I personally don't know why I call it a review at all, I don't summarize story, gameplay or anything in true in-depth form, and it's simply something to get my message across.  

Without further ado, here is the review for Ratchet and Clank Future: A Crack in Time.







  • Excellent storytelling, goes well with amazing voice acting
  • Nolan North
  • Nolan North's voice is hardly noticeable even though his character role is rather prominent
  • Maintains humor and wit from previous installments

  • Ties all loose plot ends together
  • Same great unique "large and in-charge" gunplay from the Ratchet and Clank series
  • Customizable weapons, from colors to how the gun behaves
  • Same great balance of platforming, puzzles and firefights
  • Clank is actually fun to play as now
  • Difficulty is actually quite formidable
  • Lots of side-content, such as mini-planets to find collectibles, arenas to clear for more rewards
  • Same addictive weapon leveling system
  • Lengthy single-player campaign
  • Probably the best instructions manual of this console generation

Instruction manual art style
  • Challenge Mode (aka New Game Plus) is still here and adds massive replay value
  • Ratchet's platforming bits feel janky without Clank's hovering abilities
  • Sometimes "formidable difficulty" is mistaken for "frustratingly cheap instant death stages"
  • Some boss fights can be underwhelming or monotonous

Although this boss fight is cool the first time, the game asks you to kill three in one mission…
  • A few cutscenes are unskippable and can discourage replay value
  • Only 3 weapons can be customized for performance/behavior change, the rest is for visual style
  • Options menu provides 3 possible control schemes, and doesn't explain any of them
Final Word:

Ratchet and Clank Future: A Crack in Time does a great job in storytelling and maintains the same great gameplay with a few innovations. Goes to show that sometimes more of the same is better.