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<copyright>Copyright 2013, VentureBeat</copyright>		<item>
		<title>How Google is melding our real and virtual worlds with games, apps &#8230; and Glass</title>
		<link>http://venturebeat.com/2013/05/01/how-google-is-melding-our-real-and-virtual-worlds-with-games-apps-and-glass/</link>
		<comments>http://venturebeat.com/2013/05/01/how-google-is-melding-our-real-and-virtual-worlds-with-games-apps-and-glass/#comments</comments>
		<pubDate>Wed, 01 May 2013 16:12:38 +0000</pubDate>
		<dc:creator>John Koetsier</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Top stories]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[cyberspace]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[field trip]]></category>
		<category><![CDATA[Findery]]></category>
		<category><![CDATA[geo-location]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[IRL]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[meatspeace]]></category>
		<category><![CDATA[Niantic Labs]]></category>
		<category><![CDATA[virtual reality]]></category>
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		<guid isPermaLink="false">http://venturebeat.com/?p=710692</guid>
		<description><![CDATA[<p>"It just can't be the case that people are walking around heads down tapping on a screen," he says. "That just can't be the future of the human&#160;race."</p>
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				<content:encoded><![CDATA[<div class="post-boilerplate boilerplate-before"><div class="event-boilerplate-mobilebeat">
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<a href="http://mobilebeat2013.com" data-vb-ga-outbound="MB2013boilerplateTOP"><img alt="MobileBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/mobilebeat-boilerplate.png" /></a>
<div class="date-location"><strong>July 9-10, 2013</strong><br />
San Francisco, CA</div>
</div>
<a class="cta" href="http://mobilebeat2013-MB2013boilerplateTOP.eventbrite.com/" data-vb-ga-outbound="MB2013boilerplateTOP">Tickets On Sale Now</a>

</div></div><p><a href="http://venturebeat.files.wordpress.com/2013/04/ingress.jpg" target="_blank"><img class="aligncenter size-full wp-image-727061" alt="ingress" src="http://venturebeat.files.wordpress.com/2013/04/ingress.jpg?w=1000&#038;h=632" width="1000" height="632" /></a>&#8220;The world around you is not what it seems,&#8221; says <a href="http://www.ingress.com" target="_blank">Ingress</a>, the virtual game that uses the real world as its gamespace. And, perhaps, when Google&#8217;s semi-independent division Niantic Labs is finished with its mission, we humans won&#8217;t be, either.</p>
<p>Google&#8217;s mission is to organize the world&#8217;s information and make it universally accessible and usable. Note carefully that Google says nothing about the Internet in that statement.</p>
<p>In the last few eye-blinks of human history, we&#8217;ve created virtual worlds: cyberspace, virtual reality, the World Wide Web &#8230; places that exist in our devices, on our computers, in our servers, on the internet, and in our heads. But there&#8217;s also a space in which we live and walk and eat and breathe. Realspace. Meatspace. IRL. The real world, so we say, that we can touch and taste and smell.</p>
<p>Google&#8217;s trying to bring those world together, partly through the work of Niantic Labs.</p>
<p>Augmented reality is nothing new, of course, with marketing-focused companies like Layar building connections between physical and virtual reality and Ikea&#8217;s <a href="http://venturebeat.com/2012/12/23/augmented-reality/">most-downloaded branded app of 2012</a> doing similar things. Other startups have explored AR capabilities as well, such as Caterina Fake&#8217;s <a href="https://findery.com" target="_blank">Findery</a>, which invites people to leave geo-tied notes that others can discover and read.</p>
<p><a href="http://venturebeat.files.wordpress.com/2013/04/screen-shot-2013-04-29-at-6-49-41-am.png" target="_blank"><img class="aligncenter size-full wp-image-727052" alt="google niantic VR" src="http://venturebeat.files.wordpress.com/2013/04/screen-shot-2013-04-29-at-6-49-41-am.png?w=737&#038;h=433" width="737" height="433" /></a></p>
<p>But when a company with the resources of a Google tackles the problem, and has a tool in Google Glass that seems destined for significant developer (and probably user) penetration that can actually create interconnections between the real and the virtual perhaps more efficiently than any other previous product, you&#8217;ve got something interesting. And potentially huge.</p>
<p>So a couple of weeks ago, I chatted with the man who&#8217;s leading that effort.</p>
<h3>John Hanke: the missionary of mapping</h3>
<p>John Hanke is vice president of product for Niantic Labs, the year-old Google-but-not-Google division of just a few dozen engineers that brought us <a href="http://venturebeat.com/2012/09/27/googles-new-field-trip-virtually-augmenting-the-awesomeness-of-reality/">Field Trip, the app to explore the world around us with a virtual docent</a>. And, of course, the virtual/real game Ingress.</p>
<div id="attachment_727062" class="wp-caption alignright" style="width: 369px"><a href="http://venturebeat.files.wordpress.com/2013/04/12926c4.jpg" target="_blank"><img class="size-full wp-image-727062" alt="John Hanke" src="http://venturebeat.files.wordpress.com/2013/04/12926c4.jpg?w=359&#038;h=359" width="359" height="359" /></a><div class="vb_image_source"><span>Source:</span> LinkedIn</div><p class="wp-caption-text">John Hanke</p></div>
<p>Before Niantic, Hanke ran Google Maps, Google Earth, and other geo areas, and before Google, he was the cofounder and CEO of Keyhole, the innovative geo-mapping and visualization company. Google bought Keyhole in 2004, which brought Hanke in the search engine&#8217;s fold to lead the its maps, earth, street view, and local divisions.</p>
<p>Now, he told me, rather than let him leave to scratch his entrepreneurial itch yet again and do another startup, Google gave him a semi-autonomous group to, as his LinkedIn profile suggests, experiment at the &#8220;intersection of mobility, real world, and the Internet.&#8221;</p>
<p>&#8220;We set up Niantic as a group that could explore new types of mobile apps with ubiquitous always-on features,&#8221; Hanke said. &#8220;And we&#8217;re set up to act like a start-up.&#8221;</p>
<h3>Virtual + physical = field trip</h3>
<p>Field Trip was one of Niantic&#8217;s first creations, and while on the surface it&#8217;s an app that helps you find cool stuff, ultimately it&#8217;s a tool to merge metadata and data and then present them together. While you&#8217;re in the physical world, Field Trip pulls data about that experience from digital sources, feeding you that information, and changing &#8212; deepening, enriching &#8212; your experience of place. Layering with with history, perhaps, or science, or culture.</p>
<p>Because, after all, one rock is very much like another rock, but if this is the precise rock where Geronimo attacked Mexican soldiers armed with only a knife and his courage, that changes our experience of this particular place. And the merging/melding/layering of virtual and physical makes it more real, in a sense &#8212; hyperreal.</p>
<div id="attachment_727064" class="wp-caption alignright" style="width: 255px"><a href="http://venturebeat.files.wordpress.com/2013/04/ft-screenshot-5.png" target="_blank"><img class="size-full wp-image-727064" alt="Google's Field Trip app helps you explore &quot;reality&quot;" src="http://venturebeat.files.wordpress.com/2013/04/ft-screenshot-5.png?w=245&#038;h=435" width="245" height="435" /></a><div class="vb_image_source"><span>Source:</span> John Koetsier</div><p class="wp-caption-text">Google&#8217;s Field Trip app helps you explore &#8220;reality.&#8221;</p></div>
<p>Enabling that, of course, requires extensive virtual enhancement of the what-you-see-is-what-you-get world.</p>
