Join Transform 2021 this July 12-16. Register for the AI event of the year.


Duke Nukem Forever is perhaps the iconic vaporware title after being in developmental hell for more than a decade… until now.

Take-Two Interactive announced today that Gearbox Studios, the studio responsible for Borderlands, will finally pick up the pieces and finish developing the game.

It will be playable at the Penny Arcade Expo this weekend.

The original Duke Nukem struck a chord with rebellious young male gamers. The character from the original 1996 game, Duke Nukem 3D, was a studly, cigar-chomping, and highly weaponized badass. The game was extremely violent and it was controversial for its depiction of women as sex objects.

3D realms was finally axed in 2009 after working on the Duke Nukem Forever title for 13 years. The most recent sighting of the game in the wild was a teaser released in 2007. The Journal reported that Gearbox began “finishing” the title in late 2009.

It should come as no coincidence that Take-Two also posted blowout quarterly results after the bell on Thursday — beating consensus expectations for revenue by about $50 million and raking in a $26 million profit — as a result of the success of its Red Dead Redemption release. Shares of Take-Two were up 9.5 percent today, to $9.69. They are likely in a better position to take a risk and bet on the Duke.

The Wall Street Journal was the first to release the news earlier today. The game will ship in 2011 for the XBox 360, Playstation 3 and PC — though we’ve certainly heard that song and dance before. Nonetheless, with Gearbox and Take-Two finally cutting all the malarkey, gamers may finally be able to come get some.

GamesBeat

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and "open office" events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties
Become a member