Japan’s Square Enix loses $134M for fiscal year

The company warns of the coming transformation of digital entertainment.

BioShock Infinite, ludonarrative dissonance, and “next-gen game design”

What can designers do about the ludonarrative dissonance that exists when you try to mix a deep storyline with a shooter?

ROUNDTABLE’D! Game characters objectify Dragon’s Crown’s female anatomy!

The female anatomy in Dragon's Crown needs a lesson, and our panel of gender-sensitive game characters steps up to ride its controversial art style hard.

March 2013 NPD: Industry slumps another 10 percent as BioShock Infinite tops the charts

BioShock Infinite, Tomb Raider, Gears of War: Judgment, and God of War: Ascension top the software list.

10 better-than-Hollywood video game cosplayers

Pay attention, Hollywood. "Amateur" cosplayers can teach you a thing or two about bringing our favorite video game characters to life.

Analyst predicts BioShock Infinite did big sales in March, disappointing numbers for Gears/God of War

Tomb Raider and BioShock perform well while Sony's and Microsoft's big boys fail to live up to the hype.

Required listening: SimCity, Tomb Raider, and BioShock Infinite composer Garry Schyman

This month, Required Listening speaks with veteran composer Garry Schyman about his work on BioShock Infinite and how he used simple string ensembles to bring the floating city Columbia to life.

Uncharted and Tomb Raider would be better if they weren’t shooters

Every action adventure game that tries to have a decent storyline runs into the dichotomy of the protagonist having to shoot hundreds of people. The problem is a simple mismatch of genres.

Kate Edwards takes over the IGDA in a time of turmoil for games (interview)

The new International Game Developers Association leader believes that fairness to women is a vital issue in the game business.

Reboots are counterproductive to the gaming industry

When a long-lasting series becomes outdated, developers often attempt to update it for a new generation. But is the industry holding itself back by rehashing old concepts and ideas?