All the sessions from Transform 2021 are available on-demand now. Watch now.
Anyone remember Linden Lab? How about its game, Second Life? Well, it was the talk of the middle of the last decade (and winner of a 2008 Emmy award), and it’s making moves again. It’s just announced the acquisition of interactive fiction game studio LittleTextPeople.
What this means is that Linden Lab is now able to diversify its gaming offerings, using LittleTextPeople to support that development effort.
“LittleTextPeople brings a depth and breadth of AI and interactive story development expertise that is a great fit for Linden Lab as we launch multiple new products,” said Rod Humble, Linden Lab’s relatively new CEO. “The result of this investment will be a new type of digital entertainment that modernizes the novel as a shared story-telling experience.”
The plans, according to the press release, include several new stand-alone projects to be released this year. This is in contrast to the company’s last few acquisitions, like Mark Interactive, XstreetSL, and OnRez, in which the technology was used to enhance Second Life itself.
Three top investment pros open up about what it takes to get your video game funded.
Perhaps with the new acquisition, Linden Lab is looking for another Emmy Award? LittleTextPeople was founded to simulate and model social practices as well as specific personalities, so perhaps this does have application to an avatar-based gaming system, after all.
“Yes, Richard [Evans] and I now work for Linden Lab, putting our expertise towards new stand-alone products, said Emily Short, Chief Textual Officer of LittleTextPeople, in an email this afternoon. “It’s been a very exciting process, and I’m really looking forward to being able to share with the world what we’re working on.”
Only time will tell, of course, if this results in new games, new interactive fiction, new Second Life features, or an amalgamation of all three.
Linden Lab, based in San Francisco, Calif. Its investors include Globespan Capital Partners, Benchmark Capital, Catamount Ventures, and Jeff Bezos.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties