I just finished Chrono Trigger and wow did it blow me away. I mean there was the incredible trial sequence and the epic battle with Lavos at the end. Almost everything about that game was absolutely incredible. My one minor gripe is that the combat can get a bit hectic and there is no save anywhere (yes I know this would probably break the game because of the shelter item but I think they could’ve come up with a solution). This has to be the best game I have played in quite a long time. This got me thinking about how much modern games could learn from Chrono Trigger. I mean there were real consequences for your actions and I really felt emotionally involved in the game’s story. There’s a lot of replay value thanks to the multiple endings and side quests. These are things that games today have trouble doing. I think that Square was able to pull this off so well because they had such basic tools that they really had to do different things to keep the player engrossed. The DS actually seems like the place to go for RPGs this console generation. This just goes to show that you don’t need incredible processing power to make a great game. I’m interested to know what others thought of such an incredible game

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