Analyzing XCOM: Enemy Unknown’s soldier progression with producer Garth DeAngelis

XCOM: Enemy Unknown producer Garth DeAngelis discusses soldier progression as writer Rob Savillo deconstructs how the game approaches the player's attachment to his squad as compared to past entries in the X-Com series.

XCOM: Enemy Unknown is peerless in modern game design (review)

XCOM: Enemy Unknown is unlike any game you've ever played before, melding real-time resource management with turn-based, squad-level tactics.

The Art of XCOM: Enemy Unknown — Firaxis’ second developer diary emphasizes terror

Firaxis has released its second developer diary for the upcoming XCOM: Enemy Unknown. In this episode, the studio focuses on the game's art direction, emphasizing the influence of "the sheer terror" of the original, X-Com: UFO Defense.