As this year’s Consumer Electronics Show continues the trend of aspiring companies displaying their latest developments in technology, it’s no surprise that many ambitious projects aim to re-invigorate 3D technology for the video game industry.
That’s all well and good, but can it realistically be translated into a viable consumer product for the average gamer? Microsoft thinks that the change (if any) won’t re-structure the way we game anytime soon.
At a press meeting held earlier today, Aaron Greenberg, Microsoft’s Xbox Director of Product Management, didn’t seem to lend solid support to the advent of 3D tech.
I think there’s a lot of questions, to be honest. 3D is great in the theater, but for the living room? I think we’re a long ways away from that.
Attributing logistical problems as a hamper in effectively creating a 3D environment in the living room, Greenberg elaborates by contrasting the experiences of theatrical 3D and home-viewing.
In the theater there’s nothing between you and the experience, but as you have other people in the room and other people walking by, well, it’s not the same experience.
However, Greenberg doesn’t ignore the possibility of seeing 3D gaming products in the future.
If the consumers want it? Fine.