<p>&#8220;One of the things that we&#8217;re trying to evangelize is the concept of geo-tagging everything,&#8221; Hanke told me. &#8220;I would have expected eight years ago that it would be ubiquitous now, but it&#8217;s still not. But I think we&#8217;ll get there.&#8221;</p>
<p>Geotagging everything digital is a key intersection point between virtual and real. If this blog post is written <em>here</em>, and not <em>there</em>, that adds flavor and nuance to the information. And if a particular historical fact is geotagged to a specific mapped location, that adds depth and dimension to our experience of that place.</p>
<p>&#8220;We&#8217;re applying some of the same techniques we currently use in standard web search, and the same kind of discipline, to pull really interesting, really good places up from everything else,&#8221; Hanke says. &#8220;The model is that you&#8217;re walking through an unfamiliar neighborhood, but with a friend who is telling you the best things around you. You enjoy it just like before, but you&#8217;re a little more informed.&#8221;</p>
<h3>AR + MMO + IRL</h3>
<p>Depth and dimension are definitely core components of Ingress, another Niantic Labs app/experiment/game. Ingress is a &#8212; take a deep breath &#8212; augmented reality massively multiplayer online video game.</p>
<p>The real world is real, but it&#8217;s fought over virtually by two shadowy groups: the Enlightened and the Resistance. Niantic has filled the Earth with virtual portals, usually coincident with actual physical landmarks or monuments, that players need to capture in order to gain territory. Capture territory with large numbers of people (aka &#8220;mind units&#8221;) and your faction gets more powerful.</p>
<p>Clearly, the massive integration of Google mapping technology with a sophisticated gaming engine is required. And the result is another intersection between the real and the virtual.</p>
<p>&#8220;Ingress is a massively multiplayer online game designed for mobile, with real location-based connections,&#8221; Hanke told me.</p>
<p>You play with everyone in your faction, and you might meet up with other players in real life, or you may just know them virtually as team members in another area. Along the way, Google learns an awful lot about how you use your mobile devices, about mapping physical locations, and about overlaying cyberspace on meatspace.</p>
<div id="attachment_727072" class="wp-caption aligncenter" style="width: 713px"><a href="http://venturebeat.files.wordpress.com/2013/04/screen-shot-2013-04-29-at-7-05-27-am.png" target="_blank"><img class="size-full wp-image-727072" alt="Ingress' field of play is the world, layered with virtual data." src="http://venturebeat.files.wordpress.com/2013/04/screen-shot-2013-04-29-at-7-05-27-am.png?w=703&#038;h=426" width="703" height="426" /></a><div class="vb_image_source"><span>Source:</span> Google</div><p class="wp-caption-text">Ingress&#8217; field of play is the world, layered with virtual data.</p></div>
<p>All of that knowledge is going to come in very handy with Google Glass.</p>
<h3>Endgame: Google Glass?</h3>
<p>Hanke is cautious when speaking about Google Glass, as is the PR handler who is copiloting our conversation. Even already public information is a question mark as we chat: Google is definitely being Apple-like in the control and distribution of Glass and its future.</p>
<p>But something tantalizing tidbits do come out.</p>
<p>&#8220;We definitely kinda had Google Glass in mind when we started work on apps at Niantic,&#8221; Hanke says. &#8220;We need mobile devices that are less intrusive than the phone is.&#8221;</p>
<div id="attachment_597448" class="wp-caption alignright" style="width: 310px"><a href="http://venturebeat.files.wordpress.com/2012/12/glass.jpg" target="_blank"><img class="size-medium wp-image-597448" alt="A model demonstrates Google's new Project Glass technology." src="http://venturebeat.files.wordpress.com/2012/12/glass.jpg?w=300&#038;h=237" width="300" height="237" /></a><div class="vb_image_source"><span>Source:</span> Google</div><p class="wp-caption-text">A model demonstrates Google&#8217;s new Project Glass technology.</p></div>
