Elevate your enterprise data technology and strategy at Transform 2021.


Apologize early and often. Sony has learned that much as it communicates with 70 million registered users about why their beloved PlayStation Network isn’t working. As the outage enters its fifth day, the Japanese company has to start thinking about how to compensate its users to get them to come back.

Coinciding with the crash of Amazon’s Elastic Compute Cloud web services, the Sony outage will have users questioning how much they should rely on Sony’s cloud-based technology for storing their critical game data. Once it solves the problem and brings the system back up, it will need to entice users with special offers. Otherwise, those users are going to be timid about coming back.

So far, Sony is doing a decent job communicating in the right tone. In a blog post this morning, Sony spokesman Patrick Seybold said, “I know you are waiting for additional information on when PlayStation Network and Qriocity services will be online. Unfortunately, I don’t have an update or timeframe to share at this point in time. As we previously noted, this is a time intensive process and we’re working to get them back online quickly. We’ll keep you updated with information as it becomes available. We once again thank you for your patience.”

The problem is that Sony hasn’t had much to say. It has acknowledged that an “external intrusion” brought down the network and that it is trying to beef up its security. Meanwhile, it has said it is still trying to determine if any user credit card information was stolen.

The timing couldn’t be worse in a couple of respects. Sony recently announced it would store user games in the internet-connected data center, or cloud. That’s a nice option, but not if you can’t actually access the cloud. Sony also was preparing the network for an update for its PlayStation Home virtual world.

There are 948 games now available in the PlayStation Network store, as well as 4,000 pieces of add-on content for games. There are also 31,000 movies and TV shows available for download, not counting the content available on Netflix, Hulu, and sports content.

GamesBeat

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and "open office" events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties
Become a member