Smartphones did a number on us. They changed the way we communicate, the way we interact with the Web, heck, even our posture.
The virtual reality headset is coming to mobile — a surprise move for the hardware.
Sony could make the PS4 feel like a big leap forward if it embraces Oculus Rift-like virtual reality.
Which, of course, will compete with Apple’s products.
Sharing virtual reality apps is part of helping the platform take off.
Oculus was able to get four high-def prototypes ready in time for the biggest week in gaming tech.
The Oculus Rift just got that much more immersive thanks to a bump in its screen resolution.
Andrew Reisse’s contributions to gaming went far and wide. Millions of people have played thousands of titles featuring his code.
Andrew Scott Reisse was in the midst of trying to revive virtual-reality gaming headsets.
PhiSix launched its 3D simulation solution today that allows people to virtually try-on clothing before hitting ”buy.”
“It just can’t be the case that people are walking around heads down tapping on a screen,” he says. “That just can’t be the future of the human race.”
One of the best games for virtual reality gets unofficial Oculus Rift support.
Virtual reality isn’t all magic and sci-fi — at least not when you take a closer look.
The partnership will integrate Oculus Rift into the Unreal Development Kit, giving the virtual reality technology a chance to spread.
Oculus VR’s virtual-reality headset provides a real, immersive 3D experience.
The 10 coolest things from this year’s CES.
Google Glass and self-driving cars top our list of things we want to use soon.
How do you bring a radically distributed workforce together and meld it into a single, unified team? Transport them to the same world – virtually.
Zugara receives patent for its technology that powers virtual dressing rooms
One upcoming technology aiming to change how we both play and see games is the Rift from Oculus. The Rift fully supports and integrates 3D in what the company claims is the most realistic 3D gaming experience to date.
Every few months a new innovation in physical interaction with virtual objects comes along and the Minority Report comparisons begin. But (T)ether, a new project by a group of students at the MIT Media lab, is one of the first that actually made me believe it.
Remember virtual reality tours, those 360-degree panoramic photos you could navigate with your mouse? They were hot for a while, popping up on every real estate agent and hotel site, but the low quality and jerky navigation made them feel antiquated and oh-so Web 1.0. TourWrist began reviving the art form last year by taking it mobile and adding a slick user interface.