<p>And we need devices with different input/output modalities, he says. After all, it&#8217;s not easy to play Ingress running around holding an expensive and fragile device in front of you like a window ripped from its frame. And yet you need that portal from the physical to the virtual. For instance, while Field Trip is great to open the doors on human context for the world around us, it threatens to detract from our experience of the world by redirecting our eyes from the ultimate big screen of reality to the small screen of our mobile device.</p>
<p>Google Glass, on the other hand, sits unobtrusively on our foreheads, leaving our hands free and providing data as an overlay on top of the physical world rather than an alternative to the physical world. That model of layering, mixing, and intersecting is top-of-mind for Hanke.</p>
<p>&#8220;It just can&#8217;t be the case that people are walking around heads down tapping on a screen,&#8221; he says. &#8220;That just can&#8217;t be the future of the human race.&#8221;</p>
<h3>Cyborg me now</h3>
<p>Which, of course, is exactly what&#8217;s at issue: the future of the human race. Or, at least how we ingest, consume, and reconstitute digital data. And analog data. And meld the two into one harmonious whole of knowing.</p>
<p>That&#8217;s perhaps a little metaphysical for a small division of Google that focuses on maps and games and apps.</p>
<p>But the web has <a href="http://www.theatlantic.com/magazine/archive/2008/07/is-google-making-us-stupid/306868/" target="_blank">rewired our brains</a> in a decade or so of virtually ubiquitous Internet access, and the smartphone has rewired our behavior in five years, taking us from creatures who look up to to see others to beings that look down at any opportunity to see small bits of plastic and glass and metal in our hands.</p>
<p>So is it really too much to expect from a transformation that brings us from clear divisions between what is real and what is virtual to an elegant blend of the two?</p>
<p><a href="http://venturebeat.files.wordpress.com/2013/04/screen-shot-2013-04-29-at-7-08-50-am.png" target="_blank"><img class="aligncenter size-large wp-image-727077" alt="Google Ingress Niantic" src="http://venturebeat.files.wordpress.com/2013/04/screen-shot-2013-04-29-at-7-08-50-am.png?w=558&#038;h=292" width="558" height="292" /></a></p>
<p>&#8220;This is not psychosis or some cognitive break, but an actual takeover of the mind,&#8221; Google&#8217;s introductory video for the Ingress game says ominously.</p>
<p>Art imitates life, I suppose, and life, in turn, imitates art.</p>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/gadgets/'>Gadgets</a>, <a href='http://venturebeat.com/category/games/'>Games</a>, <a href='http://venturebeat.com/category/mobile/'>Mobile</a>, <a href='http://venturebeat.com/category/social/'>Social</a>, <a href='http://venturebeat.com/category/top-stories/'>Top stories</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=710692&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><style type="text/css">.boilerplate-before .event-boilerplate-mobilebeat {
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			<media:title type="html">Ingress&#039; field of play is the world, layered with virtual data.</media:title>
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			<media:title type="html">A model demonstrates Google&#039;s new Project Glass technology.</media:title>
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	</item>
		<item>
		<title>10 things that blew our minds at CES 2013</title>
		<link>http://venturebeat.com/2013/01/11/ces-2013-top-10/</link>
		<comments>http://venturebeat.com/2013/01/11/ces-2013-top-10/#comments</comments>
		<pubDate>Fri, 11 Jan 2013 23:52:26 +0000</pubDate>
		<dc:creator>VentureBeat Staff</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[CES]]></category>
		<category><![CDATA[CES 2013]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Fitbit Flex]]></category>
