Buddy can you spare a dollar? Indie game developer makes you think about being homeless

This week I played a game called Homeless on my Xbox 360 game console. The game involved bumming quarters from passers by, trying to scratch enough money together to get through another day. It was pretty simple to play, and I didn’t place on any high score table, but the game told a story, and it made me think. I was left wondering if that was enough to expect from a game, or whether it had actually delivered far more than I had expected.

Indie game developers look to Steam on the PC — instead of Xbox Live — for commercial success

Independent video game developer Zeboyd Games recently announced sales of its Cthulhu Saves the World + Breath of Death VII combo pack sold over 100,000 copies on PC digital retailer Steam in less than four months. In contrast, Cthulhu Saves the World has sold merely 20,000 copies on Microsoft’s Xbox Live Indie Games (XBLIG) service since December 2010, while Breath of Death VII has sold 55,000 copies since April 2010. Although Zeboyd Games founder Robert Boyd says the press release was not meant to be an intentional jab at Microsoft, it seems to drive home a point indie developers have been trying to make for quite some time: Xbox Live Indie Games is a lousy way to make a living.