Elevate your enterprise data technology and strategy at Transform 2021.
Microsoft has dropped what it fondly calls the “banhammer” on a bunch of Xbox 360 gamers by banning them from playing multiplayer games on the Xbox Live online gaming service.
The banning affected thousands of players with “modded” game consoles, according to published reports. Those are players who modified their machines in a way that allows them to to play pirated games. Some reports suggest anywhere from 600,000 to a million modders have been banned, but that sounds pretty high.
Modding has a long history. While Microsoft tried to put security controls into the original Xbox, launched in 2001, it took a matter of days for a hacker, MIT doctoral student Andrew “Bunny” Huang, to reverse engineer the system and circumvent the security controls. Microsoft was prepared at that time to argue that the act was not only a violation of its terms of service, but also a violation of anti-piracy provisions of the Digital Millennium Copyright Act of 1998. Microsoft didn’t prosecute Huang, however, since he was doing it out of academic interest.
Still he opened the door for other hackers, some of whom created a cottage industry by modding. They took out the security chip, substituted another, and enabled the machines to play pirated or unauthorized software. Microsoft banned players with modded machines on Xbox Live, knocking out maybe 1 percent of the original Xbox online community at the time. But hackers cracked the Xbox 360 again after it launched in 2005.
It isn’t clear how many of the 20-million Xbox Live account users have been banned. But clearly Microsoft hasn’t been able to stop modding altogether with its revised security systems. As Microsoft’s own statement suggests, the banning is likely in preparation for a surge of Xbox Live usage as a result of Modern Warfare 2 sales which began on Tuesday.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties