like a piece of prey. You&#8217;re just a terrified kid. Never held a gun before. Never seen anyone die before. Now you&#8217;re covered in your own brother&#8217;s blood and getting high off the giddy thrill of mere survival. Then you&#8217;re turned lose to roam two amazingly rich, open-world islands where you can really start enjoying yourself, slowly and cautiously picking your tormentors apart. Before you know it, the elation you get from destroying a criminal empire hardens into a different kind of drug: revenge.</p>
<p>That&#8217;s when Far Cry 3 surpasses the standard shooter fare. An aimless twentysomething becomes a killer of killers, as feared as the insane warlords he wants dead. Between coolly tense stealth play and straight-up gunfights, you become the predator, stalking intruders in your jungle and murdering them at will. It all culminates in a moment where you must decide just how much you enjoy that particular power fantasy. Enough to abandon your humanity? Maybe.</p>
<p>Far Cry 3 goes there. Solid gameplay &#8212; minus a weak-tea multiplayer &#8212; and incredibly detailed environments lift it far enough, but its secret weapon lies in how it takes you into that dark, primal place. And then it dares you to ignore your basic animal instincts.</p>
<p><strong>Rus&#8217;s other picks for best games of 2012: </strong>The Walking Dead, Fez, Halo 4, Journey</p>
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<h3><a href="http://venturebeat.com/2012/05/07/lone-survivor-review/lonesurvivor-2012-05-05-15-02-24-45_rs/" rel="attachment wp-att-426626"><img class="aligncenter size-full wp-image-426626" alt="Lone Survivor" src="http://venturebeat.files.wordpress.com/2012/05/lonesurvivor-2012-05-05-15-02-24-45_rs.jpg?w=655&#038;h=409" width="655" height="409" /></a>Contributing editor Rob Savillo</h3>
<div>
<p><a href="http://venturebeat.com/2012/05/07/lone-survivor-review/"title="Lone Survivor review"  target="_blank"><strong>Lone Survivor</strong></a><br />
<strong>Platform:</strong> PS3, PlayStation Vita, PC, Mac, Linux<br />
<strong>Publisher:</strong> Superflat Games<br />
<strong>Developer</strong>: Superflat Games, Curve Studios</p>
<p>Jasper Byrne&#8217;s psychological thriller clearly owes a debt to the Silent Hill series&#8217; mysterious and surrealist approach to narrative, among other things. Lone Survivor weaves a tale of intrigue, always making you second guess your choices while silently tracking your every decision. The latter shows an appreciation for an Eastern European take on storytelling (as seen in The Witcher 2 and Metro 2033) that flows more naturally than Western developers&#8217; tendencies to employ contrived morality systems.</p>
<p>Lone Survivor also smartly reinvents the survival-horror genre by undermining the common trope of item scarcity, which games such as Resident Evil and the aforementioned Silent Hill have used in the past to create tension. Instead, Lone Survivor relies on its narrative sleight-of-hand to keep you on the edge of your seat.</p>
<p>For these reasons, Lone Survivor moves storytelling forward in the medium without falling back on &#8220;gamey&#8221; concepts such as light/dark paths. At once affecting and engaging, the narrative blends almost seamlessly (aside from an archaic death mechanic) with the interactive elements of the work, elevating the game above its peers in the big-budget, triple-A space.</p>
</div>
<div><strong>Rob&#8217;s other picks for best games of 2012: </strong>XCOM: Enemy Unknown, Tokyo Jungle, Armored Core V, Dragon&#8217;s Dogma</div>
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<div><a href="http://venturebeat.com/2012/06/02/gravity-rushs-beautiful-open-world-soars-the-vita-to-dizzying-dazzling-heights-review/gravityrush3/" rel="attachment wp-att-464906"><img class="aligncenter size-full wp-image-464906" alt="Gravity Rush" src="http://venturebeat.files.wordpress.com/2012/06/gravityrush3.jpg?w=540&#038;h=306" width="540" height="306" /></a></div>
<h3>Contributor Rob LeFebvre</h3>
<div><a href="http://venturebeat.com/2012/06/02/gravity-rushs-beautiful-open-world-soars-the-vita-to-dizzying-dazzling-heights-review/"title="Gravity Rush review"  target="_blank"><strong>Gravity Rush</strong></a><br />
<strong>Platform:</strong> PlayStation Vita<br />
<strong>Publisher:</strong> Sony Computer Entertainment America<br />
<strong>Developer:</strong> Sony Computer Entertainment Japan Studio</div>
<div></div>
<div>Gravity Rush is the superhero game I’ve always wanted to play. Even without the traditional Western comic book tropes like spandex and capes, Kat functions like any other neophyte comic-book character, only gradually coming into her full power as the story progresses. Her ability to control gravity is disorienting in the best way, as it echoes resonantly with the thematic elements of the story. Kat is as off balance as we are, as we move her about from place to place, finding ever odder, more unlikely spots to land on.</div>
<div>
<p>The world breathes with delightfully artistic colors; the environments are a treat to look at while playing. Gravity Rush encourages exploration of every gorgeous spot, with hidden power gems located all around, on top of buildings, under bridges, and the like. Characters pop off the screen with cel-shaded goodness, and fairly glow within the expository comicbook-style sections.</p>
<p>Touch and motion controls are subtle and make sense within the world, but what really makes Gravity Rush sing is the power of flight. Soaring across the various city sections, landing on floating urban debris, flinging objects and even Kat’s own body at the odd-looking creatures during fights is just thrilling, and never once loses its charm.</p>
<p>For me, Gravity Rush is the best title for the PlayStation Vita, showcasing the power and tech of the handheld gaming device to the highest degree I’ve seen yet.</p>
<div><strong>Rob&#8217;s other best games of 2012: </strong>Guild Wars 2, Dishonored, Journey, Borderlands 2</div>
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<p><a href="http://venturebeat.com/2012/03/08/electronic-arts-reveals-new-mass-effect-3-and-star-wars-mmo-numbers/mass-effect-3-gameplay/" rel="attachment wp-att-401004"><img class="aligncenter size-full wp-image-401004" alt="Mass Effect 3 gameplay" src="http://venturebeat.files.wordpress.com/2012/03/mass-effect-3-gameplay.jpg?w=655&#038;h=310" width="655" height="310" /></a></p>
