From Civ and XCOM to cute monsters: How Firaxis went casual with Haunted Hollow

Developer Firaxis Games is usually known for serious strategy titles like XCOM and Civilization. So what the heck are they doing on iOS with ghouls, goblins, and vampires?

Are all the games of the last 30 years worth remembering?

It’s easy to recommend the classic PlayStation Resident Evil over Resident Evil 6, but how difficult is it to convince someone to play the original X-Com?

Honoring your game characters’ deaths is about respecting yourself

Reloading a save to undo the consequences of your decisions breaks the implicit narrative contract between game and player.

GamesBeat weekly roundup: THQ is bankrupt, Zynga shuts down 11 games

If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.

The biggest gaming disappointments of 2012

Now that we've reached the end of 2012, it's time to sit back and reflect on all the things that let us down this year. That's totally healthy, right?

The best games of 2012 (GamesBeat staff picks)

The Walking Dead may be GamesBeat's Game of the Year for 2012, but here's the other titles our staff picked as contenders for the crown.

Justin Bieber, Minecraft’s Creeper, and other cameos in modern games (gallery)

Whether hidden or obvious, spotting cameos in video games is always cool. Here are a 13 examples.

Report: The most-played games of 2012

Raptr released its annual Raptr Report detailing the most played games of 2012, and it carries a few surprises about how gamers spent their time this year.

GamesBeat weekly roundup: BioShock Infinite delayed, Epic Games president retires, and Kixeye expands to Canada

If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.

Analyzing XCOM: Enemy Unknown’s soldier progression with producer Garth DeAngelis

XCOM: Enemy Unknown producer Garth DeAngelis discusses soldier progression as writer Rob Savillo deconstructs how the game approaches the player's attachment to his squad as compared to past entries in the X-Com series.