But Sony’s demo of the Uncharted: Golden Abyss shows that the PlayStation Vita has a new way to aim more precisely. This sort of thing could be very important as a way to distinguish the Vita from other kinds of gaming devices that don’t have such sophisticated control systems. I tried it out this week at a Sony preview event and it works pretty well.
It’s called “Intu-Aim,” an aiming modifier. It takes advantage of the gyroscope chip in the Vita. You can use the analog sticks to position your character, Nathan Drake, in front of an enemy. Then you can hit the left bumper to bring up the aiming reticle. If the aim is off, you can then tilt the vita and the aiming reticle will move slowly in the direction you are tilting. It helps when you need just a slight nudge, maybe an eight of an inch or a quarter of an inch, to get on your target faster.
You can still aim in other ways. You can use the dual analog sticks to zero in on a target. You can fine tune with invert aim, sensitivity, and you can turn off Intu-Aim. You can use it for all weapons in the game, which will debut on Feb. 22 with the launch of the Vita in North America. The system debuts this weekend in Japan.
Check it out in the video below.