Even though it may look like your conventional third person shooter prima facie, Quantum Theory has been on my radar for quite some time. With KOEI and Tecmo tying the knot last April, I was anticipating the robust duo to announce something out of their comfort zones, hence my sudden excitement at the emergence of Quantum Theory. After several delays and even a change from PlayStation exclusive to multiplatform, the game is finally gearing up for release and I managed to get my first hands-on.

Players will assume the role of Syd, a beefy brute whose soul purpose in life is to destroy a gigantic organic tower which is slowly eating away at the remnants of a post-apocalyptic world. It seems to be a fairly shallow plot based on Syd’s vengeance alone, and with “the tower” being the only mentioned setting within Quantum Theory, flare and variety already seem to be in short supply.

Like ANY entry to the genre, Quantum Theory borrows the best aspects from the most recent offering of third person shooters, adding its own unique twist. Firstly, instead of ushering in a haul of military-grade weapons such as Carbines, MP subs and RPGS, Quantum Theory has its own arsenal of fictitious firearms. However, though unique in appearance, and each with their own custom aiming cursors there is little difference; the fancy designs simply act as a cosmetic buff on otherwise conventional weaponry. Another aspect of the game is the inclusion of Fillena, a female character who stars alongside Syd, though her origin and motives for aiding him are unknown. It may sound a little strange at first, but Fillena can be used as a weapon. When she is at full health, Syd will be able to pick her up and launch her into the cluster of enemies where she will begin unleashing melee attacks. Though it can be hard to aim Syd’s throw, it’s a nifty mechanic and sure beats just having an average AI partner.

Speaking of unique cosmetics, though the gameplay may be familiar to some, the setting and environments won’t be. As mentioned before, the tower is an organic structure, and from time to time it will come alive, morphing the field of battle and forcing the player to think out of the box. Also, instead of the over-used palette of greys and browns, Quantum adopts a more vibrant colour-range, mostly comprised of fiery reds and shimmering steels.

KOEI-Tecmo fans hoping for a game with bountiful helpings of altered history or stupendous chest-area physics probably won’t get their fix here. As it stands, Quantum Theory barely manages to scrape past the mediocrity zone, though if the final product presents a well-told story and explores the element of terrain deformation a little further, it may be a surprising success.