GamesBeat Weekly Roundup

Here are some of the stories that ran on GamesBeat this week. We’re running more articles exclusively in the GamesBeat section of VentureBeat, particularly when they’re mainly of interest to our game readers. The broader-interest posts will continue to run on VentureBeat as well. Please visit the GamesBeat section to catch up on the latest game news. We’re ramping up our game coverage, so you’ll find a larger amount of deeper news at GamesBeat.

Waveform proves you don’t need guns to save the galaxy (review)

Our solar system is being consumed by a singularity and it’s your job to save it — not with bullets, magic spells, or superpowers, but with a wave of light transmitted through space. This is the premise of Waveform, a side-scrolling action game from independent Canadian developer Eden Industries.

Trip the light fantastic in indie video game Waveform

When video game programmer and designer Ryan Vandendyck set out to start a new project in the summer of 2009, the idea was simple: create a game centered on a single game play mechanic inspired by mathematical principle. The result was Waveform, a colorful, retro-style action game that tasks you with restoring light to a dying galaxy by manipulating a wave of light transmitting through space.