Spring is in full swing, which only means one thing: E3 draws nearer! In an attempt to clear our plate in preparation for the new and the shiny, the Bitmob Reviews Spotlight calls attention to the community's best critics and their critiques.

Getting Rango'd in Bat Country: A review
By Grant Pearshall
In Rango: The Videogame, Johnny Depp assumes the voice of the eponymous lizard, a drifter turned sheriff. Before reviewing Rango, however, Grant warns his readers: This is a licensed movie tie-in. This means that the game will either be unsurprisingly bad or, considering the poor reputation of the genre, astonishingly fun. Which is it?

Halo: Reach Defiant Map Pack review
By Christian Davis Defiant Map Pack
Bungie has always been good about appeasing its fans. They asked for jet packs, a survival mode, and an updated engine, and the developer delivered in the form of Halo: Reach. Eight months have passed since the game's launch, however, and the community's complaints are slowly growing in volume and number.

Luckily, the Defiant Map Pack launched the other day, adding even more content to Reach's already impressive catalog. Even luckier, we have Christian to give us the lowdown on the DLC. Buckle up into your jet packs and stand by for Christian's recommendation.


Ho-Humfront: A Homefront PC review
By Michael Bradley
Like any good virtual soldier, you've probably kept an eye on Homefront. I mean, it's an alternative history game written by John Milius, the man responsible for popularizing the genre with films like Red Dawn and The Hunt for Red October — what could possibly go wrong?

Well, the title of Michael's review should shed some light on what went wrong. The public reaction, which the Bitmob community has been happy to reaffirm, is straightforward: Homefront isn't exactly a home run. Since many aren't willing to sit through the short campaign of this FPS, Michael has done us the courtesy of reviewing Homefront. Komawo! (That's Korean for "thank you!") 

Golden Sun recap & Dark Dawn reviewed
By Lloyd P.
Golden SunDeveloper Camelot Software Planning has a bizarre repertoire. While Nintendo has tasked the studio with developing "safe" titles like Mario Golf and Mario Tennis, Camelot was also responsible for pushing the boundaries of the RPG market with the 2001 release of Golden Sun. But, as Lloyd appropriately shows, the developer didn't stop there. Golden Sun: The Lost Age soon followed in 2003, unraveling the secrets of Weyard from the perspective of the bad guys. In 2010, Dark Dawn hit stores, completing the decade-long cannon.

Having said all that, it's clear that Golden Sun is a big franchise with almost too many characters and places to remember. If you're interested in taking the plunge into Camelot's renowned franchise, Lloyd has you covered with a full recap of the series and a review of its newest installment.

Killzone 3: A clear example why most FPSes should be multiplayer-only
By Isaiah Taylor
The multiplayer-only FPS can sometimes be a difficult concept to swallow. Sure, a few successful exceptions exist, like Counter-Strike and  Wolfenstein: Enemy Territory, but the most memorable online experiences often piggyback on the success of single-player games. Isaiah explains that, as it becomes more and more expensive to provide the complete package, developers have been skimping on both the online and solo modes. So here's his proposed solution: Make more multiplayer-only games!

To illustrate his point, Isaiah scrutinizes Killzone 3, the most recent chapter in Sony's seminal franchise. If Guerrilla Studios wanted mercy, this review isn't where they'll find it. By picking apart its inconsistencies and failures, Isaiah proves that Killzone 3's campaign mode served only to rob its multiplayer counterpart of precious resources that, if redirected, could have placed the online experience squarely amidst FPS giants like Halo in terms of quality.

Join Isaiah in weeping for what could have been by commenting!

Three under 300: Costume Quest, Super Meat Boy, and Worms: Reloaded
By Mark T. Whitney
Because Mark's method of reviewing is so novel and creative, he's become a welcome guest to the Reviews Spotlight. For those of you who haven't read his reviews before, Mark evaluates three games in fewer than 300 words each. This week, the Bitmobber has set his sights on Costume Quest, Super Meat Boy, and Worms: Reloaded — all relatively cheap downloadable games.

Super Meat Boy

Costume Quest is the latest invention of Double Fine Productions, a studio that has focused on smaller titles ever since the lackluster reception of their biggest game, Brütal Legend. But smaller doesn't necessarily mean worse!

Mark then turns his magnifying glass to Super Meat Boy, a deviously difficult platformer with an asking price of $15. If your appetite for violence outweighs your tolerance for difficulty, check out Mark's full review.

Lastly, he inspects Worms: Reloaded as it attempts to perfect a 15-year-old formula. Expect the usual gamut of exploding sheep, bomber squadrons, and rocket launchers.