So Perfect Dark may be heading to Xbox Live Arcade eventually, especially if all those rumors are right, but many people still lust over seeing GoldenEye, in all its antiquity, appear as a downloadable game on someone’s console. While every answer we’ve gotten so far seems to be a resounding "NO!" from all parties involved, GoldenEye designer Martin Hollis certainly wants to see his creation show up somewhere. Martin’s preference appears to be on the Virtual Console, which he mentions as part of an interview in the Official Nintendo Magazine, saying, "There’s always someone with some exclusivity agreement, so there’s lots of lawyers… I’m not going to hold my breath. I’d love it to happen, but I can’t see it."
Now, like Mr. Hollis, I think this would be nice, but there are almost certainly going to have to be months of negotiation for this to even be a reality. All three major console producers have their hands on this somehow (Rare is owned by Microsoft, Nintendo had the original game and Sony still has some control over all things Bond via their control of MGM), so it’ll be interesting to see if this ever becomes a reality. Honestly, though, I would expect Duke Nukem Forever to rise from the grave before we ever saw GoldenEye on the Virtual Console. That, or EarthBound’s debut on the same service.
I would certainly like to see the game pop up for old-time’s sake, but alas, GoldenEye has not aged well. The game still feels rather slow and sluggish thanks to the old technology of the Nintendo 64 that powers it (not even my beloved Perfect Dark is able to escape this fate) and I doubt the audience that would play this game is even there anymore, especially on the Wii. I really can’t see any compelling reason for this game to hit the Virtual Console, Xbox Live or any service, a position that, a year ago, I would not have had. I would rather we just kind of let this be, sitting in its original form, untouched by the modern controllers that will dilute the experience a bit. Let’s remember GoldenEye for what it was and its importance to our games today instead of trying to dredge it up and find ourselves disappointed it’s not like Modern Warfare 2.