Hear from CIOs, CTOs, and other C-level and senior execs on data and AI strategies at the Future of Work Summit this January 12, 2022. Learn more
Google announced on Thursday that its “native client” technology is ready, and it will allow game developers to get heavy-duty games to run in web browsers.
This video with one of Google’s technical gurus gives a full explanation of the significance of this technology. In essence, native client has turned web games played on the Chrome browser into a high-end gaming platform.
Square Enix and a a bunch of other game companies showed their support for the effort and demonstrated games with 3D graphics running in the Google Chrome browser. Native-client games will be able to take full advantage of multicore microprocessors, whereas most web content today can’t.
Eric Kay (pictured right), engineering manager at Google on the native client project, said that native client games will be able to reach a much wider audience of users who play games in browsers but don’t want to buy game consoles or invest in expensive gamer PC hardware. Chrome has 200 million users now.
The 2nd Annual GamesBeat and Facebook Gaming Summit and GamesBeat: Into the Metaverse 2
January 25 – 27, 2022
Kay said the benefits of running a game natively in the Chrome browser is high performance, security, and the ability to port older games to the system easily. Developers can use a variety of familiar programming tools.
The Unity 3D game engine will now include a check box that a developer can click in order to make a Unity-based game run on the Chrome browser. That’s pretty darn simple. It means developers don’t have to waste a lot of time rewriting games and other apps for the web, only to see them crawl in slow motion. Besides games, photo and video apps will also benefit from the native client technology.
Here’s our video of Eric Kay below.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties