Join gaming leaders online at GamesBeat Summit Next this upcoming November 9-10. Learn more about what comes next. 


Sony said today it has sold more than 50 million PlayStation 3 consoles to date and shipped more than 8 million PlayStation Move motion-sensing controllers.

Those are astounding numbers for any consumer electronics products. But in the video game business, they still mean that Sony is in third place among the Big Three. The good news is that all three major console makers are enjoying a robust and profitable business in this generation of consoles.

By comparison, Nintendo has sold more than 86 million Wii consoles and Microsoft has sold around 53 million Xbox 360s. And Microsoft has shipped more than 10 million motion-sensing Kinect systems since November. Sony marked the milestones at the end of its fiscal year, as of March 29.

The PlayStation 3 went on sale in 2006, while the PlayStation Move went on sale in September. Since sales continue to be brisk, Sony isn’t expected to launch a new video game console anytime soon. Nintendo, by contrast, has seen a significant slowdown in the past year for the Wii, and it is now rumored to be announcing a new console at the E3 game show in June.

Webinar

Three top investment pros open up about what it takes to get your video game funded.

Watch On Demand

Sony also said that the PlayStation Network now has more than 75 million registered accounts in 59 countries, across both the PS 3 and the PlayStation Portable. The PlayStation Store on the network has a total of 105,988 downloadable items, including games, movies and TV shows. Sony and its partners now have 155 Move titles on the market, while the PS 3 has 2,128 games available. Those games have sold more than 480 million units worldwide. In the U.S., more than 80 Move titles will be available by the end of the year.

GamesBeat

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and "open office" events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties
Become a member