An invisibility glitch in Rockstar's recently released Western Red Dead Redemption is giving new meaning to the term "horseless carriage."

News Blips:

Red Dead Redemption players are experiencing a peculiar invisibility glitch. Arising most notably in the game's free-roam multiplayer mode, the bug causes a slew of objects and creatures such as weapons, clothing, and even entire cowboys to vanish entirely. Rockstar promised Kotaku that a solution is being hammered out; meanwhile, other players are reporting connection issues and sudden crashes. Sounds like it's time to gather up the posse and head to Rockstar's offices for some frontier justice.

THQ's upcoming UFC Undisputed 2010 will feature a play code system similar to EA's Online Pass. Pastapadre reveals that a single-use code (located on the back of the game's instruction manual) is required to activate online services. THQ subsequently indicated that used or rented copies of Undisputed will still need a code for online access, which can be purchased from the Xbox Live Marketplace or the PlayStation Store for $5. I, for one, welcome our Draconian forced-fee overlords.

Speaking to CVG, Crystal Dynamics' (Tomb Raider: Legend) global brand director, Karl Stewart, thinks that the used game market is "not beneficial to any of us." As the debate on secondhand versus new game sales rages on, Stewart wants the industry to focus on new methods to entice players into buying fresh copies of games, such as the increasing use of exclusive downloadable content. "I think that's just naturally the way it's going to have to go to deal with those kind of situations," said Stewart. So, I'm actually encouraged to pony up for lame extra content? Money well spent!

Namco Bandai Partners Vice President Olivier Comte is adamant about changing the pricing of video games. Comte believes that an industry pow-wow on game prices is needed to address faltering software sales. "I am convinced that in the future we must change the price of video games – they’re too expensive for the audience," said Comte. "A good price of a game should be around £20 (~$30) – but for this price we can’t make a ten to 15-hour adventure. So for that price we should offer consumers four to five hours of gameplay, then after that we can make additional money with DLC." [MCV]


Got any hot news tips? Send 'em over to tips@bitmob.com.