		<category><![CDATA[Fuji X100s]]></category>
		<category><![CDATA[Oculus Rift]]></category>
		<category><![CDATA[Project Shield]]></category>
		<category><![CDATA[smartwatches]]></category>
		<category><![CDATA[Tegra 4]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[VR]]></category>
		<category><![CDATA[Xi3 Piston]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=603200</guid>
		<description><![CDATA[<p>The 10 coolest things from this year's&#160;CES.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=603200&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div class="post-boilerplate boilerplate-before"><div class="event-boilerplate-mobilebeat">
<div class="logo-date-wrap">

<a href="http://mobilebeat2013.com" data-vb-ga-outbound="MB2013boilerplateTOP"><img alt="MobileBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/mobilebeat-boilerplate.png" /></a>
<div class="date-location"><strong>July 9-10, 2013</strong><br />
San Francisco, CA</div>
</div>
<a class="cta" href="http://mobilebeat2013-MB2013boilerplateTOP.eventbrite.com/" data-vb-ga-outbound="MB2013boilerplateTOP">Tickets On Sale Now</a>

</div></div><p><img class="aligncenter size-full wp-image-603290" alt="ces 2013 crowd" src="http://venturebeat.files.wordpress.com/2013/01/ces-2013-crowd.jpg?w=700&#038;h=465" width="700" height="465" /></p>
<p>VentureBeat has <a href="http://www.venturebeat.com/ces-2013">emerged triumphant from CES 2013</a>, with only one writer stricken with a mysterious convention illness. The past week went by like a whirlwind, but now that we have some time (and distance) away from Las Vegas, we can finally sit back and take a look at what worked best at this year&#8217;s show.</p>
<hr />
<p><img class="aligncenter size-large wp-image-603267" alt="Fitbit Flex" src="http://venturebeat.files.wordpress.com/2013/01/fitbit-flex.jpg?w=558&#038;h=371" width="558" height="371" /></p>
<h3>Fitbit Flex</h3>
<p>Fitness gadget pioneer <a href="http://venturebeat.com/2013/01/07/fitbit-flex-wristband/">Fitbit came out swinging</a> at CES this year, after being overshadowed by Jawbone and Nike&#8217;s wristbands. The $99 Fitbit Flex brings most of the company&#8217;s health tracking capabilities (sans stair counting) to a device that you can wear with you all day. The Flex makes Fitbit the most versatile health gadget company for consumers. If you don&#8217;t like wearing a wristband, you can always opt for <a href="http://venturebeat.com/2012/09/17/fitbit-zip-fitbit-one-announced/">the Fitbit One</a>. I&#8217;ve found Fitbit&#8217;s data management to be the best of all the fitness gadgets, so I&#8217;m eager to put the Flex through its paces soon. <em>&#8211; Devindra Hardawar</em></p>
<p><img class="aligncenter size-large wp-image-603189" alt="fujifilm-x100s" src="http://venturebeat.files.wordpress.com/2013/01/fujifilm.jpg?w=558&#038;h=435" width="558" height="435" /></p>
<h3>Fujifilm&#8217;s sleek X100S camera</h3>
<p>While many hot new cameras debuted at CES, one really caught our attention. Fujifim&#8217;s <a href="http://venturebeat.com/2013/01/07/fujifim-instax-mini-8-x100s-x20-cameras/" target="_blank">X100S digital camera</a> claims to have one of the world&#8217;s fastest autofocus on a camera at 0.08 seconds. The X100S is the successor to the well-regarded X100, with sales of 130,000 cameras worldwide since its launch. The outside of the X100S might have a retro look, but the inside is brimming with power. It features a 16.3-megapixel APS-C X-Trans CMOS II sensor and a fast EXR Processor II, both of which should ensure better noise reduction and all-around crisper photos. The X100S runs $1,300 and should be available in late March.<em> &#8212; Sean Ludwig</em></p>
<p><a href="http://venturebeat.files.wordpress.com/2013/01/movea-big.jpg" target="_blank"><img class="aligncenter" alt="movea big" src="http://venturebeat.files.wordpress.com/2013/01/movea-big.jpg?w=655&#038;h=446" width="655" height="446" /></a></p>
<h3>Movea&#8217;s indoor smartphone location sensing</h3>
