Vitals – System: Xbox 360, PS3, PSP // Release Date: February 9,2010 // Genre: Action-Adventure // Developer: Visceral Games, Artificial Mind and Movement // Publisher: Electronic Arts
Alright, before I start I wanna try an experiment. What I want everyone to do is close their eyes and really think about this, I want each and everyone of you to to think of the most bad ass video game character you can remember. OK now I'm gonna take a stab at this and say that most of you would have probably thought Kratos from the God of War series, I know that's who I would have thought off. For those of you who picked other characters like say Mario or your favorite Final Fantasy character those are all good picks too (although by comparison are all babies…) but lets face it there aren't very many that rival the sheer awesomeness of the Greek god killer Kratos, until now that is. Allow me to introduce Dante, a character who in my opinion has ripped apart enough demons and performed more then his share of killer finishing moves to have earned a place in the same circle as Kratos or any other character one person can think of.
For those of you that don't know, Dante's Inferno is based on the fourteenth-century epic poem Divine Comedy written by Dante Alighieri and focuses on the nine circles of suffering. While I'm on the topic of epic I'm going to start off with what else, the starting. Before even diving into the horrors that hell has waiting, Dante is murdered and is visited by everyone's favorite scythe wielding hooded figure, Death. Only to find out that, “It's a trap!” – well that's what I screamed when he showed up because Dante makes quick work of the Grim Reaper and pretty much tells him what's going down as he takes the scythe for himself, thus begins your journey.
One of my favorite things about this game is the quick paced, non stop action that is thrown at the player in just the right amount. You never feel too overwhelmed at anyone point and at the same time you don't find yourself feeling like you didn't earn that victory no matter how small or large it may have been. The attack system is fluid and well polished and gives the player the ability to flow from style to style letting you create interesting and deadly combo's and is broken up into 2 main trees; scythe and cross combo's, each with their own spells players can earn after completing certain in game events or can learn from the individual trees themselves. In order to increase the skill level of each tree players are given the choice to punish (which represents the scythe), or adversely absolve (which represents the cross) enemies or damned souls found throughout the game in order to increase the tree's level and allows players to gain new or improve upon moves or abilities.
When fighting demons and other unearthly abominations Dante must use melee (scythe) and ranged (cross) attacks in order to defeat to his foes and obtain souls which the player can use to purchase said abilities and magic spells. Along with those Dante also collects relics which have different effects and can really change the flow of battle for a player. These relics can include certain effects like increasing your cross and scythe damage to slight mana regeneration so it really gives the player a reason to search for them all, plus it's worth a few achievement points!
For those of you that were hoping for a solid story with a great foundation don't expect to be blown away. While there is a story to the chaos it's not something I personally payed a lot of attention to, I was to busy comparing combo styles and bad ass finishing moves to Kratos and thinking of how epic the fight between these two would be should they ever meet. Another thing I liked about this game were the puzzles you had to solve and some of the traps you had to dance around to get past certain areas.
Now what is a good game without great graphics and this game certainly gives you just that, everything looks polished and gives you that, "Oh my god!" feeling. As you descend through Hell each circle has it's own look and really stands apart from the last. The enemy designs and characteristics are gruesome and unique and each one adds it's own flavor and headache to each fight you encounter. The design and work put into the background scenery is wonderful and gives the game that sense of depth, giving the player the realization of how large the world Dante is actually in.
The sound effects and music are crisp and presented marvelously, they really bring the game together and set the mood. The voices were well done but I thought it could have used a little more work in certain area's, some of it just didn't feel as real or as well timed as it could have been.
Overall Dante's Inferno is a great game with some really dignifying qualities and it delivers that quick action, massive carnage fix that I've been craving for some time now. It just felt nice being able to dive into hell with my scythe sweeping and ripping apart my share of demons and really let them know who's the boss. It's definitely a must play and I strongly recommend picking this game up, it's earned a spot on your shelf.
- Great gameplay
- Wonderful fighting system
- Fast Paced
- Felt a little short
- Voice acting
CBG Rating: 8/10