A soldier’s perspective on Call of Duty and its ilk (interview)

It’s no secret that first-person shooters — in all their Hollywood-inspired clamor and spectacle — don’t simulate the realities of war very well. From basic rules of engagement, to gun safety (i.e., don’t flag your buddies), and the dynamics of combat, FPSs are more akin to interactive action flicks than a proper recreation of armed conflict.

Jedi, fedoras, and carpal tunnel: A history of LucasArts

What if LucasArts never existed? What if the irascible filmmaker, beloved (and despised) the world over for his invaluable contributions to the pop-culture lexicon, had stuck to making space operas and juvenile fantasies about archeologists in fedora hats? What if George Lucas never entered the arena of gaming 30 years ago?

GamesBeat’s gigantic E3 2012 roundup

We’ve corralled the entirety of our E3 2012 coverage from the showfloors, meeting rooms, conference halls, and beyond. If you missed out — or need a refresher — on GamesBeat’s E3 coverage, take a look here!

The DeanBeat: Can Microsoft’s Kinect gain cred from hardcore gamers?

Microsoft’s Kinect has always held out tantalizing promises. As a user interface, it brings computing devices to the edge of greatness but falls just a little short of our dreams of the Star Trek holodeck or the cool transparent, gesture-controlled computer that Tom Cruise used in the sci-fi film Minority Report. You can fantasize about being a Jedi Knight in Kinect Star Wars…until the system fails to recognize your lightsaber attack and you get pummeled instead.