<h3>Contributor Stefanie Fogel</h3>
<p><a href="http://venturebeat.com/2012/03/12/review-mass-effect-3/"title="Mass Effect 3 review"  target="_blank"><strong>Mass Effect 3</strong></a><br />
<strong>Platforms:</strong> Xbox 360, PC<br />
<strong>Publisher:</strong> Electronic Arts<br />
<strong>Developer:</strong> BioWare</p>
<p>So much sound and fury was made over Mass Effect 3’s controversial ending that it’s easy to forget the final installment of BioWare’s space opera really is a damn fine game. It told a grim tale of galactic war, yet found time in between the dire exposition and bombastic action set pieces to bid fond farewell to characters Mass Effect fans have come to know and love over the last five years. It’s those quieter moments &#8212; the shooting match with Garrus, Mordin humming the Major-General’s song as he sacrifices himself, your final conversation with Captain Anderson &#8212; that stick with you months after putting down the controller. Mass Effect 3 also (mostly) fulfilled the series’ promise that in-game decisions would matter, paving the way for other morality-based titles like Spec Ops: The Line and our Game of the Year, The Walking Dead. By the time the credits rolled, I had completed every side mission I possibly could during my playthrough because I hated the thought of leaving that world behind, which I believe is one of the highest compliments you can pay to a game developer.</p>
<p><strong>Stefanie&#8217;s other best games of 2012:</strong> The Walking Dead, Persona 4 Golden, XCOM: Enemy Unknown, Dishonored</p>
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<h3><a href="http://venturebeat.com/2012/12/23/2012s-most-innovative-game-ideas/halo4_showcase/" rel="attachment wp-att-591693"><img class="aligncenter" alt="Halo4_showcase" src="http://venturebeat.files.wordpress.com/2012/12/halo4_showcase.jpg?w=655&#038;h=368" width="655" height="368" /></a></h3>
<h3>Contributor Kat Bailey</h3>
<div><a href="http://venturebeat.com/2012/11/01/halo-4-is-the-next-chapter-not-the-next-evolution-review/"title="Halo 4 review"  target="_blank"><strong>Halo 4</strong></a><br />
<strong>Platform:</strong> Xbox 360<br />
<strong>Publisher:</strong> Microsoft Studios</div>
<div><strong>Developer:</strong> 343 Industries</div>
<div></div>
<div>Even compared to the normally high stakes world of triple-A publishing, Microsoft and 343 Industries had plenty on the line with Halo 4. If it ended up being mediocre &#8212; or worse, an outright flop &#8212; the brand as a whole would have a hard time recovering. With that in mind, the sighs of relief throughout Redmond, Wash. must have been deafening when the top scores started coming in, with even diehard Halo fans giving their emphatic thumbs up.</div>
<div></div>
<div>Halo may not be the be-all, end-all shooter anymore, but it remains quite relevant in the world of online gaming. A lot of that has to do with the distinctive blend of action the series brings to the table &#8212; shield management, tagging foes with grenades, and properly using the small but multidimensional maps. 343 Industries seems to have a keen understanding of this action, and it&#8217;s perfectly replicated it for Halo 4, throwing in a few of their own twists along the way (the Starhawk-like Dominion Mode is a favorite).</div>
<div></div>
<div>That 343 Industries understands the &#8220;recipe&#8221; for a good Halo game is only part of the story though. With new modes like Spartan Ops &#8212; a series of free downloadable microcontent &#8212; they are putting their own stamp on the beloved series. For that reason, the air of skepticism surrounding 343 Industries has largely been replaced with one of legitimacy. Now we&#8217;ll see if they have the wherewithal to use that currency to make something truly special.</div>
<div></div>
<div><strong>Kat&#8217;s other best games of 2012:</strong> Xenoblade Chronicles, The Walking Dead, XCOM: Enemy Unknown, Persona 4 Golden</div>
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<h3><a href="http://venturebeat.com/2012/08/27/gamesbeats-guild-wars-2-gallery-and-lore-index/guildwars2-16-2/" rel="attachment wp-att-519670"><img class="aligncenter size-full wp-image-519670" alt="Guild Wars 2" src="http://venturebeat.files.wordpress.com/2012/08/guildwars2-16-e1346034523752.jpg?w=655&#038;h=440" width="655" height="440" /></a>Intern Mike Minotti</h3>
<p><strong>Guild Wars 2</strong><br />
<strong>Platform:</strong> PC, Mac<br />
<strong>Publisher:</strong> NCSoft<br />
<strong>Developer:</strong> ArenaNet</p>
<p>World of Warcraft is king of the massively multiplayer role-playing game. It&#8217;s probably going to sit comfortably on that throne for years to come. But 2012 brought us Guild Wars 2, the first MMO I played since 2004 that I actually preferred to Blizzard&#8217;s take on questing on adventuring.</p>
<p>Guild Wars 2 doesn&#8217;t reinvent online adventuring, but it&#8217;s littered with smart design choices that make you smack your head and yell, &#8220;Duh! Why hasn&#8217;t it always been like this?&#8221; Turning in quests? The hell with that! Guild War 2&#8242;s adventures happen organically and painlessly, without having to talk to multiple townspeople with exclamation marks hovering over their heads. Want to visit an unexplored zone that&#8217;s designed for players at a lower level than your own? Guild Wars 2 scales your character down so that you can still have a challenging time tackling each area&#8217;s trials.</p>
<p>It doesn&#8217;t hurt that its world, Tyria, is a beautiful land that&#8217;s fun and rewarding to explore. Oh, and the lack of a subscription fee? Yeah, I like that, too.</p>
<p>Guild Wars 2 is not only more accessible than a lot of its competitors, but it&#8217;s frankly a lot more fun than just about any other MMO out there.</p>
<p><strong>Mike&#8217;s other best games of 2012:</strong> Gravity Rush, Borderlands 2, Assassin&#8217;s Creed III, PlayStation All Stars Battle Royale.</p>
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<h3><a href="http://venturebeat.com/2012/12/21/the-best-games-of-2012-gamesbeat-staff-picks/slender2/" rel="attachment wp-att-594368"><img class="aligncenter size-full wp-image-594368" alt="Slender2" src="http://venturebeat.files.wordpress.com/2012/12/slender2.jpg?w=655&#038;h=409" width="655" height="409" /></a>Intern Evan Killham</h3>