<p><a href="http://www.movea.com" target="_blank">Movea </a>showed off a way to use a phone&#8217;s existing sensors &#8212; an acclerometer, magnetometer, gyroscope, Wi-Fi, and global-positioning system (GPS) satellite data. At the Las Vegas Hotel, Movea&#8217;s Dave Rothenberg showed me how his company created software that could calculate a route through the middle of the hotel, up the elevators to the sixth floor, and to the appropriate room.</p>
<p>Rothenberg&#8217;s Samsung Galaxy III smartphone showed the path the whole way, though it had to halt a couple of times to fix its bearings. As we rose in the elevator, Movea&#8217;s software figured out (using the pressure sensor in the Galaxy III) which floor we were on, and it prompted us to get off when we hit the sixth floor. The company retrieved the indoor map from the hotel&#8217;s own blueprints. The system does this in places where there is no GPS signal by estimating the length of your steps, given your height. This won&#8217;t work in uncontrolled environments yet, but indoor location isn&#8217;t so crazy an idea as phones become equipped with more and more sensors. <em>&#8211; Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2013/01/12/ces-2013-weirdest-stuff/muse-headband/" rel="attachment wp-att-603043"><img class="aligncenter" alt="muse-headband" src="http://venturebeat.files.wordpress.com/2013/01/muse-headband.jpg?w=655&#038;h=475" width="655" height="475" /></a></p>
<h3>Muse&#8217;s brain-bending headband</h3>
<p>Muse&#8217;s <a href="http://www.indiegogo.com/interaxonmuse" target="_blank" target="_blank">Indiegogo-funded headband</a> claims to measure your brain waves related to focus and relaxation. We had previously <a href="http://venturebeat.com/2012/12/06/muse-eeg-mood/" target="_blank">heard about Muse&#8217;s progress</a>, but it was different seeing it in person. I tested it out, and as Muse claims, a program on a screen in front of you shows your brain activity in real time. As I focused more, the app onscreen showed more snow falling down, and as I relaxed more the sky turned clear. What was particularly revealing is that as I talked to different people, my brain activity levels changed, showing that some people engaged with me better than others. <em>&#8211; Sean Ludwig</em></p>
<p><a href="http://venturebeat.files.wordpress.com/2013/01/img_8468.jpg" target="_blank"><img class="aligncenter" alt="IMG_8468" src="http://venturebeat.files.wordpress.com/2013/01/img_8468.jpg?w=655&#038;h=436" width="655" height="436" /></a></p>
<h3>Oculus Rift makes virtual reality &#8230; a reality</h3>
<p>The <a href="http://www.oculusvr.com/" target="_blank">Oculus Rift VR</a> headset is in prototype form and the final is expected to ship this March. But it already looks great. Once you put these bulky virtual reality googles on, it immerses you inside a gaming world. When you move your head, the imagery changes rapidly enough to match what you would expect in normal life. I donned the headset and walked around a medieval village built with Epic Games&#8217; Unreal Engine. There was no lag between my movements and the changing imagery, and so I didn&#8217;t get motion sickness, as is common with many other virtual-reality headsets.</p>
<p>Some famous game developers such as id Software&#8217;s John Carmack and Valve&#8217;s Mike Abrash have expressed interest in this. If it gets support from game developers, it might be a really compelling shift in the you play games. For instance, you might hold a controller in your hand. But if you look down inside the game, you&#8217;ll see that you&#8217;re holding a sword. That adds to the illusion. You can control your movement with the controller, which is so intuitive for gamers so that they can use it without seeing their hands. This is one small step on the way to the virtual reality of the <a href="http://en.wikipedia.org/wiki/Holodeck" target="_blank">Star Trek Holodeck</a>, where you can&#8217;t tell what&#8217;s real and what&#8217;s not.<em> &#8212; Dean Takahashi</em></p>
