Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. Learn more about the event. 


Nexon America said it has grown its revenues 59 percent the first quarter from a year ago as the company’s free-to-play online games continue to gain traction in the U.S.

That’s a pretty big jump in a normally weak quarter for the company, which is the North American division of South Korea’s Nexon. It shows that adding new content and convincing new users to switch to free-to-play games — where users play for free and pay real money for virtual goods — is helping Nexon gain market share.

Los Angeles-based Nexon said that first quarter sales typically decline on a seasonal basis compared to the rest of the year. The company does not disclose actual revenue and profit numbers. Nexon specializes in downloadable online games such as Maplestory.

“Our success is the result of our ability to deliver engaging content that our players find valuable, whether they are playing for free or purchasing items in our games,” said Daniel Kim, chief executive of Nexon America.  “The substantial growth we are experiencing in North America is a reflection of how well Nexon is doing globally.”

Event

The 2nd Annual GamesBeat and Facebook Gaming Summit and GamesBeat: Into the Metaverse 2

January 25 – 27, 2022

Learn More

Kim said that Nexon is growing its traditional massively multiplayer online games as well as its presence in mobile and social games. This summer, Nexon plans to launch MapleStory Adventures for Facebook. All of its games use the free-to-play business model, which the company pioneered more than a decade ago in Korea as a way to combat rampant piracy.

In North America, the company’s games include Atlantica Online, Combat Arms, MapleStory, Vindictus, Dungeon Fighter Online, Mabinogi and PopTag! One of its upcoming games is Dragon Nest, pictured at top.

GamesBeat

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and "open office" events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties
Become a member