<p><strong>Slender: The Eight Pages</strong><br />
<strong>Platform:</strong> PC, Mac<br />
<strong>Publisher:</strong> Parsec Productions<br />
<strong>Developer:</strong> Parsec Productions</p>
<p>Technically, I’ve never lost a game of Slender &#8230; because I’ve never actually finished one. I’ve always quit when the cold sweat broke out.</p>
<p>Developer Parsec Productions’ free horror game is one of this year’s most surprising titles (in every sense of the word). Starting with a simple premise &#8212; collect the eight manuscript pages hidden in these spooky woods before eponymous monster Slender Man catches you &#8212; Slender uses its too-long arms to yank players into a hell of panic attacks and abject terror.</p>
<p>This game is relentless. Everything you see and hear is designed specifically to unnerve you, and it gets worse with every page you pick up. Even more spectacular is the disconnect between playing this beast and watching someone play it. If you do a YouTube search for “Let’s play Slender,” you risk losing an entire evening in the grips of sweet, sweet, <em>schadenfreude</em>. Boot it up yourself and you will regret ever laughing at those videos.</p>
<p>In a year that gave us two Silent Hill titles and three additions to the Resident Evil series, gaming’s horror genre was desperately in need of some new ideas. And then Slender showed up and made us afraid of the dark again.</p>
<p><strong>Evan&#8217;s other best games of 2012:</strong> Max Payne 3, The Walking Dead, Borderlands 2, Silent Hill: Downpour</p>
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<h3><a href="http://venturebeat.com/2012/10/07/dishonored-review/dishonored_boyle_party/" rel="attachment wp-att-546446"><img class="aligncenter size-full wp-image-546446" alt="Dishonored_Boyle_Party" src="http://venturebeat.files.wordpress.com/2012/10/dishonored_boyle_party.jpg?w=655&#038;h=366" width="655" height="366" /></a>Intern Jason Lomberg</h3>
<p><a href="http://venturebeat.com/2012/10/07/dishonored-review/"title="Dishonored review"  target="_blank"><strong>Dishonored</strong></a><br />
<strong>Platforms:</strong> Xbox 360, PS3, PC<br />
<strong>Publisher:</strong> Bethesda Softworks<br />
<strong>Developer:</strong> Arkane Studios</p>
<p>Stealth games have never been my cup of tea. Metal Gear Solid 2’s brain-dead guards annoyed the piss out of me, and I usually ended up going “Rambo” in Metal Gear Solid 3, running through danger rather than sneaking stealthily past it. But Dishonored nails it – the sense of danger, the thrill of the hunt, and the exhilaration that comes from successfully pulling off one of Corvo’s many gruesome kills.</p>
<p>As GamesBeat writer Rus McLaughlin points out, Dishonored plays exactly the way you want to play it. You can tear through the City Watch like a Steampunk version of Chuck Norris (minus the roundhouse kicks); you can destroy every living thing in your path with merciless impunity. Of course being a one-man army with a thirst for cold steel and magical spells of destruction makes the game that much harder. But it’s one option.</p>
<p>You can also play the pacifist and refuse to take a life. Or you can utilize the cover system and take out the guards like a silent assassin. Near the beginning, a pack of man-eating rats block your path, and the solution involves drawing them away with a dead body &#8212; that’s about the time I realized I was playing something unique and special. The ways to get from point A to point B are endless and never less than thrilling.</p>
<p><strong>Jason&#8217;s other best games of 2012:</strong> Sleeping Dogs, Alan Wake&#8217;s American Nightmare, Journey, Mass Effect 3</p>
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<p><a href="http://venturebeat.com/2012/12/23/2012s-most-innovative-game-ideas/journey-game-screenshot-4-b1/" rel="attachment wp-att-591689"><img class="aligncenter size-full wp-image-591689" alt="journey-game-screenshot-4-b1" src="http://venturebeat.files.wordpress.com/2012/12/journey-game-screenshot-4-b1.jpg?w=655&#038;h=368" width="655" height="368" /></a></p>
<h3>Intern Giancarlo Valdes</h3>
<p><a href="http://venturebeat.com/2012/03/03/review-journey-will-take-you-into-cloudy-heights-of-video-games/"title="Journey review"  target="_blank"><strong>Journey</strong></a><br />
<strong>Platform:</strong> PlayStation 3 (PlayStation Network)<br />
<strong>Publisher:</strong> Sony Computer Entertainment America<br />
<strong>Developer</strong>: thatgamecompany</p>
<p>Journey is a game that doesn&#8217;t feel like it&#8217;s made out of textures, wireframes, or lines of code. The glistening sand dunes, the subterranean fortress, and the snow-covered mountaintops feel like real places, inspiring a magical sense of wonder and fear as you explore the unknown. That&#8217;s why the bond you form with your anonymous online companion is so powerful: It&#8217;s the two of you against the world, a nonverbal pact that is implicitly forged the moment you meet each other.</p>
<p>I didn&#8217;t realize this until I saw my partner collapse from the harsh winds during Journey&#8217;s climax. I desperately tried to nurse them back to life, but it was no use. I felt a slight pang of sadness as their body perished seamlessly with the natural elements, timidly coming to terms with the fact that I had to face the rest of the game alone. I only lingered on this for perhaps a minute or two, but just the idea of a game making me feel and think this way is a testament to how expertly crafted Journey really is.</p>
<p>By the end, I had experienced an entire range of emotions in a medium where most games have a hard time just trying to invoke one.</p>
<p><strong>Giancarlo&#8217;s other best games of 2012:</strong> The Walking Dead, Tokyo Jungle, DayZ, Spec Ops: The Line</p>
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<h3><a href="http://venturebeat.com/2012/10/04/twitter-header-art-4-japan/th-persona4/" rel="attachment wp-att-544688"><img class="aligncenter size-full wp-image-544688" alt="Persona 4" src="http://venturebeat.files.wordpress.com/2012/10/th-persona4.jpg?w=520&#038;h=260" width="520" height="260" /></a>Intern Jasmine Rea</h3>
<p><a href="http://venturebeat.com/2012/11/20/persona-4-golden-review/"title="Persona 4 Golden review"  target="_blank"><strong>Persona 4 Golden</strong></a><br />
