Interested in learning what's next for the gaming industry? Join gaming executives to discuss emerging parts of the industry this October at GamesBeat Summit Next. Learn more.


Spending on video games around the globe will grow from $74 billion in 2011 to $112 billion by 2015, according to market researcher Gartner.

In 2011, Gartner estimates that spending will be up 10.4 percent compared to $67 billion in 2010. That represents a healthy level of growth, despite the fact that some of the traditional categories of games, such as consoles, have seen slower growth recently.

Software sales will be $44.7 billion of the total $74 billion in 2011, while hardware will be $17.8 billion. Online gaming will be $11.9 billion. Gartner estimates that game hardware sales will be constant through 2015, while software sales will drop and online gaming will grow at a 27 percent annual growth rate through 2015.

But the mix of online games will change. Subscription fees will decline slightly, while spending on virtual goods will grow exponentially. In 2015, software spending will be $56.5 billion, hardware will be $27.4 billion, and online games will be $28.3 billion.

Event

MetaBeat 2022

MetaBeat will bring together metaverse thought leaders to give guidance on how metaverse technology will transform the way all industries communicate and do business on October 3-4 in San Francisco, CA.

Register Here

“As the popularity of smartphones and tablets continues to expand, gaming will remain a key component in the use of these devices,” said Tuong Nguyen, analyst at Gartner.

We’ll be exploring the most disruptive game technologies and business models at our third annual GamesBeat 2011 conference, on July 12-13 at the Palace Hotel in San Francisco. It will focus on the disruptive trends in the mobile games market. GamesBeat is co-located with our MobileBeat 2011conference this year. To register, click on this link. Sponsors can message us at sponsors@venturebeat.com. Our sponsors include Qualcomm, Flurry, Greystripe, Nexage, Tapjoy, Fun Mobility, TriNet, Zong, Sibblingz, Open Feint, Spil Games and WildTangent.

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Learn more about membership.