<p><img class="aligncenter" title="Pebble's E-Paper smartwatch" alt="Pebble's E-Paper smartwatch" src="http://venturebeat.files.wordpress.com/2013/01/pebble-smartwatch-ces-press-conference-7.jpg?w=558&#038;h=370" width="558" height="370" /></p>
<h3>Pebble&#8217;s smartwatch is finally here</h3>
<p>Yes, we love the <a href="http://www.getpebble.com" target="_blank">Pebble </a>smartwatch. It&#8217;s gone from <a href="http://venturebeat.com/2012/05/10/pebble-watch-sells-out-85k-orders/">a Kickstarter darling</a> to <a href="http://venturebeat.com/2012/10/11/pebbles-lead-designer-stuck-in-asia-to-get-the-21st-century-e-paper-watch-built/">a crowdfunding warning sign</a> to<a href="http://venturebeat.com/2013/01/09/pebbles-smartwatch-debuts-at-ces-shipping-to-kickstarter-backers-jan-23/"> a CES showstopper</a>, all in less then a year. That&#8217;s a lot of drama for a watch that connects to your smartphone to display messages and control media.</p>
<p>Mostly, the Pebble&#8217;s popularity came from amped-up demand. There have been several attempts at smartwatches, but nobody&#8217;s yet managed to make a killer offering. (Apple came the closest with its watch-ready iPod Nano.) But with its simple design and monochrome display, the Pebble managed to capture geek hearts across the web. It makes sense for Pebble to choose CES as its official unveiling: Expect even more killer consumer tech startups to dominate the show in the future. (We&#8217;ve already <a href="http://venturebeat.com/2013/01/11/ces-2013-startups/">seen quite a few this year</a>.) <em>&#8211; Devindra Hardawar</em></p>
<p><a href="http://venturebeat.files.wordpress.com/2013/01/project-shield2.jpg" target="_blank"><img class="aligncenter" alt="project-shield" src="http://venturebeat.files.wordpress.com/2013/01/project-shield2.jpg?w=558&#038;h=371" width="558" height="371" /></a></p>
<h3>Project Shield: A crazy gamble on gaming hardware</h3>
<p style="text-align:left;"><a href="http://venturebeat.com/2013/01/06/nvidia-unveils-project-shield-an-awesome-mobile-game-console/">Nvidia&#8217;s Project Shield</a> could disrupt the console game business, where new titles typically cost $60. The Android-based portable gaming system lets you play high-quality, free-to-play Tegra Zone games on a 5-inch screen. You can also connect that machine via HDMI to a television and play games on a big screen. [Check out <a href="http://venturebeat.com/2013/01/09/nvidias-project-shield-hands-on-demo-with-the-hot-portable-gaming-system-of-ces-video/">our hands-on video with Project Shield</a>, as well as our <a href="http://venturebeat.com/2013/01/09/nvidia-ceos-seven-year-journey-to-make-project-shield-portable-gaming-device-exclusive-interview/">exclusive interview with Nvidia's CEO</a>.]</p>
<p>If Android games aren&#8217;t your taste, you can also play PC games that you have downloaded from Valve&#8217;s Steam digitial distribution service to your PC. And since Nvidia has invested heavily in its cloud-based GeForce Gaming Grid, you&#8217;ll be able to play cloud games on it too. The system is open, and you can expect a new model to debut every year. Nvidia is targeting hardcore gamers who want free-to-play games on their TVs.</p>
<p>It might be a narrow niche, given the crowded space. But Nvidia says the system is perfect for traveling people who want to access their own games from hotel rooms. You&#8217;ll be able to play any Android apps via the Shield, and you&#8217;re also have plenty of horsepower with the system&#8217;s Tegra 4 processor.  If this takes off, Nvidia will open up gaming and lower the cost of playing for consumers. <em>&#8211; Dean Takahashi</em></p>
<p><a href="http://venturebeat.files.wordpress.com/2013/01/tegra-41.jpg" target="_blank"><img class="aligncenter" alt="tegra-4" src="http://venturebeat.files.wordpress.com/2013/01/tegra-41.jpg?w=558&#038;h=371" width="558" height="371" /></a></p>
<h3>Tegra 4 brings desktop power to mobile</h3>
