Are all the games of the last 30 years worth remembering?

It’s easy to recommend the classic PlayStation Resident Evil over Resident Evil 6, but how difficult is it to convince someone to play the original X-Com?

Analyzing XCOM: Enemy Unknown’s soldier progression with producer Garth DeAngelis

XCOM: Enemy Unknown producer Garth DeAngelis discusses soldier progression as writer Rob Savillo deconstructs how the game approaches the player's attachment to his squad as compared to past entries in the X-Com series.

XCOM: Enemy Unknown is peerless in modern game design (review)

XCOM: Enemy Unknown is unlike any game you've ever played before, melding real-time resource management with turn-based, squad-level tactics.

The top 10 games of ‘Pitch us in one Tweet’ (#6: Ravenmark: Scourge of Estellion)

We asked indie developers to pitch us a game in one Tweet. Here is the sixth submission, Ravenmark: Scourge of Estellion from Witching Hour Studios.

Destroy all humans in XCOM: Enemy Unknown’s multiplayer (hands-on preview)

If you've ever wanted to lead an alien invasion of Earth, XCOM: Enemy Unknown's new multiplayer mode will let you command extraterrestrial ground forces against other players in turn-based, tactical battles.

XCOM: Enemy Unknown’s hits and misses (hands-on preview)

Firaxis' update to the classic X-Com: UFO Defense brings new innovations -- including mission variety, the two-action system, and sticky-cover indicators -- to the series while unfortunately leaving at least three others at the door.

Firaxis previews XCOM: Enemy Unknown details and launch date

Aliens are coming. Rather, XCOM: Enemy Unknown, a re-imagining of the acclaimed PC strategy title X-Com: UFO Defense, should be invading stores on Oct. 9, 2012. I had the opportunity to preview the game (which is also slated for Xbox …

The Art of XCOM: Enemy Unknown — Firaxis’ second developer diary emphasizes terror

Firaxis has released its second developer diary for the upcoming XCOM: Enemy Unknown. In this episode, the studio focuses on the game's art direction, emphasizing the influence of "the sheer terror" of the original, X-Com: UFO Defense.

XCOM: Enemy Unknown lead designer discusses original creator’s thoughts on the remake (interview)

X-Com: UFO Defense, a strategy game from the early '90s, is a sort of enigma. Although the original is revered as a masterstroke in design, every stab at a sequel or spiritual successor has fallen short. What about the X-Com formula is so elusive?

When I spoke with Jake Solomon, lead designer for Firaxis Games' XCOM: Enemy Unknown (a "reimagining" of the original), that question weighed heavily on my mind.