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Sibblingz aims to make social gaming seamless across multiple platforms, including the iPhone, Facebook, and the web. The company is competing as a finalist today in the startup competition at our GamesBeat@GDC event in San Francisco.

In our previous coverage of Sibblingz, we mentioned that the company has created a platform that allows game developers to create social games that can be played “anytime, anywhere, on a number of platforms.” The idea is that you can start playing a game on your iPhone while commuting, and then continue playing via Facebook, or the web, elsewhere. It earns money through partner-based revenue sharing of virtual goods from within games.

The company will add other platforms over time like Google Android. The service is currently in closed private beta, which will last throughout the first quarter of 2010.

Sibblingz is also reminiscent of a recent Microsoft demonstration which showed off a single game running on Windows Phone 7 Series, Windows PCs, and the Xbox 360. There’s no telling if Microsoft is looking towards similar social gaming territory, but given the success of the gaming niche, it wouldn’t be terribly surprising.

The Mountain View, Calif.,-based company was founded in 2007, and has received $500,000 in seed funding from chairmen Peter Relan’s YouWeb.

Read all of our coverage from GamesBeat@GDC


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