<strong>Platform:</strong> PlayStation Vita<br />
<strong>Publisher:</strong> Atlus<br />
<strong>Developer:</strong> Atlus</p>
<p>Few Japanese role-playing games in the last few years have made me want to replay them quite like Persona 4. When developer Atlus announced Persona 4 Golden for the Vita, I knew not buying Sony’s new handheld was completely out of the question.</p>
<p>While it is by far my favorite Vita release this year (and arguably the best game on the platform), Persona 4 Golden is a shining example of how much Japanese RPGs have evolved in the last 10 years. It mixes an intense, emotional story about a group of high school friends with an ongoing murder mystery so well that you sometimes forget about all the supernatural happenings.</p>
<p>Persona 4 Golden’s most powerful element is that shows how everyone has a part of themselves they don’t want to admit exists, and the only way to live freely is to accept that fact. Even though you can’t summon your “true self” to fight for you in the real world, we can all learn a thing or two about accepting ourselves. Persona 4’s relatable characters will show you how.</p>
<p><strong>Jasmine&#8217;s other best games of 2012: </strong>Resident Evil: Revelations, The Testament of Sherlock Holmes, Tales of Graces F, Lollipop Chainsaw</p>
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<h3><a href="http://venturebeat.com/2012/10/10/why-borderlands-2-is-all-about-scooter/why-borderlands-2-is-all-about-scooter-3/" rel="attachment wp-att-548451"><img class="aligncenter size-full wp-image-548451" alt="Why Borderlands 2 Is All About Scooter" src="http://venturebeat.files.wordpress.com/2012/10/borderlands2b22b-2bscreenshot.jpg?w=1024&#038;h=576" width="1024" height="576" /></a>Intern Sam Barsanti</h3>
<p><a href="http://venturebeat.com/2012/09/17/borderlands-2-nearly-perfects-the-blend-of-shooter-and-role-playing-game-review/"title="Borderlands 2 review"  target="_blank"><strong>Borderlands 2</strong></a><br />
<strong>Platforms:</strong> Xbox 360, PS3, PC<br />
<strong>Publisher:</strong> 2K Games<br />
<strong>Developer:</strong> Gearbox Software</p>
<p>It would be easy to explain the appeal of Borderlands 2 by describing it as a cheap way to satiate your hunger for constant rewards. It may be obvious, but the best part of every firefight in the game isn’t the moment-to-moment excitement of rampaging through a horde of bandits, it’s the few seconds after when you get to pick over the loot. The combat is just a means to an end. What really drives you to do anything in Borderlands 2 is the hope that with the next enemy you take down you’ll find a new weapon that is more interesting than your current one. I mean, who can resist an experience that treats every five minutes like a combination of Christmas, your birthday, and a Steam sale all in one?</p>
<p>Of course, to only talk about loot would be too reductive and dismissive of everything else that Borderlands 2 does well. The combat and millions of guns make it a good game, but the cleverness of the world and all of the things in it are what make it one of the best of the year. I won’t remember every bad guy I killed, but I won’t forget being openly mocked by the antagonist or helping one of the characters think of stupid names for local creatures, because those moments were unique (and well written). See, the appeal of Borderlands 2 isn’t the combat or the loot &#8212; it’s the gleeful, wacky fun of the whole package.</p>
<p><strong>Sam&#8217;s other best games of 2012:</strong> The Walking Dead, Transformers: Fall of Cybertron, Max Payne 3, Mass Effect 3</p>
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		<title>GamesBeat weekly roundup: Nintendo Wii U, Tekken Tag 2, and iPhone 5</title>
		<link>http://venturebeat.com/2012/09/14/gamesbeat-weekly-roundup-21/</link>
		<comments>http://venturebeat.com/2012/09/14/gamesbeat-weekly-roundup-21/#comments</comments>
		<pubDate>Fri, 14 Sep 2012 16:30:51 +0000</pubDate>
		<dc:creator>Jasmine Maleficent Rea</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Avengers Initiative]]></category>
		<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Clay Jam]]></category>
		<category><![CDATA[Clumsy Ninja]]></category>
		<category><![CDATA[Contagion]]></category>
		<category><![CDATA[Firefall]]></category>
		<category><![CDATA[Fractured Soul]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Guns of Icarus Online]]></category>
		<category><![CDATA[Half-Life]]></category>
		<category><![CDATA[Joe Danger 2]]></category>
		<category><![CDATA[Katamari Damacy]]></category>
		<category><![CDATA[LittleBigPlanet Vita]]></category>
		<category><![CDATA[Madden NFL 13]]></category>
		<category><![CDATA[New Super Mario Bros. U]]></category>
		<category><![CDATA[Pokémon Black and White 2]]></category>
		<category><![CDATA[Tekken Tag 2]]></category>
		<category><![CDATA[Terraria]]></category>
		<category><![CDATA[Tokyo Jungle]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Windows 8]]></category>
		<category><![CDATA[Wreck-It Ralph]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=531239</guid>
		<description><![CDATA[<p>If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed. This week, Nintendo revealed the North American release date and price for the Wii U and Apple unveiled the iPhone&#160;5.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=531239&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/?attachment_id=530853" rel="attachment wp-att-530853"><img class="aligncenter size-full wp-image-530853" title="Tekken Tag Tournament 2" src="http://venturebeat.files.wordpress.com/2012/09/tekken-e1347634788513.jpg?w=655&#038;h=368" alt="Tekken Tag Tournament 2" width="655" height="368" /></a></p>
<p>If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.</p>
<p>This week, Zynga lost more executives but announced new games from its partners, Nintendo announced the North American price and release date for the Wii U, and Apple unveiled the iPhone 5.</p>
<p>You&#8217;ll also find reviews for Tekken Tag 2, Tokyo Jungle, Avengers Initiative, Joe Danger 2, Fractured Soul, and LittleBigPlanet Vita.</p>
<hr />
<p><strong>News:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/09/14/obama-runs-presidential-campaign-ads-in-eas-online-games/">Obama runs presidential campaign ads in EA&#8217;s online games</a></li>
<li><a href="http://venturebeat.com/2012/09/14/the-deanbeat-a-stellar-week-for-gamers/">The DeanBeat: A stellar week for gamers</a></li>
<li><a href="http://venturebeat.com/2012/09/14/activision-swings-for-the-fences-in-mobile-games-with-kindle-fire-ios-and-other-platforms-to-come/">Activision is finally swinging for the fences in mobile games (interview)</a></li>
<li><a href="http://venturebeat.com/2012/09/14/video-game-trailer-popularity-foretells-game-sales/">Shocker! A video game trailer&#8217;s popularity foretells sales</a></li>
<li><a href="http://venturebeat.com/2012/09/14/startup-seeds-makes-a-game-out-of-micro-lending/">Startup Seeds makes a game out of microlending</a></li>
<li><a title="'Permalink to Take it to Vegas: 80M Madden 13 online games match NFL’s Week 1 results (infographic)" href="http://venturebeat.com/2012/09/13/take-it-to-vegas-80m-madden-13-online-games-match-nfls-week-1-results-inforgraphic/" rel="bookmark">Take it to Vegas: 80M Madden 13 online games match NFL’s Week 1 results (infographic)<br />
</a></li>
<li><a title="'Permalink to Zynga confirms it hired real-money gambling chief" href="http://venturebeat.com/2012/09/13/zynga-confirms-it-hired-real-money-gambling-chief/" rel="bookmark">Zynga confirms it hired real-money gambling chief<br />
</a></li>
<li><a title="'Permalink to Magic fingers: SoftKinetic is at the core of Intel’s ‘perceptual computing’ technology (video demo)" href="http://venturebeat.com/2012/09/13/magic-fingers-softkinetic-is-at-the-core-of-intels-perceptual-computing-technology-video-demo/" rel="bookmark">Magic fingers: SoftKinetic is at the core of Intel’s ‘perceptual computing’ technology (video demo)<br />
</a></li>
<li><a href="http://venturebeat.com/2012/09/13/nvidia-launches-two-new-kepler-based-graphics-chips/"title="'Permalink to Nvidia launches two new Kepler-based graphics chips"  rel="bookmark">Nvidia launches two new Kepler-based graphics chips</a></li>
<li><a href="http://venturebeat.com/2012/09/12/4-things-gamers-will-appreciate-in-the-new-wreck-it-ralph-trailer/"title="'Permalink to 4 things gamers will appreciate in the new Wreck-It Ralph trailer"  rel="bookmark">4 things gamers will appreciate in the new Wreck-It Ralph trailer</a></li>
<li><a href="http://venturebeat.com/2012/09/12/checkpoint-studios-new-game-brings-out-the-fun-in-arguing-about-politics-exclusive/"title="'Permalink to Satirical new puzzle game brings out the fun in arguing about politics (exclusive)"  rel="bookmark">Satirical new puzzle game brings out the fun in arguing about politics (exclusive)</a></li>
<li><a href="http://venturebeat.com/2012/09/11/report-confirms-that-social-casino-games-have-hit-the-jackpot-with-1-6b-in-revenue/"title="'Permalink to Report confirms that social casino games have hit the jackpot with $1.6B in revenue"  rel="bookmark">Report confirms that social casino games have hit the jackpot with $1.6B in revenue</a></li>
<li><a href="http://venturebeat.com/2012/09/11/clay-jam-preview/"title="'Permalink to Clay Jam is a Michael Bay-infused explosion of color and crafts (with exclusive screens)"  rel="bookmark">Clay Jam is a Michael Bay-infused explosion of color and crafts (with exclusive screens)</a></li>
<li><a href="http://venturebeat.com/2012/09/11/two-game-developers-arrested-in-greece-under-suspicion-of-espionage/"title="'Permalink to Two game developers arrested in Greece under suspicion of espionage"  rel="bookmark">Two game developers arrested in Greece under suspicion of espionage</a></li>
<li><a href="http://venturebeat.com/2012/09/11/half-life-remake-among-first-batch-of-games-cleared-in-steams-greenlight-approval-program/"title="'Permalink to Half-Life remake among first batch of games cleared in Steam’s Greenlight approval program"  rel="bookmark">Half-Life remake among first batch of games cleared in Steam’s Greenlight approval program</a></li>
<li><a href="http://venturebeat.com/2012/09/11/with-kinect-like-gestures-softkinetic-leads-way-to-intels-perceptual-computing/"title="'Permalink to With Kinect-like gestures, SoftKinetic leads the way to Intel’s perceptual computing"  rel="bookmark">With Kinect-like gestures, SoftKinetic leads the way to Intel’s perceptual computing</a></li>
<li><a href="http://venturebeat.com/2012/09/11/terraria-on-consoles/"title="'Permalink to Coming to consoles: Dig deep and build high in the exploration game Terraria"  rel="bookmark">Coming to consoles: Dig deep and build high in the exploration game Terraria</a></li>
<li><a href="http://venturebeat.com/2012/09/11/planetary-annihilation-the-most-ambitious-kickstarter/"title="'Permalink to Everything you need to know about Planetary Annihilation, before it completes funding (Exclusive)"  rel="bookmark">Everything you need to know about Planetary Annihilation, before it completes funding (Exclusive)</a></li>
<li><a href="http://venturebeat.com/2012/09/11/intel-reinvents-the-pc-for-the-age-of-perceptual-computing/"title="'Permalink to Intel reinvents the PC for the age of ‘perceptual computing’"  rel="bookmark">Intel reinvents the PC for the age of ‘perceptual computing’</a></li>
<li><a href="http://venturebeat.com/2012/09/11/harvards-wise-men-tell-silicon-valley-u-s-competitiveness-is-lagging-behind/"title="'Permalink to Harvard’s ‘wise men’ tell Silicon Valley: Our country is losing its competitiveness"  rel="bookmark">Harvard’s ‘wise men’ tell Silicon Valley: Our country is losing its competitiveness</a></li>
<li><a href="http://venturebeat.com/2012/09/10/agawi-to-use-microsofts-windows-azure/"title="'Permalink to Agawi to use Microsoft’s Windows Azure to bring cloud-gaming services to Windows 8"  rel="bookmark">Agawi to use Microsoft’s Windows Azure to bring cloud-gaming services to Windows 8</a></li>
<li><a href="http://venturebeat.com/2012/09/10/executive-turnover-continues-zynga-loses-its-chief-marketing-officer-jeff-karp/"title="'Permalink to Executive turnover continues: Zynga loses its chief marketing officer Jeff Karp"  rel="bookmark">Executive turnover continues: Zynga loses its chief marketing officer Jeff Karp</a></li>
<li><a href="http://venturebeat.com/2012/09/10/allan-leinwand-zynga-servicenow/"title="'Permalink to Zynga cloud guru Allan Leinwand departs for ServiceNow"  rel="bookmark">Zynga cloud guru Allan Leinwand departs for ServiceNow</a></li>
<li><a href="http://venturebeat.com/2012/09/10/new-mythical-pokemon-genesect/"title="'Permalink to Blast your way through Unova with the new Mythical Pokémon Genesect"  rel="bookmark">Blast your way through Unova with the new Mythical Pokémon Genesect</a></li>
<li><a href="http://venturebeat.com/2012/09/10/valve-launches-beta-for-steams-big-picture-mode-now-you-never-have-to-leave-the-couch/"title="'Permalink to Valve launches beta for Steam’s Big Picture Mode: Now you never have to leave the couch"  rel="bookmark">Valve launches beta for Steam’s Big Picture Mode: Now you never have to leave the couch</a></li>
<li><a href="http://venturebeat.com/2012/09/08/zynga-partner-expansion/"title="'Permalink to Zynga launches first batch of partner games, adds nine more third-party studios"  rel="bookmark">Zynga launches first batch of partner games, adds nine more third-party studios</a></li>
</ul>
<hr />
<p><a href="http://venturebeat.com/2012/09/13/nintendo-tvii-hands-on/nintendo-tvii-wii-u/" rel="attachment wp-att-530947"><img class="aligncenter size-full wp-image-530947" title="nintendo-tvii-wii-u" src="http://venturebeat.files.wordpress.com/2012/09/nintendo-tvii-wii-u.jpg?w=655&#038;h=475" alt="nintendo-tvii-wii-u" width="655" height="475" /></a></p>
<p><strong>Wii U:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/09/13/nintendo-tvii-hands-on/"title="'Permalink to Nintendo’s touchscreen TV service for the Wii U plays catch-up (hands-on video)"  rel="bookmark">Nintendo’s touchscreen TV service for the Wii U plays catch-up (hands-on video)</a></li>
<li><a href="http://venturebeat.com/2012/09/13/wii-u-launch-trailers/"title="'Permalink to Catch Mario, Bayonetta, and Sonic in these Wii U game videos"  rel="bookmark">Catch Mario, Bayonetta, and Sonic in these Wii U game videos</a></li>
<li><a href="http://venturebeat.com/2012/09/13/here-are-the-wii-u-games-youll-be-playing-at-launch-or-close-to-it/"title="'Permalink to Here are the Wii U games you’ll be playing at launch (or close to it)"  rel="bookmark">Here are the Wii U games you’ll be playing at launch (or close to it)</a></li>
<li><a href="http://venturebeat.com/2012/09/13/nintendo-tvii/"title="'Permalink to Nintendo targets the living room with Nintendo TVii"  rel="bookmark">Nintendo targets the living room with Nintendo TVii</a></li>
<li><a href="http://venturebeat.com/2012/09/13/wii-u-price-available-in-stores/"title="'Permalink to Nintendo’s Wii U console lands in stores Nov. 18 in two flavors, base price of $300"  rel="bookmark">Nintendo’s Wii U console lands in stores Nov. 18 in two flavors, base price of $300</a></li>
<li><a href="http://venturebeat.com/2012/09/13/nintendo-announces-wii-u-price-and-launch-details-in-japan/"title="'Permalink to Nintendo announces Wii U price and launch details in Japan"  rel="bookmark">Nintendo announces Wii U price and launch details in Japan</a></li>
</ul>
<hr />
<p><strong>Mobile news:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/09/13/bitgym-brings-motion-gaming-to-mobile-devices/"title="'Permalink to BitGym brings motion gaming to mobile devices"  rel="bookmark">BitGym brings motion gaming to mobile devices</a></li>
<li><a href="http://venturebeat.com/2012/09/12/the-ipods-a5x-versus-the-iphone-5s-a6-does-it-matter-for-games/"title="'Permalink to The iPod’s A5X vs. the iPhone 5′s A6: Does it matter for games?"  rel="bookmark">The iPod’s A5X vs. the iPhone 5′s A6: Does it matter for games?</a></li>
<li><a href="http://venturebeat.com/2012/09/12/natural-motion-shows-off-cute-clumsy-ninja-app-on-the-iphone-5/"title="'Permalink to Natural Motion shows off cute Clumsy Ninja app on the iPhone 5"  rel="bookmark">Natural Motion shows off cute Clumsy Ninja app on the iPhone 5</a></li>
<li><a href="http://venturebeat.com/2012/09/12/iphone-5-lets-you-do-ghost-racing-against-another-players-best-time/"title="'Permalink to iPhone 5 allows ‘ghost racing’ against another player’s best time in Real Racing 3"  rel="bookmark">iPhone 5 allows ‘ghost racing’ against another player’s best time in Real Racing 3</a></li>
<li><a href="http://venturebeat.com/2012/09/12/in-a-twist-zynga-to-import-two-mobile-games-from-its-japan-division/"title="'Permalink to In a twist, Zynga to import two mobile games from its Japan division"  rel="bookmark">In a twist, Zynga to import two mobile games from its Japan division</a></li>
<li><a href="http://venturebeat.com/2012/09/10/toys-r-us-announces-kids-tabeo/"title="'Permalink to From bikes to games to video games to…tablets? Toys ‘R’ Us bets on Tabeo"  rel="bookmark">From bikes to games to video games to…tablets? Toys ‘R’ Us bets on Tabeo</a></li>
</ul>
<hr />
<p><strong>Interviews:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/09/13/clumsy-ninjas-10-year-journey-to-make-it-to-apples-iphone-5-launch-stage-video-interview/"title="'Permalink to Clumsy Ninja’s 10-year journey to make it to Apple’s iPhone 5 launch stage (video interview)"  rel="bookmark">Clumsy Ninja’s 10-year journey to make it to Apple’s iPhone 5 launch stage (video interview)</a></li>
<li><a href="http://venturebeat.com/2012/09/07/firefall-interview/"title="'Permalink to Firefall dev discusses major gameplay changes and its Kickstarter-inspired monetization strategy (interview)"  rel="bookmark">Firefall dev discusses major gameplay changes and its Kickstarter-inspired monetization strategy (interview)</a></li>
</ul>
<hr />
<p><strong>Previews:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/09/13/guns-of-icarus-online-developers-want-to-make-the-most-co-op-game-imaginable-hands-on-preview/"title="'Permalink to Guns of Icarus Online developers want to make ‘the most co-op game’ imaginable (hands-on preview)"  rel="bookmark">Guns of Icarus Online developers want to make ‘the most co-op game’ imaginable (hands-on preview)</a></li>
<li><a href="http://venturebeat.com/2012/09/12/contagion-preview/"title="'Permalink to Contagion aims to save the zombie game genre from itself (hands-on preview)"  rel="bookmark">Contagion aims to save the zombie game genre from itself (hands-on preview)</a></li>
</ul>
<hr />
<p><a href="http://venturebeat.com/2012/09/13/tokyo-jungle-review/tokyojungle_18/" rel="attachment wp-att-530299"><img class="aligncenter size-full wp-image-530299" title="Tokyo Jungle scar encounter" src="http://venturebeat.files.wordpress.com/2012/09/tokyojungle_18.jpg?w=580&#038;h=326" alt="Tokyo Jungle scar encounter" width="580" height="326" /></a></p>
