Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. Learn more about the event. 


In seven days, developer Wolfire Games constructed a first-person shooter, titled Receiver, more interesting than most of the competition. How? By restoring the “power” in firepower.

Receiver’s design bills itself as an exploration of “gun handling mechanics, randomized levels, and unordered storytelling.” Armed with but a pistol and a tape player, you wander the spartan corporate corridors and passageways of a mysterious complex.

Here’s where Receiver stands out: Its room design and layout changes every time a new game begins. The normally one-dimensional pistol transforms into a lesson in micromanagement, as every part of actually operating a firearm comes into play before pulling the trigger. You’ll need to load bullets in the pistol’s magazine, insert it into the weapon, then cock the hammer — all actions that are performed automatically (sometimes with inhuman speed) in other games but are a completely manual affair in Receiver.


The 2nd Annual GamesBeat and Facebook Gaming Summit and GamesBeat: Into the Metaverse 2

January 25 – 27, 2022

Learn More

Run-and-gun comes full stop in Receiver as well, for if its army of robotic drones and turret emplacements sink a bullet into you, it’s a permadeath game over. Checking your ammo count involves eyeballing your remaining bullets within a clip, and the absence of a user interface’s comforting presence increases tension within the lonely environment.

Receiver costs $4.99 and is available through Wolfire’s website for the PC and Mac. It also comes free for customers pre-ordering Wolfire’s upcoming title Overgrowth.



GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and "open office" events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties
Become a member