<p><a href="http://venturebeat.com/2013/01/06/nvidia-launches-its-long-awaited-tegra-4-mobile-processor-for-blazing-fast-tablets/">Nvidia&#8217;s Tegra 4</a> mobile processor will be the brains of a new generation of mobile devices. It has 72 graphics cores, compared to just 12 on a Tegra 3. That isn&#8217;t nearly as many as the 3,072 on Nvidia&#8217;s top PC graphics chip, but the power consumption of Tegra 4 is far less than a desktop chip. Visually, this means you&#8217;ll be able to play high-definition games on a TV screen or a small screen with a Tegra 4-based mobile device. And if you have a 4K TV and 4K content, Tegra 4 will be able to run that too.</p>
<p>The chip has four microprocessor cores, plus a smaller core that operates in power-saving mode. The chip will be small since it will be built with a 28-nanometer manufacturing process. The new process also allows Nvidia to cut power consumption by as much as 45 percent.</p>
<p>Qualcomm chief executive Paul Jacobs says the graphics in the Snapdragon 800 series will beat Nvidia&#8217;s, to which Nvidia CEO Jen-Hsun Huang replied, &#8220;Pretty brash words. We&#8217;ll see, I guess.&#8221; <em>&#8211; Dean Takahashi</em></p>
<p><img class="aligncenter size-large wp-image-602251" alt="CEO Paul Jacobs at Qualcomm's CES 2013 keynote" src="http://venturebeat.files.wordpress.com/2013/01/qualcomm-keynote-4.jpg?w=558&#038;h=370" width="558" height="370" /></p>
<h3>Qualcomm&#8217;s batshit insane keynote</h3>
<p>At first I was bewildered by Qualcomm&#8217;s zany keynote, thanks to the trio of terrible actors pretending to be &#8220;born mobile&#8221; youths. Then I felt embarrassed for Qualcomm CEO Paul Jacobs when he was <a href="http://venturebeat.com/2013/01/07/steve-ballmer-steals-the-show-from-qualcomms-ceo-at-ces-live/">upstaged by Steve Ballmer</a>. But eventually, I&#8217;ve come around to see this monstrous event as something truly wonderful. It may not have done much to encapsulate what Qualcomm is actually doing to innovate the mobile industry, but it sure was memorable.</p>
<p>How could you forget a keynote that featured cameos from Big Bird, film director Guillermo del Toro (who showed off some fun and gory clips from <em>Blade II</em> in 4K), a finale concert by Maroon 5, and a video message from Desmond Tutu. Indeed, Qualcomm&#8217;s CES keynote transcends description &#8212; and at one point, seemingly space and time. &#8212; <em>Devindra Hardawar</em></p>

<a href='http://venturebeat.com/?attachment_id=602265' title='Maroon 5&#039;s Adam Levine at Qualcomm&#039;s CES 2013 Keynote'><img width="160" height="106" src="http://venturebeat.files.wordpress.com/2013/01/qualcomm-keynote-16.jpg?w=160&#038;h=106" class="attachment-thumbnail" alt="Maroon 5&#039;s Adam Levine at Qualcomm&#039;s CES 2013 Keynote" /></a>

<p><a href="http://venturebeat.files.wordpress.com/2013/01/steambox-1.jpg" target="_blank"><img class="aligncenter" alt="Steambox" src="http://venturebeat.files.wordpress.com/2013/01/steambox-1.jpg?w=655&#038;h=436" width="655" height="436" /></a></p>
<h3>Xi3&#8242;s Piston &#8216;Steam Box&#8217;</h3>
<p>The Xi3 Piston is a cool modular computer, even if it isn&#8217;t exactly what Valve will launch with its Linux-based Steam Box. Rumors are rife that the Piston is indeed the living room game console that Valve will eventually launch. Valve has invested in Xi3, and Valve chief executive Gabe Newell confirmed that Valve is making its own open game machine.</p>
<p>The Xi3 Piston has a 3.2-GHz quad-core microprocessor and 384 programmable graphics cores. It comes with 8GB of DDR main memory. It can support three monitors natively and two mini-display ports, and it comes with 64 GB to 1TB of storage, depending on price. It has plenty of other ports, but the box remains tiny, modular, and upgradeable. Piston consumes only 40 watts, compared to 1,000 watts for some of the high-end game PCs. That means it doesn&#8217;t need a noisy fan, and you should be able to play kick-ass games on it. <em>&#8211; Dean Takahashi</em></p>
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