<p><strong>Reviews:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/09/13/tokyo-jungle-review/"title="'Permalink to Tokyo Jungle is a comically rewarding journey through the vicious circle of life (review)"  rel="bookmark">Tokyo Jungle is a comically rewarding journey through the vicious circle of life (review)</a></li>
<li><a href="http://venturebeat.com/2012/09/13/joe-danger-2-the-movie-review/"title="'Permalink to Even with robots, dinosaurs, and tons of action, Joe Danger 2 repeats the same stunts (review)"  rel="bookmark">Even with robots, dinosaurs, and tons of action, Joe Danger 2 repeats the same stunts (review)</a></li>
<li><a href="http://venturebeat.com/2012/09/12/touch-controls-make-littlebigplanet-vita-the-delightful-seriess-definitive-entry/"title="'Permalink to Touch controls make LittleBigPlanet Vita the series’s definitive entry (review)"  rel="bookmark">Touch controls make LittleBigPlanet Vita the series’s definitive entry (review)</a></li>
<li><a href="http://venturebeat.com/2012/09/11/fractured-soul-review/"title="'Permalink to Fractured Soul is a clever, challenging platformer that requires all your brainpower (review)"  rel="bookmark">Fractured Soul is a clever, challenging platformer that requires all your brainpower (review)</a></li>
<li><a href="http://venturebeat.com/2012/09/11/tekken-tag-tournament-2-delivers-entertaining-yet-uninspired-beat-downs-review/"title="'Permalink to Tekken Tag Tournament 2 delivers entertaining yet uninspired beat downs (review)"  rel="bookmark">Tekken Tag Tournament 2 delivers entertaining yet uninspired beat downs (review)</a></li>
<li><a href="http://venturebeat.com/2012/09/10/avengers-initiative-ch-one-review/"title="'Permalink to Avengers Initiative delivers thrilling bite-sized superhero combat but not much else (review)"  rel="bookmark">Avengers Initiative delivers thrilling bite-sized superhero combat but not much else (review)</a></li>
</ul>
<hr />
<p><strong>Pieces of flare:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/09/13/gamesbeats-massive-92-character-street-fighter-tournament-the-deadly-preliminaries/"title="'Permalink to GamesBeat’s massive 92-character Street Fighter tournament: The deadly preliminaries!"  rel="bookmark">GamesBeat’s massive 92-character Street Fighter tournament: The deadly preliminaries!</a></li>
<li><a href="http://venturebeat.com/2012/09/13/katamari-webcomic-on-shiftylook/"title="'Permalink to Katamari’s Prince rises as a webcomic star"  rel="bookmark">Katamari’s Prince rises as a webcomic star</a></li>
<li><a href="http://venturebeat.com/2012/09/12/cool-gaming-demos-at-intels-developer-event-gallery/"title="'Permalink to Cool gaming demos at Intel’s developer event (gallery)"  rel="bookmark">Cool gaming demos at Intel’s developer event (gallery)</a></li>
</ul>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=531239&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Tokyo Jungle is a comically rewarding journey through the vicious circle of life (review)</title>
		<link>http://venturebeat.com/2012/09/13/tokyo-jungle-review/</link>
		<comments>http://venturebeat.com/2012/09/13/tokyo-jungle-review/#comments</comments>
		<pubDate>Thu, 13 Sep 2012 15:00:53 +0000</pubDate>
		<dc:creator>Giancarlo Valdes</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[game reviews]]></category>
		<category><![CDATA[Tokyo Jungle]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=529657</guid>
		<description><![CDATA[<p>With no guns or first-person perspectives in sight, this free roaming post-apocalyptic animal-survival game is probably the most refreshing gameplay experience you'll have this&#160;year.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=529657&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2012/09/tokyojungle_04.jpg" target="_blank"><img class="aligncenter size-full wp-image-529658" title="Tokyo Jungle header" src="http://venturebeat.files.wordpress.com/2012/09/tokyojungle_04.jpg?w=655&#038;h=368" alt="Tokyo Jungle header" width="655" height="368" /></a></p>
<p>Tokyo Jungle is a game that shouldn&#8217;t exist. In such a risk-averse climate where only the top triple-A titles can seemingly turn a profit, no one in their right mind would green-light a project as bizarre as a free roaming postapocalyptic animal-survival simulation. That is, no one but Sony Computer Entertainment Japan, and Tokyo Jungle&#8217;s developer, <a href="http://www.crispy.co.jp/" target="_blank" target="_blank">Crispy&#8217;s</a>.</p>
<p>Remember that <a href="http://youtu.be/nyNu0CDim0w"title="I Am Legend hunting scene"  target="_blank" target="_blank">hunting scene</a> from the film <em>I Am Legend</em>, where a lioness takes out a lone deer in an overgrown Times Square? The world of Tokyo Jungle is a lot like that. It&#8217;s simultaneously harrowing, funny, and even touching. It plays like nothing else in the market right now.</p>
<p>And it might just be one of the best games of the year.</p>
<p><strong><span style="text-decoration:underline;">WHAT YOU&#8217;LL LIKE</span></strong></p>
<p><strong>It&#8217;s an interactive Discovery Channel documentary </strong><br />
The goal in Survival mode is to hunt, eat, breed, and die. You age one year for every minute of game time, and death is permanent. How you manage to survive, and the strategies you use, depends on the type of animal you&#8217;re playing as &#8212; a predator, who hunts other animals for food, or a grazer, who eats plants.</p>
<p>The beauty of permanent death is it really trains you (and a friend, if you play local multiplayer) to pay attention to what works and what doesn&#8217;t: My first foray as a spunky pomeranian lasted all but five minutes, thanks to my foolishness in trying to take on a wild boar. When you factor in the environmental dangers &#8212; toxic smog, disease, fleas, blistering temperatures, limited visibility at night and in heavy rain &#8212; that randomly occur, Survival is an unpredictable experience every time you play.</p>
<p>Role-playing mechanics, as represented by various health bars and animal stats, blend well into this chaotic system. Since some stats pass on to your offspring, the game encourages you to build the healthiest animal you can through successive generations. It&#8217;s no small task, as you&#8217;ll have to claim territories before you breed, but it feels immensely rewarding once you reach certain milestones, as when I first surpassed 75 years with my pack of jackals.</p>
