All the sessions from Transform 2021 are available on-demand now. Watch now.

Expanding its social gaming empire from coast to coast, Zynga has acquired music social game maker Conduit Labs for an undisclosed price.

Conduit Labs will become Zynga Boston and focus on social game development. Zynga now has studios in San Francisco, Austin, Baltimore, Bangalore, Beijing, Los Angeles, and Los Gatos (although, for some reason, they never mention the Los Gatos office).

Nabeel Hyatt, chief executive of Conduit Labs, will become head of the new Boston studio. Hyatt founded Conduit Labs in 2007 and the company raised money from Charles River Ventures and Prism VentureWorks. It has made several free-to-play social games for the web. One of them was Loudcrowd, a social music game site that combined social networking with casual music listening. It was sort of like Guitar Hero meets the web. Another game was Spin, where you could create your own version of a song.

“Boston is an epicenter for technology and has a strong talent market, making it an ideal location for us to expand operations,” said Mike Verdu, senior vice president of games at Zynga.


Three top investment pros open up about what it takes to get your video game funded.

Watch On Demand

Zynga is busy expanding worldwide. It recently launched Zynga Japan in a joint venture with SoftBank, which invested $150 million into Zynga. The company is making a mint from its games on Facebook. Those games are free-to-play, but users can pay real money for virtual goods in those games. Since Zynga has more than 200 million users on Facebook, it is generating hundreds of millions of dollars in revenue, even though a relatively small percentage of players make purchases. That revenue has turned Zynga into a steamroller, allowing it to raise more money and acquire more game studios. It’s in a race because it has well-heeled rivals such as Disney, which has acquired Playdom, and Electronic Arts, which bought Playfish.


GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and "open office" events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties
Become a member