Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. Learn more about the event. 

Game maker Zynga is being taken to court over patents that cover some  fundamental aspects of social gaming: credits and prize redemption.

Agincourt Gaming, the combatively named studio says it holds the intellectual property for “credits-based online gaming and a prize redemption system based on the outcome of game play.”

The company, which currently sports a stable of just one title, has pulled up patents dating back to 1996.

Agincourt says some of Zynga’s most successful titles, including FarmVille, Zynga Poker and Mafia Wars, are all examples of patent infringement.


The 2nd Annual GamesBeat and Facebook Gaming Summit and GamesBeat: Into the Metaverse 2

January 25 – 27, 2022

Learn More

In a statement, one of Agincourt’s legal team wrote, “Agincourt’s patents cover the most lucrative aspects of online social gaming — including those comprising the bulk of Zynga’s revenues — as they contain the crucial link that allows for global, interactive prize redemption over the Internet.”

We’ve contacted Agincourt for their side of the story but have not received a response yet. Zynga is not commenting on the case at this time.

Recently, Zynga has been filing complaints against other gaming companies for supposedly copying Zynga’s games. In June, the game studio sued a Brazilian copycat for copyright infringement. And last year, Zynga sued Playdom for trade secret theft.

The social gaming giant has also been on the receiving side of other IP complaints lately, including one patent suit earlier this month from Segan LLC, a rival gaming company.

Zynga is preparing for an IPO, reportedly at a $20 billion valuation. The startup filed with the SEC last month and, according to the filing, brought down nearly $600 million in revenue in 2010.


GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and "open office" events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties
Become a member