<p>Containing this madness is Tokyo, a never-ending playground full of collapsed streets and derelict buildings. After over 20 hours of playing, I was still finding new places to explore. Mother Nature&#8217;s large, twisted vines &#8220;bridge&#8221; many disparate parts of the city together, so conquering it feels manageable despite its large size.</p>
<p><a href="http://venturebeat.files.wordpress.com/2012/09/tokyojungle_18.jpg" target="_blank"><img class="aligncenter size-full wp-image-530299" title="Tokyo Jungle scar encounter" src="http://venturebeat.files.wordpress.com/2012/09/tokyojungle_18.jpg?w=580&#038;h=326" alt="Tokyo Jungle scar encounter" width="580" height="326" /></a></p>
<p><strong>A surprisingly poignant story</strong><br />
Spread across 14 chapters (and a multitude of in-game “archives”), the Story mode is the other half of the game. It&#8217;s underwhelming at first, serving as little more than an advanced tutorial. But you&#8217;ll quickly learn that each chapter, despite focusing on different animal species, connects with one another. These animals have a sense of personality and humor, portrayed through subtitled dialogue, as they try to adjust to their new urban jungle.</p>
<p>Some chapters focus on the tragedy of losing one&#8217;s family, others about slaughtering entire packs of animals to reclaim territory, and one or two thrives on the absurdity of the situation with hilarious anecdotes. It&#8217;s when you&#8217;re finally nailing down just what happened to the world, and the rest of humanity, where the story mode truly shines. You&#8217;ll never guess how it ends.</p>
<p><strong>Rewarding moments</strong><br />
I was ready to give up on Tokyo Jungle multiple times, whether it was because I grew tired of the in-game challenges or angry that yet another hyena ambushed me, killing years of progress. But when I do, the game always manages to reel me back in. Sometimes, this was in the form of a entertaining chapter in the story; more often than not, it came from the chaotic, and unscripted, events that punctuate the Survival experience.</p>
<p>One memorable instance happened when I was playing as a gazelle: As I cruised through the Shibuya shopping district looking for food, a frightened pair of roosters suddenly scattered past me, but I thought nothing of it. Then a pack of wolves appeared in pursuit of their prey, and chasing them were two lionesses; at this point, I had to follow them. All of them converged at the end of a block, where a single alligator happened to be sleeping. When it woke up, the situation turned into absolute insanity as the animals viciously attacked one another. Only the alligator (and me, hiding in the background) got out of that mess alive.</p>
<p><span style="text-decoration:underline;"><strong>WHAT YOU WON&#8217;T LIKE</strong></span></p>
<p><strong>Stealth mechanics from the last decade</strong><br />
While <a href="http://venturebeat.com/2012/09/07/mark-of-the-ninja-is-the-new-king-of-the-stealth-action-genre/"title="Mark of the Ninja is the new king of stealth-action games (review)" >some games</a> may be pushing the stealth genre to new heights, Tokyo Jungle is intent on keeping things the way they always used to be. Stealth is a must if you choose to play as a grazer, since they&#8217;re generally poor fighters, and you&#8217;ll have to stick to hiding from predators in tall patches of grass or by sneaking past them.</p>
<p>It&#8217;s impossible to tell how well you&#8217;re hiding: Sometimes, I can stand a few feet away from an animal in a wide-open space but still be completely invisible to them. Other times, as when I was playing a hyena, I carefully crept past a sleeping wolf, who immediately woke up and killed me. The lack of visual information to let you know how you&#8217;re doing leads to repeated failure, and it can get to the point of controller-throwing levels of frustration.</p>
<p><a href="http://venturebeat.files.wordpress.com/2012/09/tokyojungle_03.jpg" target="_blank"><img class="aligncenter size-full wp-image-530305" title="Tokyo Jungle deer chase" src="http://venturebeat.files.wordpress.com/2012/09/tokyojungle_03.jpg?w=580&#038;h=326" alt="Tokyo Jungle deer chase" width="580" height="326" /></a></p>
<p><strong>Odd A.I. behavior</strong><br />
For the most part, the nonplayable animals in Tokyo behave naturally, but some quirks in the artificial intelligence can make the game feel broken. When you&#8217;re traveling as a pack, your fellow siblings can get stuck in corners or in buildings if you move too fast. And the more sensitive predators can whip into a frenzy over the smallest thing, as when I was traversing through the sewers as a beagle, and a large group of alligators a full story below me picked up my scent and started to jump and snap at me in an endless animation loop.</p>
<p>The A.I is at its worst when paired with the mandatory stealth sequences found in the Story mode. Too much of it feels like it&#8217;s left to chance, rather than pure skill.</p>
<p><strong>Atrocious loading screen</strong><br />
Every time you manage to save your progress, die, or begin a new game in Survival, the same five-second video of a broken TV signal plays over and over. I have no idea why it does this, but I suspect that it might be masquerading as a loading screen. It&#8217;s incredibly annoying.</p>
<p><span style="text-decoration:underline;"><strong>CONCLUSION</strong></span></p>
<p>For the longest time, I couldn&#8217;t decide whether I loved or hated this game. The lack of polish in some areas and questionable design decisions in others can overshadow Tokyo Jungle&#8217;s moments of brilliance. As I finished the story, however, I realized I couldn&#8217;t stop smiling: It knows how absurd it is, but it doesn&#8217;t care. The developers takes the ridiculous concept and runs with it all the way, mainstream tastes be damned. That&#8217;s something you really have to admire.</p>
<p><strong>Score: 85/100</strong></p>
<p><em>Tokyo Jungle will be available exclusively on the PlayStation Network on Tuesday, September 25 for $14.99. The publisher provided a review code for the purpose of this review. I logged 22 hours across both the Survival and Story modes, completed the campaign, and unlocked about a quarter of the animals.</em></p>
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