It’s easy to recommend the classic PlayStation Resident Evil over Resident Evil 6, but how difficult is it to convince someone to play the original X-Com?
XCOM: Enemy Unknown producer Garth DeAngelis discusses soldier progression as writer Rob Savillo deconstructs how the game approaches the player’s attachment to his squad as compared to past entries in the X-Com series.
XCOM: Enemy Unknown is unlike any game you’ve ever played before, melding real-time resource management with turn-based, squad-level tactics.
We asked indie developers to pitch us a game in one Tweet. Here is the sixth submission, Ravenmark: Scourge of Estellion from Witching Hour Studios.
If you’ve ever wanted to lead an alien invasion of Earth, XCOM: Enemy Unknown’s new multiplayer mode will let you command extraterrestrial ground forces against other players in turn-based, tactical battles.
Firaxis’ update to the classic X-Com: UFO Defense brings new innovations — including mission variety, the two-action system, and sticky-cover indicators — to the series while unfortunately leaving at least three others at the door.
Firaxis has released its second developer diary for the upcoming XCOM: Enemy Unknown. In this episode, the studio focuses on the game’s art direction, emphasizing the influence of “the sheer terror” of the original, X-Com: UFO Defense.
X-Com: UFO Defense, a strategy game from the early ’90s, is a sort of enigma. Although the original is revered as a masterstroke in design, every stab at a sequel or spiritual successor has fallen short. What about the X-Com formula is so elusive?
When I spoke with Jake Solomon, lead designer for Firaxis Games’ XCOM: Enemy Unknown (a “reimagining” of the original), that question weighed heavily on my mind.