All the sessions from Transform 2021 are available on-demand now. Watch now.
Curt Schilling, the former Boston Red Sox pitcher who won three World Series championships, is stoked about the 2012 launch of his first video game, a fantasy role-playing game called Kingdoms of Amalur: Reckoning. Built by Schilling’s 38 Studios, the video game will be published in 2012 by Electronic Arts.
Schilling isn’t just a retired athlete fishing around for something to do. He is a dedicated fantasy role-playing game fan who is betting big on video games. If this game is a success, it bodes well for 38 Studios’ more ambitious project, a massively multiplayer online game — or a persistent online world — that is set in the same fantasy universe as Reckoning.
At the E3 trade show in Los Angeles this week, Schilling described Reckoning as a different kind of fantasy epic because of its focus on pulse-pounding combat. 38 Studios bought Big Huge Studios, the team that created the game, and refashioned its work in progress to become part of the Amalur series. The crack team includes fantasy writer R.A. Salvatore, Spawn artist Todd McFarlane, and game designer Ken Rolston (we interviewed Rolston a couple of weeks ago).
Schilling mentioned that the Well of Souls determines your destiny, but the player in Reckoning is the only person ever born who does not have a fate, as pre-determined by the Soul Weavers. This player, a reborn hero, seeks to find his killer and change the fate of the kingdom itself. The story takes place about 2,000 years into the 10,000-year history that was created by fantasy writer R.A. Salvatore for a series of video games.
Three top investment pros open up about what it takes to get your video game funded.
Schilling also spilled some beans about the upcoming massively multiplayer online game, code-named Project Copernicus. At that point, many years later, the Well of Souls is a fully operational technology. If it all succeeds, then Schilling says there will be a chance to make more games based on other periods in the 10,000-year history. Check out our video interview with Schilling below.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties